Constantin
Male human (Varisian) arcane trickster 3/arcanist (magaambyan initiate) 4/brawler (snakebite striker) 1
NG Medium humanoid (human)
Init +2; Senses Perception +17
--------------------
Defense
--------------------
AC 14, touch 13, flat-footed 13 (+1 armor, +1 deflection, +1 Dex, +1 insight)
hp 82
Fort +14, Ref +10, Will +11
Resist acid 4, cold 4, electricity 4, fire 4
--------------------
Offense
--------------------
Speed 30 ft.
Melee mwk cold iron longspear +12 (1d8+9/×3) or
. . unarmed strike +11 (1d6+6)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork cold iron longspear)
Special Attacks arcane reservoir (8/10), arcanist exploit (dimensional slide), consume spells, sneak attack +3d6
Arcanist (Magaambyan Initiate) Spells Prepared (CL 8th; concentration +12)
. . 3rd (4/day)—heart of the metal, monstrous physique I
. . 2nd (5/day)—mirror image, resist energy, see invisibility
. . 1st (5/day)—liberating command, mage armor, shield, snowball, vanish (DC 15)
. . 0 (at will)—acid splash, detect magic, mage hand, mending, message, prestidigitation, read magic
--------------------
Statistics
--------------------
Str 22, Dex 12, Con 18, Int 18, Wis 12, Cha 7
Base Atk +4; CMB +11; CMD 23
Feats Accomplished Sneak Attacker, Arcane Strike, Extra Reservoir, False Focus, Improved Unarmed Strike, Toughness
Traits magical knack
Skills Acrobatics +5, Appraise +8, Climb +12, Craft (blacksmith) +10, Disable Device +19, Escape Artist +8, Fly +12, Intimidate -2 (+0 vs humanoids with the goblinoid subtype.), Knowledge (arcana) +11, Knowledge (dungeoneering) +8 (+10 to navigate underground), Knowledge (engineering) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Perception +17, Sense Motive +5, Spellcraft +9, Stealth +12, Survival +1 (+3 to avoid becoming lost), Swim +10
Languages Ancient Osiriani, Common, Infernal, Polyglot, Thassilonian, Tien, Varisian
SQ brawler's cunning, halcyon spell lore (blessed fist, faerie fire, rite of bodily purity, barkskin), impromptu sneak attack, martial training, ranged legerdemain
Equipment:
Combat Gear cold iron sling bullets (20), lesser extend metamagic rod, oil of bless weapon, oil of align weapon (2), oil of unwelcome halo, scroll of aram zey’s focus (4), scroll of communal align weapon (2), scroll of gust of wind (5), scroll of lesser restoration (5), scroll of suppress charms and compulsions (5), wand of enlarge person, wand of heightened awareness, wand of infernal healing, wand of long arm, wand of mage armor, wand of protection from evil, wand of shield, alchemical grease, antiplague (2), antitoxin (2), holy water (6), meditation tea, oil, smelling salts, softstone bullet (10), stillgut, vermin repellent.
Other Gear haramaki, handaxe, mwk cold iron longspear, mwk silver morningstar, sling, belt of giant strength +2, cloak of resistance +3, cracked dusty rose prism ioun stone, cracked pale green prism ioun stone (attack), cracked pale green prism ioun stone (saves), dusty rose prism ioun stone, ocher rhomboid ioun stone, eyes of the eagle, goggles of minute seeing, ioun torch ioun stone, ring of protection +1, shifter's headband (+4 int), sihedron brand (endurance), traveler's any-tool, animal glue, arcanist starting spellbook, backpack, bandolier, bedroll, bell tripwire trap, blanket, blotter, canteen, chalk, charcoal, chewing stick, climber's kit, comb, compass, earplugs, fishhook (2), flint and steel, holy symbol (100gp), grappling hook, hairbrush, inkpen, knife for cutting quills into pens, magnet, marbles, masterwork thieves' tools, mess kit, mirror, nail file, parchment (5), pen nibs, pigment for making ink, piton, powder (5), small ruler, scissors, scroll case, sewing needle, signal whistle, knotted silk rope (50 ft.), smoked goggles, soap, speed sheath, speed sheath, spell component pouch, sponge, tooth powder, twine (50'), vial (2), waterproof bag, weapon cord.
Spells in Spellbook:
Level 0:
Spoiler:
All level 0 spells
Level 1:
Spoiler:
Anticipate Peril
Burning Hands
Comprehend Languages
Crafter's Fortune
Endure Elements
Expeditious Retreat
Feather Fall
Heightened Awareness
Liberating Command
Long Arm
Mage Armor
Magic Missile
Protection from Evil
Shield
Snowball
Vanish
Level 2:
Spoiler:
Aram Zey's Focus
Communal Protection from Evil
False Life
Glitterdust
Invisibility
Mirror Image
Resist Energy
See Invisibility
Level 3:
Spoiler:
Heart of the Metal
Magic Circle against Evil
Monstrous Physique I
--------------------
Special Abilities
--------------------
Arcane Reservoir +1 DC or CL (10/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Dimensional Slide (40 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Elemental Awakening Energy Resistance 4 against Acid, Cold, Electricity and Fire.
False Focus You can use a divine focus to cast arcane spells.
Halcyon Spell Lore (Su) Gain a variety of spells which can be cast by using points from arcane reservoir.
Impromptu Sneak Attack (1/day) (Ex) You can declare any melee or ranged attack to be a sneak attack.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Ranged Legerdemain (Su) Can use Disable Device or Sleight of Hand from 30 ft away, but +5 DC.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Venture Captain's Protege +2 bonus to Constitution.
full header:
HP 82/82 | AC 15 / 13T / 14FF | Fort +14, Reflex +10, Will +11 | Resist Acid/Cold/Elec/Fire 4 | CMD 23 / 22 FF | Init 2 | Perc +17 | SM +5 | Speed 30' | Spells 1st 5/5, 2nd 5/5, 3rd 4/4 | AR 5/10| Active Conditions:
[poiler=Human Arcane Trickster 8]Brawler (snakebite striker) 1 / Arcanist (magaambyan initiate) 4 / Arcane Trickster 3[/poiler] |