[Gameday XIV] GM Chadius 4-06: Signal from the Electric Laboratory (Inactive)

Game Master chadius

4-11
>RPG Chronicles<
>Slides<

Key Charges: 3
Key Charge Explanation

Time Elapsed: 145/240 minutes

Rooms to Visit:
- Lightning Tower (To recharge Lumna)
- Seneschal's Study (To gather more intel about the tower's layout)

Rooms already Visited:
- Sky Dock (Aslynn's airship is here)
- Safe Space
- Prison Cells (To free the Ardis Scholars)
- Workshop (Ardis Scholars are forced to work here)
- Oneirium (Ardis Scholar is imprisoned here)
- Vault (Aslynn's trophy room)
- Bell Tower (A net blocks Interplanar travel)


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Vigilant Seal

F Human (dromaar) witch 10 | HP 98/98 | AC 27 | F +18 R +19 W +18 | Perc +15 (+17 for Initiative) | Stealth +16 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | 5: 3/3 | Active Conditions: none
Jakoby & Ro wrote:

Keen of all senses - a life spent outside honing each - Jakoby notices the subtle changes in Itka's and Doc Bloodshank's body language.

"You still with us, Itka?" recovering her swing, she whirls her katana forward, ready to strike again "What about you, Doc? You okay there?" she looks around her team "Doncha be thinking we'll be abandoning you here - we need you to pilot this ship!"

Suspicion tinges Itka's assessment of Jakoby's intent. She knows a response is necessary, but she doesn't want to reveal that she is aware of Jakoby's betrayal. Hmp. I need to keep them focused on each other. With Bremix right next to Jakoby, it shouldn't be too hard to get her to focus on him, right? "Hmp. Don't be ridicul--Watch out!"


◆◇↺ | 3-19 (Thread|Slides) |

Every +1 matters, Argoni! Elite Skelm's Spell DC is 26. Your paranoia will only last 1 round now. And yes, the Skelm and Bremix are still not your friends, you can be hostile towards them.

Argoni's intuition reveals the obvious conclusion... right?

I'll give Doc a few more hours before delaying.

Itka, Doc Bloodshanks, Argoni (Feel free to Hero Point)
You believe everyone is a potential threat. You become unfriendly to all creatures to which you weren't already hostile, even those that were previously allies. You treat no one as an ally.
Doc Bloodshanks: This lasts until the start of Elite Skelm, Round 3.
Itka: This lasts until the end of Isaku's Round 11.
Argoni: This lasts until the end of Jakoby's Round 3.

Round 2
Elite Skelm [Yellow \] (62 Damage)
BakBat
Itka (Mage Armor, Moth's Supper, Paranoia)
Doc Bloodshanks (Paranoia)
Weak Skelm [Black X] (2 damage)
Weak Skelm [White X] (78 damage)
Bremix (Off-Guard, 107 Damage, Stupefied 1)
Isaku
Argoni (darkvision elixir, invigorating coffee, lesser Bravo's Brew)

Round 3
Jakoby (Numbing tonic, 5 Temp HP, 37 damage)
- Ro

>The Voice of Evil<

Grand Archive

male NG dromaar alchemist (chirurgeon) 8 | HP 88/88, Hero Points: 2/3 | AC 26 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 6/6, & many others (see profile)| Exploration: Search (+14) | Active Conditions: None | ◆◇↺

Doc makes no effort to help any of his allies, but instead raises his +1 merciful striking alchemical crossbow, suffused with electrical energy, and fires it at Bremix. I'll show them how useful I am.

◆ Strike
crossbow attack vs off-guard Bremix: 1d20 + 15 ⇒ (7) + 15 = 22
crossbow normal damage (piercing, nonlethal): 2d8 ⇒ (1, 3) = 4 + electrical nonlethal: 1d6 ⇒ 3

Hero Point on strike
crossbow attack vs off-guard Bremix: 1d20 + 15 ⇒ (2) + 15 = 17

Bitter and frustrated, he reloads and shoots again.
◆ Reload
◆ Strike
crossbow attack 2 w/ MAP vs off-guard Bremix: 1d20 + 15 - 5 ⇒ (14) + 15 - 5 = 24
crossbow normal damage (piercing, nonlethal): 2d8 ⇒ (7, 7) = 14 + electrical nonlethal: 1d6 ⇒ 3


◆◇↺ | 3-19 (Thread|Slides) |

Doc Bloodshanks focuses on the immediate threat. Or tries to, as Bremix is much better defended than the skelm who surround him.

One Skelm strides ahead and prepares to skewer someone with his antlers.
1 is Argoni, 2 is BakBat, 3 is Ro: 1d3 ⇒ 1
Antlers: 1d20 + 18 ⇒ (10) + 18 = 28
Piercing: 2d12 + 7 ⇒ (3, 2) + 7 = 12
Knockdown: 1d20 + 16 ⇒ (6) + 16 = 22
The skelm drives his antlers into Argoni and topples him over.

The other Skelm Strides up to Jakoby, wondering if he should skewer her or her bird.
1 is Ro, 2 is Jakoby: 1d2 ⇒ 2
Antlers: 1d20 + 18 ⇒ (15) + 18 = 33
Piercing: 2d12 + 7 ⇒ (10, 1) + 7 = 18
Knockdown: 1d20 + 16 ⇒ (5) + 16 = 21
His antlers dig into her, but she remains standing.

Bremix grumbles. "Get out of my way, Jakoby! Narcela is MINE!"
Isolating Lash: 1d20 + 22 ⇒ (18) + 22 = 40
Bremix unleashes shadows that begin to envelop Jakoby, lowering his guard briefly.
Jakoby's Will Save: 1d20 + 19 ⇒ (11) + 19 = 30
Through her dedication and grit, she forces the shadows away. This only earns Bremix's critical ire.
Antlers: 1d20 + 22 ⇒ (20) + 22 = 42
Piercing: 2d12 + 7 ⇒ (5, 7) + 7 = 19


◆◇↺ | 3-19 (Thread|Slides) |

Itka, Doc Bloodshanks, Argoni
You believe everyone is a potential threat. You become unfriendly to all creatures to which you weren't already hostile, even those that were previously allies. You treat no one as an ally.
Doc Bloodshanks: This lasts until the start of Elite Skelm, Round 3.
Itka: This lasts until the end of Isaku's Round 11.
Argoni: This lasts until the end of Jakoby's Round 3.

Round 2
Elite Skelm [Yellow \] (62 Damage)
BakBat
Itka (Mage Armor, Moth's Supper, Paranoia)
Doc Bloodshanks (Paranoia)
Weak Skelm [Black X] (2 damage)
Weak Skelm [White X] (78 damage)
Bremix (Off-Guard, 107 Damage)
Isaku
Argoni (darkvision elixir, invigorating coffee, lesser Bravo's Brew, Paranoia, Prone, 12 Damage)

Round 3
Jakoby (Numbing tonic, 5 Temp HP, 88 damage)
- Ro

>The Voice of Evil<

Grand Archive

male halfling investigator 9 | HP 96/96 | AC 27 (28 w/Shield) | Resist Cold 5| F +14 R +17 (+1 vs ally) W +15 | Perc +17 (low-light) | Stealth +17 | Recall: Arcana +16, Crafting +17, Nature +13, Occultism +16, Religion +11, Society +17 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: --
Versatile Vials:
8/8
Advanced Alchemy:
moderate bottled lightning, greater darkvision elixir, insight coffee, lesser numbing tonic (5 temp hp)

"Hey!" Argoni goes down, assaulted by the skelm's antlers. From the ground, however, Argoni reaches over and ties the skelm's boot laces together. Then he pops back up and backs away.

Dirty Trick vs Black X's Reflex Save: 1d20 + 16 ⇒ (9) + 16 = 25
Success make him Clumsy 1

◆ Dirty Trick vs Black X
◆ Stand
◆ Move

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 11 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | | HP 140/140 AC 29 | F/R/W/P: 19/20/20/19 (21 Pursue a Lead/Detect Traps) | 25 feet | Class DC 27 | Exploration Activity: Search | Hero Points: 2/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 |

Isaku concentrates and hurls a small red pea behind their foes. The pea explodes into a raging inferno, catching most of their adversaries in the blast.

Fireball, Fire Damage, 20' burst; DC 26 Basic Reflex: 6d6 ⇒ (1, 6, 1, 3, 5, 5) = 21

He then shoots the Black X to try to include it in the damage.

+2 Striking Frozen Dueling Pistol, 60' range, Reload 1: 1d20 + 20 ⇒ (2) + 20 = 22 for Concussive Damage: 2d6 + 2 ⇒ (3, 1) + 2 = 6 plus Cold: 1d6 ⇒ 1

◈◈ Fireball
◈ Whiff


◆◇↺ | 3-19 (Thread|Slides) |

Argoni messes with the Skelm's shoes and scurries off.

Isaku decides for a more explosive solution.
Elite Skelm: 1d20 + 14 ⇒ (20) + 14 = 34
White X: 1d20 + 14 ⇒ (4) + 14 = 18
Bremix: 1d20 + 17 ⇒ (11) + 17 = 28
The smoke clears and one Skelm stands proud, smoothing his Yellow Sash with a confident grin. Bremix avoids some of the blast, while the other Skelm puts a hand on his White bandolier and coughs up smoke. Isaku's aim is off and he misses the final target.


◆◇↺ | 3-19 (Thread|Slides) |

Itka, Doc Bloodshanks, Argoni
You believe everyone is a potential threat. You become unfriendly to all creatures to which you weren't already hostile, even those that were previously allies. You treat no one as an ally.
Doc Bloodshanks: This lasts until the start of Elite Skelm, Round 3.
Itka: This lasts until the end of Isaku's Round 11.
Argoni: This lasts until the end of Jakoby's Round 3.

Round 2
Elite Skelm [Yellow \] (62 Damage)
BakBat
Itka (Mage Armor, Moth's Supper, Paranoia)
Doc Bloodshanks (Paranoia)
Weak Skelm [Black X] (2 damage, Clumsy 1 1 round)
Weak Skelm [White X] (99 damage)
Bremix (Off-Guard, 117 Damage)
Isaku
Argoni (darkvision elixir, invigorating coffee, lesser Bravo's Brew, Paranoia, Prone, 12 Damage)

Round 3
Jakoby (Numbing tonic, 5 Temp HP, 88 damage)
- Ro

>The Voice of Evil<

Horizon Hunters

TN Human (Ulfen) Herbalist Outwit Ranger (curious World Rouser) w/ Nimble Bird Companion 11 | ◆◇↺ | Explore: Search or Track | AC 31 or 32 vs prey |♥️ 162 w/ Robust Health | Saves @ 21**/23**/20** w/ Warden's Endurance & Evasion | Perception*** @ +22 visual, +2 vs prey | Speed 30 | ☘️ □□ w/ Heroic Hustle | Prey: none | ✋✋ Potion + Bow | ⚕ Fatigued

Breaking a second rib from a second headbutt, Jakoby holds ground as the swarm of skelm close in.

"Sorry there, love, can't do that" she replies.

♥️) 60(+5)/148
~) Numbing Tonic (+5 temp HP)
~) Prey: Bremix (AC 29 vs Prey)
◆◆) Strike x2
◆) Command Ro

Astral Katana (S, 2h; deadly d8, two-handed d10, versatile P) w/ Astral (1d6 spirit) vs Bremix (OG): 1d20 + 20 ⇒ (2) + 20 = 222d10 + 6 ⇒ (7, 7) + 6 = 201d6 ⇒ 61d8 ⇒ 6
Astral Katana (S, 2h; deadly d8, two-handed d10, versatile P) w/ Astral (1d6 spirit) w/ MAP (-5) vs Bremix (OG): 1d20 + 20 - 5 ⇒ (8) + 20 - 5 = 232d10 + 6 ⇒ (4, 3) + 6 = 131d6 ⇒ 11d8 ⇒ 7

Horizon Hunters

TN Medium Eagle Incredible Animal Companion 10 | ◆◇↺
Stats:
AC 28 or 29 (magic hide) | ♥️ 96 | Saves @ 17**/20**/18** | Perception (+18) w/ Lowlight | Speed 10, Fly 60
⚕ none | Elevation: +0 feet

Commanded not to break rank, Ro frenzies in place, his beak landing a telling blow against the skelm trying to push though.

♥️) 96/96
~) Magic Hide (AC 29)
~) Prey: Bremix (AC 30)
◆◆) Strike x2 (both vs White else Black if felled)

Jaw (P, magic) vs White Skelm: 1d20 + 18 ⇒ (20) + 18 = 382d6 + 6 ⇒ (3, 1) + 6 = 10
Claw (S, agile, magic) w/ MAP (-4) vs White Skelm: 1d20 + 18 - 4 ⇒ (7) + 18 - 4 = 212d4 + 6 ⇒ (4, 3) + 6 = 13


◆◇↺ | 3-19 (Thread|Slides) |

Jakoby holds her ground and the Skelm with the Black bandolier turns towards Isaku.
Deception vs Isaku's Will DC: 1d20 + 20 ⇒ (2) + 20 = 22

Ro tears into the Skelm, leaving blood on his White bandolier. He's is close to death, yet he continues to smile.

Bremix easily parries Jakoby's strikes.

The skelm with the Yellow Sash moves up. Who to gore first, BakBat or Ro?
Even is Ro: 1d2 ⇒ 1
Antlers: 1d20 + 22 ⇒ (11) + 22 = 33
Piercing: 2d12 + 7 ⇒ (7, 2) + 7 = 16
Knockdown: 1d20 + 20 ⇒ (13) + 20 = 33

The Skelm drives his antlers into BakBat and knocks him down (all part of the goblin's master plan!)

Doc Bloodshanks realizes BakBat is injured. Would he really leave his friends to die even if they mock his alchemy? Wait, they don't, that was the skelm messing with him! He quickly shakes off his paranoia.


◆◇↺ | 3-19 (Thread|Slides) |

Itka, Argoni
You believe everyone is a potential threat. You become unfriendly to all creatures to which you weren't already hostile, even those that were previously allies. You treat no one as an ally.
Itka: This lasts until the end of Isaku's Round 11.
Argoni: This lasts until the end of Jakoby's Round 3.

Round 3
Elite Skelm [Yellow \] (62 Damage)
BakBat (Prone, 16 damage)
Itka (Mage Armor, Moth's Supper, Paranoia)
Doc Bloodshanks
Weak Skelm [Black X] (2 damage, Clumsy 1 1 round)
Weak Skelm [White X] (119 damage)
Bremix (Off-Guard, 117 Damage)
Isaku
Argoni (darkvision elixir, invigorating coffee, lesser Bravo's Brew, Paranoia, Prone, 12 Damage)

Round 4
Jakoby (Numbing tonic, 5 Temp HP, 88 damage)
- Ro

>The Voice of Evil<

Vigilant Seal

Goblin Sorcerer 10 | ♥️ 96 | AC 27 | F +17, R +18, W +16 | Perc/Init +14 | Diplo +22 | Thievery Intim +18 | Arcana Decept Acrob +17 | Nature Underworld Lore +14 | Perf +15 | Stealth +14 | Athletics 11 | all others +12 | ◆ | Spells 11112222333344445555

From the ground, BakBat will cast a 5th rank, 3-action Blazing Bolt.

Spell attack vs Bremix, White X, and Yellow \: 1d20 + 17 - 2 ⇒ (8) + 17 - 2 = 231d20 + 17 - 2 ⇒ (3) + 17 - 2 = 181d20 + 17 - 2 ⇒ (10) + 17 - 2 = 25for: 10d6 + 5 + 2 ⇒ (5, 5, 6, 1, 4, 5, 2, 2, 1, 5) + 5 + 2 = 43 fire damage.

Vigilant Seal

F Human (dromaar) witch 10 | HP 98/98 | AC 27 | F +18 R +19 W +18 | Perc +15 (+17 for Initiative) | Stealth +16 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | 5: 3/3 | Active Conditions: none

Hmp. Keep destroying each other. It'll make my job easier. Continuing to stall for time and preparing for the inevitable, Itka casts Bane and Shield. She doesn't expect her current tactic to last for long.

AC is now 28

◆◆ Cast a spell, ◆ Cast a spell


◆◇↺ | 3-19 (Thread|Slides) |

Itka: Do you consider Isaku to be your enemy? He is currently within your Bane radius.
Itka protects herself when the crew turns on her. Probably they'll sacrifice her first to Aslynn.

BakBat shoots from the ground, only hitting one of his targets.

Itka, Argoni
You believe everyone is a potential threat. You become unfriendly to all creatures to which you weren't already hostile, even those that were previously allies. You treat no one as an ally.
Itka: This lasts until the end of Isaku's Round 11.
Argoni: This lasts until the end of Jakoby's Round 3.

Round 3
Elite Skelm [Yellow \] (105 Damage)
BakBat (Prone, 16 damage)
Itka (Mage Armor, Moth's Supper, Bane 10 feet, Paranoia)
Doc Bloodshanks
Weak Skelm [Black X] (2 damage, Clumsy 1 1 round)
Weak Skelm [White X] (119 damage)
Bremix (Off-Guard, 117 Damage)
Isaku
Argoni (darkvision elixir, invigorating coffee, lesser Bravo's Brew, Paranoia, Prone, 12 Damage)

Round 4
Jakoby (Numbing tonic, 5 Temp HP, 88 damage)
- Ro

>The Voice of Evil<

Vigilant Seal

F Human (dromaar) witch 10 | HP 98/98 | AC 27 | F +18 R +19 W +18 | Perc +15 (+17 for Initiative) | Stealth +16 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | 5: 3/3 | Active Conditions: none
GM chadius wrote:
Itka: Do you consider Isaku to be your enemy? He is currently within your Bane radius.

Good point. Itka doesn't want to reveal herself just yet, so she would designate him as "not an enemy" for the purposes of this spell.

Grand Archive

male NG dromaar alchemist (chirurgeon) 8 | HP 88/88, Hero Points: 2/3 | AC 26 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 6/6, & many others (see profile)| Exploration: Search (+14) | Active Conditions: None | ◆◇↺

Doc blinks himself out of the paranoia that has overcome him. "Cursed spells ..." he mutters as he grabs his alchemical supplies, turning his attention first to Jakoby.

◆ Battle Medicine on Jakoby
Crafting for Medicine DC 20: 1d20 + 19 ⇒ (7) + 19 = 26
Mortal Healing turns that into a crit, if Jakoby hasnt' received divine healing in the last 24 hours.
Base healing: 2d8 + 10 ⇒ (4, 1) + 10 = 15
Additional Crit healing: 2d8 ⇒ (6, 2) = 8

He then reloads and fires his +1 merciful striking alchemical crossbow at Bremix.
◆ Reload
◆ Strike
Crossbow attack: 1d20 + 15 ⇒ (15) + 15 = 30
Crossbow damage (piercing, nonlethal): 2d8 ⇒ (4, 3) = 7
Alchemical damage (electricity, nonlethal): 1d6 ⇒ 3

What that third bolt fired, the last of the alchemical reagents from the bomb are expended, leaving an inert bomb casing in the metal bracket.


◆◇↺ | 3-19 (Thread|Slides) |

Doc Bloodshanks calms himself and helps Jakoby before shooting Bremix.

Deception vs Jakoby's Will DC: 1d20 + 23 ⇒ (20) + 23 = 43
Jakoby hears Doc Bloodshanks mumble "Curses, Aslynn will punish us if we let these Pathfinders escape."
Jakoby's Will Save: 1d20 + 19 ⇒ (7) + 19 = 26 Feel free to Hero Point if you wish.

The Skelm in Black spends some time untying his shoes. "Bah! Why don't you come back here and apologize..."
Argoni's Will Save: 1d20 + 14 ⇒ (17) + 14 = 31 Incapacitation upgrades Success -> Critical Success
Argoni realizes the Skelm tried to use a >Suggestion< on him.

The one in White sticks to simple attacks.
Even is Ro: 1d2 ⇒ 1
Antlers: 1d20 + 18 ⇒ (13) + 18 = 31
Piercing: 2d12 + 7 ⇒ (8, 3) + 7 = 18
Knockdown vs Jakoby's Reflex DC: 1d20 + 16 ⇒ (20) + 16 = 36
Bludgeoning Damage: 1d6 ⇒ 6

Fist: 1d20 + 18 - 4 ⇒ (11) + 18 - 4 = 25
After knocking her down, the skelm tries to stomp her, but she is much too agile.

"RAGH!" Bremix screams and unleashes another string of shadows at Jakoby, even if it throws him Off-Guard.

Lash: 1d20 + 22 ⇒ (11) + 22 = 33
Jakoby's Will Save: 1d20 + 19 ⇒ (11) + 19 = 30
Again, she shakes off the shadows with pure willpower.

So Bremix tries to gore her instead.
Antlers: 1d20 + 22 - 5 ⇒ (20) + 22 - 5 = 37 How many times have I crit Jakoby?
Piercing: 2d12 + 12 ⇒ (12, 7) + 12 = 31

Jakoby finds herself at the edge of consciousness, held intact thanks to the numbing tonic.


◆◇↺ | 3-19 (Thread|Slides) |

Itka, Argoni, Jakoby
You believe everyone is a potential threat. You become unfriendly to all creatures to which you weren't already hostile, even those that were previously allies. You treat no one as an ally.
Itka: This lasts until the end of Isaku's Round 11.
Argoni: This lasts until the end of Jakoby's Round 3.
Jakoby: This lasts until the end of Doc Bloodshank's Round 4.

Round 3
Elite Skelm [Yellow \] (105 Damage)
BakBat (Prone, 16 damage)
Itka (Mage Armor, Moth's Supper, Bane 10 feet, Paranoia)
Doc Bloodshanks
Weak Skelm [Black X] (2 damage, Clumsy 1 1 round)
Weak Skelm [White X] (119 damage)
Bremix (Off-Guard, 127 Damage)
Isaku
Argoni (darkvision elixir, invigorating coffee, lesser Bravo's Brew, Paranoia, Prone, 12 Damage)

Round 4
Jakoby (Prone, Numbing tonic, 5 Temp HP, 144 damage, Battle Medicine Immune: Doc Bloodshanks)
- Ro

>The Voice of Evil<

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 11 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | | HP 140/140 AC 29 | F/R/W/P: 19/20/20/19 (21 Pursue a Lead/Detect Traps) | 25 feet | Class DC 27 | Exploration Activity: Search | Hero Points: 2/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 |

Seeing Jakoby hurting, Isaku concentrates and sends him some much needed healing.

Soothe at Jakoby, Lvl 2: 2d10 + 8 ⇒ (9, 5) + 8 = 22

He reloads with a life shot.

◈◈ Soothe, R2 @ Jakoby
◈ Reload (Life Shot)

Horizon Hunters

TN Human (Ulfen) Herbalist Outwit Ranger (curious World Rouser) w/ Nimble Bird Companion 11 | ◆◇↺ | Explore: Search or Track | AC 31 or 32 vs prey |♥️ 162 w/ Robust Health | Saves @ 21**/23**/20** w/ Warden's Endurance & Evasion | Perception*** @ +22 visual, +2 vs prey | Speed 30 | ☘️ □□ w/ Heroic Hustle | Prey: none | ✋✋ Potion + Bow | ⚕ Fatigued

Damned bird... our hero's rugged mind finally conquered - just as another bash breaks 1d4 ⇒ 2 more ribs in her chest. She struggles to breath, and blames it all on: Ro - sometimes the best you can do is try to raise the beast out of them, but in the end, only delay the inevitable... she foreswears off caring for him.

When Isaku comes over, she ducks his spell "Back, you doe-eyed prey!" Jakoby is not an ally to Isaku

But, nor is she an ally to the monster that has broken half of her ribs, she continues her assault against him!

♥️) 04(+5)/148
~) Numbing Tonic (+5 temp HP)
~) Prey: Bremix (AC 29 vs Prey)
◇) Exotic Edge (1/adv, +1 all att or skill rolls 1-rnd)
◆◆◆) Strike x3

Astral Katana (S, 2h; deadly d8, two-handed d10, versatile P) w/ Astral (1d6 spirit) w/ Exotic (+1) vs Bremix (OG): 1d20 + 20 + 1 ⇒ (11) + 20 + 1 = 322d10 + 6 ⇒ (5, 1) + 6 = 121d6 ⇒ 31d8 ⇒ 3
Astral Katana (S, 2h; deadly d8, two-handed d10, versatile P) w/ Astral (1d6 spirit) w/ Exotic (+1) w/ MAP (-5) vs Bremix (OG): 1d20 + 20 + 1 - 5 ⇒ (12) + 20 + 1 - 5 = 282d10 + 6 ⇒ (7, 8) + 6 = 211d6 ⇒ 11d8 ⇒ 6
Astral Katana (S, 2h; deadly d8, two-handed d10, versatile P) w/ Astral (1d6 spirit) w/ Exotic (+1) w/ MAP (-10) vs Bremix (OG): 1d20 + 20 + 1 - 10 ⇒ (19) + 20 + 1 - 10 = 302d10 + 6 ⇒ (2, 3) + 6 = 111d6 ⇒ 31d8 ⇒ 7

Horizon Hunters

TN Medium Eagle Incredible Animal Companion 10 | ◆◇↺
Stats:
AC 28 or 29 (magic hide) | ♥️ 96 | Saves @ 17**/20**/18** | Perception (+18) w/ Lowlight | Speed 10, Fly 60
⚕ none | Elevation: +0 feet

Confused not getting a command from his master, Ro continues his skirmish with the foe in front of him.

♥️) 96/96
~) Magic Hide (AC 29)
~) Prey: Bremix (AC 30)
~) Ro is a Mature Animal Companion
◆) Strike

Jaw (P, magic) vs White Skelm: 1d20 + 18 ⇒ (4) + 18 = 222d6 + 6 ⇒ (3, 1) + 6 = 10


◆◇↺ | 3-19 (Thread|Slides) |

Isaku reloads his weapon and turns to Jakoby, but she waves him off.
Soothe requires 1 Willing Target, and Jakoby is not willing. I'll let you do something else with your remaining actions, Isaku.

Jakoby can trust her blade. At least it won't betray her. With three quick strikes she knocks out Bremix. The transformative energy bursts and the antlers recede into his unconscious but still alive body.

Ro is confused and it makes him too disoriented to land a blow.

Argoni wonders why she waved off healing from her friend - she's clearly hurt. Would she reject his numbing tonic? Wait a second- why is he refusing help? Argoni shakes off the feeling of paranoia and focuses on the task at hand.

Itka, Jakoby
You believe everyone is a potential threat. You become unfriendly to all creatures to which you weren't already hostile, even those that were previously allies. You treat no one as an ally.
Itka: This lasts until the end of Isaku's Round 11.
Jakoby: This lasts until the end of Doc Bloodshank's Round 4.

Round 3
Elite Skelm [Yellow \] (105 Damage)
BakBat (Prone, 16 damage)
Itka (Mage Armor, Moth's Supper, Bane 10 feet, Paranoia)
Doc Bloodshanks
Weak Skelm [Black X] (2 damage, Clumsy 1 1 round)
Weak Skelm [White X] (119 damage)
Isaku (2 Actions Remaining)
Argoni (darkvision elixir, invigorating coffee, lesser Bravo's Brew, Paranoia, Prone, 12 Damage)

Round 4
Jakoby (Prone, Numbing tonic, 5 Temp HP, 144 damage, Battle Medicine Immune: Doc Bloodshanks)
- Ro

>The Voice of Evil<

Grand Archive

male halfling investigator 9 | HP 96/96 | AC 27 (28 w/Shield) | Resist Cold 5| F +14 R +17 (+1 vs ally) W +15 | Perc +17 (low-light) | Stealth +17 | Recall: Arcana +16, Crafting +17, Nature +13, Occultism +16, Religion +11, Society +17 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: --
Versatile Vials:
8/8
Advanced Alchemy:
moderate bottled lightning, greater darkvision elixir, insight coffee, lesser numbing tonic (5 temp hp)

Stratagem vs White X: 1d20 ⇒ 11

Argoni shakes off the last bit of paranoia, realizing that Jakoby is not faring well, but unwilling to accept help. He hopes the numbing tonic he gave her is still working and decides to gamble that it is. The halfling steps up and hurls a firebomb at the skelm ready to put Jakoby down . "Don't hate me for this!"

He yells at Isaku. "Shoot that skelm, while it's burning!"

Attack vs White: 11 + 17 = 28
Fire Damage: 2d8 + 2 + 2d8 ⇒ (4, 6) + 2 + (4, 8) = 24 +2 fire splash to White X, Jakoby, and Ro
+2 persistent fire on White X

◆ Stratagem vs White X
◆ Move
◆ Quick Bomber (create, strike)

White is OG to Isaku's next attack. (Shared Stratagem)

Horizon Hunters

TN Human (Ulfen) Herbalist Outwit Ranger (curious World Rouser) w/ Nimble Bird Companion 11 | ◆◇↺ | Explore: Search or Track | AC 31 or 32 vs prey |♥️ 162 w/ Robust Health | Saves @ 21**/23**/20** w/ Warden's Endurance & Evasion | Perception*** @ +22 visual, +2 vs prey | Speed 30 | ☘️ □□ w/ Heroic Hustle | Prey: none | ✋✋ Potion + Bow | ⚕ Fatigued

"I should have gone with my instinct to work alone" Jakoby spits back as her suspicions are confirmed that Argoni was, like all halfling, untrustworthy.

Having forgotten that, if it weren't for his tonic, she would have passed out by now from pure pain!


◆◇↺ | 3-19 (Thread|Slides) |

Argoni tosses an explosive that roasts the skelm into ash and singes the other Skelm and Jakoby. He'd love to give Isaku advice but his target is dead.

Itka, Jakoby
You believe everyone is a potential threat. You become unfriendly to all creatures to which you weren't already hostile, even those that were previously allies. You treat no one as an ally.
Itka: This lasts until the end of Isaku's Round 11.
Jakoby: This lasts until the end of Doc Bloodshank's Round 4.

Round 3
Elite Skelm [Yellow \] (107 Damage)
BakBat (Prone, 16 damage)
Itka (Mage Armor, Moth's Supper, Bane 10 feet, Paranoia)
Doc Bloodshanks
Weak Skelm [Black X] (2 damage, Clumsy 1 1 round)
Isaku (2 Actions Remaining)
Argoni (darkvision elixir, invigorating coffee, lesser Bravo's Brew, Prone, 12 Damage)

Round 4
Jakoby (Prone, Numbing tonic, 3 Temp HP, 144 damage, Battle Medicine Immune: Doc Bloodshanks)
- Ro (2 damage)

>The Voice of Evil<

Radiant Oath

1 person marked this as a favorite.
2396852-2001 | Male Human | Detective | Investigator Lvl 11 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | | HP 140/140 AC 29 | F/R/W/P: 19/20/20/19 (21 Pursue a Lead/Detect Traps) | 25 feet | Class DC 27 | Exploration Activity: Search | Hero Points: 2/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 |

Seeing that Jakoby is unwilling to take the healing spell, Isaku shoots him instead!

"This will sting, Jakoby!" Isaku calls.

Dueling Pistol vs Jakoby AC 28: 1d20 + 20 ⇒ (13) + 20 = 33
Healing: 5d4 + 7 ⇒ (1, 3, 2, 3, 1) + 7 = 17
Jakoby gets +2 bonus to saves vs Diseases and Poisons for 1 minute

He reloads with a regular round.

◈ Shoots Jakoby with Life Shot
◈ Reload with regular round

The GM just wanted to give me the chance to use Life Shot! :)

Horizon Hunters

TN Human (Ulfen) Herbalist Outwit Ranger (curious World Rouser) w/ Nimble Bird Companion 11 | ◆◇↺ | Explore: Search or Track | AC 31 or 32 vs prey |♥️ 162 w/ Robust Health | Saves @ 21**/23**/20** w/ Warden's Endurance & Evasion | Perception*** @ +22 visual, +2 vs prey | Speed 30 | ☘️ □□ w/ Heroic Hustle | Prey: none | ✋✋ Potion + Bow | ⚕ Fatigued

”Ah!”

♥️) 21(+3)/148


1 person marked this as a favorite.
◆◇↺ | 3-19 (Thread|Slides) |

Isaku admits he's always wanted to try this out.

Jakoby knew it all along. Wavering between consciousness, she is barely able to stand let alone avoid the shot. This is it, one last joke from Old Bullseye, death by gunshot.

...So why does it feel good?

Deception vs BakBat's Will: 1d20 + 19 ⇒ (17) + 19 = 36
BakBat's Will Save vs Paranoia: 1d20 + 14 ⇒ (19) + 14 = 33
BakBat is certain Isaku said "This will sting, Jakoby!" filled with malice. Why didn't it kill her? He's not sure. But can he really trust anyone?

The stronger Skelm continues his assault on the prone BakBat.
Antlers: 1d20 + 22 ⇒ (17) + 22 = 39
Piercing: 2d12 + 11 ⇒ (10, 10) + 11 = 31 Doubled on a Crit

Fist: 1d20 + 22 - 4 ⇒ (15) + 22 - 4 = 33
Bludgeoning: 2d8 + 11 ⇒ (8, 1) + 11 = 20

Fist vs Ro: 1d20 + 22 - 8 ⇒ (16) + 22 - 8 = 30
Bludgeoning: 2d8 + 11 ⇒ (3, 3) + 11 = 17

He impales BakBat, punches him unconscious. "No more fire, little one. Witness your so-called friends as they abandon you!"


◆◇↺ | 3-19 (Thread|Slides) |

Itka, Jakoby, BakBat
You believe everyone is a potential threat. You become unfriendly to all creatures to which you weren't already hostile, even those that were previously allies. You treat no one as an ally.
Itka: This lasts until the end of Isaku's Round 11.
Jakoby: This lasts until the end of Doc Bloodshank's Round 4.
BakBat: This lasts until the end of Isaku's Round 4.

Round 4
Elite Skelm [Yellow \] (107 Damage)
Itka (Mage Armor, Moth's Supper, Bane 10 feet, Paranoia)
Doc Bloodshanks
Weak Skelm [Black X] (2 damage)
Isaku
Argoni (darkvision elixir, invigorating coffee, lesser Bravo's Brew, Prone, 12 Damage)

Round 5
Jakoby (Prone, Numbing tonic, 3 Temp HP, 127 damage, Battle Medicine Immune: Doc Bloodshanks)
- Ro (19 damage)
BakBat (Prone, Dying 1, 78 damage)

>The Voice of Evil<

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 11 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | | HP 140/140 AC 29 | F/R/W/P: 19/20/20/19 (21 Pursue a Lead/Detect Traps) | 25 feet | Class DC 27 | Exploration Activity: Search | Hero Points: 2/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 |

Does Bakbat count as 'willing' if he's unconscious??

Vigilant Seal

F Human (dromaar) witch 10 | HP 98/98 | AC 27 | F +18 R +19 W +18 | Perc +15 (+17 for Initiative) | Stealth +16 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | 5: 3/3 | Active Conditions: none

Well, he's not UNwilling.

Hmp. It's nearly time. Itka has only one more spell to cast before she reveals herself. Her foes are doing a passable job of whittling each other down. She casts Heroism on herself, then sustains her Bane spell, causing it to envelope everyone.

All new creatures are considered enemies.

◆◆ Cast a spell, ◆ Sustain a spell

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 11 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | | HP 140/140 AC 29 | F/R/W/P: 19/20/20/19 (21 Pursue a Lead/Detect Traps) | 25 feet | Class DC 27 | Exploration Activity: Search | Hero Points: 2/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 |

Itka did you crit fail the paranoia save? Just wondering how it is yours lasts so long! :)

Vigilant Seal

F Human (dromaar) witch 10 | HP 98/98 | AC 27 | F +18 R +19 W +18 | Perc +15 (+17 for Initiative) | Stealth +16 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | 5: 3/3 | Active Conditions: none

No, just a regular failure, which is like a Success except it lasts for a whole minute. I even used a Hero Point (brought my total up to 23), for all the good it did.


◆◇↺ | 3-19 (Thread|Slides) |

As Doc Bloodshanks delays, Jakoby takes a moment to think about her actions. He'd try to heal her with his alchemy. But if she brushed off Isaku's efforts like that, why should she? Wait a minute, why is she even resisting? She shakes off her paranoia.

Meanwhile, Itka prepares herself for the inevitable counterattack. It's clear to her who will win, so she expands her bane to cover all but Argoni.

Elite Skelm vs Bane: 1d20 + 13 ⇒ (6) + 13 = 19
Weak Skelm vs Bane: 1d20 + 13 ⇒ (8) + 13 = 21

Both Skelm succumb to the Paranoia. Will her former allies stand tall?

With BakBat bleeding out, the weaker Skelm focuses on bludgeoning Ro.
Antlers: 1d20 + 18 - 1 ⇒ (2) + 18 - 1 = 19
Fist: 1d20 + 18 - 4 - 1 ⇒ (9) + 18 - 4 - 1 = 22
Fist: 1d20 + 18 - 8 - 1 ⇒ (7) + 18 - 8 - 1 = 16
And it doesn't do much.


◆◇↺ | 3-19 (Thread|Slides) |

Everyone close to Itka
Will DC 27 vs >Bane<

Itka, Jakoby, BakBat
You believe everyone is a potential threat. You become unfriendly to all creatures to which you weren't already hostile, even those that were previously allies. You treat no one as an ally.
Itka: This lasts until the end of Isaku's Round 11.
BakBat: This lasts until the end of Isaku's Round 4.

Round 4
Elite Skelm [Yellow \] (107 Damage, Bane)
Itka (Mage Armor, Moth's Supper, Heroism, Bane 15 feet, Paranoia)
Weak Skelm [Black X] (2 damage, Bane)
Doc Bloodshanks
Isaku
Argoni (darkvision elixir, invigorating coffee, lesser Bravo's Brew, Prone, 12 Damage)

Round 5
Jakoby (Prone, Numbing tonic, 3 Temp HP, 127 damage, Battle Medicine Immune: Doc Bloodshanks)
- Ro (19 damage)
BakBat (Prone, Dying 1, 78 damage)

>The Voice of Evil<

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 11 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | | HP 140/140 AC 29 | F/R/W/P: 19/20/20/19 (21 Pursue a Lead/Detect Traps) | 25 feet | Class DC 27 | Exploration Activity: Search | Hero Points: 2/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 |

Isaku sends Bakbat some much needed healing.

Soothe, Lvl 2: 2d10 + 8 ⇒ (5, 6) + 8 = 19

Will(E): 1d20 + 16 ⇒ (5) + 16 = 21
Will(E), HP, Vestments: 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31

Healing, Heroic Intervention: 3d6 ⇒ (2, 4, 2) = 8
Everyone w/in 30' gets +8 hp healing

Heroic Intervention:
Your heroic moments grant others the will to keep fighting. When you spend a Hero Point, you and any allies within 30 feet who can see you regain 3d6 Hit Points (4d6 if your Radiant Oath reputation tier is Revered). This healing also affects dying allies,
even if they cannot see you due to being unconscious

He then shoots Yellow.

+2 Striking Frozen Dueling Pistol, 60' range, Reload 1: 1d20 + 20 ⇒ (9) + 20 = 29 for Concussive Damage: 2d6 + 2 ⇒ (5, 2) + 2 = 9 plus Cold: 1d6 ⇒ 2

◈◈ Soothe @ Bakbat
◈ Shoots Yellow

Vigilant Seal

Goblin Sorcerer 10 | ♥️ 96 | AC 27 | F +17, R +18, W +16 | Perc/Init +14 | Diplo +22 | Thievery Intim +18 | Arcana Decept Acrob +17 | Nature Underworld Lore +14 | Perf +15 | Stealth +14 | Athletics 11 | all others +12 | ◆ | Spells 11112222333344445555

Feeling better, BakBat stands, strides away, and makes an Elemental Toss at the Elite Skelm: 1d20 + 17 ⇒ (3) + 17 = 20for: 5d8 + 5 + 2 ⇒ (8, 4, 3, 2, 8) + 5 + 2 = 32 fire damage.

Grand Archive

male NG dromaar alchemist (chirurgeon) 8 | HP 88/88, Hero Points: 2/3 | AC 26 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 6/6, & many others (see profile)| Exploration: Search (+14) | Active Conditions: None | ◆◇↺

Hoping that Jakoby's gotten together enough not to attack him, Doc darts around to get a better angle of attack on the enemies.

◆ Strike

He draws an alchemist's fire from his belt and hurls it at the weak skelm.

◆ Quick Bomber: Draw alchemist's fire & strike
Alchemist fire attack on weak skelm: 1d20 + 15 ⇒ (14) + 15 = 29
Alchemist fire damage: 2d8 ⇒ (8, 6) = 14 +2 persistent fire +2 splash damage - Directional Bombs means the splash cone will hit the Elite skelm but not hit Ro

He then mixes together a quick versatile vial and throws it at the weak skelm unless he's down, then I'd target elite skelm.

◆ Quick Bomber: Quick Alchemy (craft versatile vial) & strike
Versatile vial attack w/ MAP: 1d20 + 15 - 5 ⇒ (10) + 15 - 5 = 20
Versatile vial (acid) damage: 2d6 ⇒ (2, 4) = 6 +2 acid splash - Directional Bombs avoids Ro in the splash


◆◇↺ | 3-19 (Thread|Slides) |

Isaku heals BakBat. BakBat realizes Isaku is one of his teammates, and he shakes off the paranoia. Isaku then shoots one of the Skelm.

BakBat decides it's time to get away from the antlers and backs up, hurling a flaming rock in the Skelm's general direction.

Doc Bloodshanks sees Jakoby is still conscious and hurls a bomb, exploding on the skelms without singeing Ro. His followup misses but the acid splash stings.


◆◇↺ | 3-19 (Thread|Slides) |

Everyone close to Itka except: Isaku
Will DC 27 vs >Bane<

Itka
You believe everyone is a potential threat. You become unfriendly to all creatures to which you weren't already hostile, even those that were previously allies. You treat no one as an ally.
Itka: This lasts until the end of Isaku's Round 11.

Round 4
Elite Skelm [Yellow \] (120 Damage, Bane)
Itka (Mage Armor, Moth's Supper, Heroism, Bane 15 feet, Paranoia)
Weak Skelm [Black X] (20 damage, Bane, 2 Persistent Fire)
Doc Bloodshanks
Isaku
Argoni (darkvision elixir, invigorating coffee, lesser Bravo's Brew, Prone, 4 Damage)

Round 5
Jakoby (Prone, Numbing tonic, 5 Temp HP, 119 damage, Battle Medicine Immune: Doc Bloodshanks)
- Ro (19 damage)
BakBat (Wounded 1, 51 damage)

>The Voice of Evil<

Horizon Hunters

TN Medium Eagle Incredible Animal Companion 10 | ◆◇↺
Stats:
AC 28 or 29 (magic hide) | ♥️ 96 | Saves @ 17**/20**/18** | Perception (+18) w/ Lowlight | Speed 10, Fly 60
⚕ none | Elevation: +0 feet

Confused at the lack of commands of his master, Ro strikes the nearest foe.

♥️) 77/96
~) Magic Hide (AC 29)
~) Prey: Bremix (AC 30)
~) Ro is a Mature Animal Companion
◆) Strike

Jaw (P, magic) vs Elite Skelm: 1d20 + 18 ⇒ (2) + 18 = 202d6 + 6 ⇒ (2, 3) + 6 = 11

...and watches as...

Horizon Hunters

TN Human (Ulfen) Herbalist Outwit Ranger (curious World Rouser) w/ Nimble Bird Companion 11 | ◆◇↺ | Explore: Search or Track | AC 31 or 32 vs prey |♥️ 162 w/ Robust Health | Saves @ 21**/23**/20** w/ Warden's Endurance & Evasion | Perception*** @ +22 visual, +2 vs prey | Speed 30 | ☘️ □□ w/ Heroic Hustle | Prey: none | ✋✋ Potion + Bow | ⚕ Fatigued

...Jakoby runs away, but not too far. Might as well finish this with her bow.

♥️) 21(+5)/148
~) Numbing Tonic (+5 temp HP)
~) Prey: Bremix (AC 29 vs Prey)
◆) Stride
◆) Swap
◆) Strike
~) Cunning Rune (Frightened 1 on CS)
~) Critical Spec: Bow (Immobilized until Interact to Athletics DC 10)

Cunning Fearsome Composite Longbow (P, 100-ft; deadly d10, volley 30-ft) vs Elite Skelm: 1d20 + 21 ⇒ (20) + 21 = 412d8 + 4 ⇒ (7, 1) + 4 = 121d10 ⇒ 4

She watches as he goes down with one between the eyes. And looks up "You bastard" nocking another arrow.


◆◇↺ | 3-19 (Thread|Slides) |

Jakoby gets her distance and thanks -or curses- Old Deadeye before killing the Skelm with the Yellow sash.

Itka realizes it's time to move. The battlefield will become one sided quickly. Soon they will focus on just her.

Everyone close to Itka except: Isaku
Will DC 27 vs >Bane<

Itka
You believe everyone is a potential threat. You become unfriendly to all creatures to which you weren't already hostile, even those that were previously allies. You treat no one as an ally.
Itka: This lasts until the end of Isaku's Round 11.

Round 5
Argoni (darkvision elixir, invigorating coffee, lesser Bravo's Brew, Prone, 4 Damage)
Itka (Mage Armor, Moth's Supper, Heroism, Bane 15 feet, Paranoia)
Weak Skelm [Black X] (20 damage, Bane, 2 Persistent Fire)
Doc Bloodshanks
Isaku

Round 6
Jakoby (Prone, Numbing tonic, 5 Temp HP, 119 damage, Battle Medicine Immune: Doc Bloodshanks)
- Ro (19 damage)
BakBat (Wounded 1, 51 damage)

>The Voice of Evil<

Grand Archive

male halfling investigator 9 | HP 96/96 | AC 27 (28 w/Shield) | Resist Cold 5| F +14 R +17 (+1 vs ally) W +15 | Perc +17 (low-light) | Stealth +17 | Recall: Arcana +16, Crafting +17, Nature +13, Occultism +16, Religion +11, Society +17 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: --
Versatile Vials:
8/8
Advanced Alchemy:
moderate bottled lightning, greater darkvision elixir, insight coffee, lesser numbing tonic (5 temp hp)

Stratagem: 1d20 ⇒ 11

Argoni breathes a sigh of relief when the Elite Skelm is shot down by Jakoby. He looks to the last Skelm and casually tosses an acid bomb at its feet without even watching it spray him. Then the halfling turns to Jakoby. "You finally ok with us healing you?" He tries to quickly wrap one of her wounds.

Attack vs Skelm: 11 + 17 = 28
Acid Damage: 2d6 + 2 + 2d8 ⇒ (5, 4) + 2 + (5, 2) = 18 +2 acid splash to Skelm and Ro

Battle Medicine on Jakoby, DC20: 1d20 + 15 ⇒ (6) + 15 = 21
Healing: 2d8 + 10 ⇒ (3, 2) + 10 = 15

◆ Stratagem
◆ Quick Bomber (quick vial, strike)
◆ Battle Medicine


◆◇↺ | 3-19 (Thread|Slides) |

Argoni, you're Prone and 15 feet away from Jakoby. Doc Bloodshanks is right next to you, but he's at full health.

Grand Archive

male halfling investigator 9 | HP 96/96 | AC 27 (28 w/Shield) | Resist Cold 5| F +14 R +17 (+1 vs ally) W +15 | Perc +17 (low-light) | Stealth +17 | Recall: Arcana +16, Crafting +17, Nature +13, Occultism +16, Religion +11, Society +17 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: --
Versatile Vials:
8/8
Advanced Alchemy:
moderate bottled lightning, greater darkvision elixir, insight coffee, lesser numbing tonic (5 temp hp)

Argoni shouldn't be prone anymore. He stood up here. But I definitely mistook Doc for Jakoby.

Argoni looks at Doc and says, "You aren't Jakoby!" He moves bravely in front of Bakbat to guard him from the Skelm.

Also, I'll make the Skelm off-guard to BakBat's next attack (Shared Stratagem).

Vigilant Seal

F Human (dromaar) witch 10 | HP 98/98 | AC 27 | F +18 R +19 W +18 | Perc +15 (+17 for Initiative) | Stealth +16 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | 5: 3/3 | Active Conditions: none

Hmp. Now things get dangerous. Sweating bullets, Itka slips past Isaku, and is shocked that he doesn't attack her as she does so. Hmp. What game is he playing? Regardless, she needs to act quickly before the rest of her enemies scatter, as they're already starting to do. Sliding into a spot that allows her Bane spell to cover everyone except Isaku and Jakoby, she unleashes a Shadow Blast on the hopefully-unsuspecting combatants in a 30 foot cone.

Spirit damage: 6d8 ⇒ (4, 5, 6, 7, 6, 8) = 36
DC 27 basic Will or Reflex (target's choice) from every character/creature except Isaku and Jakoby.

She hates having Isaku behind her; her back crawls with unease at being surrounded, but she's not out of tricks yet!

◆ Stride, ◆◆ Cast a spell


◆◇↺ | 3-19 (Thread|Slides) |

Argoni mistakes the Doc for Jakoby - they're so tall! And chooses to burn the Skelm instead before protecting his fellow short fellow.

Narcela lies in the corner of the ship, shuddering as she struggles to keep Aslynn's magic off of her. She looks up and sees Itka's wary eye. "N-no... the skelm, they can... make you paranoid... stop..."

The Netherworld heeds her call and focuses into her hands as she blasts almost everyone with pure force. They're not going to take her down without a fight!

Reflex: 1d20 + 14 ⇒ (13) + 14 = 27

The Skelm avoids the worst of the blast. But what of Itka's allies?

The Skelm wastes no time gloating. "Yes! You have no friends here. You must strike them first!" He calls out, trying to Incite Violence amongst all of you.

Watching Itka's crazed look, he attacks Ro.
Antlers: 1d20 + 18 ⇒ (11) + 18 = 29
He curses as Itka's Bane wards off his blow. The persistent burning isn't helping either.

Flat Check vs Persistent Fire: 1d20 ⇒ 4

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