[GD XIV] Redelia's Hao Jin Cataclysm

Game Master Redelia

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Venture Lieutenant, Play by Post (online)

Please provide the information for your chronicle sheets. Also, is there anything unusual about your character I should know?

Please follow the maps link above and fill out the dice rolling templates and put a token for your character on the first page.

Dark Archive

Female CG Aphorite | HP 67/67 | AC 29 T 14 FF 28 | CMB +9, CMD 23 | F +15, R +8, W +10 | Init +1 | Perc +10 | Speed 30ft

Name: Patchouli Rosenthal
Character Number: 2411798-11
Faction: Dark Archive
Advancement Speed: Full
Day Job: Craft(Alchemy) take 10: 10 + 13 + 2 = 25

Patchouli unfortunately never played any of the Hao Jin Tapestry related scenario.

She hits people with her book as improvised weapon, and with full Shikigami Style feats the book count as +4 weapon. With Sleeves of Many Garments(that hides her full plate underneath) she looks like a unarmed priest.

Dark Archive

Human brawler 1 / arcanist 4 / arcane trickster 3 | HP 81/82 | AC 27/ 13T / 26FF | Fort +16, Reflex +12, Will +13 | Resist Acid/Cold/Elec/Fire 4 | CMD 24 | Init 2 (6 with HA) | Perc +17 | Images: 6

Player Name: Mike
Character Name: Constantin
PFS #: 317595-26
Faction: Dark Archive
Advancement Speed: Normal

Grand Lodge

F Dwarf Ftr 9 | HP 103/103 | AC 24 (21 w/o sh) / 11T / 24FF | F +10, R +5, W +4 | CMD 26 (30 bull/trip)

Player Name: Majuba
Character Name: Tarlamera
PFS #: 1761-8
Faction: Grand Lodge
Advancement Speed: Normal
Unusual: Dwarven cleave feats from ARG, dwarven double waraxe, dwarven dorn-dergar, dwarven boulder helmet.


Venture Lieutenant, Play by Post (online)

One more request:

Please make sure your headers are not too long and do not use spoilers. Both Patchouli and Tarlamera have headers that are too long, even before there are any active conditions listed.

As an example, here is the complete header for one of my characters:

gnome kineticist 1 | HP 13/13 | AC 15, T 12, FF 14 | F: +7 R: +3, W: +0 | Perc +4 | Init +5

I'm not expecting that exact format, but the header needs to be very brief. Other things you are tracking belong not in the header but instead at the top of the profile.

Dark Archive

Female CG Aphorite | HP 67/67 | AC 29 T 14 FF 28 | CMB +9, CMD 23 | F +15, R +8, W +10 | Init +1 | Perc +10 | Speed 30ft

Well, since you asked nicely.....

My header was actually based on a PbP profile template that I got when I was first introduced to PbP by a VA in Silicon Valley lodge, and I copy paste it for all my PbP profiles.

Removed the name, buff tracker, and resource tracker, since I'm using a google sheet to track item expenditure, might as well track those as well. Let me know if it's still too long. Right now it only takes up one line on my screen when I have the browser window resized to only right half of a 16:9 monitor.

Be aware of the cardiac arrest risk when you see people putting the entirety of android saving throw mod/immunity in the header...

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5

Name: PumpkinCorp DivBot RNG-31029003 (commonly known as Orenjii)
Character Number: 312045-15
Faction: The Exchange
Advancement Speed: Normal
Day Job: Craft (Woodworking): 1d20 + 15 ⇒ (7) + 15 = 22

Orenjii dislikes the lack of precision in her current header but will conform to your organic traditions.

The Concordance

1 person marked this as a favorite.
Human sorcerer 5/dragon disciple 2 | HP 59/59 | AC 23, T 16, FF 19 | F: +9 R: +7, W: +7 | RE 5 (fire) | Perc +8 | Init +7 | Speed 30

Player Name: Sergio.
Character Name: Gavirius.
PFS #: 16645-2.
Faction: Concordance.
Advancement Speed: Normal.

Nothing unusual. I have cast mage armor on me, which lasts 6 hours and is already accounted for.

Grand Lodge

F Dwarf Ftr 9 | HP 103/103 | AC 24 (21 w/o sh) / 11T / 24FF | F +10, R +5, W +4 | CMD 26 (30 bull/trip)

Are we live? We're live!

The Exchange

Blood1/swash1/medium1/alchemist metamorph 5 | HP47/59 | AC 30, T 13, FF 28 | F: +14R: +13, W: +8 | Perc +13 | Init +5

Just leaving on a trip for the day, I will update my char stuff when I get back. Just wanted to get my skill checks in before I left!!!

The Exchange

Blood1/swash1/medium1/alchemist metamorph 5 | HP47/59 | AC 30, T 13, FF 28 | F: +14R: +13, W: +8 | Perc +13 | Init +5

Player Name: John B
Character Name: Sorgath
PFS #: 221229-21
Faction: Exchange
Advancement Speed: Normal
Unusual: Monstrous Physique
Dayjob Intim intim: 1d20 + 16 ⇒ (12) + 16 = 28

Grand Lodge

F Dwarf Ftr 9 | HP 103/103 | AC 24 (21 w/o sh) / 11T / 24FF | F +10, R +5, W +4 | CMD 26 (30 bull/trip)

Leaning towards Missions 2,4, 1. Mission 5 I'll be the least helpful, but that wouldn't bother me especially.

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5

IRL, I don't really care what order we tackle the missions in. But mortal usher is a class obessed with the natural order of life and death, so Orenjii will gravitate towards anything with undead.

Dark Archive

1 person marked this as a favorite.
Human brawler 1 / arcanist 4 / arcane trickster 3 | HP 81/82 | AC 27/ 13T / 26FF | Fort +16, Reflex +12, Will +13 | Resist Acid/Cold/Elec/Fire 4 | CMD 24 | Init 2 (6 with HA) | Perc +17 | Images: 6

I'm happy to go along with whichever option the rest of the party want to choose. From a personal point of view I'd quite like a mix of different types of mission to keep things varied.

Grand Lodge

F Dwarf Ftr 9 | HP 103/103 | AC 24 (21 w/o sh) / 11T / 24FF | F +10, R +5, W +4 | CMD 26 (30 bull/trip)

Summarized benefits:

Benefits:
  • Once when encountering undead, all PCs a +4 bonus on their initiative checks.

  • One PC can gain a +2 bonus to a Charisma-based skill check made when interacting with a creature.

  • Each PC can reroll any one d20 roll.

  • One PC, before rolling a Will save, may add a +2 bonus.
  • One PC, before attempting a Will save, can roll twice and choose the better result. (seems to be in addition, not replaced, but not sure)

  • Each PC receives a potion of cure serious wounds, chooses another potion of 1st or 2nd level (no exp materials), and can purchase Core or Ult Equipment gear of 1500gp or less between encounters.

  • Each PC can take 20 (or get a +2 bonus) on a Knowledge check to identify a creature, or roll twice (or +2) while treating the skill as trained.

  • Each PC can choose to re-roll a failed skill check made as part of their movement (such as Acrobatics, Climb, or Fly).
  • Tarlamera selects a potion of groundswell.

    Grand Lodge

    F Dwarf Ftr 9 | HP 103/103 | AC 24 (21 w/o sh) / 11T / 24FF | F +10, R +5, W +4 | CMD 26 (30 bull/trip)

    If we go after the undead, let's use that initiative bonus right away.

    The Exchange

    Android Witch 6/Mortal Usher 1 | HP 44/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5

    Would an oil of funeral weapon work on Orenjii's harrow deck? It affects 50 pieces of ammunition and the deck is 54, so while I feel like that should be effective, I can see the argument for it failing.

    If that is no good, Orenjii will take a potion of hide from undead.

    The Concordance

    Human sorcerer 5/dragon disciple 2 | HP 59/59 | AC 23, T 16, FF 19 | F: +9 R: +7, W: +7 | RE 5 (fire) | Perc +8 | Init +7 | Speed 30

    I am happy to go in any order. So, the proposal of going for Mission 1 with undead and using the bonus to initiative seems a good idea to me.

    The Concordance

    Human sorcerer 5/dragon disciple 2 | HP 59/59 | AC 23, T 16, FF 19 | F: +9 R: +7, W: +7 | RE 5 (fire) | Perc +8 | Init +7 | Speed 30

    I will take a potion of darkvision.

    Dark Archive

    Female CG Aphorite | HP 67/67 | AC 29 T 14 FF 28 | CMB +9, CMD 23 | F +15, R +8, W +10 | Init +1 | Perc +10 | Speed 30ft

    Potion of Fly for Patchouli


    Venture Lieutenant, Play by Post (online)

    Orenji, a harrow deck isn't ammunition, and also an oil is not a potion.


    Venture Lieutenant, Play by Post (online)

    It has been pointed out to me that because of your subtier, you could instead choose a level 3 potion. If that changes anyone's choice, please let me know promptly.

    If you have not yet chosen your potion, you need to do so in the next day or so.

    The Exchange

    Android Witch 6/Mortal Usher 1 | HP 44/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5

    Orenjii's cards are in fact ammunition thanks to the Deadly Dealer feat. But they certainly can't drink a potion.

    She will change her selection to a potion of life shield based on this information.

    Dark Archive

    Human brawler 1 / arcanist 4 / arcane trickster 3 | HP 81/82 | AC 27/ 13T / 26FF | Fort +16, Reflex +12, Will +13 | Resist Acid/Cold/Elec/Fire 4 | CMD 24 | Init 2 (6 with HA) | Perc +17 | Images: 6

    For his potion Constantin was thinking of taking a potion of Channel the Gift, util I realised that as arcanists are both prepared and spontaneous casters, he would run afoul of the text excluding spontaneous casters from using it on themselves. So instead he will go with a potion of Heroism.

    The Concordance

    Human sorcerer 5/dragon disciple 2 | HP 59/59 | AC 23, T 16, FF 19 | F: +9 R: +7, W: +7 | RE 5 (fire) | Perc +8 | Init +7 | Speed 30
    Orenjii wrote:


    She will change her selection to a potion of life shield based on this information.

    Possibly I am missing something (sorry in that case), but spells with a range of "personal" cannot be made into potions.

    The Exchange

    Blood1/swash1/medium1/alchemist metamorph 5 | HP47/59 | AC 30, T 13, FF 28 | F: +14R: +13, W: +8 | Perc +13 | Init +5

    Sorgath will use grab a heroism potion, and for prebuffs monstrous humanoid 1 popobala good for 5 hrs.

    The Exchange

    Android Witch 6/Mortal Usher 1 | HP 44/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5

    Geez, y'all are no fun. Heroism is fine.

    Grand Lodge

    F Dwarf Ftr 9 | HP 103/103 | AC 24 (21 w/o sh) / 11T / 24FF | F +10, R +5, W +4 | CMD 26 (30 bull/trip)

    Looks like the map got deleted somehow, unless it's just not loading for me.


    Venture Lieutenant, Play by Post (online)

    Sorgath, I still need either a character sheet or stat block in your profile.

    Grand Lodge

    F Dwarf Ftr 9 | HP 103/103 | AC 24 (21 w/o sh) / 11T / 24FF | F +10, R +5, W +4 | CMD 26 (30 bull/trip)

    Apologies for not clarifying earlier as you requested, but I don't think *anyone* wants to go to Mission 3.

    MissionList:

    Mission 1: Visit our Muckmouth lizardfolk allies, help them fight back an incursion of undead, and secure a source of magic relics for their tribe.

    Mission 2: Our ratfolk allies in Round Mountain sent out a call for help. The entire mountain is unstable, and dangerous creatures abound! Secure passage to the Pagoda of the Rat.

    Mission 3: The Temple of Empyreal Enlightenment has flourished since we cleansed it of corruption, but now its leader falters in the face of the tapestry’s chaos. Go to the temple and set things right.

    Mission 4: The duergar of Slave Mountain are becoming more desperate and aggressive. They are taking slaves beneath the mountain and performing a disturbing ritual. Do what you can to understand their dark plot, and stop the ritual!

    Mission 5: The Aspis Consortium poisoned many of the tapestry’s residents against us. Three factions have nonetheless agreed to meet with us. You must convince them to trust the Society in this desperate hour.

    Mission 6: We know of a mystical fountain that never runs out of water and so could help with the tapestry’s repairs, but it has stopped working. Secure this eternal water source.

    Does anyone have any preferences for what to hit next? 4,5,6 all seemed pretty useful to do.

    sidenote: We got super lucky on those despair saves!


    Venture-Agent, Wisconsin

    For reference, tier 5-6 table is on mission 4

    Dark Archive

    Human brawler 1 / arcanist 4 / arcane trickster 3 | HP 81/82 | AC 27/ 13T / 26FF | Fort +16, Reflex +12, Will +13 | Resist Acid/Cold/Elec/Fire 4 | CMD 24 | Init 2 (6 with HA) | Perc +17 | Images: 6

    In terms of the next mission I'm still happy to go with whatever the rest of the party want to do and I'm fine with any of the options (including mission 3). The main preference from my point of view would be to have a variety of challenges to keep things interesting.

    The Exchange

    Blood1/swash1/medium1/alchemist metamorph 5 | HP47/59 | AC 30, T 13, FF 28 | F: +14R: +13, W: +8 | Perc +13 | Init +5

    no preference


    Venture Lieutenant, Play by Post (online)

    Sorgath, check your private messages, please. There is an important issue there to be addressed if you wish to continue in this game

    The Exchange

    Blood1/swash1/medium1/alchemist metamorph 5 | HP47/59 | AC 30, T 13, FF 28 | F: +14R: +13, W: +8 | Perc +13 | Init +5

    mythweavers added to profile

    Grand Lodge

    F Dwarf Ftr 9 | HP 103/103 | AC 24 (21 w/o sh) / 11T / 24FF | F +10, R +5, W +4 | CMD 26 (30 bull/trip)
    Sorgath21 wrote:
    mythweavers added to profile

    Do you have a Belt of Physical Might +2 (Str/Dex)? Your ability scores are much lower than they should be.

    Stats:
    Assuming +2 Enh to str/dex, and racial +2 to Str, you'd only have 13 point-buy instead of 20, and no ability score bumps at 4th and 8th. Only if you didn't have any enhancement and the "Temp score" column was your racial +2 Str/Dex and 4th/8th stat bumps in Dex/Str would it work out.

    The Exchange

    Blood1/swash1/medium1/alchemist metamorph 5 | HP47/59 | AC 30, T 13, FF 28 | F: +14R: +13, W: +8 | Perc +13 | Init +5

    Correct no stat item. racial and bumps.


    Venture Lieutenant, Play by Post (online)

    Sorgath, I'm not sure if you've read my followup private message. You need to provide me with a full and up to date character sheet or stat block to participate. This rule is the same for all PbP games, and you would also be required to have that available at any in person society game.

    Dark Archive

    Female CG Aphorite | HP 67/67 | AC 29 T 14 FF 28 | CMB +9, CMD 23 | F +15, R +8, W +10 | Init +1 | Perc +10 | Speed 30ft

    Looks like he has a link to a pdf sheet under his homepage url in Sorgath21's profile.


    Venture Lieutenant, Play by Post (online)

    Yes, but there is a note just above it that gear is not up to date. And the listing of feats, traits, and special abilities is either confusing or incomplete. That's why I'm emphasizing full and up to date.

    The Exchange

    Blood1/swash1/medium1/alchemist metamorph 5 | HP47/59 | AC 30, T 13, FF 28 | F: +14R: +13, W: +8 | Perc +13 | Init +5

    When I get home tomorrow and have access to my paper sheet chronicles which have equipment purchases I will update them. Currently out of the country and only have access to roll20sheet.


    Venture Lieutenant, Play by Post (online)
    Sorgath21 wrote:
    When I get home tomorrow and have access to my paper sheet chronicles which have equipment purchases I will update them. Currently out of the country and only have access to roll20sheet.

    Understood. I will be traveling this weekend, so as long as everything is up to date and clear by Monday, that will be fine.


    Venture Lieutenant, Play by Post (online)

    As I mentioned, I will be traveling this weekend. EbonFist, one of our backup GMs, has agreed to take over for a few days. (Thank you, EbonFist!) So that I can get everything set up for him, I need you to agree in about the next 24 hours what mission you want to do next.

    Grand Lodge

    F Dwarf Ftr 9 | HP 103/103 | AC 24 (21 w/o sh) / 11T / 24FF | F +10, R +5, W +4 | CMD 26 (30 bull/trip)

    Let's do 6, or 4 if 6 is closed.

    The Exchange

    Android Witch 6/Mortal Usher 1 | HP 44/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5

    6 is good.

    The Exchange

    Blood1/swash1/medium1/alchemist metamorph 5 | HP47/59 | AC 30, T 13, FF 28 | F: +14R: +13, W: +8 | Perc +13 | Init +5

    6

    Dark Archive

    Human brawler 1 / arcanist 4 / arcane trickster 3 | HP 81/82 | AC 27/ 13T / 26FF | Fort +16, Reflex +12, Will +13 | Resist Acid/Cold/Elec/Fire 4 | CMD 24 | Init 2 (6 with HA) | Perc +17 | Images: 6

    6 is good with me.

    Thinking about resources, as we've got a couple of days to deal with the issues in the tapestry, I guess we will need to rest at some point as well?

    Dark Archive

    Female CG Aphorite | HP 67/67 | AC 29 T 14 FF 28 | CMB +9, CMD 23 | F +15, R +8, W +10 | Init +1 | Perc +10 | Speed 30ft

    I've barely used any resources.


    Venture Lieutenant, Play by Post (online)

    That's my last post before travel, so I'm now handing you over to our wonderful backup GM. I'll see you again on Monday, or maybe late Sunday.

    Dark Archive

    Human brawler 1 / arcanist 4 / arcane trickster 3 | HP 81/82 | AC 27/ 13T / 26FF | Fort +16, Reflex +12, Will +13 | Resist Acid/Cold/Elec/Fire 4 | CMD 24 | Init 2 (6 with HA) | Perc +17 | Images: 6

    Have a good trip.

    Patchouli Rosenthal wrote:
    I've barely used any resources.

    I'm good for at least one more combat, after that there's a reasonable chance I'll start running low on spells and other resources.

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