GameMastery Guide Preview: New Rules!

Friday, June 11, 2010

In the past several GameMastery Guide previews I've talked a lot about the awesome art, the helpful tables, and the tidbits of advice from some of the best GMs in gaming, but in a lot of ways—as useful and inspirational as all of that can be—that's dressing. What many GMs crave is new techniques in their repertoires and new weapons in their arsenals. In short: new rules.

We've got that.

Aside from all the handy charts and thoughtful discussions, the GameMastery Guide is chock full of new rule subsets, new systems for handling a wide variety of challenges, and new ways to imperil or reward your players. Want new disasters? How about rules for pyroclastic flows, tsunamis, undead uprisings, and more. Love the haunts in past volumes of Pathfinder Adventure Path? Enjoy rules for making your own. Want a dramatic way to run chases? Just flip to Chapter 8. Have characters entered a realm of magic gone wild? Chapter 7 has you covered. Looking to truly drive your PCs insane? Rules for sanity and madness start on page 250. Want proof? Just check out a few examples below.

Chapter 8, Advanced Topics, is actually framed in its entirety as a discussion of how to create and customize the rules of your game to achieve the results you need, whether this means devising entirely new subsystems—along with examples you might model such new rules off of—or just preparing enough to make your players think you're a game-designing genius. Being a GM is half about trickery and illusion after all!

Next week, the wait is finally over! Check back for our final GameMastery Guide preview!

F. Wesley Schneider
Managing Editor

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Tags: Pathfinder Roleplaying Game
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James Jacobs wrote:
mdt wrote:
yoda8myhead wrote:
mdt wrote:
As another example, the Advanced Players Guide is supposed to have rules/suggestions for running space campaigns. Unless I've missed something, Golarion does not have a spaceport anywhere. :)
We have no reason to assume that one doesn't exist on Triaxus, Bretheda, or Apostae, though.
I think quite a few people would be upset if Paizo introduced starships, laser blasters, and forcefield armor into Golarian. There's been plenty of back and forth on flintlocks.

We already have these in Golarion—check out the description of Numeria.

The existence of high-tech science-fiction technology is a lot more palatable to many (myself included) than modern guns, likely because things like starships and laser blasters and forcefield armor are a lot closer to magic than technology.

Oh, I stand corrected then.

Wow, yeah... I really don't like mixing genre's unless I'm running an Anime themed RPG (which tends to have wierd stuff like that built into it, looks at Star Ocean series with a jaundiced eye).


Well it's been a tradition in D&D since the very beginning. For instance, Robilar found a laser blaster and used it in his explorations of Castle Greyhawk. Then there is his and Mordenkainen's expedition to the City of the Gods. Also there was a portal to Barsoom in Castle Greyhawk. In fact this kind of thing was pretty common in the pulp fantasy that D&D was originally based on. For instance in one of the original Conan stories (I think it was the second), Tower of the Elephant, a space alien appears. Back in those days the line between fantasy and sci-fi wasn't as firm as it is today.

Of course none of this means it's wrong to dislike blasters and starships in you're fantasy, but I personally like doing that sort of thing. For instance in my worlds Mind Flayers are aliens from some unknown area of the universe. They once had a great empire spanning several entire galaxies, but now only control a small fraction of that territory. However they are still quite a formidable force, having advanced technology and a host of slaves from across the universe. On one of my campaign worlds a civilization of advanced technology used to exist, but fell millenia ago. This civilization also had great arcane knowledge and thus studies of this ancient civilization have resulted in modern wizardry, and so to has much technology been discovered, but is very far away from being understood enough to reproduce it.

RPG Superstar 2008 Top 32

James Jacobs wrote:
The existence of high-tech science-fiction technology is a lot more palatable to many (myself included) than modern guns, likely because things like starships and laser blasters and forcefield armor are a lot closer to magic than technology.

Clarke's Law, 'tis awesome.


mdt wrote:
James Jacobs wrote:
mdt wrote:
yoda8myhead wrote:
mdt wrote:
As another example, the Advanced Players Guide is supposed to have rules/suggestions for running space campaigns. Unless I've missed something, Golarion does not have a spaceport anywhere. :)
We have no reason to assume that one doesn't exist on Triaxus, Bretheda, or Apostae, though.
I think quite a few people would be upset if Paizo introduced starships, laser blasters, and forcefield armor into Golarian. There's been plenty of back and forth on flintlocks.

We already have these in Golarion—check out the description of Numeria.

The existence of high-tech science-fiction technology is a lot more palatable to many (myself included) than modern guns, likely because things like starships and laser blasters and forcefield armor are a lot closer to magic than technology.

Oh, I stand corrected then.

Wow, yeah... I really don't like mixing genre's unless I'm running an Anime themed RPG (which tends to have wierd stuff like that built into it, looks at Star Ocean series with a jaundiced eye).

Star Ocean.. weeps single, shining tear STAR OCEAAAAAAAAAAAAN!!!!!

The Exchange Contributor, RPG Superstar 2008 Top 6

Ross Byers wrote:
Clarke's Law, 'tis awesome.

Eh. It's a tautology, so it never wowed me (if it is distinguishable, it isn't sufficiently advanced).

Plus, I can always tell the laser pistols from the wand by which one takes batteries :)

But I plan to take advantage of the general Clarke's Law idea at PaizoCon. :P


If it isn't too much of a hassle, I would be interested in knowing the name of the artist who provided the sea serpent drawing used in this blog post.


What I'd liketo know is whether or not there is information on robots in the Gamesmastery Guide. I'm going to be using robots in my upcoming campaign, so I need rules for robots. Right now I'm thinking of modifying the animated object stats to represent any robots my players might encounter.


James Jacobs wrote:
The existence of high-tech science-fiction technology is a lot more palatable to many (myself included) than modern guns, likely because things like starships and laser blasters and forcefield armor are a lot closer to magic than technology.

See, I wold have an issue with 'modern' guns. Tactical assault rifles or semi-auto pistols are a bit over the top, but I think blackpower style firearms and even early revolvers/repeaters are perfectly acceptable.

Long live Alkenstar!!


Wolfthulhu wrote:

See, I wold have an issue with 'modern' guns. Tactical assault rifles or semi-auto pistols are a bit over the top, but I think blackpower style firearms and even early revolvers/repeaters are perfectly acceptable.

Long live Alkenstar!!

Wayfinder #2 and the latest issue of Kobold Quarterly have articles on guns, FYI. :)


Wolfthulhu wrote:
James Jacobs wrote:
The existence of high-tech science-fiction technology is a lot more palatable to many (myself included) than modern guns, likely because things like starships and laser blasters and forcefield armor are a lot closer to magic than technology.

See, I wold have an issue with 'modern' guns. Tactical assault rifles or semi-auto pistols are a bit over the top, but I think blackpower style firearms and even early revolvers/repeaters are perfectly acceptable.

Long live Alkenstar!!

beats flintlock rifle against shield

HUZZAH!!

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