Pathfinder Society 2: GM Stars, Replay, and Boon Carryover

Wednesday, November 14, 2018

This is our third installment discussing our original sticky forum threads regarding the transition of the Pathfinder Society between version 1 and 2 of the Pathfinder Roleplaying Game. In past blogs, we discussed Tiers, Level Gain, and the Roleplaying Guild Guide and Boons & Chronicle Sheets. This week, we focus the conversations around converting PFS version 1 items, namely GM stars and boons, and what replay may look like for PFS version 1 after we launch version 2.

As each member of the Organized Play team focused on two issues, this week's blog includes discussion from myself, Lead Developer John Compton, and Developer Michael Sayre. Linda's got the week off from writing blog posts, but she'll be back in two weeks to discuss the final installment of original thread follow-up when we discuss Factions and Fame.

With the final installment of the blog in site and our refocusing of each issue to the most popular or most feasible options, we are closing down the original discussing threads. We wish to thank everyone who provided feedback, as it allowed us the opportunity to make PFS version 2 a community focused organization. While we know we cannot please everyone in all things, creating an organized play program that appeals to our community remains a top goal of the team.

Looking at today's topics. I focused on the GM stars conversion and PFS version 2 GM status indicator. Currently, the community poll regarding what to call GM status markers in PFS version 2 shows glyphs, but the poll doesn't close until December 1, so you still have time to weigh in. Submit your vote by visiting the October 3rd Organized Play blog and scrolling to the poll at the end.

GM star conversion is one area we've mostly made a decision on, as that choice isn't based on the results of the Pathfinder Playtest but entirely on player feedback, our analysis, and the ability of our technical department to support display of GM status markers. At this time, we are not planning converting GM status from PFS version 1 to version 2. We've also decided not to do a weighted model, where your first marker would be subsidized through your earned PFS version 1 GM Stars. Many factors weighed in on this decision, but in the end, we noted that the systems are substantially different, eighteen months into Starfinder we already have 4-nova GMs and carrying over discourages newer members of our community from participating.

We are currently in discussions as to how to process 5-nova GMs for Starfinder. We would like to automate some aspects of the process and are investigating with tech the feasibility of this option. We also are looking at how to make the Venture-Captain assessment more objective and standardized. In moving forward on the nova discussion, we intend that criteria to become the standard for both novas and PFS version 2 GMs achieving their 5th status marker.

Moving on from GM status, developer Michael Sayer weighs in on the matter of replay:

Replay Options

As some number of you all reading this might be aware, we've asked the community what your thoughts are on replay for the current PFS campaign and set up a thread for that discussion. There were a lot of thoughts and opinions expressed, running the gamut from not extending replay at all to opening everything up for unlimited replay.

Taking all of your feedback into account along with the prospective health of both editions of Pathfinder, we've come to the conclusion that the "no additional replay" option is not the correct path forward for the community as a whole. We believe that some additional replay options for the current Pathfinder campaign will be necessary for the health and well-being of those existing communities that rely on these play opportunities. That being said, we will not be implementing any changes to replay until mid-September to early October in 2019, and whatever replay option(s) we introduce will almost certainly be specific to the existing campaign as a means of compensating for the fact that we will no longer be producing new scenarios and will not reflect potential changes for Starfinder or the new edition of Pathfinder.

So, all that information out of the way, allow me to talk about what that really means for our GMs and players! We've come up with three new variations on our plans for expanded replay in the current PFS campaign once the new edition launches. These take elements of some of our earlier suggestions modified through your feedback and some discussions with our tech team to discover what was possible, and we'd like your input here to help us narrow down which of these options you'd most prefer as a community.

  • Option 1: A modest, fixed number of replays that would renew on a seasonal basis. These replays would not be level or character locked and would give opportunities to progress new characters through old stories or seat players who have already completed an adventure so that a full table can be formed.
  • Option 2: A more generous but fixed number of replays for all players and GMs. This would work much like option 1, except instead of a small pool that would refresh each season, you'd get a larger pool to spend at your discretion. However, with this option once you've used all of your replays, that's it.
  • Option 3: A sliding scale, fixed number of replays based on a percentage of total games played. This option would work much like option 2, except instead of everyone getting the same number of replays, the quantity of replays offered would scale up based on the number of games you've completed. This option would likely include a weighting mechanism whereby the number of GM stars you possess add some number of additional replays, rewarding our most devoted players and GMs with additional replays. One distinct benefit we see in this option is that it will help normalize the progress of groups with a mix of new and long-time players; long-time players will have more replays since they have fewer unplayed scenarios available to pick from, and newer players should find that it's easier to get tables for the remaining scenarios they still haven't played.

Whichever of these options you help us choose will be implemented about 1-2 months after the new edition releases, and will comprise the basis for continued play in the current campaign going forward, so let us know which option you think will be best for you and your local gamers!

Speaking to people at conventions, one of the most frequent conversations revolves around PFS convention boons and what will happen to them in PFS version 2. Organized play lead developer John Compton answers that:

Any discussion of how we're handling First Edition benefits going into the Second Edition campaign has always juggled at least three common considerations: established player loyalty, new player accessibility, and ease of implementation. I explore these ideas in one of our earliest Pathfinder Society blogs about the new edition, and these have been key in our examination of how to handle First Edition boons—and when I discuss boons here, I'm primarily referring to stand-alone boons commonly referred to as "convention boons" or "race boons," acquired through special events, the regional support program, and more.

So how do boons play out when examining these three considerations? From an established player loyalty perspective, having First Edition boons grant some benefit in Second Edition is typically good because it means that up to 11 years of play (and as much as 8 years of earning these boons) translates in some way to the new campaign. That's generally a nice feeling. The several counterpoints are discouragement of new players, design load, bookkeeping, and volume.

The more advantage a long-time player has, the more it can disincentivize someone joining the campaign. We hope that Second Edition's campaign can serve as a good jumping-on point for organized play, and starting people on a largely even playing field is important to us. From a design perspective, we have to balance how much time is involved in facilitating boons from one campaign to affect the other; this is one of the reasons that creating a conversion guide for all of the boons out there isn't feasible. Creating a whole bunch of conversions for boons would also be tricky because they'd require a lot of on-the-ground bookkeeping with trade-ins or validation, likely falling on the shoulders of venture-officers. In terms of volume, we have to consider not only that some very active players might have many dozens of boons, yet other campaign veterans may only have a couple. Anything we implement would need to ensure that somebody sitting on a boon trove wouldn't completely dominate the system while also ensuring that someone who has only a few boons still feels there's some benefit to using those boons for something in Second Edition.

When we considered the intersection of modest cross-campaign boon interaction, a realistic design footprint, ease of implementation for local organizers, and managing volume, we found ourselves repurposing a somewhat familiar tool: the "prize table" mechanic. This mechanic presents each player with their own set of potential prizes, which the player can purchase with some campaign currency (such as with the Playtest Points from our Pathfinder Society playtest). With few exceptions, there's only one of each prize, so a player can't just buy the same thing over and over.

What would this look like for boons? We're currently considering a Chronicle sheet similar to the Master of Spells/Scroll/Swords sheets issued for Pathfinder Society a few years ago. We intend one Chronicle for Pathfinder Society version 2 and one for Starfinder Society. A player may use one sheet in each campaign. Each Chronicle would include 5–8 benefits—most (or all) of them limited in scope to a single encounter or scenario, some of them personal boosts, and some of them benefits that could only be used on allies. In addition, we like the idea of having several benefits that would grant a notably bigger benefit if the player spent more than one boon when activating it. To use one of the benefits, you would take an unassigned boon, mark it to show it's been expended, and check off the benefit you used on this prize table Chronicle sheet.

For example, the Second Edition benefits sheet might have one option that says "Check the box that precedes this benefit and expend a boon to gain 2 Hero Points that last until the end of the adventure. If you expend two boons when activating this benefit, grant two other players 1 Hero Point. If you expend three boons when activating this benefit, grant every other player at the table 1 Hero Point." You expend your First Edition "Share the Wealth," "Celestial Traveler," and "Expedition Manager" boons, granting everyone at your table Hero Points that could avert death or turn the tide in a tough encounter. Once you use it, this benefit would be gone.

So how does the prize table approach to boon conversion aim to tackle the issue?

  • It presents the means to expend boons from one campaign on another to a limited degree—particularly in ways that provide a short-term benefit, not a permanent advantage.
  • By presenting a strong initial benefit, players who have only a few boons can still get a substantial benefit. By providing some options to expend additional boons when activating a benefit, those with many boons still have an outlet that doesn't substantially increase the frequency with which they can activate these benefits.
  • By including numerous options (and in some cases requirements) for these benefits to assist others at the table, these benefits can represent an experienced player's sharing their wealth with others, not excluding other players who don't have the same number of boons.
  • It places tracking in the hands of the players by means of a downloadable sheet.
  • Creating several such benefits sheets is a realistic project for the organized play team, in addition to the other projects we're currently handling.

We're interested to hear feedback on this plan, which we believe is a solid solution in handling the limited transfer of First Edition boons into Second Edition's campaign.

Next week, join organized play lead developer John Compton and developers Linda Zayas-Palmer, Michael Sayre, and Thurston Hillman as they preview the November Society scenario releases.

As a heads up, the Paizo offices are closed November 22nd and 23rd due to the celebration of Thanksgiving in the United States.

Until next time—Explore, Report, Cooperate!

Tonya Woldridge

Organized Play Manager

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Tags: Organized Play Pathfinder Playtest Pathfinder Society
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I see yours. :)

Grand Lodge 4/5 5/5 *****

Update: I'm loving 2E play, and people in our area can't get enough. The AP rocks, and the story is great!

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