[SFS/ACE] 7-06 Archives of Eternity

Game Master Kludde

RPG Chronicles
Maps and Hanouts


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Second Seekers (Sarmak)

Female Hologram Technomancer - 3 | F2 R3 W3 | E13 K13 | sp:18/18 hp:19/19 rp:5/5 | s/d 1:4/4 | SS(S) | 124312-725

Twilight takes another shot at it, hoping to penetrate the hole GRIM*! made.
al: 1d20 + 2 ⇒ (3) + 2 = 5 electricity: 1d3 + 1 ⇒ (3) + 1 = 4

Ponyfeathers!

Acquisitives

F hanakan priest envoy 1/operative 1 | SP 14/14 HP 14/14 | RP 4/4 | EAC 16; KAC 17 | Fort +1; Ref +7; Will +4 | Init: +4 | Perc: +5, SM: +5 | Speed 50 ft | Wisp Ally 1/1 | Active conditions: None.

Henga squawks as her meat shield staggers, pouring blood everywhere. She moves back away from the robot and continues trying to talk it down.

"I promise we only want to search for information!"

Diplomacy to Trick: 1d20 + 11 + 3 + 1d6 ⇒ (7) + 11 + 3 + (1) = 22 for Trick Damage: 1d3 ⇒ 1 and Trick bonus decrease: 1d4 ⇒ 2

Pew pew (thunderstrike sonic pistol): 1d20 + 3 ⇒ (3) + 3 = 6 for Sonic Damage: 1d8 ⇒ 4

Second Seekers (Sarmak)

Female Hologram Technomancer - 3 | F2 R3 W3 | E13 K13 | sp:18/18 hp:19/19 rp:5/5 | s/d 1:4/4 | SS(S) | 124312-725

It's most likely too late for diplomacy Henga. Besides, I'm not sure these miner bots are that sentient.


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Armstrong is going for broken, but just barely misses. Fortunately, GRIM comes in with a brutal tackles, and breaks the robot in half.

Combat over!

Besides the - now broken - mining robot there are some scattered parts and pieces on the floor, including a a static shock pad (of modern construction) with a half-charged battery. There's also a powerful explosive and the charges required to set it.

Advocates

2386108-705 Male NG Shobhad Evolutionist 1 EAC 11, KAC 12|SP 7/7 HP 12/12|RP 4/4|Fort +3, Ref +2, Will +0|Init: +0 | Perc: +4| Speed 40 ft |

GRIM*! poses with the broken robot
"Xylavol film a shot of this too."


"Got it, by the way, MR GRIM*! I think you need more medical attention. I was thinking that it might be a good idea as part of my contract if I was a beneficiary on your life insurance policy."

Advocates

2386108-705 Male NG Shobhad Evolutionist 1 EAC 11, KAC 12|SP 7/7 HP 12/12|RP 4/4|Fort +3, Ref +2, Will +0|Init: +0 | Perc: +4| Speed 40 ft |

"Good idea I'll sign it you are the smart one after all that's why I hired you!"

GRIM*! takes out and uses a Serum of Healing MK1 on himself
Serum of healing MK1: 1d8 ⇒ 8
And if there is time GRIM*!spends a resolve point to take a 10-minute rest to recover and sign insurance forums for Zylavol

Acquisitives

M Brakim Blitz Soldier 2: Init:11, Spd:35, EAC:15, KAC:17, SP:18/18, HP:11/20, RP:3/4, Fort:7, Ref:3, Will:2, Perc:0

If there is time for a 10 minute rest to spend RP to regain SP, Armstrong will.


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You're exploring at your own pace, so there is. Where do you want to go after that?

Acquisitives

Elf mechanic lvl1 SP 6/6 HP 1/10 RP 3/3 EAC 13 KAC 14 Fort +2 Reflex +4 Will +1 Percp +7

"Hm, this looks useful."
Irress collects the explosive and the detonators.

Advocates

2386108-705 Male NG Shobhad Evolutionist 1 EAC 11, KAC 12|SP 7/7 HP 12/12|RP 4/4|Fort +3, Ref +2, Will +0|Init: +0 | Perc: +4| Speed 40 ft |

"The other room has 2 small doors, but this room has a big door, there could be something big behind it, I think that would be more important, why else would that have made a big door for it."

GRIM*! picks up half the broken robot, and drags it to the double doors.
"I got an idea, this place has not been nice to us I bet it has traps too, what if two of you open the door and I'll throw this robot in to check for taps, and if something is waiting to drill us again it will drill this instead. What do you think is that a smart plan?"


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DC 13 Perception:
There's a mishmash of strange, muffled sounds coming from the double doors — birdsong one moment, loud drilling the next, shrieks, sighs, windstorms, and on and on. There's no clear discernable pattern to it

Acquisitives

F hanakan priest envoy 1/operative 1 | SP 14/14 HP 14/14 | RP 4/4 | EAC 16; KAC 17 | Fort +1; Ref +7; Will +4 | Init: +4 | Perc: +5, SM: +5 | Speed 50 ft | Wisp Ally 1/1 | Active conditions: None.

"Robots are frequently sentient on this planet, so I didn't want to assume, Twilight."

Henga has an ability when she recovers stamina, but she didn't take any damage. *sigh*

Perception: 1d20 + 5 ⇒ (20) + 5 = 25

"GRIM, I love your idea, but wait a minute. I hear something on the other side, but it keeps changing. Maybe we should open the door quietly and look in. If there's nothing there, *then* throw the robot in."

Advocates

2386108-705 Male NG Shobhad Evolutionist 1 EAC 11, KAC 12|SP 7/7 HP 12/12|RP 4/4|Fort +3, Ref +2, Will +0|Init: +0 | Perc: +4| Speed 40 ft |

Perception: 1d20 + 0 ⇒ (10) + 0 = 10
"Ok just say when, and I'll throw the robot, or say notwhen I won't throw it."

Acquisitives

Elf mechanic lvl1 SP 6/6 HP 1/10 RP 3/3 EAC 13 KAC 14 Fort +2 Reflex +4 Will +1 Percp +7

"... Did someone throw a cat in there? It sounds exactly like a cat after getting spooked and running around a room in a panic."
Irres swaps batteries for her plasma bolter.

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