[PFS2] Pirate 3-14 The Tomb Between Worlds

Game Master Pirate Rob

13 CP
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Radiant Oath

Human (he/him) (Taldane) Holy Champion 7 |HP 99/99 | AC 28 (30) | Shield 10 (120/120) F +14 R +10 (bulwark) W +12 (+2 vs. poison/disease) | Resist: Persistent 3, Slashing 3, Void 1 | Perc +10 | Stealth +8 | 25 ft | Hero 2/3 | Focus 1/2 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 HP/minute, divine health aura, darkvision (35 min)

"They won't even appreciate my singing voice!" Iniquity insincerely laments with a wink as he stabs his spear at one of the other (orange/dash) slimes. He steps away from the two ganging up on him and raises his shield.

◆ Strike vs. Orange Dash: +1 striking ghost touch silver breaching pike (E): 1d20 + 16 ⇒ (14) + 16 = 30
Holy, Silver, Magic, Ghost Touch, Piercing, Weapon Specialization: 2d6 + 4 + 2 ⇒ (6, 2) + 4 + 2 = 14
+ Vitalizing Rune: persistent 1d6 holy vitality damage
◆ Step
◆Raise a Shield

AC 30

↺ Glimpse of Redemption: Target enemy chooses: do no damage OR ally gains Resist All 9 and enemy gains Enfeebled 2 until end of its next turn.

↺ If none of my allies get hit first: Shield Block 10


Tomb

Fixed Salka's HP. Math is hard.

This time Iniquity lands a critical hit against the strange bone filled flesh creature!
Of course it still resists some of the piercing

Initiative:
Iniquity Shield Raised
Salka 67/75 <Grabbed, Bleeding> <Fort DC 16 vs 9 damage/1d4 bleed>
Hampton
Solid Red Ooze -50<1d6 holy/vitality persistent>, Enfeebled 2
Domwurd
Orange Dash Ooze -23 <2d6 holy/vitality persistent>
Blue Dot Ooze

Iniquity, Salka and Hampton are up!
Salka has a basic fort DC 16 vs 9 damage/1d4 bleed(We'll call it 1d2 or 2d4 on normal save/crit fail)

Horizon Hunters

Female (she/her) Human Oread Inventor (Armor) | HP 43/74 | AC 24 (26 w/ Shield) | Fort +12, Ref +9, Will +10 | Perc +8, Low-Light Vision | Hero Points: 2/3 | Active Conditions: Bleed 1d4

Fort vs bleed: 1d20 + 12 ⇒ (13) + 12 = 25 So close!

Salka sighs, staring at the slime latched to her arm and just decides to smash the creature rather than doing anything fanciful while its got a hold of her.

Shield Slam 1: 1d20 + 15 ⇒ (9) + 15 = 24
Bludgeoning: 2d6 + 4 + 3 ⇒ (5, 1) + 4 + 3 = 13

Shield Slam 2: 1d20 + 15 - 5 ⇒ (17) + 15 - 5 = 27
Bludgeoning: 2d6 + 4 + 3 ⇒ (3, 3) + 4 + 3 = 13

And then she will raise her shield manually this time (AC 26), trying to offset the sticky slime latched onto her.

I will React to Shield Block for 8 if I'm hit by something that won't like instantly shatter my shield (HP 64 and BT 32]


Tomb

bleed: 1d2 ⇒ 2
flat: 1d20 ⇒ 20

Salka's first hit smooshes the icky slimy thing. Bleeds a bit and then the wound closes.

Leaves Salka a block and another action, or 2 other actions etc

Horizon Hunters

Female (she/her) Human Oread Inventor (Armor) | HP 43/74 | AC 24 (26 w/ Shield) | Fort +12, Ref +9, Will +10 | Perc +8, Low-Light Vision | Hero Points: 2/3 | Active Conditions: Bleed 1d4

Okay if I go up to orange lines I'll be within 15 of champion again so I'll move up to orange lines and make the second attack at that one instead, then reactive shield if I am hit instead of having the shield up already and blocking.


Tomb

Salka advances and gives the next slime a good smooshing as well!

Initiative:
Iniquity Shield Raised
Salka 61/75
Hampton
Domwurd
Orange Dash Ooze -36 <2d6 holy/vitality persistent>
Blue Dot Ooze

Hampton Up!

Horizon Hunters

Human (half-elf) Rgr5 | HP: 61/68 | AC: 23| Fort: +10, Refl: +13, Will: +10 | Perc (E): +10 (low-light vision) | Speed 25 | Default exploration: Avoid Notice (Stealth +13) | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Hampton moves past Domwurd with a polite smile and settles in back behind Salka, hunting Orange as his prey and launches a pair of arrows at it. Hunt Prey, then hunted shot.

Stop resisting!

+1 striking composite shortbow w/gravity weapon and hunted shot (1): 1d20 + 14 ⇒ (20) + 14 = 34
piercing (1): 2d6 + 2 + 2 ⇒ (5, 6) + 2 + 2 = 15
plus Deadly, if a crit (1): 1d10 ⇒ 5

+1 striking composite shortbow w/gravity weapon and hunted shot (2): 1d20 + 14 - 3 ⇒ (7) + 14 - 3 = 18
piercing (2): 2d6 + 2 + 2 ⇒ (4, 5) + 2 + 2 = 13
plus Deadly, if a crit (2): 1d10 ⇒ 8

Stride, Hunt Prey ◈, Hunted Shot ◈


Tomb

GM Dice:
4d20 ⇒ (14, 12, 4, 6) = 36

Hampton moves up and takes down the horrible orange one!

Initiative:
Iniquity Shield Raised
Salka 61/75
Hampton
Domwurd
Blue Dot Ooze

Domwurd is up!

Radiant Oath

LG Male Shoony Wizard 7 | Default Exploration: Detect Magic
Stats:
AC 22 | Fort +9, Refl +13, Will +14 | Perc +12 | Speed 25
♥️ 55/55 | ☘️ 1/3 | ☀️ 1/1 | ✋ Staff of Fire | ⚕ Mystic Armor | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (2/2), 4th (4/4)

Struggling to see where the oozes are, Domwurd backtracks to get a better view. "Alright, we're doing well I'd say. Let's see if we can put it on ice."

With a wave of his hand and a quick barking of arcane words, Domwurd conjures an area of biting cold around the ooze.
Frostbite vs Ooze (C), DC 25 Con: 5d4 ⇒ (3, 4, 2, 4, 1) = 14


Tomb

Fort: 1d20 + 14 ⇒ (3) + 14 = 17

One lightly frozen oozy creature.

Which slimes up to Salka and attacks with a fleshy slap.

Fleshy Slap: 1d20 + 14 ⇒ (15) + 14 = 29
B damage: 2d6 + 8 ⇒ (1, 5) + 8 = 14

Iniquity once again protects Salka from the worst of it who's shield continues to be of no help.

grab: 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 16

And this one can't quite grab on like the first.

Initiative:
Iniquity
Salka 56/75
Hampton
Domwurd

Blue Dot Ooze -14 Enfeebled 2

Horizon Hunters

Human (half-elf) Rgr5 | HP: 61/68 | AC: 23| Fort: +10, Refl: +13, Will: +10 | Perc (E): +10 (low-light vision) | Speed 25 | Default exploration: Avoid Notice (Stealth +13) | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Hampton changes his prey from the now-deceased orange ooze to the not-nearly-so-deceased Blue one, then fires some more arrows.

+1 striking composite shortbow w/gravity weapon and hunted shot (1): 1d20 + 14 ⇒ (13) + 14 = 27
piercing (1): 2d6 + 2 + 2 ⇒ (6, 2) + 2 + 2 = 12
plus Deadly, if a crit (1): 1d10 ⇒ 10

+1 striking composite shortbow w/gravity weapon and hunted shot (2): 1d20 + 14 - 3 ⇒ (9) + 14 - 3 = 20
piercing (2): 2d6 + 2 + 2 ⇒ (6, 5) + 2 + 2 = 15
plus Deadly, if a crit (2): 1d10 ⇒ 9

+1 striking composite shortbow w/gravity weapon: 1d20 + 14 - 6 ⇒ (6) + 14 - 6 = 14
piercing (2): 2d6 + 2 + 2 ⇒ (5, 4) + 2 + 2 = 13
plus Deadly, if a crit (2): 1d10 ⇒ 2

Hunt Prey ◈, Hunted Shot ◈, Strike.

Radiant Oath

Human (he/him) (Taldane) Holy Champion 7 |HP 99/99 | AC 28 (30) | Shield 10 (120/120) F +14 R +10 (bulwark) W +12 (+2 vs. poison/disease) | Resist: Persistent 3, Slashing 3, Void 1 | Perc +10 | Stealth +8 | 25 ft | Hero 2/3 | Focus 1/2 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 HP/minute, divine health aura, darkvision (35 min)

Iniquity flourishes his pike like a brush and draws a golden feather in the air next to Salka. He steps forward and presses the manifestation into Salka, which restores her vigor.

He turns his attention back to the remaining slime and stabs his spear toward it.

◆ Step
◆ Cast (M) Lay on Hands @ Salka for +24 hit points and +2 Status bonus to AC x 1 round
◆ Strike: +1 striking ghost touch silver breaching pike (E): 1d20 + 16 ⇒ (19) + 16 = 35
Holy, Silver, Magic, Ghost Touch, Piercing, Weapon Specialization: 2d6 + 4 + 2 ⇒ (2, 4) + 4 + 2 = 12
+ Vitalizing Rune: persistent 1d6 holy vitality damage


Tomb

Hampton hits twice, and Iniquity crits once.

As before it continues to resist piecring but the vitality damage burns it.

Initiative:
Iniquity
Salka 75/75 +2 AC
Hampton

Domwurd
Blue Dot Ooze -50 Enfeebled 2 2d6 Vitality Persistent

Salka/Hampton are up!
Ooze almost defeated

Radiant Oath

LG Male Shoony Wizard 7 | Default Exploration: Detect Magic
Stats:
AC 22 | Fort +9, Refl +13, Will +14 | Perc +12 | Speed 25
♥️ 55/55 | ☘️ 1/3 | ☀️ 1/1 | ✋ Staff of Fire | ⚕ Mystic Armor | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (2/2), 4th (4/4)

Domwurd opts to continue trying to freeze the ooze to death. It worked before, it must work again.
Frostbite vs Ooze (C), DC 25 Fort: 5d4 ⇒ (2, 4, 2, 2, 3) = 13

He'll then think back to what he knows of oozes and share his knowledge.
Occultism +13


Tomb

Domwurd is puzzled by the creature. It looks like an ooze, it gloops like an ooze but it responds to violence and tries to dodge. Oozes should be mindless... so uhhh Liquified Corpse? Seems like a good enough name. With some more research maybe Domwurd could get published.

Fort Save: 1d20 + 14 ⇒ (3) + 14 = 17

With that last bit of frostbite, it stops moving.

Out of Combat.

Happy to provide more potential info to others with Occultism or Religion bonuses.

No unknown Magic Present.

Other things to do here:
What's up with this room?

RK Religion/Society DC 20 or Osirion Lore DC 18:

The canopic jars contain the remains of those who died battling forces of Set, the Ancient Osirian god of darkness, deserts, murder, and storms, also known as the Lord of the Dark Desert. you further recognize the iconography shows Set’s army trying to stop the other figures from taking the falcon back from Set.

Searching?

If Searching:

You find a scholarly journal. You get the feeling its former owner is in bits and pieces all over the room, especially in those monsters you were fighting.

Reading the Journal?

Spoiler:
You learn a group of 4 Ardis Scholars accepted help to find the pyramid known as the Tomb Between Worlds, and that they constructed devices—with help from a mysterious benefactor to stabilize the pyramid and bring it back to the deserts of Osirion. The final entry indicates the umbral vises to stabilize the pyramid on the Material Plane were ready, and the journey would begin soon.

There's no mention of the Pathfinder Society or the Sothis Lodge in the journal.

Horizon Hunters

Human (half-elf) Rgr5 | HP: 61/68 | AC: 23| Fort: +10, Refl: +13, Will: +10 | Perc (E): +10 (low-light vision) | Speed 25 | Default exploration: Avoid Notice (Stealth +13) | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Hampton makes sure all seem well, then searches the room.

Look at this! A journal. Looks fancy and official and such.

The diplomat pages through. Curious, he says, relaying what's inside.

Quote:

A group of 4 Ardis Scholars accepted help to find the pyramid known as the Tomb Between Worlds, and that they constructed devices — with help from a mysterious benefactor to stabilize the pyramid and bring it back to the deserts of Osirion. The final entry indicates the umbral vises to stabilize the pyramid on the Material Plane were ready, and the journey would begin soon.

There's no mention of the Pathfinder Society or the Sothis Lodge in the journal.


Tomb

There is also a door to the north that my map doesn't show particularly well.

Horizon Hunters

Female (she/her) Human Oread Inventor (Armor) | HP 43/74 | AC 24 (26 w/ Shield) | Fort +12, Ref +9, Will +10 | Perc +8, Low-Light Vision | Hero Points: 2/3 | Active Conditions: Bleed 1d4

Salka takes a look around the rest of the room as the steam hisses out of her armor engine and she pours a flask of coolant into a small hole at the top of it for its overheat cooldown function to kick in.

Society: 1d20 + 15 ⇒ (5) + 15 = 20

"Apparently these canopic jars contain remains of forces who died against Set the evil Osirion god of darkness, deserts, storms and murder. The pictures on them are the army trying to stop some others from taking the falcon back from Set."

Horizon Hunters

Human (half-elf) Rgr5 | HP: 61/68 | AC: 23| Fort: +10, Refl: +13, Will: +10 | Perc (E): +10 (low-light vision) | Speed 25 | Default exploration: Avoid Notice (Stealth +13) | Focus points: 1/1 | Hero Points: 1 | Conditions: . |
Pirate GM wrote:
There is also a door to the north that my map doesn't show particularly well.

Added a door to make it obvious.

Set isn't necessarily a bad guy...from a certain point of view.

Radiant Oath

Human (he/him) (Taldane) Holy Champion 7 |HP 99/99 | AC 28 (30) | Shield 10 (120/120) F +14 R +10 (bulwark) W +12 (+2 vs. poison/disease) | Resist: Persistent 3, Slashing 3, Void 1 | Perc +10 | Stealth +8 | 25 ft | Hero 2/3 | Focus 1/2 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 HP/minute, divine health aura, darkvision (35 min)

Osirion Lore (h): 1d20 + 11 ⇒ (2) + 11 = 13

Iniquity meditates on the art depicted on the canopic jars while he gathers the divine power with which he has been blessed. He comments to the Kelishite man who accompanies him with a grin and a slap on his back, "When we talked about redeeming your lifestyle, I did not intend for you to forget everything you learned from said lifestyle."

After Hampton finishes his search and reveals his finding, he says, "As someone once told me, all paths in Osirion lead to the same place." He chuckles. "Shall we carefully evaluate and proceed through this door?"

Radiant Oath

LG Male Shoony Wizard 7 | Default Exploration: Detect Magic
Stats:
AC 22 | Fort +9, Refl +13, Will +14 | Perc +12 | Speed 25
♥️ 55/55 | ☘️ 1/3 | ☀️ 1/1 | ✋ Staff of Fire | ⚕ Mystic Armor | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (2/2), 4th (4/4)

Domwurd looks over all that the group shares with him, taking copious notes for when he needs to write a chronicle. "Sounds good, Iniquity. Please lead us onward."


Tomb

No problem spending 10 minutes to refocus and get cleaned up etc. Those Liquified Corpses are pretty disgusting

To the north another heavy but not otherwise stuck/locked stone door is opened with a strong push. Beyond is a long chamber with a 3ft high stone basin running down the middle, filled with white salt. A statue of a jackal-headed man appears to be emerging from the western wall. His arms are spread as if to embrace the basin.

Another Umbral Vise crackles with electricity atop the salt filled basin.

Nothing else hostile or attempting to kill you here etc. There is also another stone door across the room to the north.

Horizon Hunters

Female (she/her) Human Oread Inventor (Armor) | HP 43/74 | AC 24 (26 w/ Shield) | Fort +12, Ref +9, Will +10 | Perc +8, Low-Light Vision | Hero Points: 2/3 | Active Conditions: Bleed 1d4

Salka walks up to the mechanism. "Another piece of Ustalavian Stasian tech? Curious. I wonder if they're all connected together."

Horizon Hunters

Human (half-elf) Rgr5 | HP: 61/68 | AC: 23| Fort: +10, Refl: +13, Will: +10 | Perc (E): +10 (low-light vision) | Speed 25 | Default exploration: Avoid Notice (Stealth +13) | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Hampton would refocus as well. Gods, why do I keep forgetting that?

Hampton, knowing this is Salka's specialty, heads over to the door on the far side of the room to guard against any unexpected intrusion.


Tomb

Hampton goes up to guard the northern door while Salka goes to investigate the Umbral Vise in the salt filled tub.

As Salka walks up to examine it pure white salt begins to spray out of the tub all over the room.

Negative Damage + Poison Damage: 2d10 + 2d10 ⇒ (6, 8) + (7, 10) = 31
Basic Fortitude DC 29

The good news is after is sprays once, nothing else happens.

The bad news is any of you who failed (or worse) feel rather desiccated. It's like your body has begun the mumification process.

Radiant Oath

Human (he/him) (Taldane) Holy Champion 7 |HP 99/99 | AC 28 (30) | Shield 10 (120/120) F +14 R +10 (bulwark) W +12 (+2 vs. poison/disease) | Resist: Persistent 3, Slashing 3, Void 1 | Perc +10 | Stealth +8 | 25 ft | Hero 2/3 | Focus 1/2 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 HP/minute, divine health aura, darkvision (35 min)

Fortitude (E), Divine Health: 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 21
Resist Negative 1
Everyone also has a +1 to their save from Divine Health.

"Oh! Pfaw!" Iniquity tries to spit the salt out of his dry tongue. "How is everyone? Maybe we should visit the baths again. That water looked safe to drink and I am extremely parched. Moreso than usual for pathfinding around Garund."

Horizon Hunters

Female (she/her) Human Oread Inventor (Armor) | HP 43/74 | AC 24 (26 w/ Shield) | Fort +12, Ref +9, Will +10 | Perc +8, Low-Light Vision | Hero Points: 2/3 | Active Conditions: Bleed 1d4

Fort: 1d20 + 12 ⇒ (5) + 12 = 17 Okay fine I'll hero point
Fort: 1d20 + 12 ⇒ (9) + 12 = 21

Salka immediately starts coughing up dust.

Horizon Hunters

Human (half-elf) Rgr5 | HP: 61/68 | AC: 23| Fort: +10, Refl: +13, Will: +10 | Perc (E): +10 (low-light vision) | Speed 25 | Default exploration: Avoid Notice (Stealth +13) | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

DC 29 Refl: 1d20 + 13 ⇒ (14) + 13 = 27

Oh, this is NOT how I envisioned going down in Osiriani history! Hampton says, spluttering and trying to get the liquid out of his mouth.


Tomb

Don't forget Iniquity's +1 from Divine Health Aura, although that doesn't make a difference on either save so far, neither does correctly using Fort for Hampton instead of Reflex.

Radiant Oath

LG Male Shoony Wizard 7 | Default Exploration: Detect Magic
Stats:
AC 22 | Fort +9, Refl +13, Will +14 | Perc +12 | Speed 25
♥️ 55/55 | ☘️ 1/3 | ☀️ 1/1 | ✋ Staff of Fire | ⚕ Mystic Armor | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (2/2), 4th (4/4)

Fort save, DC29: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
[b]"Owwwwww.[/ooc]


Tomb

Fails all round!

After being sprayed with the pure white salt, the hold party is feeling parched/picked, as though they had gone on a 3 day ramen binge with Drandle Drenge.

The Vise looks much like the previous one. It's on and making things unpleasant. It looks incredibly easy to disrupt and basically impossible to to move. And of course as before it could be used to transport to the Shadow Plane.


Tomb

Thievery, or potentially dispel magic to disable

Radiant Oath

LG Male Shoony Wizard 7 | Default Exploration: Detect Magic
Stats:
AC 22 | Fort +9, Refl +13, Will +14 | Perc +12 | Speed 25
♥️ 55/55 | ☘️ 1/3 | ☀️ 1/1 | ✋ Staff of Fire | ⚕ Mystic Armor | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (2/2), 4th (4/4)

Domwurd decides that magic is the best way to solve this problem. "Everyone, please stand back. I'm going to try something."

He then casts Dispel Magic, hoping to prevent further nastiness.
Counteract Check: 1d20 + 15 ⇒ (2) + 15 = 17
Nope, Hero Point
Counteract Check: 1d20 + 15 ⇒ (14) + 15 = 29


Tomb

Clarified to be 3rd level elsewhere.

With a magic spell the lingering salt in the air dissipates, freeing our intrepid Pathfinders from further desiccation threats in this room.

What now?

Horizon Hunters

Female (she/her) Human Oread Inventor (Armor) | HP 43/74 | AC 24 (26 w/ Shield) | Fort +12, Ref +9, Will +10 | Perc +8, Low-Light Vision | Hero Points: 2/3 | Active Conditions: Bleed 1d4

Salka rubs her arms, the stoney texture of them now crackling causes them to shake a granite-like dust on the floor as she does so. "Ugh. As an Oread I have trouble keeping my skin moisturized on a good day. Does anyone have some extra algae gel or something I can plaster on, I'm fresh out."

Which is sort of code for if we have a moment it might be worth a quick patch up if anyone has the skill for it cause that took a lot out of us...

Radiant Oath

LG Male Shoony Wizard 7 | Default Exploration: Detect Magic
Stats:
AC 22 | Fort +9, Refl +13, Will +14 | Perc +12 | Speed 25
♥️ 55/55 | ☘️ 1/3 | ☀️ 1/1 | ✋ Staff of Fire | ⚕ Mystic Armor | Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (2/2), 4th (4/4)

"I think my dander is worse than usual now too, so I would really like to know what you use, Salka. Algae gel you say?"

I am at 24/55hp, so I would also benefit from healing. Perhaps the Champion can drop some Lay on Hands + Refocus to get us back up?


Tomb

Nothing is immediately roaming here to kill you but I would like to know how much time you take.

As a reminder for when you're ready to move on, there's a door to the North. You also now have 2 Vises that can be used for transport, left alone or disabled.

Radiant Oath

Human (he/him) (Taldane) Holy Champion 7 |HP 99/99 | AC 28 (30) | Shield 10 (120/120) F +14 R +10 (bulwark) W +12 (+2 vs. poison/disease) | Resist: Persistent 3, Slashing 3, Void 1 | Perc +10 | Stealth +8 | 25 ft | Hero 2/3 | Focus 1/2 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 HP/minute, divine health aura, darkvision (35 min)

"Good show!" Iniquity congratulates Domwurd. "None of us look particularly hale at the moment. Hampton, come!" He beckons the half-elf. "Please rest in the artful grace of Shelyn a moment."

He paints a glowing, golden feather in the air with his spear and then presses the image onto Hampton with his hand.

◆ Cast (M) Lay on Hands @ Hampton for +24 hit points

I'll let someone else suggest sending the catfolk back, but beginning LoH cycle as per Slack.

Horizon Hunters

Human (half-elf) Rgr5 | HP: 61/68 | AC: 23| Fort: +10, Refl: +13, Will: +10 | Perc (E): +10 (low-light vision) | Speed 25 | Default exploration: Avoid Notice (Stealth +13) | Focus points: 1/1 | Hero Points: 1 | Conditions: . |

Shelyn's artfulness can grace me anytime, Hampton says, appreciating the artwork and the healing.

Horizon Hunters

Female (she/her) Human Oread Inventor (Armor) | HP 43/74 | AC 24 (26 w/ Shield) | Fort +12, Ref +9, Will +10 | Perc +8, Low-Light Vision | Hero Points: 2/3 | Active Conditions: Bleed 1d4

Salka takes a long stretch as Inquity starts his prayer cycle. "Well if we're going to take this long I may as well send the poor catfolk soul back to base. I'll be back to get myself patched up in a moment."


Tomb

With the Catfolk sent back and 40 minutes of healing the party has firmly rescued 1 missing Pathfinder, is at full health and has about 20 minutes until they can write home again.

What next?

Horizon Hunters

Female (she/her) Human Oread Inventor (Armor) | HP 43/74 | AC 24 (26 w/ Shield) | Fort +12, Ref +9, Will +10 | Perc +8, Low-Light Vision | Hero Points: 2/3 | Active Conditions: Bleed 1d4

"Very well then. Let's continue onward through that doorway. I'm itching to discover more of what this place's tech has to offer me for inspiration for my future blueprints. Oh, well I guess we could also turn off the weird skin dryer machine though..."

I'm down to head north but also happy to disable this trapped machine so it doesn't shoot evil mummy salt magic at us again

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