
Torbyne |
I meant we don't know what its iconic ability is, its "trick attack" or "healing touch" equivalent, the main ability of the class.
I dont know if Soldiers have a "main thing" in the same regard as Spells, Trick Attacks, Drone/Exocortex... it sounds like they get a wider selection of gear, better damage with their weapons, feats and equipment tricks. i think one of them is called out in First Contact where a Soldier can create a single grenade once per day, it sounds like a Mcguyver kind of thing. I dont know what level it is but i would assume that as they scale in level the grenades they make get stronger and/or they can make more but that is all only if they took the grenade trick in the first place.
In a way that makes the Soldier easier to write alternate class features for though, doesnt it? they can just publish a list of abilities gained at levels 1, 3, 5, 7 and 9 that replace the equipment tricks at those levels with a pre-set list of new things without much worry since the class seems very modular already.

IonutRO |

I dont know if Soldiers have a "main thing" in the same regard as Spells, Trick Attacks, Drone/Exocortex...
While it's possible the Soldier gets no iconic ability other than its beefed up proficiencies, the things you listed are not equivalent. Spells are a class feature, Trick Attacks are an iconic ability, and Artificial Intelligence options are specialization options.
it sounds like they get a wider selection of gear, better damage with their weapons, feats and equipment tricks. i think one of them is called out in First Contact where a Soldier can create a single grenade once per day, it sounds like a Mcguyver kind of thing.
All classes get abilities like that of some kind. Envoys get improvisations, soldiers get gear boosts, mystics get connection powers, technomancers get magic hacks, solarians get inspirations, and mechanics get mechanic tricks.
In a way that makes the Soldier easier to write alternate class features for though, doesnt it? they can just publish a list of abilities gained at levels 1, 3, 5, 7 and 9 that replace the equipment tricks at those levels with a pre-set list of new things without much worry since the class seems very modular already.
You seem to be still thinking about archetype in the Pathfinder sense. We were talking about Starfinder archetypes. In this case we were talking about an archetype that gave some of a Soldier's abilities to non-soldiers.
Starfinder already has customization baked into the classes in the form of specializations, so they don't need to replace any of a Soldier's gear boosts with new abilities, since there's already blank spaces where a soldier's specialization give him abilities completely separate from his boosts, all they need to do is create a new specialization.

Fardragon |
I meant we don't know what its iconic ability is.
Envoys get expertise and skill expertise, mechanics get bypass and custom rig, mystics get healing touch, and operatives get operative's edge and trick attack.
But we don't know what soldiers and solarians get.
Soldiers get killing stuff with outsize weapons.
But the simplest way of creating a balanced AT is to give the things that are given away.
So, if a Mystic where to take your "Soldier AT" - I would call it something different - Trooper perhaps - it wouldn't be unreasonable for them to trade some spells for Soldier Feats and a fighting style.
And remember that a Soldier should be able to take your "Soldier AT" - giving back the things they give up would revert them to baseline, and therefore would work perfectly.

IonutRO |

But the simplest way of creating a balanced AT is to give the things that are given away.
By that logic a mystic multiclass AT would give 1 spell known at level 2, 4, 6, 9, 12, and 18... and no spell slots to cast those spell with.
And remember that a Soldier should be able to take your "Soldier AT" - giving back the things they give up would revert them to baseline, and therefore would work perfectly.
Why? Variant Multiclassing doesn't work like that and neither should this.

Fardragon |
It would have a "must have spell slots " perquisite, as has already been mentioned. Thus enabling Technomancers to cast some Mystic spells.
Or you could just use the standard multiclassing rules from the CRB...
Why? Variant Multiclassing doesn't work like that and neither should this.
Because that's how ATs work in Starfinder.

Torbyne |
Torbyne wrote:I dont know if Soldiers have a "main thing" in the same regard as Spells, Trick Attacks, Drone/Exocortex...While it's possible the Soldier gets no iconic ability other than its beefed up proficiencies, the things you listed are not equivalent. Spells are a class feature, Trick Attacks are an iconic ability, and Artificial Intelligence options are specialization options.
Torbyne wrote:it sounds like they get a wider selection of gear, better damage with their weapons, feats and equipment tricks. i think one of them is called out in First Contact where a Soldier can create a single grenade once per day, it sounds like a Mcguyver kind of thing.All classes get abilities like that of some kind. Envoys get improvisations, soldiers get gear boosts, mystics get connection powers, technomancers get magic hacks, solarians get inspirations, and mechanics get mechanic tricks.
Torbyne wrote:In a way that makes the Soldier easier to write alternate class features for though, doesnt it? they can just publish a list of abilities gained at levels 1, 3, 5, 7 and 9 that replace the equipment tricks at those levels with a pre-set list of new things without much worry since the class seems very modular already.You seem to be still thinking about archetype in the Pathfinder sense. We were talking about Starfinder archetypes. In this case we were talking about an archetype that gave some of a Soldier's abilities to non-soldiers.
Starfinder already has customization baked into the classes in the form of specializations, so they don't need to replace any of a Soldier's gear boosts with new abilities, since there's already blank spaces where a soldier's specialization give him abilities completely separate from his boosts, all they need to do is create a new specialization.
ok, so in the sense of giving the soldier's shtick to another class, it would be an archetype that lets a PC take equipment tricks in place of regular class abilities at levels 4, 8 and 12 and have an effective soldier level of character level -3 or some such when choosing tricks?
I am not sure that is a good option to pursue though. as much as i like Pathfinder Archetypes, a lot of them render the parent class obsolete. i consider the Inquisitor who gets Slayer abilities better than Slayers or Inquisitors. The Cavalier who gets Swashbuckler abilities is better than either baseline. I dont think these kinds of things were intended, it just so happens that the combinations work better than the "balanced" classes that originally debuted the abilities, doing the same thing in Starfinder where every class can borrow a signature ability from any other class could really impact balance and this game seems to have given a lot of effort towards balancing the math between roles and classes.