| GM Valen |
A place for out-of-character discussion.
Tockit
|
Hello! I'm sort-of new (I've played PFS before but not since we were in 1st edition). I signed up on RPG Chronicles. Have all the players who had reserved places already joined?
| GM Valen |
Hello! I'm sort-of new (I've played PFS before but not since we were in 1st edition). I signed up on RPG Chronicles. Have all the players who had reserved places already joined?
I believe so, but also opened sign ups for a second table so all should be good.
| GM Valen |
Was there a reserved spot for Drakkonflye? I pointed him here, but he said all the spots on both tables were taken. If not, no worries. He's still trying to build the character for PBP.
That was my intent initially, but I didn't think it would be an issue when I opened a second table. Unfortunately, I overestimated the interested.
I am happy to offer Drakkonflye a seat at a future table of an adventure of their choosing (either Pathfinder or Starfinder) once the Pathfinder table I am currently running comes to a close (it is currently about 3/4 of the way through the adventure).
| drakkonflye |
I took the last slot, assuming the reserved person was already signed up. I can withdraw if Drakkonflye wants to play.
Thank you, but I will wait until the next one as I am still trying to build my character. I am having issues with my concept due to concerns about RAW and RAI. My ratfolk inventor concept has a prototype construct companion with a unique way of storing, retrieving, and throwing bombs*, but apparently a construct companion can't use bombs according to Reddit posts because they can't activate them. The part that I don't understand is why this limitation exists since to activate them, all you have to do is hit something with one. There is a side note that a GM might allow it, but for PFS2 play, that would mean having to run it by every GM I game with, something I would be willing to do because yeah, this would be fun to play.
*Let's just say the construct concept is a clockwork monkey and let your imagination fill in the blanks ;-)
Edit: Ok, bombs are considered weapons, and companions can't use weapons, but could I use Alchemical Ammunition with the Projectile Lauincher?
rainzax
|
I think the best way to do “bomb throwing robot friend” is to choose Projectile Launcher as your Construct Innovation 1st level choice.
Good luck!
Tockit
|
Apologies (in advance) for the delay, but I am travelling today and don't have time to leave more than this note at the moment. It may be another day or two before I can fully catch up. You can assume I'll go with whatever plan the group decides.
| Magnus Whizzbang |
I will also be away most of this week. Will check in when I can but no promises, so feel free to bot me should it come to that. Will be back on beam on Sunday most likely.
Alenor Holt
|
Hi everyone!
This is my first time playing PBP, and I’m still pretty new to this overall. I specifically requested this table to GM Valen, so I’m excited to be here—and still learning my way around how things flow.
I do want to ask for some tips regarding Alenor's exploration activity.
Right now she’s using Investigate, since she’s an Empiricism Investigator, she has a couple of tools that interact with exploration:
-That’s Odd investigator feat (from her methodology, empiricism)
-Expeditious Inspection (free action)
-Her Perception is +6 , +1 investigation bonus from Pursue a Lead
Given all that, would you recommend I keep her in Investigate, or would it be better to shift her exploration activity depending on the situation? (like Track since she also has Experienced Tracker as her skill feat, Survival +4) I want to make sure I’m using her abilities effectively without slowing the group down.
Any guidance or tips from more experienced PBP players would be super appreciated!
Tockit
|
I'm also still trying to figure out the mechanics of exploration with 2nd edition, so I'd be interested to hear other peoples' thoughts too. Is it better to have people double up on important checks or have a broader spread with people doing different things? I'm guessing there's no "wrong" choice, especially if your character is skilled in multiple ways like that. I had Tockit switch to searching because it seems like it makes sense for the situation more than any mechanical concern (though it does help that she's quite good at perception).
Modra Boeske
|
I'm neither an experienced PBPer or Pathfinder, so I don't want to seem like I'm authoritatively telling anyone how to play their character the "best" way. I'll just chip in my own thoughts on this situation:
I think that the GM was offering a kind nudge to some of us, including myself, to consider changing our activities to ones where we will actively make a skill check that might potentially contribute to the group's success in getting through the sewers in the limited time available to us. Defend wasn't going to be a part of that solution, which is why I took the opportunity to change to Track. I feel like Tockit and Redmond read the nudge the same way.
On Alenor's activity specifically, it seems to me that the Investigate option paired with your class ability/feat stuff offers the group some unique ways to try to spot potential danger/find the correct path that nobody else brings to the table. I don't think that the GM's nudge was made with you in mind. So I think leaving that with what you'd already chosen is a fine choice for you.
Alenor Holt
|
I'm neither an experienced PBPer or Pathfinder, so I don't want to seem like I'm authoritatively telling anyone how to play their character the "best" way. I'll just chip in my own thoughts on this situation:
I think that the GM was offering a kind nudge to some of us, including myself, to consider changing our activities to ones where we will actively make a skill check that might potentially contribute to the group's success in getting through the sewers in the limited time available to us. Defend wasn't going to be a part of that solution, which is why I took the opportunity to change to Track. I feel like Tockit and Redmond read the nudge the same way.
On Alenor's activity specifically, it seems to me that the Investigate option paired with your class ability/feat stuff offers the group some unique ways to try to spot potential danger/find the correct path that nobody else brings to the table. I don't think that the GM's nudge was made with you in mind. So I think leaving that with what you'd already chosen is a fine choice for you.
Thanks so much for the insight. Your explanations make a lot of sense, It really helps a lot, especially since this is my first time doing PBP and I’m still wrapping my head around things. I just wanted to double-check in case shifting to something else would help more.