
Theolotus |
My players are about half way through "Life's Bazzaar" and it has occured to me that I have no clue how to award XP for the traps.
Does the entire party get XP for every trap?
Does the character who bypassed the trap get the XP?
Does the party get XP only if the trap goes off?
I have been going with the last option because loss of hit points I think should warrant a reward of some sort. Thanks in advance for the help.

Michael Cyr |

Is that how it works? I thought the rogue got all the points if he/she disabled it, and if it goes off, the points are divided among the characters who took damage...and then I thought, boy, the rogue's going to outlevel everyone else pretty darn quick.
If the rogue gets all the experience for disabling a trap, then the fighter should get all the experience for the monsters he kills, right?
The idea is that everyone contributes in their own way, but not all those ways can be directly associated with an experience award, so everyone gets an equal share of all experience earned.

Fang |

Ya, that does make more sense. My old DM used to just give the points to the rogue or to anyone who took damage...but then what about the cleric who healed the damage, etc, etc.
So they share the XP for traps...but only the first time they encounter that particular trap (like in Jzadirune, where there are several doors of each type)...So say the rogue successfully disabled a particular trap the first time he encounters it, and the group gets the xp...if he can't disable it the next time he encounters it, and everyone near him takes damage...do they get any xp for that?

Michael Cyr |

So they share the XP for traps...but only the first time they encounter that particular trap (like in Jzadirune, where there are several doors of each type)...So say the rogue successfully disabled a particular trap the first time he encounters it, and the group gets the xp...if he can't disable it the next time he encounters it, and everyone near him takes damage...do they get any xp for that?
Since each type of door is trapped in the same way, I would rule that once the rogue figures out how to disable the trap, he can disable it again without a problem (unless something changes, like he loses his masterwork thieves tools).
But even if a party forgets about trying to disable the traps and goes around setting them all off, I would only give them XP for the first one of each type, because after that they should know what to expect and can prepare for it.