
Wiggz |

I'm playing around with an Anti-Paladin as a recurring villian for my party (actually a bow-weilding Gnome Anti-Paladin Synthesist, but that's besides the point), and I was looking over the Anti-Paladin rules for the first time... man, do they get screwed with Touch of Cruelty.
First off, a touch attack that does 1d6/2 levels of damage? He'd be better off Smiting and head-butting his foe. And the 'cruelties' aren't cumulative? AND HE CAN'T USE IT TO SELF-HEAL???
Lay on Hands is WAY better.
Aura of Despair isn't so bad I guess.
Anyway, I think I'm going to go with an 'evil Paladin' rather than an 'Anti-Paladin'... its always been my view that Paladin's were mortal vessels for their God's powers - not just Lawful Good Gods. What's th egeneral consensus on that, having Chaotic Good, Lawful Evil and Chaotic Evil Paladins? All you would have to do is switch around some of the Alignment-dependant powers, correct?

spalding |

See this is why he's an anti-paladin and not "a paladin but evil" -- these two things are not the same.
A paladin but evil would be a lawful evil paladin -- something that is antithetical to the paladin would be chaotic evil and not have any means to heal since that is what a paladin does.
Personally paladins are lawful good, full stop. Now if you want to have a LN justicar, or a LE tyrant, or a CG Liberator I'm alright with that (with some power changing) but paladins are lawful good.

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Paladins of freedom, tyranny, and cruelty were pretty popular when they came out.
As to anti-paladin's cruelty, I agree, but it is simple enough to house rule. Channeling it through the weapon (like a magus) as a swift action is probably more flavorful, but I kind of like my anti-paladins to have negative energy affinity (and with that I let them swift action lay on hands).

Dosgamer |

I used an anti-paladin bbeg against my group of level 8 PC's (level 9 dhampir anti-paladin plus some babau demons) and only used touch of corruption once, but the dazed cruelty came into play nicely against one of the PC's. This will be a recurring villain, so I look forward to having some more fun playing him against the PC's as he/they level up.

Serisan |

I don't really have any particular problem with ToC given that healing is not a particularly powerful force in PF. Honestly, the Cruelties are very powerful as is and there's no good reason to say that LoH is superior given the options available. They are very different, but have rough parity.
I have a problem with the more limited spell list of the Anti-Paladin, but not the core abilities of the class.

hogarth |

I'm playing around with an Anti-Paladin as a recurring villian for my party (actually a bow-weilding Gnome Anti-Paladin Synthesist, but that's besides the point), and I was looking over the Anti-Paladin rules for the first time... man, do they get screwed with Touch of Cruelty.
First off, a touch attack that does 1d6/2 levels of damage? He'd be better off Smiting and head-butting his foe. And the 'cruelties' aren't cumulative? AND HE CAN'T USE IT TO SELF-HEAL???
Lay on Hands is WAY better.
Aura of Despair isn't so bad I guess.
You forgot about Fiendish Boon -- the fiendish servant version is way, way better than the paladin's mount, at least at higher levels. For instance, a 13th level antipaladin gets a 12 HD advanced bebelith or a 16 HD advanced fiendish roc and a 13th level paladin gets an 11 HD....horse. Oh wait, a celestial horse.

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I have a problem with the more limited spell list of the Anti-Paladin, but not the core abilities of the class.
It's not really more limited than the Paladin's list. They're both really just hobby casters, so I don't think a tremendous list is really needed for either. As it is, I think the list could use a bit of trimming. The Summon Monster spells come to mind. At the levels Paladins obtain them, they're pretty much already obsolete.