Giant Frog

8FoldPath's page

Organized Play Member. 33 posts. No reviews. 1 list. 1 wishlist. 1 Organized Play character.




Hi,

I am looking forward to start a new adventure, rise of the rune lords.

But at the checkout I was shocked to see the price of shipping was more than the book! is this an error?

It read:

Subtotal (1 Item) 59.99
Shipping and Handling 61.95
Total 121.97

did I do something wrong?

I live in Australia not the North Pole >.<


Howdy!

So I am going to get the Rise Of The Rune Lords Adventure path shortly. We have been going through the blackfangs dungeon and have gone through sandpoint a couple of times so its only fitting.

Now about the Maps for it, I see they have interactive maps:
MapPack.

You would use his perhaps if you had a tablet to put your pieces on?

I would like a printed out map however, The details say the anniversary Rise Of The Rune Lords book contains maps needed, also you get the pdf for free when purchasing the hard cover from the site is that correct?

How large are the maps in the book, probably not large enough to play on? Do you think they would be worth getting printed out professionally to play on?


Greetings adventurers,

As I am sure most of you know our brains can only focus on and process small amount of information at a time(whether you like it or not).

One of the great ways to maximize the "processing" power we have is through flow charts.

I have made many a flow chart in my day for studies and the like.

Some benefits of using flow charts are:

-Flow charts improve the creation of a clear mental model
-Helps Define a problem
-Condense information
-Much more efficient

So I would like to (for the benefit of myself and all pathfinder kind) build some flow charts, as we all know the pathfinder book is rather lengthy and a sizeable amount of information can be condensed effectively and efficiently into a small chart.

Here is where you come in, through your adventures what was information you wish you had easy access to? perhaps in a condensed format?

I have made a blog to store these charts and take suggests as well, Go to pfflowcharts.

I think flow charts can benefit experienced players and new players a like pushing use forward, Harra!


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Greetings fellow adventurers. Stay a while as I tell you stories of adventure and honor..... not really.

So I would like some cheat sheets, I had a little google to not much avail. I am aware there is one on the GM screen you can purchase from the website which I will do. However is there any others?

Im looking for one that contains common DC's, common formulas and the like.

Thanks
-Ben


Hi,

I have purchased some pazio products from my local retailer, am I able to give a review of the product on the site some how. I would like to be able to.


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I would like to express my delight with the paizo bussines model. Not once (yet) have I felt like paizo has tried to bend me over, and I really respect that. The first paizo product I bought was the pf begginer box. I picked it up for around $50 AUS from my local board game/hobby place. I was very pleased to find just about everything I needed to start playing. I was even more pleased to find all the main books were available for reference online free of charge(I have since bought the hard cover 1) become its a nice book 2) I feel like I was all take and no give). We have little novels you can pick up for a dollar, some free modules to start of with its great.

I would be interested to know if others feel the same way? Your experiences?

Maybe its just aus but it feels like businesses try to bend me over like it was our wedding night. I don't feel like they do that here and I want to be a loyal customer because of it. Maybe I have just been lucky, wbu?


I am confused by this statement;

[qoute]Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites.[/qoute]

It seems at first glance to contradict itself. Whom is the caster in this instance?, I am sure it's saying +5 DC for each prerequisite the assisting caster doesn't meet? If so does this apply if being assisted by a magical item?


1 person marked this as FAQ candidate.

Greetings adventurers!!

I wonder if there are trained or untrained limitations when crafting(as work) and the amount earned.

Quote:
Check: You can practice your trade and make a decent living, earning half your check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the craft's daily tasks, how to supervise untrained helpers, and how to handle common problems. (Untrained laborers and assistants earn an average of 1 silver piece per day.).

To me it suggests having at-least one rank in the chosen crafting field will result in them being "trained" labourers (earning half check result in gold pieces.)

If no skill ranks are in crafting fields they will just earn 1sp per day as untrained workers.


A few questions in regards to Disable Device:

Quote:
Check: When disarming a trap or other device, the Disable Device check is made secretly, so that you don't necessarily know whether you've succeeded.

So the GM would do the role for the PC?, the PC is not aware of the roll result and obviously not the traps DC.

Quote:
The DC depends on how tricky the device is. If the check succeeds, you disable the device. If it fails by 4 or less, you have failed but can try again. If you fail by 5 or more, something goes wrong. If the device is a trap, you trigger it. If you're attempting some sort of sabotage, you think the device is disabled, but it still works normally.

Following the train of thought the PC is unaware of success or failure, How does the PC know if they should try again or not? Obviously if the player fails by 5 or more the trap goes BOOM!! thats a rather good indication of failure. If successful or failing by 4 or less nothing will happen?