Reign of Winter (private, solo)

Game Master Whack-a-Rogue

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Influence DC 18: 1d20 + 5 ⇒ (14) + 5 = 19
"With Mother in Waldsby," the girl replies, sounding farther away. It's difficult to hear her as she continues, suddenly angry. "I don't want your stupid doll! I want to go home! Take me back!"
Lore (cold) DC 25: 1d20 + 9 ⇒ (3) + 9 = 12
You don't recall hearing of a place called Waldsby. It's either far from here or too small to be notable.


Female Half-Elf Witch/Ranger 1
Vitals:
HP 21/26 | AC 16 T 11 FF 15 | F +5 R +4 W +5 | CMD 13 PSD 14 MSD 12 | Init +1 | Perc +6
Abilities:
Hit Dice 2/2 | Spell Points 4/7 | Martial Focus 1/1|DC 15 for Magic Sphere Abilities|DC 13 for Combat Sphere Abilities

Waldsby, Waldsby... does not ring a bell.

Serael sighs, fully knowing she is probably walking into a trap, but she cannot in good conscience leave the girl alone. She shouts "Hey! Wait! Don't go by yourself, it's dangerous around here!" as she walks toward the fleeing girl.


Perception DC 17: 1d20 + 6 ⇒ (4) + 6 = 10
"I have to get away! And you should, too, before they see you. Run!" The girl's frantic plea comes immediately before faces of the frozen dead manifest inside the ice boulders and scream!
You're frightened for the next three rounds. Will DC 16 (mind-affecting; fear) reduces to shaken for one round.


Female Half-Elf Witch/Ranger 1
Vitals:
HP 21/26 | AC 16 T 11 FF 15 | F +5 R +4 W +5 | CMD 13 PSD 14 MSD 12 | Init +1 | Perc +6
Abilities:
Hit Dice 2/2 | Spell Points 4/7 | Martial Focus 1/1|DC 15 for Magic Sphere Abilities|DC 13 for Combat Sphere Abilities

Will save: 1d20 + 5 ⇒ (12) + 5 = 17

Serael holds a scream as she is scared by the sudden fright from the frozen dead. She picks up her shortbow and nods to Summer, ready for action, but trembling.

"They who? Who are these people, what is happening here?"


Your questions are met with silence as the frozen dead disappear. Of the girl, there's no sign.
Knowledge (divine) DC 13: 2d20 + 4 ⇒ (13, 13) + 4 = 30
You realize the girl's left no footprints in the snow. This, combined with the screaming faces, strongly implies that this area is haunted.


Female Half-Elf Witch/Ranger 1
Vitals:
HP 21/26 | AC 16 T 11 FF 15 | F +5 R +4 W +5 | CMD 13 PSD 14 MSD 12 | Init +1 | Perc +6
Abilities:
Hit Dice 2/2 | Spell Points 4/7 | Martial Focus 1/1|DC 15 for Magic Sphere Abilities|DC 13 for Combat Sphere Abilities

Seral sighs. Of course...

She goes back to where she first saw the girl and checks if the hut is still there or was all part of these visions. If it was not, Serael keeps moving toward the center of the Woods, resolute that something evil lurks there, considering all the trouble she is going through.

For future reference, is the Cure action from the Life Sphere able to hurt haunts?


Unless you take a specific talent to modify it, Cure is a positive energy effect, so it can be used to hurt haunts and undead. :-)

The hut doesn't appear to be part of the visions, as it remains present. It stands on four legs, each one a single tree trunk whose gnarled roots resemble the toes of a giant chicken. The hut is constructed of heavy logs with a patchwork roof of shaved bark shingles. Inside the hut's open doorway, a small doll sits on a carved wooden chair, staring across the clearing at the trail on the other side.

Would you like to go inside an investigate or continue past?


Female Half-Elf Witch/Ranger 1
Vitals:
HP 21/26 | AC 16 T 11 FF 15 | F +5 R +4 W +5 | CMD 13 PSD 14 MSD 12 | Init +1 | Perc +6
Abilities:
Hit Dice 2/2 | Spell Points 4/7 | Martial Focus 1/1|DC 15 for Magic Sphere Abilities|DC 13 for Combat Sphere Abilities

"So there ARE dolls here. The illusion girl was somehow correct." Serael talks mostly to himself, but Winter jumps to her should worried, while Summer flies by above.

She decides to enter the hut.

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