Battlezoo Jewel of the Indigo Isles is now on Foundry!

Tuesday, July 11th, 2023

Paizo has many partners who produce content under a variety of licenses, including media partners like Roll for Combat, who—in addition to streaming high quality Pathfinder and Starfinder actual-play podcasts and running the RPG Superstar design talent competition—publish their own line of Pathfinder Second Edition rulebooks and adventures under the Battlezoo brand. Check out this overview of their newest compatible product—with another licensed partner Foundry VTT—from Roll for Combat’s Director of Game Design, Mark Seifter!

Jewel of the Indigo Isles is an epic three-part adventure for Pathfinder Second Edition packed into one enormous volume, and now it’s available on Foundry! In the module, you’ll find a colorful cast of pirates, scoundrels, queens, and heroes, all with gorgeous full-color illustrations. This leads to more assets and content than any other three-part adventure—it’s nearly as big as Pathfinder Kingmaker Adventure Path!

Roll For Combat, Jewel of the Indigo Isles book cover

Jewel of the Indigo Isles. Presented by Roll For Combat

The adventure begins with the heroes on the hunt for the other half of an ancient pirate treasure map that belonged to the city’s legendary founder, and it leads through numerous twists and evolves into an action-packed finale with bigger battles and higher stakes than ever before, with the entire Indigo Isles at stake! Our publisher likes to describe it as Guardians of the Galaxy meets Indiana Jones in a fantasy pirate setting.

There are a lot of amazing adventures available for Pathfinder Second Edition, but we feel that Jewel of the Indigo Isles stands out not only because of the amount of art but also because of the attention to detail and interconnectivity throughout the adventure brought to you by industry veteran adventure authors and current or former Paizo developers Patrick Renie, Ron Lundeen, and Linda Zayas-Palmer, who have collectively developed hundreds of Paizo adventures and written over a dozen Paizo adventure path volumes. Throughout the adventure, Jewel of the Indigo Isles takes into account multiple approaches and outcomes, including the possibility of failing if the heroes are vanquished at different points along the way. Six unique backgrounds allow the heroes to tie themselves directly into the story, with special payoffs that occur along the way for each background so that as the ongoing adventure’s overall story unfolds, so does each hero’s personal story.

Screen shot of Jewel of the Indigo Isles on Foundry

Jewel of the Indigo Isles. Presented by Roll For Combat

None of the opponents is a standard beast found in mainstream bestiaries. Found either in the adventure itself or the Battlezoo Bestiary, every encounter in Jewel of the Indigo Isles is a new surprise that requires the heroes to learn as they go along, with multi-stage battles, large-scale assaults, dynamic chases, environmental effects, and more! The Foundry module has absolutely everything you need for all those monsters, from statistics down to art assets (and quite a few of the creatures have a unique art asset for the adventure rather than reusing the Battlezoo Bestiary art); there’s no need to purchase the Battlezoo Bestiary module in order to run it.

The adventure supports the Battlezoo Bestiary monster parts system, allowing the heroes to effortlessly craft new magic items out of the parts of monsters they overcome while also providing all the information necessary to run a game using only the standard rules. You decide!

The titular setting for Jewel of the Indigo Isles is a small island chain that can be inserted into just about any fantasy setting, including Golarion, with ease, though it has hints of its own new setting as well. Rather than being filled with familiar ancestries like humans, elves, and dwarves, the Indigo Isles are home to brand-new, never-before-seen ancestries. Parrot-like g’mayun, who are the most common in the adventure’s starting city, recovered from the brink of being converted into demons long ago, while porcine orpok, whom the heroes visit later on, work hard, play hard, and have a vibrant food culture. All in all, there are seven new ancestries and heritages that make up the majority of the inhabitants of the isles, and thus of the cast of characters the heroes will encounter... and that’s not taking into account the brand new wild dragons who live side by side with other ancestries!

Thumbnail icons of character for Jewel of the Indigo Isles adventure on Foundry

Jewel of the Indigo Isles. Presented by Roll For Combat

In order to bring the setting to life, Jewel of the Indigo Isles includes two lengthy gazetteers detailing major settlements in the isles. The first is Rumplank, a raucous, festive, rough-and-tumble city that has come to be the largest and most influential in the Indigo Isles and is where the story begins. The second is Seaview, a city populated mostly by orpok with a thriving food scene, which plays an important role in the second adventure. Both Rumplank and Seaview come to life in the words of their inhabitants, complete with details, plot hooks, maps, and a host of assorted characters to use in-game.

If you’re interested but aren’t sure (or just want some cool free swag), we’ve released the first chapter of the adventure, with multiple encounter areas and sessions worth of content, as well as pregenerated characters, a player-friendly city gazetteer, and more for free at https://battlezoo.com/products/jewel-of-the-indigo-isles-free-first-chapter-pdf.

You can find the new Foundry release at https://battlezoo.com/products/jewel-of-the-indigo-isles-for-foundry-vtt.

Inside the Jewel of the Indigo Isles for Foundry VTT you’ll find:

  • An epic adventure spanning levels 1-11 for Pathfinder Second Edition
  • Written by current or former veteran Paizo adventure developers, and the module was coded by the same developers that bring Paizo adventures to Foundry
  • Easily insert the Indigo Isles island chain into your own setting or the world of Golarian!
  • Discover a host of brand-new ancestries
  • Six new backgrounds, each with their own distinctive complications and fates in the adventure
  • Two lengthy gazetteers with lore on major settlements found in the isles
  • Lavishly illustrated with a plethora of full-color art, all with Foundry assets
  • No more PC meta-gaming! Every monster found in the adventure is new or from the Battlezoo Bestiary
  • Full optional support for crafting items using the Battlezoo Bestiary monster parts system
  • Check out the first chapter of the adventure for FREE at com

One of two massive gazetters!

Screen shot of a map of the Jewel of the Indigo Isles adventure on Foundry

Jewel of the Indigo Isles. Presented by Roll For Combat

Mark Seifter
Director of Game Design, Roll for Combat

Author Bio:
I'm Mark Seifter, Roll for Combat director of game design and Paizo’s former design manager, as well as one of the four leads on the creation of Pathfinder Second Edition. I’m @markseifter on twitter. Check out my Twitch stream with Linda Zayas-Palmer, Arcane Mark, Tuesdays at 8 PM Eastern and Saturdays at 1 PM Eastern at https://www.twitch.tv/arcanemark, as well as my Roll for Combat Live youtube stream with Stephen Glicker at https://www.youtube.com/c/RollForCombat/. Both shows cover a variety of RPG and Pathfinder topics! You can also join my discord!

More Paizo Blog.

7 people marked this as a favorite.

If you have any questions about Jewel of the Indigo Isles, let me know!


What a pleasent surprise, I was just wondering when new Foundry modules would become available. And it's about pirate booty too, just when I was thinking about making a pirate themed character.
I am definitely going to be pestering my GM about this.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition Subscriber

In Foundry, If i buy this, is there a way to use the new ancestries, backgrounds, monsters (and their token images) in other campaigns or home-brewed worlds without loading the entire adventure module?
If not, can there be a way for this to be supported? I like to try and keep my module sizes down and loading the whole adventure module for other games I run could slow my FVTT server down.

Looks good and thank you for taking the time to make a FVTT module, i've enjoyed the extremely high quality of the ones i've run. I've even recommend them to friends as one of the strongest features of running an online Pathfinder game due to how well organized and easy to setup they are.


Are there battle maps for all of the encounter locations with walls, lighting and ambient sounds and things placed? I don't see that mentioned anywhere in the descriptions or the screenshots. Looks interesting! I was trying to figure out what to run after my current Abomination Vaults campaign finishes and this looks great.


Thank you to Roll For Combat for this offer. A lot of interesting combat and very nicely and professionally presented.


desverendi wrote:
Are there battle maps for all of the encounter locations with walls, lighting and ambient sounds and things placed? I don't see that mentioned anywhere in the descriptions or the screenshots. Looks interesting! I was trying to figure out what to run after my current Abomination Vaults campaign finishes and this looks great.

Yes! I have the module and all the maps in the book are represented with lighting, walls and placed NPCs. Each room has journal notes attached and the journal has a custom UI. The only thing that was missing, in opinion, was ambient sounds and music. But that’s easy enough to add. Running my first session of it next week!


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Thorlord wrote:

In Foundry, If i buy this, is there a way to use the new ancestries, backgrounds, monsters (and their token images) in other campaigns or home-brewed worlds without loading the entire adventure module?

If not, can there be a way for this to be supported? I like to try and keep my module sizes down and loading the whole adventure module for other games I run could slow my FVTT server down.

Looking at it right now to confirm, yes you can individually load item by item. The compendiums include:

Indigo Isles Bestiary
Indigo Isles Backgrounds
Indigo Isles Equipment
Indigo Isles Effects
Indigo Isles Spells
Indigo Isles NPC Adjustments
Indigo Isles Feats

Also the:
Battlezoo Jewel of the Indigo Isles Adventures Compendium lets you load only the assets needed for all of Chapter 1, 2 or 3 individually (what I think you are referring to with loading everything at once)

But you can open any of those Indigo Isles compendiums and drag/drop a single monster, feat, background, etc.. straight from the compendium to your game without importing anything else. You can drag 1 monster to your actors tab, it will get everything including art. Only that 1 asset will save on your world, nothing else. So Yes you can.

EDIT: As long as you still run a PF2e system world, that is.


OceanshieldwolPF 2.5 wrote:
Thank you to Roll For Combat for this offer. A lot of interesting combat and very nicely and professionally presented.

Oops. I meant content, not combat. But I’m sure there’s that too…


kjgabel wrote:
desverendi wrote:
Are there battle maps for all of the encounter locations with walls, lighting and ambient sounds and things placed? I don't see that mentioned anywhere in the descriptions or the screenshots. Looks interesting! I was trying to figure out what to run after my current Abomination Vaults campaign finishes and this looks great.
Yes! I have the module and all the maps in the book are represented with lighting, walls and placed NPCs. Each room has journal notes attached and the journal has a custom UI. The only thing that was missing, in opinion, was ambient sounds and music. But that’s easy enough to add. Running my first session of it next week!

Thanks for the response!

Community / Forums / Pathfinder / Pathfinder Second Edition / General Discussion / Paizo Blog: Battlezoo Jewel of the Indigo Isles is now on Foundry! All Messageboards

Want to post a reply? Sign in.