It's the one hundredth volume of the Pathfinder Adventure Path! Too long has the diabolic Lord-Mayor Barzillai Thrune inflicted cruelties and increasingly oppressive laws on his citizens. The heroes of the beleaguered city of Kintargo finally strike back at the sources of corruption, as their rebellion mobilizes in the streets. Rescuing old heroes from forgotten prison cells, reclaiming control of key locations, and performing an ancient song that was used years ago to protect the city from Hell's agents are but the preamble for the decisive battle—an assault on the enormous Temple of Asmodeus!
"A Song of Silver," a Pathfinder adventure for 10th-level characters, by James Jacobs.
A study of the former faith of the dead god Aroden, by Erik Mona.
A retrospective collection of NPCs for each of the previous Adventure Paths, by various authors.
A descent into evil in the Pathfinder's Journal, by Stephanie Lorée.
Four exciting new monsters, by Adam Daigle and James Jacobs.
A poster map depicting a key battlefield within the adventure.
ISBN: 978-1-60125-795-6
Note:Pathfinder Adventure Path #100: A Song of Silver is an extra-large volume, totalling 128-pages rather than the standard 96-page format.
Bring your campaign to life! The A Song of Silver SoundPack from Syrinscape is a complete audio solution when playing through the fourth chapter of the Hell's Rebels Adventure Path.
"A Song of Silver" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (723 kb zip/PDF).
Other Resources: This product is also available on the following platforms:
This book continues what has been a solid adventure path, but it isn't the best we have seen so far. The adventure manages to use game rule to make the players feel like they are leading a city wide open rebellion against evil. It manages to make each of the single session side missions flow together and feel like they are just a continuous part of that rebellion. It gives the players a chance to defend a dungeon from invasion by enemies, which was a nice twist on the classic dungeon invading narrative. The problem comes when we get to this books true "dungeon". Unlike previous "dungeons" this one is bland, repetitive, and doesn't seem befitting the dangerous villain that the place is supposed to be protecting (see spoilers for details). This books continues the tradition for bad backstories and gives a backstory for a character that was introduced last book that makes a lot of people hate her (this character's backstory is the most complained about portion of the adventure path) (again see spoiler for details).
This book ends with a sense of closure and emotional satisfaction and given how much worse the next two books are, it probably a good place to end running the adventure path.
Spoiler:
Brazillai Thrune is a dangerous villain that you have been trying to stop for weeks and … he just sits in his room in his dungeon waiting for you to come kill him. Does he have powerful body guards waiting to protect him? No. Does he have alarms to gather allies to him when attacked? No. He just tries to hit the players with a mace. It is a rather disappointing end for a villain that you have been trying to kill for four books. Additionally, Shensen has been accused a lot of being a Mary Sue and I didn’t understand it until I read her backstory. She is a writer’s PC character put into the game world with a convoluted backstory worse than any PC I have seen and who the writer encourages the GM to use to save the party if they ever seen in over their head.
*DISCLAIMER*: This is a single review for all adventures in this AP.
Hell’s Rebels is the best Paizo Adventure Path. Of all the AP, it is the one that’s most coherent, approachable and GM-friendly. This review applies to all 6 books because their quality and style are so consistent that you don’t even notice the fact that they were written by 6 different authors.
Let me quickly list some of the most important things which Hell’s Rebels gets right:
1. It has a clear, believable and complex plot which goes from point A to point B to point C while at the same time allowing for multitude of side treks, optional quests and player-driven initiatives.
2. It goes full on Golarion. It touches upon core themes of the setting and is heavily nested in its history. It provides the much-anticipated opportunity to punch one of the biggest evils of the setting in the face. One warning: you can’t just lift HR and drop it into other settings without massive amounts of work.
3. The BBEG is front and center, introduced in adventure 1, encountered and fought against several times across the campaign. He’s evil, callous, quirky, nasty, brutal, amoral and good at being bad. He’s right up there with Ileosa from CotCT.
4. The campaign starts in one city and mostly stays there, with some small side-treks and one bigger detour which, fortunately, is also urban.
5. There is a cadre of sympathetic, recurring allied NPCs to play second fiddles to the PCs. There are also enemies whom you can interact in ways other than roll for initiative. The RP opportunities are plenty.
6. The cast of both allies and opponents is diverse in every sense of that word.
7. The players get opportunity to discover some of the setting’s secrets and, to a limited yet satisfying degree, reshape it without causing a Realm-Shattering Event.
8. The ending is epic to the core and fitting for a campaign of this scale and magnitude.
9. Episode 4 is a special issue with extra page count, longer adventure, more support material, an excellent article on Aroden and much, much more!
10. I love the blue colour theme for this AP AND Wayne Reynolds did the cover art. Double victory!
Edit Review
The one hundredth issue of Pathfinder is an over-sized issue packed with a fun installment of the Hell's Rebels adventure path written by none other than James Jacobs. If you've ever wanted to know what insidious beasts lie inside of an Asmodean temple, this is your chance to find out!
What makes this issue shine beyond the adventure is the density of the support articles. Publisher Erik Mona takes time out of his busy schedule to give us more information on the dead god Aroden, and a bevy of Paizo writers and freelancers bring us new NPCs for use in every adventure path!
Even if you're not running Hell's Rebels, this is worth picking up for the support articles alone. Here's to a splendid 100 issues and hoping for one hundred more!
If you have been playing your GM cards right and your harrow face has been strong this is the volume where all your carefully built plans come to fruition.
You get to set out your cards with an evil grin and listen to your players say, "Huh," in the absolute best way possible. (To be honest that revelation comes at the end of the previous volume and only becomes more pronounced by their 'victory' in Song of Silver.)
Of all the various Adventure Path volumes I have read The Song of Silver only narrowly beats out Dance of the Damned for the best of them all.
Not only do you have a top-notch epic battle between the Silver Ravens and their long time enemy the twisted Barzillai Thrune but plot lines that have only been briefly mentioned to or alluded to in previous volumes come to light.
Villains that the group weren't even sure were their enemies are revealed. Heroes thought to have been lost are saved by the PCs, some of whom used to idolize them.
Not only is it a top notch Adventure Path book but the volume is absolutely filled with other great content.
In fact, I would recommend this volume to all GMs considering running ANY adventure path for the NPC catalog alone.
In addition to providing a stunning adventure (featuring a highly satisfactory throwdown with the campaign's Big Bad), this volume is packed to the gills with awesome extras.
And why not? As an oversized volume, all the stops were pulled out.
Of note: If you like tying your campaigns off before things like 6th level spells, this offers an acceptable point to conclude an abridged version of the campaign.
In keeping with Hell's Rebels as a whole, this bad boy delivers on all levels.
While i find an additional price increase of $5 an impertinence for the people who want to play part 4 of an ongoing campaign ultimately I am willing to pay it ONLY because of the included postermap.
There are an additional 32 pages which is a plus of 33.33% so there is that too. That is a very good value...
I find the article about Aroden very interesting and hope it will shed light on what happened to him and i am also curious about the AP retrospective.
All in all it is a must buy for Pathfinder and Paizo fans and i am very excited but i feel a little sorry for people who just want to play the AP.
One hundred volumes! Congratulations Paizo, that's awesome!
I'm very much looking forward to the whole Hell's Rebels adventure path, especially this volume with the extra content and map. Sounds like it's going to be fun.
The little hinged foldout I can without, but you Paizo folks better make the pages brimstone-scented and add a VHS cassette with a live-action Pathfinder movie starring Lorenzo Lamas as Valeros OR there will be a riot.
The little hinged foldout I can without, but you Paizo folks better make the pages brimstone-scented and add a VHS cassette with a live-action Pathfinder movie starring Lorenzo Lamas as Valeros OR there will be a riot.
Or better yet, Val Kilmer as Valeros, seeing as how...well, just look..
This isn't a permanent solution. All you've done is pass the buck down the line until we reach Pathfinder #1000, and then you have to come up with a solution for the November 2090 issue.
This isn't a permanent solution. All you've done is pass the buck down the line until we reach Pathfinder #1000, and then you have to come up with a solution for the November 2090 issue.
Seriously, though, good to hear! :)
Well... since by the time we'd get to Pathfinder #1000 I'd be 118 years old... I feel fairly confident that making that decision won't be an issue for me.
This isn't a permanent solution. All you've done is pass the buck down the line until we reach Pathfinder #1000, and then you have to come up with a solution for the November 2090 issue.
Seriously, though, good to hear! :)
Well... since by the time we'd get to Pathfinder #1000 I'd be 118 years old... I feel fairly confident that making that decision won't be an issue for me.
But I thought you were a half-elf and you would be doing this for another 100 years or more?! You mean all this is FAKE?! Pathfinder isn't real?!
This isn't a permanent solution. All you've done is pass the buck down the line until we reach Pathfinder #1000, and then you have to come up with a solution for the November 2090 issue.
Seriously, though, good to hear! :)
Well... since by the time we'd get to Pathfinder #1000 I'd be 118 years old... I feel fairly confident that making that decision won't be an issue for me.
But I thought you were a half-elf and you would be doing this for another 100 years or more?! You mean all this is FAKE?! Pathfinder isn't real?!
That's silly, of course it's all real! It makes total sense that a T-Rex, a Ninja, and all of their pals go around writing down and distributing world history in the form of a game. And I'm really a Gnoll from Varisia. You can trust me, it's ALL real!
It's not like James Jacobs isn't preparing his arcane ritual to ascend to eternal lichdom as we speak. Maybe he'll hide his phylactery somewhere in the Doubletree Hilton near SeaTac.
Bestiary 5's cover image and product description was updated recently. Seeing as how this is also releasing in November, I would imagine that the update won't be far behind.
Bestiary 5's cover image and product description was updated recently. Seeing as how this is also releasing in November, I would imagine that the update won't be far behind.
I hope so! 'Cause I bought the originals and had them framed and I'm looking forward to showing them off and can't till the cover updates.
Bestiary 5's cover image and product description was updated recently. Seeing as how this is also releasing in November, I would imagine that the update won't be far behind.
I hope so! 'Cause I bought the originals and had them framed and I'm looking forward to showing them off and can't till the cover updates.
The first three covers are blue and glorious. I love all of them.
Will the covers of Hell's Vengeance be red to contrast?
Bestiary 5's cover image and product description was updated recently. Seeing as how this is also releasing in November, I would imagine that the update won't be far behind.
I hope so! 'Cause I bought the originals and had them framed and I'm looking forward to showing them off and can't till the cover updates.
The first three covers are blue and glorious. I love all of them.
Will the covers of Hell's Vengeance be red to contrast?