[Outpost VIII] SFS1 #7-04 Inheritors of Gadrathar (Inactive)

Game Master cmlobue

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Subtier 7-8, 4 player adjust


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Wayfinders

"Obozaya" Female N vesk mercenary soldier 8 | SP 58/72 HP 62/62 | RP 5/8 | EAC 26; KAC 29 | Fort +8; Ref +6; Will +6; +2 vs. fear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.
Miley "Cueball" Norveg wrote:
Cueball whacks at blue while calling out in auran "Call "time out" when you've had enough, I'll tell the solids to stop. But if you fake a surrender the Vesk is going to be mad.. like. More than usual "
Navasi agent of SFS wrote:
"Whatever you do, don't get the vesk mad!"

"Now I'm getting mad! I got a name, it's Obozaya!"


"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.

"See, now the vesk is mad... you better surender."

Diplomacy, partially to get Obozaya mad and partially to get the elementals to surrender, rolled just for fun and flavor, use it if you like.
Diplomacy: 1d20 + 14 ⇒ (13) + 14 = 27

Wayfinders

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"Obozaya" Female N vesk mercenary soldier 8 | SP 58/72 HP 62/62 | RP 5/8 | EAC 26; KAC 29 | Fort +8; Ref +6; Will +6; +2 vs. fear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

"I said my name is OBOZAYA!"
Intimidate : 1d20 + 12 ⇒ (16) + 12 = 28


"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.

Assuming the elementals don't surrender, as part of Navasai's next turn

Navasi aims her gun at one of the elementals and yells
"Obozaya, Get ’Em!"'


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

The blue-colored elemental never learns what the vesk's name is, as the opportune attack disperses it to the winds.

Cueball takes out his disappointment on the other elemental, who takes damage from a mildly corrosive whip.

Obozaya needs to move closer to the other elemental to get his doshko on, but once she is there, she manages another solid hit.

Navasi starts psyching everybody, paying special attention to obo.

Round 3 - bolded may go

Cueball
Obozaya (-14 SP)
Navasi (-11 SP)
Delea (-23 SP, Fort save, Reflex save)
Blue
Red (-52 HP, get 'em)

Second Seekers (Jadnura)

Female Ysoki Vanguard (Momentum) 5 Solarion (Shield/Electric) 2/ EAC 21 Kac 23 Stam 77/77 HP 51/51 Resolve 4/8 Perception +5 Init +5 F +11 R +9 W +4

"Well HOW would they know that? If i said don't get Obozaya mad that could be any one of us, or me doing that third person talking in thing. also that puddle was there when I started... "


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Botting Delea

Delea steps back, then casts another spell at the remaining elemental.

Mind Thrust I: 2d10 ⇒ (3, 9) = 12
Will Save: 1d20 + 4 ⇒ (7) + 4 = 11

Between its own damage and what happened to its friend, the elemental decides it's had enough. It slowly moves away, looking for a better place to play.

Inside the training tower are a large number of copaxi remains which the air elementals have assembled into a mockery of armored statues frozen in embarrassing poses. The centerpiece of this grisly display is a pedestal containing two items of note—a copaxinite helm (on your Chronicle) and a mk 1 molting coat module.


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

The Starfinders emerge victorious from the fortress’s core. The Gadrath regard them with shock. They admit that the Starfinders must truly be worthy and state that they will permit the Coenocopi Foundation entry to Gadrathar Fortress if the agents vouch for them. The Gadrath keep their word, providing information about their history and traditions in keeping ancient copaxi practices alive, handing a small data drive to the Starfinders before they depart.

For reporting, you have to decide if you are going to vouch for the Coenocopi Foundation.

When the team reports to Zigvigix and the copaxis (who can fly the Nomad quite close if the fortress has stopped spinning), everyone aboard is extremely grateful for any information the Starfinders were able to obtain, no matter the full outcome of their exploration. With Gadrathar Fortress beginning its return to stability and old glories, Therseis and Daragonte are ecstatic beyond words.


"Navasi" Female CG human outlaw envoy 8 | SP 37/48 HP 52/52 | RP 7/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +9 | Init: +4 | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None.

responding to Cueball
"I was just helping Obozaya release her interveskness."

While reporting to Zigvigix.
"I have a friend who is a professional lawyer. Let me check with them first before vouching for the Coenocopi Foundation."

Navasi uses her comm unit to text her friend, Asgrok augmented paradox conjunction, a Professional Lawyer, Philosopher, and Counselor. Specializing in legal counsel on the conjuncture of legal, physical, and magical laws and the paradoxes they create.

"I vote we vouch for the Coenocopi Foundation, if that causes any problems later on, talk to my lawyer."
Do we have to decide as a group or individually?

Wayfinders

"Obozaya" Female N vesk mercenary soldier 8 | SP 58/72 HP 62/62 | RP 5/8 | EAC 26; KAC 29 | Fort +8; Ref +6; Will +6; +2 vs. fear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

"My interveskness is just fine!" Now, if you don't mind, I'm going to go do something relaxing like hitting a punching bag for an hour or two. "


Eye of the Mantis | Crash Down | Defy the Dragon | Dreamlink Labs | ◆◇↺

Group, as it is a checkbox in reporting. Your chronicle is not affected by your decision.

Second Seekers (Jadnura)

Female Ysoki Vanguard (Momentum) 5 Solarion (Shield/Electric) 2/ EAC 21 Kac 23 Stam 77/77 HP 51/51 Resolve 4/8 Perception +5 Init +5 F +11 R +9 W +4

"We can vouch for them. They definitely seem more on the up and up than most of the people living in the ancient holy sights we pillage. Erm. Investigate."

Second Seekers (Luwazi Elsebo)

Lashunta mystic 7 | SP 56/56, HP 46/46, RP 8/8 | EAC 22, KAC 23 | F+6, R+8, W+10 | Perc +15 | Init +7

Yes, getting people to cooperate and talk is always a good idea. (agree to vouch for them)

Wayfinders

"Obozaya" Female N vesk mercenary soldier 8 | SP 58/72 HP 62/62 | RP 5/8 | EAC 26; KAC 29 | Fort +8; Ref +6; Will +6; +2 vs. fear | Init: +8 | Perc: +0, SM: +0 | Speed 30ft | Active conditions: None.

"I agree to vouch for them, too."

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