Grand Necromancer

AAUGHWHY's PFSACG Darago's page

364 posts. Alias of AAUGHWHY.




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This thread is a continuation of this table to facilitate a BR change.


This thread is a continuation of this table to facilitate a BR change.


Hi everyone!

Please dot into the gameplay thread and feel free to discuss characters. Factions' Favor uses Mummy's Mask, so you may want to keep Triggers and the Scourge Table in mind.

Once you've decided, please register the character on the orgplayonline database and post the following information:

Character
Character PFS # I know these are on the signup sheet already, but we'll need it if we continue after the gameday
Timezone/Usual posting time

If there isn't any strategic reason to use a particular order, we can use posting time to set up the initial turn order.

I'll set up a Discord server for all the games I'm running during the Gameday and post again when that's ready.


This is the Gameplay thread for my Adventure 4-1: Chasing Yellow Sails during Gameday IX.

I intend on continuing this table through the rest of Season of Factions' Favor after Gameday finishes, provided that people are interested in doing so.


Hi everyone!

Please dot into the gameplay thread and feel free to discuss characters. Based on the product description, the season seems pretty undead heavy, so you may want to keep that in mind.

Once you've decided, please register the character on the orgplayonline database and post the following information:

Character
Character PFS # I know these are on the signup sheet already, but we'll need it if we continue after the gameday
Timezone/Usual posting time

If there isn't any strategic reason to use a particular order, we can use posting time to set up the initial turn order.

I'll set up a Discord server for all the games I'm running during the Gameday and post again when that's ready.


This is the Gameplay thread for my Adventure 7-1: Attack of the Twice-Born during Gameday IX.

I intend on continuing this table through the rest of Year of Reborn Strife after Gameday finishes, provided that people are interested in doing so.


Hi everyone!

Please dot into the gameplay thread and register your character on the orgplayonline database.

If you've never signed in to the database but have played PBPACG before, please provide (either here or in a DM) your email address and your name so I can have the admins set up your account.

If you've never played PBPACG before, you can go ahead and use the "Sign Up" button on the database website.

Once you've done that, please report back with the following information:

Character/Deck
Character PFS #
Timezone/Usual posting time

If there isn't any strategic reason to use a particular order, we can use posting time to set up the initial turn order.

I'd also like to set up a hangouts/discord for communication; let me know which you would prefer. Of course, we could also just keep it to the discussion tab here.


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Hi Everyone!

Please dot into the gameplay thread and feel free to introduce yourself as you see fit. Also, if you could please provide your timezone and typical posting times, that would be helpful; If there's no strategic advantage for a particular turn order, we can base it off of people's availability.

Let me know if we'd like to set up a Google Hangouts or Discord for communication or if we just want to keep it in the discussion tab. Note that Google Hangouts is getting phased out in the near future, so Discord might be a better choice, especially if we want to continue the season after CAGII ends.


Season of Tapestry's Tides

Centuries ago, the legendary sorcerer Hao Jin collected landmarks from across Golarion, ripping them from the Material Plane and transporting them to her own personal demiplane, the Hao Jin Tapestry. The tapestry became a museum of sorts, an eclectic collection of ancient temples and other sites of historical interest, as well as the native people, flora, and fauna. Hao Jin’s magic carefully sustained the demiplane, creating artificial water cycles and allowing scorching desert to exist next to frigid tundra. One day, however, Hao Jin disappeared without a trace. Since then, the demiplane’s structure has been gradually fraying, causing the artificial ecosystems to meld and degrade.

In her will, Hao Jin awarded her greatest treasures as prizes for an annual contest of martial arts held in her honor every decade, the famous Ruby Phoenix Tournament. Seven years ago, a guild of explorers, scholars, and archeologists known as the Pathfinder Society won this tournament, and with it the right to select a single item from Hao Jin’s collection. Stunning onlookers, they passed over gilded treasures and imposing artifacts, instead choosing a small and ugly tapestry covered in clashing patterns. What the onlookers did not realize was that this weathered fabric was the gateway to Hao Jin’s fantastical realm.

With the tapestry in hand, Pathfinder agents eagerly explored and catalogued the wonders of the demiplane within. They discovered a method to use the tapestry to open gateways to places across Golarion, allowing them to send groups of agents across the world in record time. Yet this discovery came at a cost. In using these portals, the Pathfinders were unknowingly accelerating the tapestry’s natural decline. Some portions of the tapestry now face crippling droughts, while others are plagued with flooding and erratic tides.

And the worst has just begun. The Society’s foremost scholar of the tapestry, Venture-Captain Aram Zey, has just learned that it is collapsing. If the Pathfinder Society does not intervene quickly and decisively, the demiplane and everyone within will be lost forever. As the waterways are the source of some of the most dramatic changes, the first Pathfinders to investigate the collapse should be those who know their way around a ship. Zey has called upon you to launch the investigation. Your mission is to sail into these uncharted waters and uncover the extent of the tapestry’s decline.

With luck, you will return home safely... though luck is not necessarily on your side.

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During this Adventure Path:
After you begin Escape from the Titan’s Jungle, when you would banish a bane that has the Basic trait, remove it from the game; when you banish a boon that has the Basic trait, you may remove it from the game. After you begin Arms of the Deep, do the same for cards that have the Elite trait.

Rules: Siezed Ships:
When you seize a ship, record it on your Chronicle Sheet. At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Feathered Devil.


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Hi Everyone!

Please dot into the gameplay thread and also provide the following information:

Character/Deck
Character PFS #

I need to send these to the database admins so they can add you to the backend thing we use to run the game

Timezone

We'll can potentially use this to determine the initial turn order, if there isn't a specific reason to use a certain one

Wanted to share some helpful notes/guidelines that I totally didn't mostly steal from a table I was just at...

BR redeux wrote:


BR Skizzerz wrote:

Some ground expectations:
1. Try to post at least once a day in order to keep things moving. If you are going to be unavailable for an extended period of time, please ensure that your deck handler is linked and available for other players, and provide instructions so that other players can bot your turn. I recommend putting the link in your alias Profile (put it in the Class line, and wrap it in the url tags so it turns into a link -- see "How to format your text" below the reply box for details on how to do that if you aren't sure)
2. Do not wait around for my scenario update posts, just base your turn around the most recent update plus what other players have done since then. I'll get a scenario update out once per day unless there is nothing to update. I'll have other (non-update) posts interspersed throughout the day as needs require.
3. There are no take-backs or retcons, with exception of invalid plays/turns. Use resources wisely, and keep in mind the other perks you get in Organized Play such as accessory re-rolls and die bumps.

Things that make gameplay smoother:
1. If a location is shuffled, you can continue to examine or explore cards in it by rolling a die to see which card you examine/explore. No need to wait on me to post an update first with the shuffled deck.
2. When encountering a card, be very explicit in what card you are encountering. This helps other players at the same location know where you left off so they don't accidentally encounter the same cards that you just got through and have to re-do their turn.
3. Use your Notes section to describe any cards or powers that can be used to assist other players on their turns and that you are willing to use. If you post that certain cards are available for use, state what the card does as well.
4. When something impacts another player (a power that affects all characters at your location, or you're playing one of their cards), bold that thing so that it stands out.

Things that make deck upgrades smoother:
1. Write a list of your 2-5 most desired deck upgrades, in order, and roll 1d1000 for each of them.
2. That will let us look through those lists and see how we can get everyone their #1 preferred upgrade without lots of times lost in back-and-forth. If people are fighting over an upgrade, the d1000 roll is used to determine who gets it (highest roll wins).

I'd also like to set up a Google Hangout. We've had one at every table I've played in and we've used it every single day: very useful! If anyone if vehemently against that, let me know and we'll try to figure out some alternative.

Hopefully, we'll be able to start this weekend. If we can't do that, we'll just start whenever people are ready.


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