Maru of Kodomi village
|
Maru shines his lantern on red as he examines it.
Exploit Vulnerability ◆: 1d20 + 8 ⇒ (9) + 8 = 17 Result -2+1 used for RK
Then he tries to hit the creature twice with his fist.
Fist: 1d20 + 8 ⇒ (10) + 8 = 18
Nonlethal Bludgeoning damage, implements: 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Personal Vulnerability weakness: 2 = 2
Fist, MAP: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18
Nonlethal Bludgeoning damage, implements: 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Personal Vulnerability weakness: 2 = 2
By the way, anyone doing a Recall Knowledge on a creature within 20’ of Maru gets a +1 Status to their check from his Lantern.
GM Tiger
|
No extraordinary weaknesses so Personal Antithesis only
Maru attempts to discover if Red has any weaknesses before punching it in the face. Apparently the tanuki's blows have some effect as Red appears to be confused and wondering what it's doing here.
You can try to get Red to surrender by making a DC 19 Diplomacy/Deception/Intimidation check
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
* Pink is tiny. Token enlarged for visibility
Shaken: Red
Surrendered:
------------------
Those with ** may go
Red (-29; Prone, OG; AC <= 16; Shaken)
Tempest in a Teapot - AC 18 (20 w/shield) 28/28 (AC 20)
Blue
Maru - AC 18 16/28
**Kordak - AC 20 (23 w/shield) 23/32
Guiseppino - AC 18 (19 w/shield or cape) 24/24
**Calla tilly - AC 18 19/19
Irina Valishnakova - AC 20 32/32; Squirrel AC 18 38/38
Pink
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
You call out to a visibly shaken foe and attempt to convince them to surrender. Depending upon your strategy, attempt a Deception, Diplomacy, or Intimidation check against the foe's Will DC to make your case for the foe's surrender.
CS: Foe surrenders, +1 bonus to future checks for 1 minute
S: Foe surrenders
F: Foe doesn't surrender
CF: Foe doesn't surrender, -1 penalty to future checks for 1 minute
Calla Tilly
|
Tilly unslings her crossbow in one smooth motion, planting her feet for stability. Her training takes over — finding the rhythm, aiming for the pause between breaths. Tilly raises her crossbow and fires with calm precision.
◆ Draw Crossbow
◆Hunt Prey to prepare a precise, controlled shot on Blue
◆Strike (Crossbow attack on Blue) : 1d20 + 6 ⇒ (9) + 6 = 15
Damage(Piercing, Hunter's edge (Precision): 1d8 + 1d8 ⇒ (6) + (7) = 13
Kordak, Duty's Bulwark
|
Realizing the situation, Kordak knows what he must do.
"I'll hold them back, you calm them down!"
Kordak calls on his divine spark which leaves his feet and travels up through his core, his arm and then to his shield.
◆ Shift Immanence (Mirrored Aegis)
Kordak's shield creates a 15-foot emanation granting him and all allies a +1 status bonus to AC.
He plants the shield firmly onto the ground and braces himself behind it.
◆ Raise Shield
◆ Take Cover
Kordak currently has AC 25.
GM Tiger
|
Tilly pulls out her crossbow and shoots Blue. Unfortunately, the bolt misses and buries itself in a nearby tree.
Kordak provides everyone some extra protection before raising his shield and hiding behind it.
A small mote of light flies across the log bridge and hovers in front of Tilly. It suddenly sprays a rainbow of colors over most of the party!
It appears I accidentally switched Red and Blue on the map because when Red attacked, it attacked Kordak (I normally dice god the target if there's more than one in range). So BLUE is the one that's shaken and prone. Sorry about that -- I realized something was wrong when I noticed that the attacks wouldn't make sense on the map.
Red continues to try to batter down the object in front of its face.
Hoof vs Kordak AC 25: 1d20 + 10 ⇒ (11) + 10 = 21 for Bludgeoning: 1d8 + 2 ⇒ (1) + 2 = 3
Hoof vs Kordak AC 25, MAP, Agile: 1d20 + 6 ⇒ (15) + 6 = 21 for Bludgeoning: 1d8 + 2 ⇒ (8) + 2 = 10
Hoof vs Kordak AC 25, MAP 2+, Agile: 1d20 + 2 ⇒ (7) + 2 = 9 for Bludgeoning: 1d8 + 2 ⇒ (7) + 2 = 9
Its hooves make a lot of noise pounding on Kordak's shield but it makes no progress.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Special Conditions:
* Pink is tiny. Token enlarged for visibility
Shaken: Blue
Surrendered:
Before your Turn:
DC 16 Will vs Dizzying Colors: Tilly, Tempest, Long-Nose, Irina, Squirrel
------------------
Those with ** may go
Red (AC 18)
**Tempest in a Teapot - AC 18 (20 w/shield) 28/28 (AC 20)
Blue (-29; Prone, OG; AC 18; Shaken)
Maru - AC 18 16/28
Kordak - AC 20 (23 w/shield) 23/32 (AC 25)
Guiseppino - AC 18 (19 w/shield or cape) 24/24
Calla tilly - AC 18 19/19
Irina Valishnakova - AC 20 32/32; Squirrel AC 18 38/38
Pink
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
You call out to a visibly shaken foe and attempt to convince them to surrender. Depending upon your strategy, attempt a Deception, Diplomacy, or Intimidation check against the foe's Will DC to make your case for the foe's surrender.
CS: Foe surrenders, +1 bonus to future checks for 1 minute
S: Foe surrenders
F: Foe doesn't surrender
CF: Foe doesn't surrender, -1 penalty to future checks for 1 minute
CS: Unaffected
S: Dazzled 1 rd
F: Stunned 1, Blind 1 rd, Dazzled 1 minute
CF: Stunned 1 rd, Blind 1 minute
Tempest in a Teapot
|
Will E: 1d20 + 6 ⇒ (9) + 6 = 15
Hero Point + Vestments: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
"Those colors! So pretty!" Tempest gets an eyeful of Dizzying Colors, and unfortunately that's a spell and not an innate ability. It still incapacitates and blinds her.
◈◈ Diplomacy T: 1d20 + 8 ⇒ (8) + 8 = 16
Hero Point! + Vestments: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
◈ Stunned 1
"Please... Pretty nature spirit. Stand down. We don't need to fight."
Guiseppino The Long-Nosed
|
DC 16 Will save: 1d20 + 7 ⇒ (10) + 7 = 17 vs Dizzying Colors (Success, Dazzled for 1 rd)
"Such a petty twick," Long Nosed says otherwise, but they are also overwhelmed by the colors.
GM Tiger
|
Tempest gets an eyeful of colors and ends up with a bunch of floaties in her eyes. She blinks rapidly, trying to clear her vision. She does, however, manage to convince Blue to stand down.
Long-Nose also gets hit by the rainbow but manages to shut his eyes and is not as affected. They still have floaties though...
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
* Pink is tiny. Token enlarged for visibility
Shaken:
Surrendered: Blue
Before your Turn:
DC 16 Will vs Dizzying Colors: Tilly, Irina, Squirrel
------------------
Those with ** may go
Red (AC 18)
Tempest in a Teapot - AC 18 (20 w/shield) 28/28 (Blind 1 rd)
**Maru - AC 18 16/28
**Kordak - AC 20 (23 w/shield) 23/32 (AC 25)
**Guiseppino - AC 18 (19 w/shield or cape) 24/24 (Dazzled)
**Calla tilly - AC 18 19/19
**Irina Valishnakova - AC 20 32/32; Squirrel AC 18 38/38
Pink
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
You call out to a visibly shaken foe and attempt to convince them to surrender. Depending upon your strategy, attempt a Deception, Diplomacy, or Intimidation check against the foe's Will DC to make your case for the foe's surrender.
CS: Foe surrenders, +1 bonus to future checks for 1 minute
S: Foe surrenders
F: Foe doesn't surrender
CF: Foe doesn't surrender, -1 penalty to future checks for 1 minute
CS: Unaffected
S: Dazzled 1 rd
F: Stunned 1, Blind 1 rd, Dazzled 1 minute
CF: Stunned 1 rd, Blind 1 minute
Irina Valishnakova
|
Irina Will DC16: 1d20 + 11 ⇒ (13) + 11 = 24
Squirrel Will DC16: 1d20 + 6 ⇒ (10) + 6 = 16
Irina tries to rub away the spots before her eyes.
"Moo moo mooo mooo mooooo mooo."
◆ Command an animal
Irina Valishnakova
|
Irina frowns at the remaining creature then kicks it in the face.
flat check DC5: 1d20 ⇒ 18
kick vs red: 1d20 + 8 ⇒ (2) + 8 = 10
damage, bludgeoning, nonlethal: 1d4 + 3 ⇒ (2) + 3 = 5
flat check DC5: 1d20 ⇒ 4
kick vs red: 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15
damage, bludgeoning, nonlethal: 1d4 + 3 ⇒ (3) + 3 = 6
◆ Strike, ◆ strike
Maru of Kodomi village
|
Maru moves so the tiny creature is between Kordak and himself. He then analyzes the creature and tries to strike it with his fist.
Exploit Vulnerability ◆: 1d20 + 8 ⇒ (18) + 8 = 26 Result -2+1 used for RK
Fist: 1d20 + 8 ⇒ (14) + 8 = 22
Nonlethal Bludgeoning damage, implements: 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Personal Vulnerability weakness: 2 = 2
“Only Tempest is supposed to do the colorful light shows!”
Stride, Exploit Vulnerability, Strike
Guiseppino The Long-Nosed
|
If it doesn't work at the large enemy, maybe it would work against Pink, Long-Nosed thinks that they send a mental jolt to Pink this time.
DC 5 Flat check: 1d20 ⇒ 13 vs Concealed
◆◆ Daze, DC 18 basic Will save vs 1d6 ⇒ 1 mental damage, and Stunned 1 (on Crit Fail)
They then provide advice for Calla, sending their words through faint dust of magic toward her. "You shoot vewy weww, but we awe not supposed to kiww them, so shoot theiw foot instead." they advise.
◆ Guidance to Calla Tilly - +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the start of Long-Nosed's next turn
↺ Death’s Call – Trigger A living creature within 20 feet of you dies, or an undead creature within 20 feet of you is destroyed. Duration 1 minute. You gain temporary HP equal to the triggering creature’s level plus your spellcasting attribute modifier [4]. If the triggering creature was undead, double the number of temporary Hit Points you gain. These last for the duration of the spell, and the spell ends if all the temporary Hit Points are depleted earlier.
GM Tiger
|
Irina and Squrrel manage to shut their eyee. Squirrel tries to trip Red but fails. Irina's kick also doesn't connect.
Maru manages to determine what Pink's weaknesses are and punches it in the face, knocking it clean out...
Will: 1d20 + 11 ⇒ (15) + 11 = 26
Long Nose tries to give Red a headache but the creature shrugs it off.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
* Pink is tiny. Token enlarged for visibility
Shaken:
Surrendered: Blue
Before your Turn:
DC 16 Will vs Dizzying Colors: Tilly
------------------
Those with ** may go
Red (AC 18; -1)
Tempest in a Teapot - AC 18 (20 w/shield) 28/28 (Blind 1 rd)
Maru - AC 18 16/28
**Kordak - AC 20 (23 w/shield) 23/32 (AC 25)
Guiseppino - AC 18 (19 w/shield or cape) 24/24 (Dazzled)
**Calla tilly - AC 18 19/19 (Guidance)
Irina Valishnakova - AC 20 32/32; Squirrel AC 18 38/38
Pink (asleep)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
You call out to a visibly shaken foe and attempt to convince them to surrender. Depending upon your strategy, attempt a Deception, Diplomacy, or Intimidation check against the foe's Will DC to make your case for the foe's surrender.
CS: Foe surrenders, +1 bonus to future checks for 1 minute
S: Foe surrenders
F: Foe doesn't surrender
CF: Foe doesn't surrender, -1 penalty to future checks for 1 minute
CS: Unaffected
S: Dazzled 1 rd
F: Stunned 1, Blind 1 rd, Dazzled 1 minute
CF: Stunned 1 rd, Blind 1 minute
Calla Tilly
|
Will save: 1d20 + 3 ⇒ (15) + 3 = 18
Still blinking away the lingering rainbow haze, Tilly nods at Long-Nosed’s advice. She steadies her aim, the faint shimmer of magical encouragement guiding her hand as she takes another shot — this time aiming low at red’s foot.
◆ Strike attack on Red: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 Damage: 1d8 ⇒ 8
Tilly keeps her crossbow trained low, watching the spirit’s stagger. She exhales slowly and speaks with steady calm, trying to reach whatever remains of reason inside the shaken kami. “Please — stand down. We don’t want to hurt you anymore.”
◆ ◆ Diplomacy: 1d20 + 3 ⇒ (19) + 3 = 22
GM Tiger
|
I should have everyone make a DC 10 Elmer Fudd Lore check to understand what Long Nose is saying (runs for cover) :)
Tilly, Red is not shaken so doing a Call to Reason won't do anything. You have 1 action remaining. Also, as you are Dazzled, you need to make a DC 5 flat check when you attempt to target Red
Tilly blinks away the rainbow. She reloads her crossbow and shoots Red but misses.
Crossbow has a reload of 1. You need to spend one action reloading before shooting again.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Special Conditions:
* Pink is tiny. Token enlarged for visibility
Shaken:
Surrendered: Blue, Pink
Before your Turn:
------------------
Those with ** may go
Red (AC 18; -1)
Tempest in a Teapot - AC 18 (20 w/shield) 28/28 (Blind 1 rd)
Maru - AC 18 16/28
**Kordak - AC 20 (23 w/shield) 23/32 (AC 25)
Guiseppino - AC 18 (19 w/shield or cape) 24/24 (Dazzled)
**Calla tilly - AC 18 19/19 (1 action; Dazzled)
Irina Valishnakova - AC 20 32/32; Squirrel AC 18 38/38
Kordak, Duty's Bulwark
|
Keeping his defensive posture, Kordak swings once.
◆ Raise Shield
◆ Take Cover (AC 25)
◆ Strike Hammer: 1d20 + 8 ⇒ (12) + 8 = 20
Bludgeoning: 1d8 + 4 ⇒ (1) + 4 = 5
GM Tiger
|
Kordak maintains his defensive posture and smacks Red in the foot, hitting.
Botting Tilly
Tilly reloads her crossbow.
Irina, Kordak, Squirrel: 1d3 ⇒ 2
Red decides to attack this armored creature that just smacked its foot.
Horn vs Kordak AC 25: 1d20 + 10 ⇒ (11) + 10 = 21 for Piercing: 1d10 + 2 ⇒ (5) + 2 = 7 plus Spirit: 1d4 ⇒ 2
Hoof vs Kordak AC 25, MAP, Agile: 1d20 + 6 ⇒ (9) + 6 = 15 for Bludgeoning: 1d8 + 2 ⇒ (3) + 2 = 5
Hoof vs Kordak AC 25 MAP 2+, Agile: 1d20 + 2 ⇒ (1) + 2 = 3 for Bludgeoning: 1d8 + 2 ⇒ (8) + 2 = 10
Its horn and hooves raise an almighty racket slamming against Kordak's shield.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Special Conditions:
* Pink is tiny. Token enlarged for visibility
Shaken:
Surrendered: Blue, Pink
Before your Turn:
------------------
Those with ** may go
Red (AC 18; -6)
**Tempest in a Teapot - AC 18 (20 w/shield) 28/28 (Dazzled)
**Maru - AC 18 16/28
**Kordak - AC 20 (23 w/shield) 23/32 (AC 25)
**Guiseppino - AC 18 (19 w/shield or cape) 24/24
**Calla tilly - AC 18 19/19
**Irina Valishnakova - AC 20 32/32; Squirrel AC 18 38/38
Maru of Kodomi village
|
Maru says in the fey language “I wish there was a way to make these fey listen to reason without having to smack them like this…”
He then moves into flank and demonstrates how to smack them.
Exploit Vulnerability ◆: 1d20 + 8 ⇒ (19) + 8 = 27 Result -2+1 used for RK
Fist: 1d20 + 8 ⇒ (19) + 8 = 27 flanked
Nonlethal Bludgeoning damage, implements: 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Personal Vulnerability weakness: 2 = 2
Stride, Exploit Vulnerability, Stike
Guiseppino The Long-Nosed
|
With floaties no more in their eyes, Long-Nosed focuses their attention at Red. They jolt a mental magic at Red to give it a headache.
◆◆ Daze, DC 18 basic Will save vs 1d6 mental damage, and Stunned 1 (on Crit Fail)
"Go fow it, Kowdak!" Long-Nosed encourages the dwarf exemplar.
◆ Guidance to Kordak - +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the start of Long-Nosed's next turn
GM Tiger
|
Maru attempts to see whether Red has any weaknesses.
Maru smacks Red between the eyes hard enough that Red pauses as if clearing the cobwebs.
Red is shaken and can be convinced to surrender
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Special Conditions:
* Pink is tiny. Token enlarged for visibility
Shaken: Red
Surrendered: Blue, Pink
Before your Turn:
------------------
Those with ** may go
Red (AC 18; -24)
**Tempest in a Teapot - AC 18 (20 w/shield) 28/28 (Dazzled)
Maru - AC 18 16/28
**Kordak - AC 20 (23 w/shield) 23/32 (AC 25; Guidance)
Guiseppino - AC 18 (19 w/shield or cape) 24/24
**Calla tilly - AC 18 19/19
**Irina Valishnakova - AC 20 32/32; Squirrel AC 18 38/38
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
You call out to a visibly shaken foe and attempt to convince them to surrender. Depending upon your strategy, attempt a Deception, Diplomacy, or Intimidation check against the foe's Will DC to make your case for the foe's surrender.
CS: Foe surrenders, +1 bonus to future checks for 1 minute
S: Foe surrenders
F: Foe doesn't surrender
CF: Foe doesn't surrender, -1 penalty to future checks for 1 minute