Male Elf Trap Breaker Alchemist 1 HP 6/9| AC 15 T 13 FF 12 | F +3 R +5 W +0 | CMB +0 CMD 13 | Speed 20ft Init +5 Perc +6 Low-light vision
Alchemy: Bombs 2/5 | Shield, Blend | Dex mutagen SLA:
comprehend languages, detect magic, detect poison, read magic @GM - I fixed my profile on the range for bombs. It's 20'. I must have initially put 10' for a typically thrown flask. Also note that I have the feat "Splash Weapon Mastery" which gives me Far Shot among other things so range penalties are halved.
Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'
Hey everyone. I am still alive. My apologies for disappearing. Been overwhelmed by work and home life in general. I've caught up on the posts so it looks like I can join you on the ride back to town.
Never played 3.5 but would be interested in playing. Looks like I can use an SRD for the rules. Will try to put something together by the deadline. Str: 2d6 + 6 ⇒ (5, 1) + 6 = 12
Hmm, I guess a hardy wizard?
Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'
During the trip back to town, Lavanor heard whimpering in the forest near the road. Investigating, he found a wolf caught in a trap. Guessing that the crude trap was of goblin construction, and not wanting the wolf to be captured, he was able to free it. During the remainder of the trip, he noticed the wolf following the group at a distance. He went with the group to see the sheriff and then the mayor. After leaving each building, the wolf was waiting for him outside. Sitting down for dinner, he offers the creature some food and water which it happily accepts. The next morning, he heads down for breakfast with the others, his new animal companion in tow. "Good morning everyone. I'm not sure what the sheriff wants to talk to us about the tunnels. I thought we had explored them all and they were going to seal them up. Maybe something happened while we were gone. Oh, by the way, my friend here decided to stay. I think I'll call him Scout," he says, motioning to the wolf and patting it on its head.
URogue (Scout) 1 HP 5/10 | AC 17 T 14 FF 13 | F +1 R +6 W +1 | CMB +1 CMD 15 | Speed 30' Init +6 Perc +7 Low-light vision 60' Game inactive
Perception: 1d20 + 7 ⇒ (3) + 7 = 10 Sylvar quietly snuck around the perimeter of the room, careful to stay in the shadows. Reaching the tapestry, he glanced around the room, making sure he hasn't been spotted. Pulling the tapestry aside, he scans the wall for the telltale signs of a secret door. A smile crosses his face as he finds it and he quickly disables the trap. "They will have to do better than that to stop me," he thinks to himself as he opens the door. There before him on a pedestal in the center of the room was the object of his quest. The blue diamond had to be as big as his fist. It was so close. He approached the pedestal reaching out for the gem. "Assassins," he hears someone yell in warning from the other room. " He'd been discovered. No matter, he will take care of them just like he did the guards earlier," he thinks to himself. "Wait a moment, who yelled. I'm alone. That voice sounded a little familiar though, but from where?" Sylvar's eyes open as he quickly sits up, trying to get his bearings.
URogue (Scout) 1 HP 5/10 | AC 17 T 14 FF 13 | F +1 R +6 W +1 | CMB +1 CMD 15 | Speed 30' Init +6 Perc +7 Low-light vision 60' Game inactive
Having arrived the day prior, Sylvar had already had a chance to acquaint himself with the general layout of the town and some history on what the festival was about. Still, he was a little taken a back by the implications of the ceremony. "Are the orcs so brutal that one would rather take their own life than be captured? I might need to find out more about them before the caravan moves on," he thinks to himself. Busy daydreaming about how he would fight an orc, it takes him a moment to notice the girl pointing in his direction. He looks back over his shoulder to see who she is pointing at, but doesn't see anyone. He turns back towards her with a confused look on his face. "Me?" he mouths while pointing to himself. When she nods her head in confirmation, he shrugs his shoulders and takes his place at the rope. Despite the noise of the crowd, he can’t help but notice the large human stumbling towards the group. ”Is that the same guy from The Killin’ Ground last night? Drunk again I see. I don’t know how someone functions like that,” he thinks to himself as the man staggers to the end of the rope. Sylvar does his best to help the group and is pleased to see them win. Even though he doesn’t know anyone, he congratulates his teammates and thanks Rose for the opportunity to participate.
NG M Human Fighter 1 HP 22/22 | AC 17 (19 w/ shield (20/20)) | F +8 R +6 W +4 | Hero pts 1/3 | Perc +6 | Speed 25'
If I can, I'll move 3 spaces West of my location and then 1 towards the ogre to avoid the yellow rat. If I can't, Ill attack the yellow rat them the ogre if I finish the rat. With everyone behind him, Gunthar is caught off guard by the sudden attacks of his companions. As the group kills 2 of the rats quickly and severely injures the ogre, he begins to feel confident about their ability to clear the caves easily. His confidence quickly fades when Arun falls to the mighy attack of the ogre. With the boost of magic from Mmph, he hopes to finish of some of their opponents as he maneuvers around the closest rat so he can attack the ogre. Attack 1: 1d20 + 9 ⇒ (15) + 9 = 24
Attack 2: 1d20 + 9 - 5 ⇒ (8) + 9 - 5 = 12
If my first attack doesn't finish the ogre, or if I kill the yellow rat with the first one before moving up to attack the ogre, I'll use a hero point to reroll 2nd attack Feeling as if time has slowed down,Gunthar is able to adjust his second swing at the last moment. Attack 2: 1d20 + 9 - 5 ⇒ (18) + 9 - 5 = 22
NG M Human Fighter 1 HP 22/22 | AC 17 (19 w/ shield (20/20)) | F +8 R +6 W +4 | Hero pts 1/3 | Perc +6 | Speed 25'
Gunthar scrunches up his nose at the stench. "Seems like the orcs are going to have their work cut out for them if they want to make this place livable again," he says quietly as they enter the cave. With his flick mace drawn and shield ready, he nods in agreement to the tunnel to the left. If no one else wants to lead, he moves in that direction, ready for the ogre. Going with Defend
NG M Human Fighter 1 HP 22/22 | AC 17 (19 w/ shield (20/20)) | F +8 R +6 W +4 | Hero pts 1/3 | Perc +6 | Speed 25'
Still learning the rules here for 2e. The "Aid" action doesn't seem as useful for us at low levels. 1. Identify local wildlife (Survival): 1d20 + 4 ⇒ (20) + 4 = 24
3. Mapping the area (Craft): 1d20 + 3 ⇒ (15) + 3 = 18 5. Improving the Ford (Athletics): 1d20 + 7 ⇒ (7) + 7 = 14
6. Finding bridge location (Craft): 1d20 + 3 ⇒ (16) + 3 = 19
7. Improvising a bridge (Craft): 1d20 + 3 ⇒ (12) + 3 = 15
NG M Human Fighter 1 HP 22/22 | AC 17 (19 w/ shield (20/20)) | F +8 R +6 W +4 | Hero pts 1/3 | Perc +6 | Speed 25'
Gunthar watches as the remaining birds fly away. "Well done, team. I think we handled that well. It's good to know we can work well together," he says as he sheathes his dagger. Survival: 1d20 + 4 ⇒ (17) + 4 = 21 He points out the scuff marks on the trees and the footprints in response to Reev's question. "Looks like someone or something was looking for a meal. The birds were probably trying to fend us off expecting us to do the same. Wild animals will often attack larger creatures to protect their homes and young." "Does anyone need time to rest or should we move on?" he asks.
Wizard 4 HP 16/26 | AC 12 | Speed 30ft Init +2 Perc +3 normal vision
Spells:
Wand of MM 3/7 | 1st: 4/4 | 2nd: 1/3 Yes, thanks Aeshuura for running these games and for everyone sticking together for them all. It was quite entertaining. I hope we can all play again in the future. Re: Magic items. I don't remember if I asked this before. I'm kept the wand and I'll keep the cloak which leaves me 1 slot. Can I take the bag now or do you only have the option at the end of the module?
Wizard 4 HP 16/26 | AC 12 | Speed 30ft Init +2 Perc +3 normal vision
Spells:
Wand of MM 3/7 | 1st: 4/4 | 2nd: 1/3 "Finish off the guard but the leader could be useful," Zar says as he steps to the side to get a view of the woman. Focusing on her, he casts a spell. Cast Levitate on woman Con save DC 14. If fail, I raise her up 10' off of the ground.
Wizard 4 HP 16/26 | AC 12 | Speed 30ft Init +2 Perc +3 normal vision
Spells:
Wand of MM 3/7 | 1st: 4/4 | 2nd: 1/3 Zar gives Shaldinari a dirty look. "I don't think "lazy" is the word you're looking for. "Physically challenged" maybe, but not lazy. Some of us have to research to learn spells, they just don't come to us out of the blue, or from some pact we've made with another being. I'd like to see you spend an entire day in a library going through tomes," he says in defense of his class. He then turns his attention to the pools. "It is true that it appears there is no difference in the depth of the pools. However, just like combining the red and yellow to make orange didn't make fire, it made the appearance of fire. In a similar fashion, the deep waters of the ocean look blue yet when you put that same water into a shallow pool, it looks clear. I would surmise that combining the blue and clear would give us the result we are looking for," he says confidently and somewhat arrogantly as if to prove he is still the smartest in the room. He gestures to Shaldinari to suggest she should try the combination since she's currently drinking the first combo. Edit - ninja'd. Bah! I'm not cancelling this post but ignore the second part since it no longer makes sense. I thought it was pretty good. Apparently just took me too long, lol. That's what I get for going to make lunch.
Male Human Envoy 1 | SP 6/6 : HP 10/10 : RP 4/4 | EAC 13 : KAC 14 | F +0 : R +4 : W +2 | Init +6 | Percep +4, Normal vision
The major's answer doesn't seem to quell Jerry's concern of getting his brain sucked out of his head. He goes to his quarters to prepare and get some rest. Looking over his equipment, he seems content as he doesn't have the credits to buy anything else to help him with the cold. He gives himself enough time to have a warm meal before meeting the others for the hike to their patrol area. During the long hike, Jerry alternates between asking everyone where they are from and mentally reviewing his training on combat tactics. "I grew up on Alappu Minor. Was boring until the invasion. While I always wanted some excitement around, I can't help but think of all the people who have died. If we get into a skirmish, I'll keep my distance and try to shoot the bugs with my rifle here. That, and I can point out targets for us to focus on. Other than on the range, I've never used it. The only thing I'm used to pointing and shooting is a camera," he says with a slight chuckle, trying to lighten the mood. Survival: 1d20 + 4 ⇒ (1) + 4 = 5
To summarize so far: Name: Jerry Rivera
Background: Jerry was born and raised on Alappu Minor. However, he finds it boring so spends much of his free time watching the news. He feels that he is missing out on all the exciting things going on. He sees himself as a wanna-be investigative reporter. Has a blog or podcast (or whatever they would be called) but nothing exciting happens so it's not very popular. When the invasion happens he sees it as his chance to make a name for himself. He tries to get some footage of the fighting but can't get close enough as everyone continues retreating. Once the civilians are evacuated to Alappu Major, he decides his best shot is to join the 5th. Psychological Assessment: He is a natural leader but lacks confidence due to his limited experience and limited success in his previous endeavors. He is willing to learn and should grow to fulfill his potential abilities. He has a tendency to be careless to get what he wants for a story/picture/video, which could be a liability in battle. Hopefully he will learn to balance his desire to succeed as a journalist with his need for self-survival and to avoid putting his companions in harms way.
He'll be an Icon. Sees himself as a wanna-be investigative reporter. Has a blog or podcast (or whatever they would be called) but nothing exciting happens so it's not very popular. He's from Alappu Minor so when the invasion happens he sees it as his chance to make a name for himself. From an RP perspective, I was envisioning he has some kind of mini camera drone to film himself. I don't know that I want to spend 275 credits to buy an actual video camera. He tries to get some footage of the fighting but can't get close enough as everyone continues retreating. Once the civilians are evacuated to Alappu Major, he decides his best shot is to join the 5th.
Wizard 4 HP 16/26 | AC 12 | Speed 30ft Init +2 Perc +3 normal vision
Spells:
Wand of MM 3/7 | 1st: 4/4 | 2nd: 1/3 Was Zar smart enough to think of buying that? Seeing that the Mother Protector mentioned that Thar is cold, it would seem reasonable that he would want appropriate clothing (DC10) Int: 1d20 + 5 ⇒ (7) + 5 = 12 Fortunately, Zar's ears at hearing that information are better his player's eyes in reading it. I'll say he bought the cold weather clothing before leaving. (-4 gp)
Male Human Ghost Operative 3 | SP 0/21 : HP 22/22 : RP 4/4 | EAC 14 : KAC 15 | F +2 : R +6 : W +3 | Init +9 | Percep +8, Darkvision 60' (IR scanners)
Max smiles in admiration when he notices they are being moved in secret. He watches the crew as closely as he can while they are boarding, trying to pick up any tips on moving people. He had always preferred moving goods. They usually didn't make noise or have heat signatures so he felt it was easier. Once on Eox, he takes a seat at the table, looking around the room at the assembled team. As the ads are shown on the screen, Max frowns and shakes his head in disbelief. "Wow, some people will do anything for ratings. I'm surprised they didn't try to tell us the Scoured Stars didn't happen. It amazes me that some people will believe anything they hear," he says to no one in particular. When Zo! says they are going to go on a game show, Max laughs like it was a joke. His smile quickly fades when he realizes they are serious. As a smuggler, he has always tried to keep a low-profile so he didn't draw too much attention to himself. Having people recognize him may work against that. "Although, I wonder if some fame might bring more business," he wonders to himself. "So what does this entail? What are the rules?" he asks resigned to the fact that he was going to have to go through with this.
Male Human Ghost Operative 3 | SP 0/21 : HP 22/22 : RP 4/4 | EAC 14 : KAC 15 | F +2 : R +6 : W +3 | Init +9 | Percep +8, Darkvision 60' (IR scanners)
Seeing Kallus look through his pack, Max offers to let him borrow his flashlight. "I highly recommend the armor upgrade. If anything, it keeps your hands free for other things. I took Ray's recommendation and used some of my credits from our last mission," he says with a nod and smile towards Ray. "I think it will be easiest to see if the ship's systems are operational enough to power the lights back on. We might be able to connect the ships together, given enough time and the right equipment, but I'd rather not spend that much time trying. Who knows how long we have until that storm hits. As far as where to look for engineering, your guess is as good as mine so lead the way and I'll follow," he says in response to Kallus.
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
Zig - congrats on graduating college Looks like it will take us 5 days to walk there or 3 if we ride, but I don't think we can afford to buy ponies or horses. Make sure we all have food. I can forage for myself and maybe one other with a critical success.
Male Human Ghost Operative 3 | SP 0/21 : HP 22/22 : RP 4/4 | EAC 14 : KAC 15 | F +2 : R +6 : W +3 | Init +9 | Percep +8, Darkvision 60' (IR scanners)
Used to piloting himself, he shrugs and lets Val take the controls figuring he could get some extra sleep. Occasionally he discusses piloting tactics with her to pass the time. Once they arrive, he gathers his gear and steps outside. "Sounds like a plan and not a bad idea to pair up," he says. Listening to where everyone wants to go, he figures he will start at the port with Zybrie since she knows the planet better than he does. Culture: 1d20 + 6 ⇒ (3) + 6 = 9 ouch. 4 out of 5 rolls at 5 or under.
Caelryl Elf Ranger 4 | HP 28/54 | AC 20 TAC 17| F +5 R +7 W +6 | Perc +7, Low-light vision 60', Hearing 60' | Speed 30'
"Need something to wash those bugs down, Fumbus?" Caelryl says jokingly. "Be careful getting too close to the pool. Anything could be hiding in that black water," he says while waiting to see if anyone know what this room is for.
URogue (Scout) 1 / Magus 1 HP 16/16 | AC 16 T 14 FF 12 | F +3 R +6 W +3 | CMB +3 CMD 15 | Speed 30' Init +6 Perc +8 Low-light vision 60'
Spells:
Shield, Vanish Level 2: Magus
I still need to update my character sheet. Should have 146gp remaining from what we gained. Let me know if I missed something.
URogue (Scout) 1 / Magus 1 HP 16/16 | AC 16 T 14 FF 12 | F +3 R +6 W +3 | CMB +3 CMD 15 | Speed 30' Init +6 Perc +8 Low-light vision 60'
Spells:
Shield, Vanish Working on leveling my character. I'll also buy the land and wand of CLW. Antikas - you can pay 300 gp to buy the wand on the sheet with 20 charges or 750 gp to buy a new wand with 50 charges. In PFS, you can also use 2 prestige points (instead of your gold) to buy any item up to 750 gp in value. See the "Guide to Pathfinder Society Organized Play" for a list of what you can use prestige points for.
Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3
Rd 4 action - since I'll just be moving more as I will be in rd 5 too. Marcus might finish them all off before I can get there Dekion continues to hustle down the path, smiling at Arbiscar's comment. "This armor makes it difficult to get anywhere fast but I wouldn't give up the protection it provides."
Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3
As Dekion prepares for the undead, he looks confused when Arbiscar walks past him. "Hey dwarf, I'm back here. Looks like you need to brush up on your tactics," he says somewhat irritated that his plan didn't work.
Lg Half-Ogre Fighter 3 HP 34/34 | AC 17 T 11 FF 15 | F +7 R +4 W +5 | CMB +8 CMD 19 | Speed 30ft Init +4 Perc +4 Darkvision 60'
Fezzik looks around the place in awe. "Imagine what place was like when active. Can see why fought to shut it down. Guess our turn now." He considers their options for continuing lower. "Guess it depends on if want them to know we're here. Main stairway probably guarded better. But remember, evil cleric at moat house tough. His boss probably below. Stay focused and don't be stupid." he says, stopping suddenly to glance around as if someone else spoke those words. He reaches up to touch his magical headband, raising his eyebrows in surprise.
Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3
post was eaten earlier, so simplified version ... Dekion moves up behind the dwarf and readies an attack should someone be dumb enough to get near him. Readied attack: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3
As the group spreads out to try to obtain the necessary tokens, Dekion tries to figure out how he can help. He decides to approach Kardook. Dekion grins back at the orc with a little laugh. "I guess it depends on what you had in mind. Based on that smile, I'm assuming it won't be a beauty contest. Maybe some arm wrestling?" he says as he looks at the group waiting for a response. CMB: 1d20 + 8 ⇒ (14) + 8 = 22
Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3
Dekion gathers his equipment and follows the group to the museum. He nods in agreement to the ranger's and warpriest's comments. "Same here. Let's start at the bottom and work our way up. Hopefully, some of the others in our group are more magically inclined than we are." He draws his sword, raises his shield, and follows the dwarf in.
Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3
A fighter in full plate armor comes up to the table. He glances around at everyone, his gaze lingering a bit longer at the "elf-dog-lizard" and the colorful halfling and her "pet". "What the ...? "Is this table 18?" he asks as he glances down at a piece of paper in his hand and then at some of the nearby tables. The tone of his voice seems to indicate that he's hoping he's at the wrong table. When it's confirmed that he's at the right table, he looks around to see what seats are still open. "Alright then," he says, his voice trailing off. Noticing the armored dwarf, he takes a seat next to him. "Maybe I’ll have something in common with him. Not so sure about the others.” ”How is everyone today? I’m Dekion. Sorry I’m running late. After my class on some of the current events, I saw the obstacle course and couldn’t pass up the chance at giving it a try. Unfortunately, getting out of and back into this armor by myself is difficult. It seems most everyone was in a hurry to get to the bar,” he says, a tinge of nervousness in his voice. He sits and listens to what the others have to say as he tries to catch up on the conversation. Know (local): 1d20 + 3 ⇒ (19) + 3 = 22 "Huh, you know, some of that was discussed in the lecture I sat in on today. Well, I'll be. I guess it does pay to try to learn something other than how to handle a weapon," he says with a grin.
Lg Half-Ogre Fighter 3 HP 34/34 | AC 17 T 11 FF 15 | F +7 R +4 W +5 | CMB +8 CMD 19 | Speed 30ft Init +4 Perc +4 Darkvision 60'
Kyrie, the Remorseless wrote: ... firing a supporting bolt under Fezzik's legs into the enemy's lines. Fezzik's eyes get wide with fear as a bolt of energy flies between his legs. "Watch what doing! Don't hit what don't want to," he says with a tinge of panic in his voice. Be careful of little Fezzik! ;)
Zurnzal: Half-orc Brawler/Assassin 6/2 | HP 65/72 | AC 19 T 14 FF 16 | F +9 R +10 W +7 | CMB +12 CMD 26 | Speed 30' Init +2 Perc +13
Zurzal considers his options as they make their way out of the underground lab. Feeling he has missed an opportunity to strengthen his position in the Consortium, he starts back the way they came in. When the group starts up a ladder, he separates from them and continues towards the secret entrance in the manor. "I'll catch up with you later. I need to do something before we leave," he says as he continues down the hallway.
Human Fighter 5 HP 56/56 | AC 26 T 13 FF 24 | F +8 R +4 W +2 | CMB +9 CMD 21 | Speed 20ft Init +8 Perc +3
Level up:
Purchases:
Sales:
Net change: -432.5 gp Let me know if I missed anything
Lg Half-Ogre Fighter 3 HP 34/34 | AC 17 T 11 FF 15 | F +7 R +4 W +5 | CMB +8 CMD 19 | Speed 30ft Init +4 Perc +4 Darkvision 60'
I'm not sure where we are at with things. I imagine Fezzik can't enter the room with the bar in the way. When I am able ... Disappointed that the bar still blocks his way, Fezzik tries again to remove it. Break bar: 1d20 + 4 + 4 + 2 ⇒ (9) + 4 + 4 + 2 = 19 lol "Me too big to get by bar. I stay out here," he says with a frown.
Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells: Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7) Evandrial - sorry to hear about your loss. I know it is a difficult thing to deal with. My prayers are with you and your wife. Robert - sorry to see you go. It's been a pleasure gaming with you. Hopefully you will not be gone too long from the boards. Good luck.
About Leng the WandererLeng the Wanderer
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AC 17, touch 17, flat-footed 13 (+3 Dex, +2 Wis, +1 feat, +1 monk bonus)
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Speed 40 ft.
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Str 16, Dex 16, Con 14, Int 10, Wis 15, Cha 10
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Level 1
Human
Monk 1
Wanderer 1
Weapon Adept 1
Monk 2
Weapon Adept 2
Level 3
Wanderer 3
Level 5
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Hardly a Fool (Social): You have always been able to ferret out lies and deception. Maybe you worked as an investigator for a time, you came from a place rife with lies, or you've studied the human condition long enough to read a person's face and get to the heart of his message.
Martial Manuscript (Faith): You either carry or have memorized a sacred text from your school, temple, or monastery, and its wisdom gives you insight that makes your attacks more devastating.
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Total skill ranks: 25/10 (20 monk, +5 human; 10 background) Acrobatics +11 (5 ranks, +3 Dex, +3 class skill)
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Craft (weaponsmith) +8 (5 ranks, +3 class skill)
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Bluff +0
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Total starting wealth: 35 gp Traveler's outfit (free)
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Ability Score Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Monk (wanderer, weapon adept) 5 Weapon Proficiency: Monks are proficient with the brass knuckles, cestus, club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, spear and temple sword. Armor and Shield Proficiency: Monks are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities. Class Skills: The wanderer adds Diplomacy, Knowledge (geography), Knowledge (local), Linguistics, and Survival to his list of class skills. AC Bonus (Ex): When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.
Far Traveler: At 1st level, the wanderer gains either one additional language known or proficiency in one exotic or martial weapon. At 4th level and every four levels thereafter, the wanderer may gain an additional language known or may retrain her weapon proficiency from this ability to a different exotic or martial weapon.
Flurry of Blows (Ex): Starting at 1st level, a monk can make a flurry of blows as a full-attack action.
Perfect Strike: At 1st level, a weapon adept gains Perfect Strike as a bonus feat, even if he does not meet the prerequisites. At 10th level, the monk can roll his attack roll three times and take the higher result. If one of these rolls is a critical threat, he can choose which one of his other two rolls to use as his confirmation roll.
Unarmed Strike (Ex): At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes.
Way of the Weapon Master (Ex): At 2nd level, a weapon adept gains Weapon Focus as a bonus feat with one of his monk weapons. At 6th level, the monk gains Weapon Specialization with the same weapon as a bonus feat, even if he does not meet the prerequisites.
Fast Movement (Ex): At 3rd level, a monk gains an enhancement bonus to his land speed, as shown on Table: monk. A monk in armor or carrying a medium or heavy load loses this extra speed. Maneuver Training (Ex): At 3rd level, a monk uses his monk level in place of his base attack bonus when calculating his Combat Maneuver Bonus. Base attack bonuses granted from other classes are unaffected and are added normally. Long Walk (Ex): At 3rd level, the wanderer gains Endurance as a bonus feat, and the feat bonus doubles when he makes Constitution checks because of a forced march. In addition, a wanderer gains a +2 bonus on saving throws against spells and effects that cause exhaustion and fatigue.
Ki Pool (Su): At 4th level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a monk’s ki pool is equal to 1/2 his monk level + his Wisdom modifier. As long as he has at least 1 point in his ki pool, he can make a ki strike.
Light Step (Su): At 5th level, a wanderer leaves no trail and cannot be tracked, though he can leave a trail if desired. By spending 1 point from his ki pool, he can use ant haul, feather step, pass without trace, or tireless pursuit as a spell-like ability (with a caster level equal to his monk level).
Purity of Body (Ex): At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases. --------------------
Description: Leng is a very nondescript man. With sandy blond hair, a long nose, and a wiry, lean frame of average height, he would blend in easily with any number of day laborers or young farm workers. Sometimes he even makes his living that way. He has rough hands and a humble demeanor. He favors wearing a wide-brimmed hat and loose, baggy breeches, tunic, and sandals. Hair: Sandy blond
Background: Like many monks, Leng was an orphan, raised in a monastery. He does not know if his parents were killed in a rebellion, starving in a famine, dead of plague, or simply unwilling to raise a child. Occasionally he makes up stories about them in order to make a roundabout point via fiction, always with a hint of amusement.
Personality Traits: Leng typically speaks only in short, clipped sentences when responding to people, but every once in a while he gets up a head of steam and starts relating an aphorism, proverb, or story -- usually to get some point across. He is very easygoing and seems to have blunted affect; he rarely shows much emotion and doesn't seem to do much to relate to others or to make friends. He is strongly loyal to those few people he does befriend, though, and he places a great value on life. Unlike many orphans, he does not wonder about his parentage. He reasons that he never knew his parents, so this frees him to go about his life however he likes, without any preconceptions. He thus took to a life of travel, as he has no home and he enjoys meeting new people and seeing new places. |