LoreKeeper |
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Hi GarnathFrostmantle
I'm Henri Hakl, the primary author and designer. Though I drew upon various sources (the only name you might recognize is Jerall Toi).
The monk is reinvented mechanically, specifically the flurry mechanic is completely reworked and the vast majority of class abilities are rolled into insights (similar to rage powers and rogue talents). Whether you design your character to be more mystical monk or more pure martial artist is up to you: there is a large set of insights that cover a wide range of martial concepts and monk tropes. I don't have a hard number for you but there are well over 100 insights.
The entirety of the PDF is 38 pages:
- Title page, introduction, credits and copyright account for 4 pages
- The monk reinvention (new rules for the monk) is over 13 pages
- Favored class bonuses, feats, and magic items are 4 pages
- 8 sample monks (at levels 1, 4, 7, 10, 13, 16, 19) spread over 9 pages
- 5 pages of additional discussions (interaction with archetypes, balance, intentions)
- 3 pages with a handy reference tree of insights that shows what insights are required, and what insights are unlocked by all insights
I hope that helps, if you have more specific questions don't be afraid to ask.
Jatori RPG Superstar 2011 Top 4 |
Welcome to the store, Henri!
I merely played the role of sounding board (or would wing chun training dummy make for a more suitable metaphor?) for Henri's design work.
On a related note, I think this may be one of the first (if not first) wholly South African (barring one artist) third party products. I'd love to be proven wrong on that though.
LoreKeeper |
And for everybody interested: Jerall Toi's blog has a sneak peak of some of the content, including some art samples. Well worth the visit.
the xiao |
I bought this on a whim along the Pathfinder Unchained. I also have the Talented Monk and the follow-up. I must say that while I really dont like some of the design desicions, the Unfettered Monk lets me create MOST monk characters I would like to create, unlike the core unchained and talented. I will do a review after I try a couple of builds.
LoreKeeper |
I bought this on a whim along the Pathfinder Unchained. I also have the Talented Monk and the follow-up. I must say that while I really dont like some of the design desicions, the Unfettered Monk lets me create MOST monk characters I would like to create, unlike the core unchained and talented. I will do a review after I try a couple of builds.
I'm looking forward to the review. If you don't mind me asking, what design decisions did and did not sit well with you?
Regarding monk diversity: yes, it was a design goal to be both extremely flexible as well as cover as many possibilities that I could think of. If you have some great ideas that aren't covered yet I might design them into the PDF and release them as an update - so don't hesitate to let me know and discuss.
LoreKeeper |
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LoreKeeper wrote:That's much the direction I took with the "Kirthfinder" monk as well. Great minds!the vast majority of class abilities are rolled into insights (similar to rage powers and rogue talents).
You know it!
I've just had a good look at the Kirthfinder monk, there are some other parallels where we have different design details but similar overall intentions. For example, the Kirthfinder monk's flurry is a full-BAB but the iterative attacks never have a penalty of greater than -5. In contrast, the Unfettered Monk retained 3/4-BAB even when flurrying, but none of the attacks take a penalty and they have a faster progression.
For example, at 12th level:
Kirthfinder monk: +12/+7/+7
Unfettered monk: +9/+9/+9/+9
The unfettered monk doesn't use ki spells like the Kirthfinder monk (though some insights duplicate spell powers), however the list of insights is truly massive well in excess of 100 insights and some of them expose rather exotic powers.
Overwhelming spirit (Ex)*: shaken enemies within 10 ft of a monk with this insight remain shaken even if the duration of the shaken condition has expired. At 8th level and every 4 levels thereafter the range increases by 5 ft up to a maximum of 30 ft at 20th level.
Edit: I noticed another overlap between Kirthfinder and Unfettered: Kirthfinder provides some class-specific favored class bonuses for the monk. The Unfettered Monk does something similar, but has a whole section dedicated to it, exposing just shy of 30 alternate favored class bonuses.
LoreKeeper |
Hoorah! The Monk Unfettered has its first review (thank you TriangularRoom). After reading it I thought I should share what is meant by deep insights that are mentioned in the review.
Deep insights are particularly powerful insights. Unlike, say, advanced rogue talents, deep insights can be taken from level 1 - however there is a limit to how many of them the monk may have active at a time. At level 1 only one deep insight can be used - but increasing levels and certain other options (feats, insights, etc) allow the monk to use more deep insights simultaneously.
LoreKeeper |
LoreKeeper wrote:Basically, alignment and costs of some abilities and some redundancy which I will expand in my review.
I'm looking forward to the review. If you don't mind me asking, what design decisions did and did not sit well with you?
Ah yes, I am personally of the opinion that the (normal) monk should be lawful. To me the class instill a sense of discipline and gravity that is best reflected by the lawful alignment. That said, I agree there is a space for non-lawful monks (and that is why I included the Beyond Order feat).
LoreKeeper |
Sure, it is easier to just dip into it, along with a feat. I think it is balanced out a little by the class itself being quite generous with insights (11 in total) and as a rule the insights are better than a feat.
True, the cost of 4 feats is steep. However, to me that is a fair price for being a non-lawful monk. Naturally the game is about having fun with your friends, so your table can houserule it to be more lenient.
I propose this alternative: a neutral monk's "monk level" follows the 3/4 progression and a chaotic monk's "monk level" follows the 1/2 progression. This only has an effect for insights that specifically call out the monk level. For example, a 12th level monk with wholeness of body would heal 12 hp if lawful, 9 hp if neutral, and 6 hp if chaotic.
pluvia33 |
I bought this on a whim along the Pathfinder Unchained. I also have the Talented Monk and the follow-up. I must say that while I really dont like some of the design desicions, the Unfettered Monk lets me create MOST monk characters I would like to create, unlike the core unchained and talented. I will do a review after I try a couple of builds.
Interesting. I'd really like to hear how the Talented Monk falls short for your needs, since it's one of my favorite third party products. I'll keep an eye out for your review and consider getting this when I have the cash. Can't have too many ways to make a monk!
the xiao |
That sounds better and works with the feats in the book.
I agree that a monk inspired by buddhist/shaolin monks would be lawful, but then again we have taoist monk who are better represented by a chaotic alignment.
I finished my review. I didn¿t include the redundancy examples since I just found one. Dex to damage during flurry costs two insights, and you can get Dex to damage for AoO for another insight. But if you use Embrace the Cycle, you can always Dex to damage from level 8 on.
LoreKeeper |
That sounds better and works with the feats in the book.
I agree that a monk inspired by buddhist/shaolin monks would be lawful, but then again we have taoist monk who are better represented by a chaotic alignment.
I finished my review. I didn¿t include the redundancy examples since I just found one. Dex to damage during flurry costs two insights, and you can get Dex to damage for AoO for another insight. But if you use Embrace the Cycle, you can always Dex to damage from level 8 on.
Thank you the xiao, that's a great review you have for the Unfettered Monk.
Redundancy can be a problem, but I'm not sure your example counts: AOO Dex damage could be gained at level 1 (at least relevant for those that multiclass into the monk), but the most important difference is that "Embrace the Cycle" is a deep insight. These tend to be really powerful but since you can have very few active at a time it is a matter of being really choosy about them. And making choices is really what the Unfettered Monk is about :)
LoreKeeper |
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@xiao:
I really like that you pointed out Ki Craft positively. I was a little worried how it would be received as it opens up strange possibilities. To help out the feat and monks who take it: note that all the magic items in Unfettered Monk only require Craft Wondrous Item and that the creator is a monk - meaning Ki Craft can be used for those items without extra effort (getting the crafting spell cast somehow).
You also mentioned the feat Style Shift, to alleviate the feat-intensive nature of Style Shift note that it combos really well with Improved Formless Stance.
the xiao |
Interesting. I'd really like to hear how the Talented Monk falls short for your needs, since it's one of my favorite third party products. I'll keep an eye out for your review and consider getting this when I have the cash. Can't have too many ways to make a monk!
The problem I have with the talebted monk is that it is really easy to create an unplayable character. And you can make some really strange combination of abilities since you can cherry pick from all the abilities of archetypes.
That said, you can also make a monastic weapon specialist, a ki sorcerer/elementalist or an iron monk pretty easily.
An idea I got after reading Henry's comments is something akin to bloodlines and cavalier orders, which depending on the "school" you get access to different powers, but with some free pickable ones also to represent individuality. This could also lead to different class skills, alignment restrictions and Ability Dependency, similar to how initiators have a different mental atribute that governs their... initiating?
the xiao |
the xiao wrote:Thank you the xiao, that's a great review you have for the Unfettered Monk.
Redundancy can be a problem, but I'm not sure your example counts: AOO Dex damage could be gained at level 1 (at least relevant for those that multiclass into the monk), but the most important difference is that "Embrace the Cycle" is a deep insight. These tend to be really powerful but since you can have very few active at a time it is a matter of being really choosy about them. And making choices is really what the Unfettered Monk is about :)
You may be right. But then I have a problem with the Cat's Tail insight. Bonus only on AoO are not very good unless you built specifically for AoO, and since it is based on dexterity, you would also built your character for dex, and then why not go all the way and forget about Cat's Tail? I think that, if Cat's Tail gave you half your dex bonus and was a prerequisite for Cat Turns Tiger, which in turn gave you full dex bonus to both insights it would make more sense. I get your intention I just feel the difference in value is too much, specially since it costs an insight.
the xiao |
@xiao:
I really like that you pointed out Ki Craft positively. I was a little worried how it would be received as it opens up strange possibilities. To help out the feat and monks who take it: note that all the magic items in Unfettered Monk only require Craft Wondrous Item and that the creator is a monk - meaning Ki Craft can be used for those items without extra effort (getting the crafting spell cast somehow).
doesn't Ki Craft count only as craft weapons and armors?
LoreKeeper |
LoreKeeper wrote:doesn't Ki Craft count only as craft weapons and armors?@xiao:
I really like that you pointed out Ki Craft positively. I was a little worried how it would be received as it opens up strange possibilities. To help out the feat and monks who take it: note that all the magic items in Unfettered Monk only require Craft Wondrous Item and that the creator is a monk - meaning Ki Craft can be used for those items without extra effort (getting the crafting spell cast somehow).
Well, not rings and staffs and rods, but
... You are considered to possess the feats Craft Wondrous Item and Craft Arms and Armor for the purpose of ...
So weapons, armor and all wondrous items are fair game.
the xiao |
Here is my first Unfettered Monk, at level 8th without buying stuff with point buy method at 20. BH means bonus from human, BM means bonus from monk, BI means bonus from insight, BF means bonus from feat and BT means bonus from traits.
Jaiden Lee, 8th Level Unfettered Monk
Race Human
Ability Scores: (point buy 20 points) Str 10 Dex 18 Con 14 Int 10 Wis 15 Cha 8
Traits: Quain Martial Artist, Reactionary
FCB Additional Insight.
Skills: Acrobatics, Climb*, Escape Artist, Perception, Sense Motive, Swim* (* odd levels swim, even levels climb)
Feats: 1st Weapon Finesse, BH Agile Maneuvers, BM Improved Unarmed Strike, BM Stunning Fist, 3rd Weapon Focus; 4th BI Dodge, 5th Piranha Strike, 6th BI Mobility, 7th Improved Initiative, 8th BI Jabbing Style.
Insights: 1st Cat’s Paw Strike,2nd Cat Turns Tiger, 4th Bend in the Wind, 6th Faster Movement, 8th Divine Wind, BT Style Training.
So, without stuff, at level 8th I will be hitting at +11 (6 BAB, +4 Dex, +1 weapon focus), for 1d10+1, but flurry four attacks at +11 for 1d10+5. Add Piranha Strike at for +9 to hit 1d10+9, if 2 hits connect add 1d6, 3 for 2d6, and with the extra hit for ki it is even easier. And I haven't added dex gloves or amulets of mighty fists.
One thing I would have liked is that piranha strike could meet some power attack prereqs., specially tiger style and jabbing style.
After this I could go panther style to just run around the battlefield with ki to AC, provoking AoO and retaliating.
Have to say this is the best Dex to damage monk by a long shot without having to multiclass swashbuckler or unchained rogue.
Comments and/or suggestions more than welcome.
LoreKeeper |
How does Janni Rush interacts with Divine Wind? I would assume only on the first attack of the charge, but a comment from the author would be nice.
You're correct - the first attack get's the bonus damage
Jaiden Lee, 8th Level Unfettered Monk
...
That's a nice build on Jaiden Lee. There is one mistake with the flurry: at 8th level you only have three flurry attacks (1 attack at level, 2 at level 4, 3 at level 8, etc).
I also think you're missing the two bonuses to stats from level 4 and 8 - so your Dex could/should be 20. Increasing both attack and damage by another +1. So, three attacks at +12 (1d10+6) at level 8 is pretty good. And two attacks at +12 (2d10+6 1d10+6) when doing a charge. All without items.
the xiao |
w00t? I thought the column of flurry marked your extra attacks, but after reading closely you are right. I think 3 attacks, 4 with ki attack, is quite good anyway. Now I know why you upped the dmg at 2nd!
I was going to increase wis to 16 at 4th but since 20th level is only a dream, i should increase dex at 4th and 8th and THEN wis to 16 at 12th.
This is a remake of my 1st 3rd edition character from... 15 years ago? Damn i'm getting old LOL! And he in retturn was the son of my last 2nd edition character, who could do a lot of attacks and move. I wanted that again and finally I can. Thanks :)
LoreKeeper |
This is a remake of my 1st 3rd edition character from... 15 years ago? Damn i'm getting old LOL! And he in retturn was the son of my last 2nd edition character, who could do a lot of attacks and move. I wanted that again and finally I can. Thanks :)
Aww excellent! I still remember my first pen-and-paper character for 3.5 - a barbarian called Lee Knux (it took my GM years to realize it was a play on Lynux). I never had opportunity to play 3.0 or the prior versions (other than what was implemented in Baldur's Gate). But I did play Das Schwarze Auge (a German RPG) years before that.
It's great that you found a variant that works so well for you. See if you can get your GM/table warmed up to it as well.
the xiao |
I have been thinking on starting a kind of blog where instead of writing a normal review, I would make some pc's/npc's with all the new stuff you can do with a book. That way, you can try a one-shot adventurs with an exotic pc or a foe with a mysterious npc. If I have the time, maybe even re-write stat blocks to make a existing adventure more interesting, specially if the players have already played it.
I think I will start with the Unfettered Monk :-) aaaaand I promise I will stop clogging this thread.
LoreKeeper |
Darn, you're the one that is keeping the thread alive!
A friend of mine, Jerall (who also helped me with Monk Unfettered), does something very close to what you described regarding build-based reviews. On his old blog, tenletter, as well as the new one, ruimtekameelperd
Jatori RPG Superstar 2011 Top 4 |
Darn, you're the one that is keeping the thread alive!
A friend of mine, Jerall (who also helped me with Monk Unfettered), does something very close to what you described regarding build-based reviews. On his old blog, tenletter, as well as the new one, ruimtekameelperd
Thanks for the shout out, Henri :) However, I did decommission tenletter a little while back and I haven't yet migrated all of the builds across to the new platform. That's because I'm planning to redo some of the character concepts as Unfettered and Unchained. Because I like tinkering.
LoreKeeper |
LoreKeeper wrote:Thanks for the shout out, Henri :) However, I did decommission tenletter a little while back and I haven't yet migrated all of the builds across to the new platform. That's because I'm planning to redo some of the character concepts as Unfettered and Unchained. Because I like tinkering.Darn, you're the one that is keeping the thread alive!
A friend of mine, Jerall (who also helped me with Monk Unfettered), does something very close to what you described regarding build-based reviews. On his old blog, tenletter, as well as the new one, ruimtekameelperd
Ah, I guess I should've made that more obvious. I'm awaiting your build for One Punch Man.
GarnathFrostmantle |
I have a few issues with this book, some good some bad. Before I review it, I have to state this book is in violations of the Pathfinder compatibility license.
1. No title page. It goes from "cover" straight to introduction page.
2. Missing items from Exhibit A the license agreement.
3. Doesn't state what is IP based on the OGL license.
4. Same note on what is actually Open Game Content
Technically without 2-4, this book isn't PF Compatible.
5. Semi Dead level at 9 (only 10 ft increase), and 13 which is completely dead.
I will work on a review this weekend.
LoreKeeper |
I have a few issues with this book, some good some bad. Before I review it, I have to state this book is in violations of the Pathfinder compatibility license.
1. No title page. It goes from "cover" straight to introduction page.
2. Missing items from Exhibit A the license agreement.
3. Doesn't state what is IP based on the OGL license.
4. Same note on what is actually Open Game ContentTechnically without 2-4, this book isn't PF Compatible.
I will work on a review this weekend.
You'll be happy to hear that the PDF has gone through Paizo (and various changes were made to the original submission over several passes between me and Paizo, some of which was with respect to the Pathfinder compatibility licence). They are happy with the final product and consider that it complies with the licence. I will of course immediately rectify any issues in this regard that Paizo may bring to my attention - but to my understanding everything is fine currently.
I look forward to your review :)
LoreKeeper |
GarnathFrostmantle wrote:I have a few issues with this book, some good some bad. Before I review it, I have to state this book is in violations of the Pathfinder compatibility license.
1. No title page. It goes from "cover" straight to introduction page.
2. Missing items from Exhibit A the license agreement.
3. Doesn't state what is IP based on the OGL license.
4. Same note on what is actually Open Game ContentTechnically without 2-4, this book isn't PF Compatible.
I will work on a review this weekend.
Hi GarnathFrostmanle
You'll be happy to hear that the PDF has gone through Paizo (and various changes were made to the original submission over several passes between me and Paizo, some of which was with respect to the Pathfinder compatibility licence). They are happy with the final product and consider that it complies with the licence. I will of course immediately rectify any issues in this regard that Paizo may bring to my attention - but to my understanding everything is fine currently.
I look forward to your review :)
LoreKeeper |
Thank you Oliver Volland, your review raises a number of issues. I'll try to address a few of these below.
Oh, and did I mention there are 152 chooseable insights available?
You actually made me go back and count them all. I originally kept track of the number of insights (there were initially about 80 or 90), but over time I lost track with the numerous additions.
As a side-note for anybody counting: Oliver Volland counted the various "Elemental" insights as 4 each, as each of those insights comes with an air, earth, fire and water option. Those are mutually exclusive, so Elemental Awakening (air) can be counted as distinct from Elemental Awakening (water) - even though they are presented within a single insight.
the Ex-Monk section is contrary to the Beyond Order feat that is introduced later on which does allow non-lawful monks. I'd rule that the feat supercedes, but its not mentioned, and it would be interesting to know what would happen if the character took the feat later on. Will he be a full monk again?
This is a case of a more specific rule trumping the general rule. A monk with Beyond Order cannot be an ex-monk, unless he exceeds the level limit given by Beyond Order. If a monk does become an ex-monk, he comes a non-ex-monk upon taking Beyond Order (provided he complies with the level limits of the feat). He immediately recovers the ability to take monk levels in this case.
sometimes the 'Meditation Insight' is named as a requirement, but there are insights like Meditation of the Beast. Do they qualify?
No, they don't. Only the meditation insight can be used to meet the requirements of insights that require the meditation insight.
With Drunken Master the penalty is a poison effect. What is the synergy with Diamond Body?
This is an intended interaction. The drunken master penalty can be fully negated with the diamond body insight.
are reach melee attacks included in the damage of Elemental Awakening Fire?
No. At least generally. As the text says: "adjacent creatures that strike the monk". So if they happen to strike the monk with a reach weapon while being adjacent to him, then they still take fire damage, otherwise not.
Why is Elemental Mastery Water limited to enemies, but Fire isn't?
Essentially a design whim. I like to think of the water element as controlled and mutable with circumstances; whereas the fire element is powerful, brazen and uncontrolled.
Why does Faster Movement end with level 17? Wouldn't be +10 feet an acceptable choice?
I would not say no to a player in this situation if I were the GM. That said, the design intention is to accelerate the benefit of fast movement and allow it to stack with other effects (by being an insight bonus it is possible for the monk to benefit, for example, from haste or/and boots of speed.
Kyton Pact, fourth line: 50 what? Hp, I assume;
Yes indeed. Kyton pact channels (hit point) damage into wounds.
Does Monkey foot count against the movement of the current round or the next round like the feat Step Up does?
The monkey foot insights grants you limited movement during a flurry. There is no hidden cost or penalty (other than getting the insight and using it as one of your deep insights). It has no impact on your next round.
Asura Curse and Accurate Self should both be deep insights (they have the asterisk).
Accurate self does say "This is a deep insight" - did you mean a different one?
Asura's curse is not supposed to be a deep insight. The asterisk is in error. I shall fix this in the PDF in due course. (Originally the insight was designed to not cost ki, but be a deep insight instead; apparently I missed cleaning up the * during editing)
My two a bit bigger complaint are about the Improved Wholeness of Body Insight, it turns the monk too much into a healer in my eyes
From a balance perspective improved wholeness of body is still slightly weaker than a paladin's lay on hands - while at the same time making use of a similar sized pool of uses and requiring the monk to spend two insights to acquire the ability. With, for example, 16 Wisdom/Charisma respectively a level 10 monk has a ki pool of 8/day and a level 10 paladin can use lay on hands 8/day. However, the monk also needs to use his ki pool to power all his other ki powers, whereas the paladin generally only spends lay on hands uses to lay on hands. Assuming both the monk and the paladin were to spent all their ki/lay-on-hands just for healing, then the paladin will (on average) heal 175 hit points, and the monk 100 hit points.
and the synergy of the various Cat-Insights with the feats Piranha Strike and Slashing Grace. I think here a failsave should be added to limit powerbuilding
It is my understanding that Paizo has clarified that various sources that allow Dexterity to be used for damage do not stack (which is certainly the intention here). So there's no particularly great benefit for having both Cat insights as well as Slashing Grace as well as an agile weapon: you'd still only add Dexterity to damage once. Piranha Strike is only the Dexterity-based equivalent of Power Attack. It is a normal addition to the combat repertoire of characters and does not usually significantly alter powerbuilding. (From a statistical point of view I would rarely recommend using Piranha Strike.)
LoreKeeper |
Hi Malwing :)
Thanks for taking the time to review Monk Unfettered.
As you rightly point out, the sheer volume of insights of the unfettered monk can be quite overwhelming - so it can be easy to miss options and interactions (that is one of the reasons I've included an extensive insight reference at the end, so it is easier to see what insights are available, what is required for each insight, and what insights become potentially available by taking a particular insight.
Here I'd like to point to some things you may have missed:
"On the down side, I think this is the worst monk at maneuvers I've seen."
1. One of the insights, "maneuver training" allows the monk to take any Improved maneuver feat without meeting the prerequisites (and the monk can take this insight multiple times); so access to any maneuver is assured.
2. The insight "aspect of the monkey" allows the monk to use his monk level instead of his BAB for maneuvers; so when you perform a maneuver (including during flurries) you effectively do as a full-BAB class. That also means that at level 20 you can do a flurry with maneuvers using +20/+20/+20/+20/+20/+20 (before other considerations).
3. The deep insight "maneuver flurry" essentially duplicates the Maneuver Master archetype; and allows you to perform any maneuver in addition to a flurry (including things such as grapples and dirty tricks).
4. The deep insight "embrace the cycle" allows you to always be considered flurrying; together with "maneuver flurry" that means that you can always perform a maneuver in your round - even when you do something like drink a potion, use the withdraw action, cast a spell with a 10-round casting time, and so forth.
"But I feel like I've seen better in terms of solving the Monk's problems."
I'm not sure which problems you specifically refer to, but the monk mobility-vs-flurry issues is extensively addressed. The unfettered monk also has excellent damage potential if built that way, likewise he has great versatility.
"Also some abilities I stumble on because of a lack of rules language."
Unfortunately I do not know what rules language you're missing, please elaborate - I do update the PDF and such clarifications can and will benefit all.
"the Unchained Monk is more devastating due to it's access to Flying Kick"
On a mechanical level, you can consider the unchained monk's Style Strikes to be the equivalent of the unfettered monk's deep insights. Regarding Flying Kick - the deep insight "monkey foot" is better in all ways: more movement, you're not limited to where you move (no attack necessary), you're not limited to a "kick" attack, and the monk can take it earlier (though it isn't necessarily helpful until level 4, or when the monk has insights that grant him additional attacks such as "bane flurry" or "storm spirit"). This does not take into consideration other mobility-based solutions that the unfettered monk has access to.
"This does depend on how Flurry interacts with Pummeling Style. If Pummeling Style works with Flurry then the Unfettered Monk has a little bit of a leg up but the margin isn't that wide."
I think I'll make it explicit in the PDF, but "flurry" qualifies a monk for anything that requires "flurry of blows", so Pummeling Style naturally interacts with flurry.
"but some moving sliding balance on some insights"
I assume you're talking about insights that grant more than one feat (such as "bend in the wind") as well as insights that grant special effects including duplicating feats (such as "typhoon dance" and "one touch"). The former are part of the balance of the class where the unfettered monk class loses 14 class features and gains only 11 insights in return. As such the insights are sometimes a bit stronger than an average feat; both to compensate for the extra removed class features and also to actually power-up the class (since the core monk being too weak is why monk replacements are made in the first place). The later (typhoon dance and one touch) are part of the deep insights and (like Style Strikes) are quite powerful and balanced by having limited utility on them.