Graveknight Staff

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Organized Play Member. 101 posts (105 including aliases). No reviews. No lists. No wishlists. 8 Organized Play characters. 2 aliases.



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Tiny Coffee Golem wrote:
Orthos wrote:
Tiny Coffee Golem wrote:
Orthos wrote:
Need to have some kind of stone sealant then, to cover it up.
Put up a tarp. Enough to block sunlight, but not enough to walk on. Will just need to watch it at night. Perhaps have some sort of containment spell at the ready. Walls of fire would so it, though a bit high level and ostentatious.
If it gets splashed, though, the ooze'll eat right through.
If you put a stone slab on top it's not really a moat.

Solid Fog, perhaps? Can't support people, blocks out most light...can be made permanent at higher levels...


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DM_aka_Dudemeister wrote:
Rathendar wrote:

I think is a fairly cool sounding idea/premise. You could enforce the 'hard' borders of the region with extreme weather effects or brutal terrain.(lightning storms, magma fields, etc) Gives me an old Star Frontiers-Volternus saga vibe.

Merging the magic into nanites works well enough in theory since arcane can detect divine and vice-versa.

random idea: The trolls could be a survivor fragment group that was infected by something, causing degeneration/bulk. Could even give Hargulka a less monstrous name and have him be met on the ship in transit and the one in his chapter is all he can manage to say now.

Hank Gulka's Mutant Kingdom

"No, Charles. I am called Magneto now."

Bonus points if home base/nation is on an asteroid


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Orthos wrote:
Granted, none of them really can make use of it - between the curse, the difficulty to destroy, and the fact I switched up some of its enhancements in a way that no longer favors a party member, with two people dropping out - it seems to be doomed to be forgotten in a vault for now. Perhaps some time in the future a third Armagk will come seeking it.

Future?:
Book 4 of CotCT needs some re-write. How about an Armagk rebellion?

Still, that's a pity, especially the players dropping. There's this nice long list of Undead baddies that need exterminating, too.

Speaking of which:

Orthos wrote:
So during normal travels, Dovan plays the part of a gaunt, pale, heavily-garbed humanoid wanderer, while his four companions simply hide inside his body, emerging as needed.

hehehehHaHaHaHaHaHaHaHOHOHOHOHOHOOOOOOHAAAAAAAAAHAHAHAHAHAHAHAHAHAHA HAA-

Orthos wrote:
The Cinderlander, pale stranger gunslinger (bolt ace): I think rebuilding him using the bolt ace archetype will make him far, far more effective than a one-shot crossbow-using ranger. We'll see =)

-HAHAHAHAHAHAAHEEHEHEHEHEHEHEHEHEHEHEHEHEHEAHAHAHAHAHAHAHAHOHOHOHOHOHOHOH -

Orthos wrote:
Kargadd, dreadnaught multi-headed rock troll mohrg: In addition to turning the dread troll into a mohrg, Ibrahim also grafted several heads from other dead trolls, including both of Nagrundi's, onto Kargadd's body, in an undead imitation of a Jotund Troll.

-*

0_O

That...that's not funny...that's not...

Seriously, though, awesome stuff, some of which I'll be stealing for later use. Love me some Wendigos! Also, looking forward to seeing how the Arcanist works, haven't toyed around with that one yet.


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Just going to copy-paste those last few posts here into the Evil-GM-notes-folder. Don't mind me.


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Going to give you guys kudos here, and you deserve it, because I think this is the first time I've seen someone end a war by re-enacting a lost script from Leverage.


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Orthos wrote:
Curious why Puck believed the party would have any reason to travel to Naltaskar any time soon, Elegy divined an answer and learned that none other than Lilith's "father", the vampire Ibrahim, would be sending someone to Iomrall within the next year to retrieve his wayward "daughter". Further divinations suggested it would be a small group of envoys headed by the mysterious "man with sword hands" who had left a message at the Talonquake before; it also implied that the visit/attack would come just before Yuletide and the winter solstice, right as Lilith's brood would be being prepared for their journey to Arctis Tor for the winter.

You...you peeked. The Christmas surprise is ruined!

...And that's GREAT! Now we can start taking bets on who's going to walk away and who's going to shamble over to the nearest brain buffet. It's better than I could have ever hoped!

Place your bets here, folks! It's going to be the fight of the century.

Oh, and miss? Just be glad he didn't make that pen...disappear in a rather different fashion.


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Orthos wrote:
Enormous sharks, red-scaled and bearing three heads apiece, flew through the air and bit viciously into Lilith and Elegy, before being brutally beaten back by the entire group. Clearly fiendish in origin, these Triglav Sharks had been brought to the prime by unknown means likely by The Drowning Lady or Ilthuliak...

I think they've been feeding them some of my JokerFish!patent pending, damn them I've seen some of my minions develop similar issues eating some of my lean and mean cuisine! ...Though mostly it's just nausea and the bends. Appalling, how someone can live on an island all their lives and still get queasy eating fish!

In any case, I hope they got their licks (and bites!) in well enough for your purposes, and I'll be expecting my royalty check as soon as it clears the patent office, the bureaucratic layabouts. And since it seems to have become a vogue, I think I shall keep a few of these fellow comedians in a tank for the next time that Dork Knight drops by! I hear he hasn't stocked up on shark repellant since the sixties...


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Andrea - might I recommend, in the future, taking this sort of comment to Orthos' thread on the Kingmaker section of the forums?(called I Don't Believe in Faeries!) Players don't peruse it at the GM's behest in case something spoilerish needs to be discussed.


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Orthos wrote:
The man immediately began hysterically laughing, which intensified as more and more voices suddenly appeared, speaking from the myriad of mouths that were growing all over his body; he quickly collapsed into a gibbering mouther-like puddle of laughing flesh and teeth, which Takeshi and Akiniyi very quickly put out of its misery[...] the white mist that sprung from the arrow began to emit chickens into the air, which then attacked viciously anything that happened to be nearby, all the more so when one out of every three or four was a cockatrice instead.

SOLD!

I'll take every last one you got! And the recipe, I must have the recipe too! Price is no object! I'll pay you whatever you want! Gold, diamonds, blood diamonds, souls, oil, Bat-breath's lacy unmentionables; name it and it's YOURS!

Now, let's shake on it...


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Lloyd Jackson wrote:

"This is why I am the King!"

Hoid, bard ruler of the kingdom, as he prepares to leap from the back of Tenzekil's Giant Bee animal companion to, hopefully, land on the back of the wild-shaped, bee form, Tenzekil who is engaged in an aerial dog-fight with the Tyme, the party druid wild-shaped as a air elemental, involving call lightning, at 300+ ft above the ground.

Okay, this? These balls-to-the wall, (N)ucking (F)uts actions PCs end up doing? This is the sort of stuff I live for, and want to see crop up in my games.


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pennywit wrote:

Gloomhorn the Untamed, CE debased faerie sheep fighter 3, and his flock.

Um.

Ewe?

I'm a bad person


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Spoilered section above?
Me gusta.

Building on Orthos' advice and the Mythic Trial consideration(not to mention giving Grigori tomato fodder for the PCs), I would include some groups of non-combatants in the keep if they plan to attack it beforehand. Some spindlers to weave some really nice, if surreal, heraldry and dresses, and some dryad or other nature-loving fey(or animate plant) helping to arrange the moss carpeting and hanging thick green vines around like banners, or maybe just growing some giant Chia pets. While I'm sure you want to keep the whole sort of "creepy" vibe of the fey real here, I do think that, since they're soon ascending to Mythic Tiers, they should have little opportunities to establish what their reputation will be like once they start turning up in stories. Whether the non-combatants live or not, or how they are treated in any capacity, strikes me as the stuff Grigori would try to capitalize on, and it doesn't change what the mythic trial ultimately is(retrieving subjects from Fey Vampire), just how it plays out. Besides, the Spring-heeled Jack should still be in there, 'prepping the main course...' >:)

Control Plants only seems to work on plant creatures, unfortunately, not plants as part of the terran. Of course, this can't stop Teorlian from controlling Plant creatures that can do these things for him. I also recommend some Living Topiary that's grown really wild and weird posing as party statuary, so you can even make it seem like he can control all plant matter.

I'm looking forward to hearing how this turns out.


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Here's some ideas for guest NPCs that will likely make your players hate Fey forever! These can all be played using the vanilla stat blocks, but feel free to beef it up as you need.

Big Block O' Text:

Spring-Heeled Jack - The 'chef' of this particular party, makes hors d'oeuvres for the guests and 'preps' the Dancing Lady's meals(read: tortures the victims so that they are considered helpless when they are served). He doesn't like having to serve, but he likes his job, since it lets him cut (living) things up. If a fight breaks out, PCs or no, he leaps into the fracas with a hoot and a smile.

Skin Stealer - This guest appears to be a "normal" human woman in appearance, if completely naked, and interacts with the other guests normally for the most part...until a couple of redcaps come up to 'her' and say "remove the suit, please." The back seems to unzip and the skin stealer pops out, folding up the 'suit' and handing it over, grumbling. If the PCs come charging in, he scans them for a round, then focuses his attacks on the PC with the highest CHA modifier, unless he's already provoked into a fight with the Forlarren(see below).

Forlarren - This guest is actively trying to provoke a fight amongst some of the other guests, chewing up food and spitting it onto their plates, eating shiny heirlooms, stuff like that. Surprisingly, she only really succeeds after she shreds the Skin Stealer's 'Suit' into ribbons, and the enraged fey screams and attacks. If the PCs come in peacefully, she tries to provoke them as well, and she takes part in any fight that breaks out, with or without PCs.

Satyr w/ Nixies - This satyr provides musical entertainment with a chorus of about 6-10 nixies. Everything seems normal about the performance until immediately after, when the satyr starts a few rounds of bidding among the guests. After the 'auction' ends, he grabs the nixie that performed the best in the song, bottles her voice in a seashell or reed whistle, and gives it to the auction winner. The now-voiceless nixie disappears soon after, and the group starts another performance. If/when a fight breaks out, the satyr figures it's part of the entertainment and plays a song to go along with it(possibly adding a morale bonus to all participants).

Leprechaun - This little prankster spends the party trolling everyone else, like slipping some corpse bits into someone's plate of food, dropping smouldering ashes on the twigjacks, or using his ventriloquism to screw with the nixie performances. If a fight breaks out, however, he turns invisible and tries to pickpocket the combatants while they're distracted. If he's caught(likely only by perceptive PCs) or injured, he tries to flee, and if pursued, he ditches his ill-gotten gains and curses the pursuers that he'll return.

Twigjacks - These little plant-like jerks are stuck-up members of a volunteer militia that "protects the eternal home from outsiders" (read: kill people who enter their stretch of forest). Everyone else at the party gives them space unless they're trying to grief them, and when combat breaks out, they squeak and scramble out the door, to the jeers of the spectators.

Mockingfey - This little bird acts as a court jester without subtlety or humor. It spends most of the party annoying the guests at random, until it annoys the Spring Heel Jack twice, at which point it disappears and the Jack serves some fresh poultry to the guests. If it's alive for combat , it spends it's rounds taunting the various combatants. If it dies in combat, the various watching guests rejoice.


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A mite.

On a giant wasp.

Oh god, it's like chocolate and pretzels. They shouldn't go together this well...but they DO.

Consider this idea stolen.


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An tooth fairy alchemist trying to spin the teeth into gold!

He claims to already have results of the process, but it's basically just a gold tooth-cap.


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Feel free to put my name in a box titled "People who want to see how this story ends."


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Heh.

Truly, Robyn shall restore amends!


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snicker

So she pissed off her patron, got her wish true in typical djinni fashion(done to the letter but sure to screw you over), and got saddled with a template that gives her a small but noteworthy weakness to fire...not long before she fights a giant monster lord named, aptly, the "Fire-Eater."

It's good to be the King, indeed.


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380. Because Conjuration is one of my banned schools.
380a. Fortunately, Necromancy is my chosen school.

381. I'm not. I'm just the wizard's familiar.
381a. Did you just hear something?


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Croaker Norge wrote:
Need to research some mariner superstitions. I didn't see any mentioned in the players' guide, so it seems appropriate to pillage some from the interwebz. After all, we already have "gnomes are bad luck"...

Here's a few I can remember off the top of my head:

Don't set sail on Friday...or whatever Golarion's equivalent is. Voyage won't end well. Unprofitable at best, marooned on a shoal with no legs at worst.

Tattoos of a astrological guiding point, like the North Star, or even just a compass rose, will help you find your way home.

Dead albatross on deck is a omen of the worst kind - says your voyage will end in a storm and no one will ever find your body. Killing an albatross is even worse - you are condemning your ship to be wrecked and sunk, and any surviving crew are condemned to wander away as dread lacedons, alone and even unable to ghoulify others.(This one is sorta exaggerated - Blame the Rime of the Ancient Mariner for it if you don't like it.)


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Looks like Hero Points kept these Candybars from getting...

All Wrapped Up.
Yeah, I've been waiting to use this one. I'm not pathetic at all.

Is this King in Yellow part of the AP, or was that special something cooked up just for this group, Turin?


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That's if they beat him, you mean. They may well be scouring the tomb for a safe hiding place after getting their butts handed back to them. :P

Oh, one quick question...Owlbear Colossus?


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Croaker Norge wrote:

Indeed. Skeletons don't even require flesh, only a full set of bones.

In other words, I like the cut of your jib, sailor.

Get out there and get me twenty!

Aye aye, Cap'n! One skeleton crew coming up!


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GM_Solspiral wrote:
in a way Ivorettis is allot like batman, you know only evil and stuff.

Then I shall break his back, and his country!

Teach Bane to rip me off.


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Clearly, he is from Osirion.

"I'm not Spanish, I'm Egyptian!*"

*must be said in a thick Scottish brogue or you get no cookies

To actually help the OP, I can see arguments being made for either Taldor or Andoran, but I'd recommend Korvosa as a native land(city), personally. As for mechanics...play whatever suits you best. If you're fishing for suggestions, however, try a two-weapon fighting build flavored like a Spanish mariner/pirate.