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These are all actual lessons and phrases.
"To defeat a monster, give it what it wants, and then run like hell."
"A nation without heroes is a cursed land."
Do good deeds in secret. If the penalty for committing a crime is death, who dares be a criminal? When you go after the king, make sure you kill him. Warfare is about being as evil as you want to be. -Napolean Call your enemy what you are. And always tell the exact opposite of the truth. -Vladimir Lenin The illegal we do immediately, the unconstitutional takes a little time. -Henry Kissinger
Before Never winter nights came out I was hyped about it for a year and a half.
When Diablo 2 came out, I was hyped for Diablo3 for 2 years. But it took like 10 years. And I have yet to play Diablo3. Since this'll be a year and a half before a beta, how will ye keep up the hype? Would like to see more Q&A videos, and Demos.
Said in blood bowl chat:
So I don't want to get a criminal or attacker flag. But I want to hamper an operation/organization. What can I get away?
Have my pet attack?
Because what's wrong with paladins paying an assassins guild in favors???
Grappled creatures cannot make attacks of opportunity.
does the -4 penalty to dexterity stack with the -2 to combat maneuver checks? so you'd have a -4 CMD? if a dire bear is grappling a PC. And another PC bull rushes the bear, away from the grappled PC, does that break the grapple?
Scene: x = empty space
xxxx
If a PC decides to hide around a corner, and fire with their ranged weapons or spells, how much cover would they get?
EL5 encounter, for lvl 3 PCs. The fight is 5 CR 1/2 fast zombies, and 2 CR 2 Juju zombies 2hd. Making a Juju Zombie Ninja, and a Juju zombie monk.
Should the Zombie monk, get a potion of mage armor. Effectively giving
He has Combat Reflexes, Improved Grapple, and Body Guard.
Motto: It's not a fight until someone dies!
Scene: 3rd level PC's have moored their ship to the pier. Arrived on Pirate Island. The walk up a steep 80' steep slope, to the Large Pirate Building. Pirates are in a building at the top of the slope. The door is slightly ajar, and the pirates are hiding with full cover. When the PC's enter within 30'. The make perception checks dc23.
5 Pirate, Sailor CR 1/2 +1 Cleric1/Bard1 +1 Barbarian1/Cleric1 (Besmara)
Their tactics are don't let the Pcs gain the higher ground, but 5' downhill for a flank. Initiative is rolled. Pirates surround the PC's. While the PC's are somewhat still in their formation.
Do the Pirates get AOO while the PC's slide down between them? Steep Slope: Characters moving uphill (to an adjacent square of higher elevation) must spend 2 squares of movement to enter each square of steep slope. Characters running or charging downhill (moving to an adjacent square of lower elevation) must succeed on a DC 10 Acrobatics check upon entering the first steep slope square. Mounted characters make a DC 10 Ride check instead. Characters who fail this check stumble and must end their movement 1d2 × 5 feet later. Characters who fail by 5 or more fall prone in the square where they end their movement. A steep slope increases the DC of Acrobatics checks by 2.
Scene: 5 Villains are up a 20' ledge, 10' x 15' Raining down Ranged touch spells, and arrows, on the PCs. The PC's are on a 5 ft 10inch wooden walkway that leads both to the ledge with the villains and away from it. If the PC's don't want to have Spellcasters in their back ranks pick them off a ledge like playing the Atari game Carnival... How do the PC's climb up the ladder and fight the villains? |