
rg |

Aside from Improved Initiative, which other PFRPG/3.5 feats add a bonus to Initiative rolls? I am working on a character built with the dice pool method described in the PFRPG Core Rulebook, and ended up with a Dexterity penalty, I am trying to offset it a bit... Any help would be much appreciated...
Oh, and for the record, I really don't hate the dice pool method, it's been good to me in the past, just got screwed over this time!

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Aside from Improved Initiative, which other PFRPG/3.5 feats add a bonus to Initiative rolls? I am working on a character built with the dice pool method described in the PFRPG Core Rulebook, and ended up with a Dexterity penalty, I am trying to offset it a bit... Any help would be much appreciated...
Oh, and for the record, I really don't hate the dice pool method, it's been good to me in the past, just got screwed over this time!
I try to stay away from 3.5 material anymore because it is really just not very well balanced with the system. That said you can get the reactionary trait for +2 init.
Also talk to your DM, I had a player in this situation a while ago and I let him take Imp Init as many times as he liked, it really isn't that gamebreaking as it is going to cost you a feat each time you take it and those are at quite commodity.

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Just the Trait Metric mentioned. I'm sure there's some 3.5 splat out there but it's not worth it.
Have you picked a class yet? The Inquisitor gets to add his Wis bonus to initiative and its a pretty fun class. Alternatively, Clerics and other full casters often don't need that high of an initiative. It is often better for them to get the lay of the land, so to speak, before deciding what to do.

rg |

Well, I REALLY hated playing casters the last few times I did... I just can't quite get into the mindset, I mean Summoner was fun, but I don't really get into it the way I do with other characters I've played in the past... I LOVED playing Rogues, and back in the day Acrobat, I like Monk and Fighter okay, and the last two I've played were a Corbie (from Tripod Machine's Adventuring Classes: A Fistful of Denarii) and an Armiger (SGG's Genius Guide to the Armiger) and I ADORED both of these... I don't know yet what class I am going to choose, but it won't be a caster for 2 main reasons...
1. I hate playing them, and don't find them fun even when they aren't gods...
&
2. In a five man group of players for Kingmaker we have: One (1) Summoner, One (1) Cleric, One (1) Priest (from Adamant Ent.'s Tome of Secrets), One (1) Sorcerer or Witch (He hasn't chosen yet)... And whatever it is which I play...
So there is really no way I'm playing a caster...

mdt |

Despite all the 3.5 hate, PF was designed to allow you to use them, so saying 'Don't use them' kind of defeats the purpose...
Quick Reconnoiter (complete adventurer I think) gives a +2 and allows you to make a perception test every round as a free (or is it swift) action.
There's another feat, don't remember the name, also in the complete adventurer I believe that let's you add Int bonus to initiative.

Lord Fyre RPG Superstar 2009 Top 32 |

You can also take the Exile trait which gives you +2 initiative. So that takes care of your two starting traits and you take improved initiative as your feat and that will give you +8 to your initiative.
Actually, no.
Trait Bonuses do not stack. So taking two traits that give a +2 to initiative would only result in a +2 to inititive (and a wasted trait), not a +4 trait bonus.