Marco Massoudi |
Sounds interesting, Owen.
So multi-classing is a thing in Starfinder, that´s cool.
Do you have to take ALL of an archetype´s alternate class features (like in Pathfinder) or can you choose for instance to take the first possible replacement power but not the second?
How does this work with multi-classing?
If have one level of soldier and gain a level, you decide to take the phrenic adept archetipe and gain "Phrenic Defense" instead of what you would have gotten as a 2nd level soldier.
Then later, you decide to make your 3rd level a mystic level.
As you level up to level 4, do you have to replace that levels class feature with the 4th level "Phrenic Adept" alternate class feature?
And on top of that comes one single theme i guess?
Thank you.
IonutRO |
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The multi class rules in Starfinder are roughly the same as those in Pathfinder. The major difference that comes to mind is that in Starfinder if you multi class into two classes with caster levels, those levels stack when making caster level-dependent calculations (such as the duration of a spell), though not when determining your spells known or spells per day (which remain based on the individual class levels).
Archetypes can be added to any class (though we may have a rare exception in later products). You cannot add the same archetype to two different classes when you multiclass, for the same reason you can't multi class as a soldier/soldier. You could take a new archetype with your new class. Essentially an archetype is part of the class you attach it to for your character.
We do not have prestige classes in the core rulebook, and have not made any further announcement about them.
Fardragon |
That one went to my head to
So I wonder if it is always the same set that gets traded or are there options?
Not every archetype replaces every replaceble class feature. As stated, if you choose the Forerunner AT it replaces the replacable ability at 2, 4 and 6, but you keep the base class ability from level 9, 12 and 18.
So you could potentially shop around for an AT that only replaces the abilities you don't want, and not the ones you do want.
That is once more ATs have been published. I expect they will appear quite regularly.
Galnörag |
Seems like this is going to be more and less work for the developers. Less in that to make an archtype that is thematic with a specific organization you don't have to make a variant for each class, but can have one archtype. But more in that every archtype must be considered and balanced for all classes it may be applied to.
Seisho |
Seisho wrote:That one went to my head to
So I wonder if it is always the same set that gets traded or are there options?Not every archetype replaces every replaceble class feature. As stated, if you choose the Forerunner AT it replaces the replacable ability at 2, 4 and 6, but you keep the base class ability from level 9, 12 and 18.
So you could potentially shop around for an AT that only replaces the abilities you don't want, and not the ones you do want.
That is once more ATs have been published. I expect they will appear quite regularly.
I mean it more like - is there one option on lvl ... lets say 6 for every class or are there maybe two options at that point
Owen K. C. Stephens Developer, Starfinder Team |
Torbyne |
It sort of sounds like Archetypes in Starfinder take on the design space of Prestige classes, they dont come online immediately and are concepts that dont quite make it to full classes but definetely have some unique abilities. It sounds very interesting and i already wish i could play a Phrenic Adept Fighter in Pathfinder from just one ability :P
Lanitril |
It sort of sounds like Archetypes in Starfinder take on the design space of Prestige classes, they dont come online immediately and are concepts that dont quite make it to full classes but definetely have some unique abilities. It sounds very interesting and i already wish i could play a Phrenic Adept Fighter in Pathfinder from just one ability :P
I was thinking the same thing about Prestige Classes, actually. Already we have sort of an Arcane Trickster, Eldritch Knight, Mystic Theurge(?), and Pathfinder Chronicler. Just with these Archetypes. And then a lot of the core Prestige Classes flavor is already taken care of elsewhere.
What I'm wondering about/hinting I'd like to see later is maybe Bloodlines being made as archetypes? You could take them as a pretty long feat chain in Pathfinder, but long feat chains have no place here it would seem. At the same time, I'm at least relatively sure they were popular.
Owen K. C. Stephens Developer, Starfinder Team |
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As someone who has spent countless hours pouring through lists of archetypes to figure out what replaces what and where, this is a very pleasant design change.
Are either of these archetypes represented by an iconic character?
None of the iconics have taken an archetype, since we want them to be iconic examples of their classes. So since Navasi is the iconic envoy, she doesn't stray from the straight envoy choices, and so on.
James Krolak |
At PaizoCon, I got to play in the Starfinder preview session where we got to play 5th level characters. And they didn't have all the iconics built at 5th level, so I ended up playing a 6th pregen that someone at Paizo had put together. It was an Envoy with the Phrenic Adept archetype. I didn't realize what it was until it was the only choice left. I did not enjoy it. It was so weak in combat, that I just stopped taking actions in combat. Sadly, the Phrenic Defense ability didn't help me, either. I got dominated/charmed/something by a monster and the reroll didn't help.
Torbyne |
At PaizoCon, I got to play in the Starfinder preview session where we got to play 5th level characters. And they didn't have all the iconics built at 5th level, so I ended up playing a 6th pregen that someone at Paizo had put together. It was an Envoy with the Phrenic Adept archetype. I didn't realize what it was until it was the only choice left. I did not enjoy it. It was so weak in combat, that I just stopped taking actions in combat. Sadly, the Phrenic Defense ability didn't help me, either. I got dominated/charmed/something by a monster and the reroll didn't help.
Why did you feel you werent able to participate in combat, was it due to accuracy, damage or some other factor?
Luthorne |
So, one thing I was thinking about was the possibility of a character who was essentially kidnapped and turned into a cyborg against their will (or at least without their permission). Adam Jensen, Inspector Gadget, Kamen Rider, Seven of Nine, etc. Will we be able to play someone who is a cyborg from 1st level initially? I know cybernetics will be like gear, but I was wondering if in the future there might be a cyborg archetype that gets either some unique bonuses or free cybernetics, or if that would be more appropriate to be a new race, or is that just a concept you'll have to wait until higher level to really have come online? Or perhaps potentially all of them (the latter at first, the former as potential future options)?
Torbyne |
So, one thing I was thinking about was the possibility of a character who was essentially kidnapped and turned into a cyborg against their will (or at least without their permission). Adam Jensen, Inspector Gadget, Kamen Rider, Seven of Nine, etc. Will we be able to play someone who is a cyborg from 1st level initially? I know cybernetics will be like gear, but I was wondering if in the future there might be a cyborg archetype that gets either some unique bonuses or free cybernetics, or if that would be more appropriate to be a new race, or is that just a concept you'll have to wait until higher level to really have come online? Or perhaps potentially all of them (the latter at first, the former as potential future options)?
This sounds like the perfect concept for an Archetype, trade away some specialist tricks or spells known in exchange for activating the full potential of various implants...
Mark Seifter Designer |
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Luthorne wrote:So, one thing I was thinking about was the possibility of a character who was essentially kidnapped and turned into a cyborg against their will (or at least without their permission). Adam Jensen, Inspector Gadget, Kamen Rider, Seven of Nine, etc. Will we be able to play someone who is a cyborg from 1st level initially? I know cybernetics will be like gear, but I was wondering if in the future there might be a cyborg archetype that gets either some unique bonuses or free cybernetics, or if that would be more appropriate to be a new race, or is that just a concept you'll have to wait until higher level to really have come online? Or perhaps potentially all of them (the latter at first, the former as potential future options)?This sounds like the perfect concept for an Archetype, trade away some specialist tricks or spells known in exchange for activating the full potential of various implants...
I agree, and there's an android racial ability that seems like a solid fit in there as well. One of the coolest things about the streamlined framework Owen created for archetypes is that it's much easier to brew up your own than it is in Pathfinder, since you know where to place all the pieces.
Micheal Smith |
Well I only see examples for even levels and the 1 9th level. I hope that 1,3,5 and so will be a thing. I hope that eventually every level can be traded out with different Archetype. I saw a mention about prestige classes. I wonder what that will be like in Starfinder, if there even will be any prestige classes.
I am all about character customization. I rarely ever play straight classes. I almost always use Archetype and Prestige Classes.
Ashanderai |
The article clearly states that what you are hoping for will not be a thing. In particular, this sentenceWell I only see examples for even levels and the 1 9th level. I hope that 1,3,5 and so will be a thing. I hope that eventually every level can be traded out with different Archetype. I saw a mention about prestige classes. I wonder what that will be like in Starfinder, if there even will be any prestige classes.
I am all about character customization. I rarely ever play straight classes. I almost always use Archetype and Prestige Classes.
Each class has specific class features it gives up at set levels (2nd, 4th, 6th, 9th, 12th, and 18th) if the archetype provides an alternative class feature at that level (though not every archetype will need to have alternate class features at all those levels).
makes it clear what levels any and all classes may have to give up to get an archetype. The actual archetype chosen will only replace class features as indicated in its description, but the features to get replaced will always be selected from one or more of those levels indicated in the quote (totaling no more than 6 different levels), no matter what class your character is from.
As for prestige classes, I haven't the foggiest, but I would presume that they will eventually become available in Starfinder; they just won't be in the core book.
TheGoofyGE3K |
Well the whole point of archetypes as they were saying is that it replaces specific things in the class, and it will be the same things that go, though not always the same combination. Only the ones mentioned have the potential to drop off. 1 3 and 5 shouldn't change because they were designed to stay, while 2 4 and 6 were kept in mind as interchangeable/replaceable
Micheal Smith |
Awe I just misunderstood. If that is the case then I think I may dislike archetypes in Starfinder then. That is what I liked about archetypes to begin with. Is they could change ANY of the class abilities or modify abilities gained at 1st level in Pathfinder. Either way I am interested to see the archetypes now and in the future.
I do like the way they function so far. Especially since they aren't class specific. That was one thing that annoyed me the most with Pathfinder. I would find a really cool archetype for a class, but there wasn't anything for another class. Even if the class that didn't have it was more appropriate.
James Krolak |
James Krolak wrote:At PaizoCon, I got to play in the Starfinder preview session where we got to play 5th level characters. And they didn't have all the iconics built at 5th level, so I ended up playing a 6th pregen that someone at Paizo had put together. It was an Envoy with the Phrenic Adept archetype. I didn't realize what it was until it was the only choice left. I did not enjoy it. It was so weak in combat, that I just stopped taking actions in combat. Sadly, the Phrenic Defense ability didn't help me, either. I got dominated/charmed/something by a monster and the reroll didn't help.Why did you feel you werent able to participate in combat, was it due to accuracy, damage or some other factor?
Damage. Both of the level 5 Envoys could only do 1d2+2 dmg with their guns. The Soldier was regularly doing 13+ dmg per hit. And that jumped up to 35+ once the Technomancer realized his most effective move was to cast Overload Weapon (or something like that) to give +4d6 dmg to the Soldier's gun each round.
The iconic Envoy was at least built like a Bard in that she could spend a Move Action to boost allies' attacks. Actually, she had 2 different Move Actions like that available, so she could do both each round. My Envoy didn't have any of that. Instead, he had 1 ability that was an Intimidate, but it never seemed to work. Not sure if the DCs are just a lot harder than in Pathfinder for Intimidate or if the stuff we fought was immune to that or what.
jedi8187 |
I get why it's done the way it is. I like the idea that they aren't class specific, so that something cool and fun like Phrenic Adept is locked to a class I may not want. But the static levels may feel a little boring eventually. But I don't take archetypes to replace features I don't want, I take them for the concept so that's likely minor.
I'm looking forward for more, cause the Society one doesn't do it for me, Phrenic Adept makes me very excited.
Torbyne |
Torbyne wrote:James Krolak wrote:At PaizoCon, I got to play in the Starfinder preview session where we got to play 5th level characters. And they didn't have all the iconics built at 5th level, so I ended up playing a 6th pregen that someone at Paizo had put together. It was an Envoy with the Phrenic Adept archetype. I didn't realize what it was until it was the only choice left. I did not enjoy it. It was so weak in combat, that I just stopped taking actions in combat. Sadly, the Phrenic Defense ability didn't help me, either. I got dominated/charmed/something by a monster and the reroll didn't help.Why did you feel you werent able to participate in combat, was it due to accuracy, damage or some other factor?Damage. Both of the level 5 Envoys could only do 1d2+2 dmg with their guns. The Soldier was regularly doing 13+ dmg per hit. And that jumped up to 35+ once the Technomancer realized his most effective move was to cast Overload Weapon (or something like that) to give +4d6 dmg to the Soldier's gun each round.
The iconic Envoy was at least built like a Bard in that she could spend a Move Action to boost allies' attacks. Actually, she had 2 different Move Actions like that available, so she could do both each round. My Envoy didn't have any of that. Instead, he had 1 ability that was an Intimidate, but it never seemed to work. Not sure if the DCs are just a lot harder than in Pathfinder for Intimidate or if the stuff we fought was immune to that or what.
Wait, is that a typo? Your level 5 character was shooting for 1D2+2? that sounds... really bad, like to say you have options on what to do with damage output like that or using a class ability would be rather misleading.
Mark Seifter Designer |
Varun Creed |
As for prestige classes, I haven't the foggiest, but I would presume that they will eventually become available in Starfinder; they just won't be in the core book.
I really hope they tie in Prestige classes with the Prestige/Honor standing for Factions - so you need a specific standing with a faction as a prerequisite to be able to get into a Prestige class. :D
Fardragon |
Damanta wrote:The wording would definitely benefit from being cleaned up.Mashallah wrote:The way I read it: per save and as long as you have resolve points to spend.Quote:The first time you fail a saving throwThe first time per day? Per encounter? Per lifetime?
Yes, I queried the wording earlier. Somewhat consernifying that the wording isn't clearer.
My understanding would be that any time you fail saving throw against an eligable attack you can activate the ability if you have resolve points available. If you then fail again the ability reduces the damage or duration of the effect. This raises the issue of abilities that do half damage on a successful save (if such abilities exist). Since you made your save you can't use this ability to reduce your damage.
I would say the reason it says "the first time" is to prevent you from activating the power again against the same attack, potentially rerolling the same save until you win or run out of resolve.
Torbyne |
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Damanta wrote:The wording would definitely benefit from being cleaned up.Mashallah wrote:The way I read it: per save and as long as you have resolve points to spend.Quote:The first time you fail a saving throwThe first time per day? Per encounter? Per lifetime?
Possibly but i would not have interpreted it as anything other than first time per event that provokes a save without seeing the confusing here.
Fardragon |
I just wondered
The Phrenic Adept has innate magical abilities
does he get spellcasting or some spellike abilities?
Given that spellcasting classes can choose this AT I would assume it grants spell like abilities rather thsn actuall spellcasting.
I would guess some sort of telepathy at level 2, with mind control and psychic blasts at higher levels.
NB, since the first ability isn't granted until level 2, does that mean you don't need to choose your AT until you level up?
Mashallah |
Mashallah wrote:Possibly but i would not have interpreted it as anything other than first time per event that provokes a save without seeing the confusing here.Damanta wrote:The wording would definitely benefit from being cleaned up.Mashallah wrote:The way I read it: per save and as long as you have resolve points to spend.Quote:The first time you fail a saving throwThe first time per day? Per encounter? Per lifetime?
Well, it's not as clear for me as the first reading that came to my mind was "once per day".