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Name: Patchouli Rosenthal
Character Number: 2411798-11
Faction: Dark Archive
Advancement Speed: Full
Day Job: Craft(Alchemy) take 10: 10 + 13 + 2 = 25
Patchouli unfortunately never played any of the Hao Jin Tapestry related scenario.
She hits people with her book as improvised weapon, and with full Shikigami Style feats the book count as +4 weapon. With Sleeves of Many Garments(that hides her full plate underneath) she looks like a unarmed priest.

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Player Name: Mike
Character Name: Constantin
PFS #: 317595-26
Faction: Dark Archive
Advancement Speed: Normal

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Player Name: Majuba
Character Name: Tarlamera
PFS #: 1761-8
Faction: Grand Lodge
Advancement Speed: Normal
Unusual: Dwarven cleave feats from ARG, dwarven double waraxe, dwarven dorn-dergar, dwarven boulder helmet.

GM Redelia |

One more request:
Please make sure your headers are not too long and do not use spoilers. Both Patchouli and Tarlamera have headers that are too long, even before there are any active conditions listed.
As an example, here is the complete header for one of my characters:
gnome kineticist 1 | HP 13/13 | AC 15, T 12, FF 14 | F: +7 R: +3, W: +0 | Perc +4 | Init +5
I'm not expecting that exact format, but the header needs to be very brief. Other things you are tracking belong not in the header but instead at the top of the profile.

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Well, since you asked nicely.....
My header was actually based on a PbP profile template that I got when I was first introduced to PbP by a VA in Silicon Valley lodge, and I copy paste it for all my PbP profiles.
Removed the name, buff tracker, and resource tracker, since I'm using a google sheet to track item expenditure, might as well track those as well. Let me know if it's still too long. Right now it only takes up one line on my screen when I have the browser window resized to only right half of a 16:9 monitor.
Be aware of the cardiac arrest risk when you see people putting the entirety of android saving throw mod/immunity in the header...

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Name: PumpkinCorp DivBot RNG-31029003 (commonly known as Orenjii)
Character Number: 312045-15
Faction: The Exchange
Advancement Speed: Normal
Day Job: Craft (Woodworking): 1d20 + 15 ⇒ (7) + 15 = 22
Orenjii dislikes the lack of precision in her current header but will conform to your organic traditions.

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Player Name: Sergio.
Character Name: Gavirius.
PFS #: 16645-2.
Faction: Concordance.
Advancement Speed: Normal.
Nothing unusual. I have cast mage armor on me, which lasts 6 hours and is already accounted for.

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IRL, I don't really care what order we tackle the missions in. But mortal usher is a class obessed with the natural order of life and death, so Orenjii will gravitate towards anything with undead.

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I'm happy to go along with whichever option the rest of the party want to choose. From a personal point of view I'd quite like a mix of different types of mission to keep things varied.

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Summarized benefits:
Tarlamera selects a potion of groundswell.

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Would an oil of funeral weapon work on Orenjii's harrow deck? It affects 50 pieces of ammunition and the deck is 54, so while I feel like that should be effective, I can see the argument for it failing.
If that is no good, Orenjii will take a potion of hide from undead.

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Orenjii's cards are in fact ammunition thanks to the Deadly Dealer feat. But they certainly can't drink a potion.
She will change her selection to a potion of life shield based on this information.

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For his potion Constantin was thinking of taking a potion of Channel the Gift, util I realised that as arcanists are both prepared and spontaneous casters, he would run afoul of the text excluding spontaneous casters from using it on themselves. So instead he will go with a potion of Heroism.

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She will change her selection to a potion of life shield based on this information.
Possibly I am missing something (sorry in that case), but spells with a range of "personal" cannot be made into potions.

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Apologies for not clarifying earlier as you requested, but I don't think *anyone* wants to go to Mission 3.
Mission 2: Our ratfolk allies in Round Mountain sent out a call for help. The entire mountain is unstable, and dangerous creatures abound! Secure passage to the Pagoda of the Rat.
Mission 3: The Temple of Empyreal Enlightenment has flourished since we cleansed it of corruption, but now its leader falters in the face of the tapestry’s chaos. Go to the temple and set things right.
Mission 4: The duergar of Slave Mountain are becoming more desperate and aggressive. They are taking slaves beneath the mountain and performing a disturbing ritual. Do what you can to understand their dark plot, and stop the ritual!
Mission 5: The Aspis Consortium poisoned many of the tapestry’s residents against us. Three factions have nonetheless agreed to meet with us. You must convince them to trust the Society in this desperate hour.
Mission 6: We know of a mystical fountain that never runs out of water and so could help with the tapestry’s repairs, but it has stopped working. Secure this eternal water source.
Does anyone have any preferences for what to hit next? 4,5,6 all seemed pretty useful to do.
sidenote: We got super lucky on those despair saves!

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In terms of the next mission I'm still happy to go with whatever the rest of the party want to do and I'm fine with any of the options (including mission 3). The main preference from my point of view would be to have a variety of challenges to keep things interesting.

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mythweavers added to profile
Do you have a Belt of Physical Might +2 (Str/Dex)? Your ability scores are much lower than they should be.

GM Redelia |

Sorgath, I'm not sure if you've read my followup private message. You need to provide me with a full and up to date character sheet or stat block to participate. This rule is the same for all PbP games, and you would also be required to have that available at any in person society game.

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When I get home tomorrow and have access to my paper sheet chronicles which have equipment purchases I will update them. Currently out of the country and only have access to roll20sheet.

GM Redelia |

When I get home tomorrow and have access to my paper sheet chronicles which have equipment purchases I will update them. Currently out of the country and only have access to roll20sheet.
Understood. I will be traveling this weekend, so as long as everything is up to date and clear by Monday, that will be fine.

GM Redelia |

As I mentioned, I will be traveling this weekend. EbonFist, one of our backup GMs, has agreed to take over for a few days. (Thank you, EbonFist!) So that I can get everything set up for him, I need you to agree in about the next 24 hours what mission you want to do next.

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6 is good with me.
Thinking about resources, as we've got a couple of days to deal with the issues in the tapestry, I guess we will need to rest at some point as well?

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Have a good trip.
I've barely used any resources.
I'm good for at least one more combat, after that there's a reasonable chance I'll start running low on spells and other resources.