PFS1 The Emerald Spire: Level 3 - Splinterden by GM Colin

Game Master Colin_Mercer

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Splinterden

GM Roll:

1d8 ⇒ 2
Fort(Khon’Ur): 1d20 + 8 ⇒ (2) + 8 = 10
Fort(Imp): 1d20 + 2 ⇒ (17) + 2 = 19
Fort(Darnellios): 1d20 + 2 ⇒ (15) + 2 = 17

1d20 + 3 ⇒ (15) + 3 = 18 1d6 + 1 ⇒ (3) + 1 = 4

Will(Imp): 1d20 + 3 ⇒ (10) + 3 = 13
Will(Khon’Ur): 1d20 + 7 ⇒ (10) + 7 = 17
Will(Gabriel): 1d20 + 6 ⇒ (7) + 6 = 13
Will(Darnellios): 1d20 + 2 ⇒ (5) + 2 = 7
Purple: 1d20 + 1 ⇒ (19) + 1 = 20

Fort(Imp): 1d20 + 2 ⇒ (5) + 2 = 7

UBS: 2d4 ⇒ (1, 3) = 4
BS: 1d4 ⇒ 2
1d3 ⇒ 1

CON check: 1d20 + 2 - 1 ⇒ (16) + 2 - 1 = 17
Fort(Imp): 1d20 + 2 - 1 ⇒ (2) + 2 - 1 = 3

The magic missile accurately hits the man in the zoo. "Ah, caster!" he curses angrily.

The woman from the temple moves down and blast the corner with a tremendous cacophony, leaving Khon'Ur's ear ringing. The snake takes a bite at the half-orc and inject its poison. The ring grows on the finger of the man-in-the-zoo as he steps down and spray out another vivid cone of clashing colors, covering everyone in the corner including purple. Darnellios drops to the ground after this and Gabriel is blinded. The man then closes the door to shield him from magic missiles.

Not all is lost. At least Khon'Ur can see his foes now.

Initiative, round 5
==========
Tat
-----
Tarrin
Snake
Jaris -6
-----
Khon’Ur -2 Stunned
Imp -28 Unconcious, Prone, Stunnded, Blinded; 3 CON dmg
Tusk
-----
Black
White
Red -11
-----
Gabriel Stunnded, Blinded
Darnellios -11 Unconcious, Prone, Stunnded, Blinded
-----
Brown
Pink
==========
Bolds are up

The Exchange

Male Android Planar Rifter Gunner Gunslinger 1 Mobile Fighter 1 Arcanist 1: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:7, Ref:5, Will:2 Constructed Trait, HP:30/30, Perc=6 Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:4/4, 25% spell failure chance

Tusk is going to continue his assault from around. He single moves and opens that door.
He has a single move left, but I can't move on without knowing if there are guards in the way or whatnot. I now appear on slide 3.

The Exchange

Male Android Planar Rifter Gunner Gunslinger 1 Mobile Fighter 1 Arcanist 1: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:7, Ref:5, Will:2 Constructed Trait, HP:30/30, Perc=6 Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:4/4, 25% spell failure chance

Okay, cool, I can't interact with 2 doors in the same turn, Pathfinder rules, so Tusk will end his turn at the next door. I would only get one more space to the left if I could.


Splinterden
Tusk Arane wrote:

Tusk is going to continue his assault from around. He single moves and opens that door.

He has a single move left, but I can't move on without knowing if there are guards in the way or whatnot. I now appear on slide 3.

Tusk stumbles into what looks to be a kitchen. A large hearth takes up most of the south wall, and there’s a basin for washing up against the west wall. Dry goods, provisions, and cooking gear clutter the space.

Did Tusk Move to the door, open the door, then continue moving?

Opening the door will end your movement, as you can't break your movement into two part with an action in between without special abilities/feats. And you can't ready to open during your move either since...

Quote:
Readying an Action: You can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character's activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.

If you ready to open the door then moved(as move action), you lose your readied action.

The Exchange

Male Android Planar Rifter Gunner Gunslinger 1 Mobile Fighter 1 Arcanist 1: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:7, Ref:5, Will:2 Constructed Trait, HP:30/30, Perc=6 Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:4/4, 25% spell failure chance
GM_Colin wrote:
Tusk Arane wrote:

Tusk is going to continue his assault from around. He single moves and opens that door.

He has a single move left, but I can't move on without knowing if there are guards in the way or whatnot. I now appear on slide 3.
Tusk stumbles into what looks to be a kitchen. A large hearth takes up most of the south wall, and there’s a basin for washing up against the west wall. Dry goods, provisions, and cooking gear clutter the space.

Ninjaed, so the post just before yours.

The Exchange

Male Android Planar Rifter Gunner Gunslinger 1 Mobile Fighter 1 Arcanist 1: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:7, Ref:5, Will:2 Constructed Trait, HP:30/30, Perc=6 Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:4/4, 25% spell failure chance

Actually, Tusk single moved then opened the door. Then did a 2nd move to stop at door number 2. It is an interact action to open a door, right? Interact actions are treated as swift actions?


Splinterden

GM Roll:

1d20 + 4 ⇒ (12) + 4 = 161d6 + 1 + 1d6 ⇒ (2) + 1 + (6) = 9
1d20 + 4 ⇒ (19) + 4 = 231d6 + 1 + 1d6 ⇒ (6) + 1 + (3) = 10
1d20 + 4 ⇒ (11) + 4 = 151d6 + 1 + 1d6 ⇒ (3) + 1 + (5) = 9

1d20 + 4 ⇒ (10) + 4 = 141d6 + 1 + 1d6 ⇒ (4) + 1 + (5) = 10

Fort(Gabriel): 1d20 + 4 ⇒ (8) + 4 = 12
Fort(Darnellios)1: 1d20 + 2 ⇒ (3) + 2 = 5

Black splinter comes up and gives the unconcious rogue a stab to make sure he doesn't wake up. White splinter steps over Imp's body and severely wounded Gabriel. And the pink splinter managed to knock the mage unconcious around the corner, then steps near to pick up Khon'Ur's axe.
Meanwhile, brown splinter moves toward the west, to somewhere Khon'Ur can't see...

Initiative, round 6
==========
Tat
-----
Tarrin
Snake
Jaris -6
-----
Khon’Ur -2 Stunned
Imp -28 Unconcious, Prone, Stunned, Blinded; 2 CON dmg
Tusk
-----
Black
White
Red -11
-----
Gabriel -29 Unconscious, Prone, Stunned, Blinded; 1 CON dmg
Darnellios -20 Unconscious, Prone, Stunned, Blinded; 1 CON dmg
-----
Brown
Pink
==========
Bolds are up

Silver Crusade

The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

@GM: Is it allowed to aim a cone spell in a way that prone people do not get hurt? I see no reason why it shouldn't be possible to aim it slightly upwards that the cone doesn't reach anything below the kneecaps... If yes, Tat will show the enemies what it means to be hot-headed!

If Tat is allowed to do that:
Darn, these enemies really are trouble!
Tat - seeing his fellow pathfinders fall - moves a bit forward. He casts another spell while holding his hands at a slight angle upwards in order to have the resulting cone of fire shooting from his fingertips not touch his prone comrades (but still engulf all enemies).

"Feel the dragon inferno!"

casting burning hands (Link) at black, white, pink and the snake - see red cone on the map
fire damage: 5d4 + 5 ⇒ (4, 3, 3, 2, 2) + 5 = 19 + 1 point of force damage, Reflex DC 17 for half

CL check vs. SR 13: 1d20 + 5 ⇒ (13) + 5 = 18 Yes! :-D


Splinterden
Tat Gnosor wrote:

@GM: Is it allowed to aim a cone spell in a way that prone people do not get hurt? I see no reason why it shouldn't be possible to aim it slightly upwards that the cone doesn't reach anything below the kneecaps... If yes, Tat will show the enemies what it means to be hot-headed!

** spoiler omitted **

Enemy and prone allies are still considered occupying the same 5x5x5 3D square, and unfortunately you can't affect a square partially in Pathfinder. It's either all or nothing.

Magic wrote:
The point of origin of a spell is always a grid intersection. When determining whether a given creature is within the area of a spell, count out the distance from the point of origin in squares (...) If the far edge of a square is within the spell’s area, anything within that square is within the spell’s area.

Silver Crusade

The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

Darn, these enemies really are trouble! I'd love to burn them all, but I would hurt my fellow pathfinders as well. Ice it is, then...

Tat - seeing his fellow pathfinders fall - casts a quick spell at the nearest crossbow wielding foe.
casting snowball (Link) at white

"Feel the icy cold of Irrisen!"

ranged touch: 1d20 + 3 ⇒ (14) + 3 = 17 no penalty as Khon'Ur is stunned, right?
cold damage: 4d6 ⇒ (1, 6, 6, 4) = 17 + 1 point of force damage, NO SAVE

"Muahahahaha! I can do this all day!"

Bluff: 1d20 + 9 ⇒ (6) + 9 = 15 (+ 1 trait bonus to fool someone)

He then 5-foot-steps back a bit to get some cover and draws his dagger.


Splinterden

Tat's forceful snowball easily knocks white splinter over. Now Tat has their attention...

GM Roll:

Snake: 1d20 + 3 ⇒ (18) + 3 = 211d6 + 1 ⇒ (4) + 1 = 5
Ref(Tat): 1d20 + 2 ⇒ (9) + 2 = 11
Fort(Khon’Ur): 1d20 + 8 ⇒ (9) + 8 = 17
Fort(Imp): 1d20 + 2 - 1 ⇒ (10) + 2 - 1 = 11Fort(Imp): 1d20 + 2 - 1 ⇒ (5) + 2 - 1 = 6

The snake takes a bite at the stunned Khon'Ur, but the poison does nothing to the strong dwarf. The door to the zoo-room opens, the man cast something, then something slithering out very fast toward Tat! It's a rope that slides down the hallway ,and it entanges the gnome. Meanwhile, the woman drinks a potion and disappeared.

Now, Khon'Ur is back into the action! His axe is gone (pink has it for now), but that surely won't stop him.

Initiative, round 6
==========
Tat entangled
-----
Tarrin ?
Snake
Jaris -6
-----
Khon’Ur -7
Imp -30 Unconcious, Prone, Stunned, Blinded; 4 CON dmg
Tusk
-----
Black
White -17
Red -11
-----
Gabriel -29 Unconscious, Prone, Stunned, Blinded; 1 CON dmg
Darnellios -20 Unconscious, Prone, Stunned, Blinded; 1 CON dmg
-----
Brown
Pink
==========
Bolds are up

The Exchange

Male Android Planar Rifter Gunner Gunslinger 1 Mobile Fighter 1 Arcanist 1: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:7, Ref:5, Will:2 Constructed Trait, HP:30/30, Perc=6 Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:4/4, 25% spell failure chance

Move to next door and open door, which ends my turn.. My plan of sneaking up on them from around didn't go well as I planned cause of how long it took. But what if one or more of the guards were to hide in one or more of the rooms I passed through. These people would have snuck up and flanked our back liners. Still, we could not have known if these people would have choose that tactic of hiding in one of those rooms or not until I explored those rooms. Or if it had happened, we wouldn't know until one of them came out from hiding to attack the people in the back and at that point it would've been too late.

Silver Crusade

The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
GM_Colin wrote:
The door to the zoo-room opens, the man cast something, then something slithering out very fast toward Tat! It's a rope that slides down the hallway ,and it entanges the gnome. Meanwhile, the woman drinks a potion and disappeared.

Can Tat make a Spellcraft check to identify the spell?

If it's Animate Rope the rope needs to be thrown at Tat - a ranged touch attack roll (range increment 10 feet).


Splinterden
Tat Gnosor wrote:
GM_Colin wrote:
The door to the zoo-room opens, the man cast something, then something slithering out very fast toward Tat! It's a rope that slides down the hallway ,and it entanges the gnome. Meanwhile, the woman drinks a potion and disappeared.

Can Tat make a Spellcraft check to identify the spell?

If it's Animate Rope the rope needs to be thrown at Tat - a ranged touch attack roll (range increment 10 feet).

You are correct. My bad on forgotting the range touch part.

1d20 + 3 - 4 - 4 ⇒ (19) + 3 - 4 - 4 = 14 Here you go, 2 range increment and cover penalty. Looking at your profile header it touches you?

Silver Crusade

The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

That's fair. Yes, unfortunately it does touch Tat.

Grand Lodge

m CN dwarf Constable 1 / Inquisitor 2 | HP 25/32 | AC 23 T 14 FF 22 | CMB +4 CMD 14 | F +8 R +5 W +7 | Perc +9 | DV90' | 20 ft. | Fury 4/6 | Challenge +, Judgment -, Tactican + | Shield of Faith, Judgment (AC)

Unholy blasted crap!!! Khon'Ur blinks once and looks in shock at his fallen comrades, as well as at his axe in the hands of some rogue. Chandrabha, help me get out o' this shit!* The dwarf looks around the battlefield and decides that life is more valuable than an axe. And the comrades... he didn't really know them. Carefully covering his back, Khon'Ur retreats. Turning a corner, he comes across a bound Tat. Are ye bloody serious? He sighs, stops the retreat and prepares to untie the small companion.

*swift - Judgment (+1 AC), and then withdraw action (looks like no AoO)

Grand Lodge

male elf Rogue(unchained) 2, HP 20/20, AC 19, FF 14, T 15, F +2, R +7, W +2, Init +6, Perc +11(+12 traps), darkvision

Darnellios groans as he lies on he ground.


Splinterden

GM Roll:

black: 1d20 + 4 ⇒ (12) + 4 = 161d6 + 1 + 1d6 ⇒ (5) + 1 + (1) = 7
Fort(Gabriel): 1d20 + 4 ⇒ (1) + 4 = 5
Fort(Darnellios)1: 1d20 + 2 ⇒ (4) + 2 = 6

Black come up to Tat and readies his shortsword. The sound of footsteps can be heard from the left room, and soon brown splinter shows up, making his way around to flank the Pathfinders. Black gives the entangled sorcerer a good stab.

The poison keep running its course in Darnellios and Gabriel's system, knocking the rogue into unconciousness.

Pink splinter closes the door in front of Tusk.

Initiative, round 7
==========
Tat -7 entangled
-----
Tarrin ?
Snake
Jaris -6
-----
Khon’Ur -7
Imp -30 Unconcious, Prone, Stunned, Blinded; 4 CON dmg
Tusk
Gabriel -31 Unconscious, Prone, Stunned, Blinded; 2 CON dmg
Darnellios -22 Unconscious, Prone, Stunned, Blinded; 2 CON dmg
-----
Black
Brown
Pink
==========
Bolds are up

Grand Lodge

m CN dwarf Constable 1 / Inquisitor 2 | HP 25/32 | AC 23 T 14 FF 22 | CMB +4 CMD 14 | F +8 R +5 W +7 | Perc +9 | DV90' | 20 ft. | Fury 4/6 | Challenge +, Judgment -, Tactican + | Shield of Faith, Judgment (AC)

What a bloody mess! Khon'Ur looks wildly at another thug who has appeared in the doorway.

Silver Crusade

The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

I'll burn away the rope!

Tat concentrates really hard and tries to produce a flame in his empty hand while being entangled and also trying to avoid being attacked.
(Activating the Spell-Like Ability Produce Flame (CL5) defensively).

Concentration to cast because of Animate Rope: 1d20 + 8 ⇒ (2) + 8 = 10 (vs. DC 16)
No, that won't do. I'll use my boardgame reroll:

Reroll Concentration to cast because of Animate Rope: 1d20 + 8 ⇒ (19) + 8 = 27 (vs. DC 16)
Concentration to cast defensively: 1d20 + 8 ⇒ (12) + 8 = 20 (vs. DC 17)

Fire damage (doesn't harm Tat) to the rope: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7

@GM: When will this fire damage happen? Instantly? Or do I have to wait a round?
Also, I'd like to make a 5-foot-step into the square right behind Khon'Ur (as indicated on the map) - is that possible?


Splinterden
Tat Gnosor wrote:

I'll burn away the rope!

@GM: When will this fire damage happen? Instantly? Or do I have to wait a round?
Also, I'd like to make a 5-foot-step into the square right behind Khon'Ur (as indicated on the map) - is that possible?

Looking at how Produce Flame is worded, it's essentially creating a auto-replenishing expendable flame-weapon for you. And just like other weapon-creating spells (Force Sword, Holy Ice Weapon,) the casting does not comes with free attack, since it's not a touch spell. If you want to use your action to attack the rope next turn, you can keep the fire damage you rolled.

And the crates, barrels, and boxes would be too much for a small or medium sized creature to move into, so nobody here can 5ft step into them. You can try to Acrobatic to tumble through their threathen square and avoid AoO, if you wish.

GM Roll:

Fist touch: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 171d4 ⇒ 4
Snake: 1d20 + 3 ⇒ (14) + 3 = 171d6 + 1 ⇒ (4) + 1 = 5

The spellcasting splinters walks up and throws a telekinetic fist that touches and punches Tat in the belly. His pet metal snake also slithers up and takes a bite.

Initiative, round 7
==========
Tat -16 entangled
-----
Tarrin ?
Snake
Jaris -6
-----
Khon’Ur -7
Imp -30 Unconcious, Prone, Stunned, Blinded; 4 CON dmg DC14 Fort vs Poison needed
Tusk
Gabriel -31 Unconscious, Prone, Stunned; 2 CON dmg DC13 Fort vs Poison needed
Darnellios -22 Unconscious, Prone, Stunned, Blinded; 2 CON dmg DC13 Fort vs Poison needed
-----
Black
Brown
Pink
==========
Bolds are up

Grand Lodge

Male Half-Elf Arcanist(White Mage) 3 (HP 20/20) (AC 14/10/14) (CMD 9) (Fort +4, Ref +2, Will +6) (Init +6) (Perception +16)

There are also some stabilisation rolls needed...

Fort: 1d20 + 4 - 1 ⇒ (9) + 4 - 1 = 12.
Stabilise (last round): 1d20 + 2 - 1 - 8 ⇒ (10) + 2 - 1 - 8 = 3.
Stabilise (this round): 1d20 + 2 - 1 - 12 ⇒ (15) + 2 - 1 - 12 = 4.

The Exchange

”Imp”/”Richman” Male LG/LN Dragonscale Loyalist (Vigilante) 2 Half-orc | HP 19/19 | AC 22 T 11 FF21 | CMB +5, CMD 16 | F +2, R +4, W +3 | Init +1 | Perc +0 Speed 20 (30)ft | Active conditions: Long Strider

Fort: 1d20 + 2 - 2 ⇒ (10) + 2 - 2 = 10

This is so bad

The Exchange

Male Android Planar Rifter Gunner Gunslinger 1 Mobile Fighter 1 Arcanist 1: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:7, Ref:5, Will:2 Constructed Trait, HP:30/30, Perc=6 Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:4/4, 25% spell failure chance

Open door. Can I swing around the door and target pink? hit: 1d20 + 4 ⇒ (15) + 4 = 19 probably takes a -2 penalty or something, but 19 to hit sounds good. dmg: 1d12 + 3 ⇒ (5) + 3 = 8


Splinterden
Tusk Arane wrote:
Open door. Can I swing around the door and target pink? [dice=hit]1d20+4 probably takes a -2 penalty or something, but 19 to hit sounds good. [dice=dmg]1d12+3

Yes, you can swing around the door. Attacking through wall corner, however, gives enemy Cover (+4AC). Do you wish to 5ft step out before you attack?

The Exchange

Male Android Planar Rifter Gunner Gunslinger 1 Mobile Fighter 1 Arcanist 1: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:7, Ref:5, Will:2 Constructed Trait, HP:30/30, Perc=6 Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:4/4, 25% spell failure chance
GM_Colin wrote:
Tusk Arane wrote:
Open door. Can I swing around the door and target pink? [dice=hit]1d20+4 probably takes a -2 penalty or something, but 19 to hit sounds good. [dice=dmg]1d12+3
Yes, you can swing around the door. Attacking through wall corner, however, gives enemy Cover (+4AC). Do you wish to 5ft step out before you attack?

If I can open the door, 5 foot step and attack all on the same turn, then yes, otherwise, I attack from there.

Grand Lodge

m CN dwarf Constable 1 / Inquisitor 2 | HP 25/32 | AC 23 T 14 FF 22 | CMB +4 CMD 14 | F +8 R +5 W +7 | Perc +9 | DV90' | 20 ft. | Fury 4/6 | Challenge +, Judgment -, Tactican + | Shield of Faith, Judgment (AC)

Sorry, buddy. Khon’Ur looks at the bound, almost dead gnome and decides that, alas, he will not have time to help him. With a parting glance, the dwarf disappears into the darkness of the corridors.

Withdraw action; I think no AoO - corner saves him on the second step.

The Exchange

Male Android Planar Rifter Gunner Gunslinger 1 Mobile Fighter 1 Arcanist 1: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:7, Ref:5, Will:2 Constructed Trait, HP:30/30, Perc=6 Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:4/4, 25% spell failure chance
Khon'Ur wrote:

Sorry, buddy. Khon’Ur looks at the bound, almost dead gnome and decides that, alas, he will not have time to help him. With a parting glance, the dwarf disappears into the darkness of the corridors.

Withdraw action; I think no AoO - corner saves him on the second step.

Odds are against us, but coward. If we don't take care of these guys, our 3 buddies die. If we were going to run we should've done that awhile ago.

The Exchange

Male Android Planar Rifter Gunner Gunslinger 1 Mobile Fighter 1 Arcanist 1: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:7, Ref:5, Will:2 Constructed Trait, HP:30/30, Perc=6 Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:4/4, 25% spell failure chance

Who we waiting on?


Splinterden

Techincally Darnellios but I just want to give you guys some time to think about strategy

Fort(Darnellios): 1d20 + 2 - 1 ⇒ (8) + 2 - 1 = 9

GM Roll:

1d20 + 4 ⇒ (4) + 4 = 81d6 + 1 + 1d6 ⇒ (4) + 1 + (4) = 9
1d20 + 4 ⇒ (1) + 4 = 51d6 + 1 + 1d6 ⇒ (5) + 1 + (4) = 10
1d8 + 1 ⇒ (1) + 1 = 2

Brown and Black tries to flank Tat with no vail. Pink takes a step back and heals himself a bit via potion with the cover of the wall corner.

Initiative, round 8
==========
Tat -16 entangled
-----
Tarrin ?
Snake
Jaris -6
-----
Khon’Ur -7
Imp -30 Unconcious, Prone, Stunned, Blinded; 5 CON dmg
Tusk
Gabriel -32? Unconscious, Prone, Stunned, Dying; 3 CON dmg
Darnellios -22 Unconscious, Prone, Stunned, Blinded; 3 CON dmg
-----
Black
Brown
Pink -6
==========
Bolds are up

The Exchange

Male Android Planar Rifter Gunner Gunslinger 1 Mobile Fighter 1 Arcanist 1: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:7, Ref:5, Will:2 Constructed Trait, HP:30/30, Perc=6 Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:4/4, 25% spell failure chance

Hang in there Tat, your best bet is to take down brown and then move.
By the way, I know Pink is around the corner, but since he pulled out an item, via potion in order to drink it, does that provoke? I ask these questions cause I don't play Pathfinder 1e as much as 2e.

Grand Lodge

male elf Rogue(unchained) 2, HP 20/20, AC 19, FF 14, T 15, F +2, R +7, W +2, Init +6, Perc +11(+12 traps), darkvision

sorry...didnt realize i needed to make a save...my bad...


Splinterden
Tusk Arane wrote:

Hang in there Tat, your best bet is to take down brown and then move.

By the way, I know Pink is around the corner, but since he pulled out an item, via potion in order to drink it, does that provoke? I ask these questions cause I don't play Pathfinder 1e as much as 2e.

Usually both action provoke. However in this case, the corner provides cover for melee, and cover prevent you from taking AoO.

Silver Crusade

The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

I need to lose this rope and avoid getting injured any further!

Tat takes his time to carefully attack the rope with his produced flame. 7 fire damage
If I wanted to fight defensively to get a +2 dodge bonus to AC, would I have to make an attack roll or would it still be an automatic hit (see quotes below)?

Fighting Defensively as a Full-Round Action wrote:
You can choose to fight defensively when taking a full-attack action. If you do so, you take a –4 penalty on all attacks in a round to gain a +2 dodge bonus to AC until the start of your next turn.
Fighting Defensively as a Standard Action wrote:
You can choose to fight defensively when attacking. If you do so, you take a –4 penalty on all attacks in a round to gain a +2 dodge bonus to AC until the start of your next turn.
Smashing an Object wrote:
Armor Class Objects are easier to hit than creatures because they don’t usually move, but many are tough enough to shrug off some damage from each blow. An object’s Armor Class is equal to 10 + its size modifier (see Table 7–11) + its Dexterity modifier. An inanimate object has not only a Dexterity of 0 (–5 penalty to AC), but also an additional –2 penalty to its AC. Furthermore, if you take a full-round action to line up a shot, you get an automatic hit with a melee weapon and a +5 bonus on attack rolls with a ranged weapon. (Link)


Splinterden

I believe you need to make the attack roll to benefit from fighting defensively

The Exchange

Male Android Planar Rifter Gunner Gunslinger 1 Mobile Fighter 1 Arcanist 1: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:7, Ref:5, Will:2 Constructed Trait, HP:30/30, Perc=6 Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:4/4, 25% spell failure chance

Tusk looks a little worried, though nobody can see his facial expression, No Tat, now is not the time to go on defense, that is exactly what they want so they don't go down. Now is the time to use tactics and to make sure we hit or hit hard and run. You get hit less if there are less of them. The best defense is an offense. Though the player himself doesn't have anything against it, but the character is going to be like take them out, though Tusk wouldn't have chased them right away.

Silver Crusade

The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

Okay, I'll try to touch it while fighting defensively to get a +2 dodge bonus to AC.

touch attack, fighting defensively: 1d20 - 1 - 4 ⇒ (14) - 1 - 4 = 9 That should hit an object.

Current AC 19 T 14 FF 16


Splinterden

GM Roll:

Snake: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 111d6 + 1 ⇒ (2) + 1 = 3
Tarrin: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20 1d6 + 1d6 ⇒ (6) + (3) = 9
Will(Tusk): 1d20 + 2 ⇒ (7) + 2 = 92d6 ⇒ (5, 6) = 11

Tat successfully burn down the rope that's entangling him while trying to leave no opening to foes. The snake tries to bite Tat but the gnome dodges away! Seeing that, teh caster move back and pick up a potion from a fallen splinter.

Somewhat of a surprise, the woman that went invisible earlier appears and stabs Tusk with a rapier, hitting his weak spot and deliver some potent negative energy to the Android. She then closes the door behind Tusk.

Initiative, round 8
==========
Tat -16
-----
Tarrin
Snake
Jaris -6
-----
Khon’Ur -7
Imp -30 Unconcious, Prone, Stunned, Blinded; 5 CON dmg DC14 Fort vs Poison needed
Tusk -20
Gabriel -32 Unconscious, Prone, Stunned, Dying; 3 CON dmg DC13 Fort vs Poison needed, stabilization check needed
Darnellios -22 Unconscious, Prone, Stunned, Blinded; 3 CON dmg DC13 Fort vs Poison needed
-----
Black
Brown
Pink -6
==========
Bolds are up

Grand Lodge

Male Half-Elf Arcanist(White Mage) 3 (HP 20/20) (AC 14/10/14) (CMD 9) (Fort +4, Ref +2, Will +6) (Init +6) (Perception +16)

Gabriel... is no longer breathing.

Unfortunately, 3 con damage reduces his Con to 11, and he has been reduced to -12 hit points, which is death :-/


Splinterden
Reverend Gabriel Helminth wrote:

Gabriel... is no longer breathing.

Unfortunately, 3 con damage reduces his Con to 11, and he has been reduced to -12 hit points, which is death :-/

Ability damage's penalty only trigger for every 2 damage you got, so going from 2 CON dmg to 3 CON dmg won't change your HP like CON drain does. I was waiting to see if you want to use any reroll on any of those stablization check...I would allow you to use your reroll on the very first stabilization check.

Ability Score Damage wrote:
For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability......

The Exchange

”Imp”/”Richman” Male LG/LN Dragonscale Loyalist (Vigilante) 2 Half-orc | HP 19/19 | AC 22 T 11 FF21 | CMB +5, CMD 16 | F +2, R +4, W +3 | Init +1 | Perc +0 Speed 20 (30)ft | Active conditions: Long Strider

fort: 1d20 + 2 - 2 ⇒ (6) + 2 - 2 = 6

Grand Lodge

Male Half-Elf Arcanist(White Mage) 3 (HP 20/20) (AC 14/10/14) (CMD 9) (Fort +4, Ref +2, Will +6) (Init +6) (Perception +16)

I agree, it doesn't change his hit point total, but it *does* change the negative hit point number at which Gabriel dies.


Splinterden
Reverend Gabriel Helminth wrote:
I agree, it doesn't change his hit point total, but it *does* change the negative hit point number at which Gabriel dies.
Constitution wrote:
Ability Damage: Damage to your Constitution score causes you to take penalties on your Fortitude saving throws. In addition, multiply your total Hit Dice by the Ability Damage penalty and subtract that amount from your current and total hit points. Lost hit points are restored when the damage to your Constitution is healed.

It doesn't seem that way to me. Your HP total get reduced (from 20 max hp to 18), but death threshold is still your negative CON 14, and CON damage doesn't actually reduce your CON score.

Grand Lodge

male elf Rogue(unchained) 2, HP 20/20, AC 19, FF 14, T 15, F +2, R +7, W +2, Init +6, Perc +11(+12 traps), darkvision

fort: 1d20 ⇒ 18it's a net zero mod

The Exchange

Male Android Planar Rifter Gunner Gunslinger 1 Mobile Fighter 1 Arcanist 1: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:7, Ref:5, Will:2 Constructed Trait, HP:30/30, Perc=6 Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:4/4, 25% spell failure chance

Swing axe at the blue one in front of me. hit: 1d20 + 4 ⇒ (16) + 4 = 20 to hit dmg: 1d12 + 3 ⇒ (2) + 3 = 5 slashing
Great, my exit is block, I'm screwed.

Grand Lodge

Male Half-Elf Arcanist(White Mage) 3 (HP 20/20) (AC 14/10/14) (CMD 9) (Fort +4, Ref +2, Will +6) (Init +6) (Perception +16)

Fort: 1d20 + 4 - 1 ⇒ (7) + 4 - 1 = 10.
Stabilize: 1d20 + 2 - 1 - 13 ⇒ (4) + 2 - 1 - 13 = -8.

Well, Gabriel is *definitely* dead now.

Silver Crusade

The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

Gabriel, is this your reroll? GM_Colin said, he would allow you to use your reroll on the very first stabilization check...

Grand Lodge

m CN dwarf Constable 1 / Inquisitor 2 | HP 25/32 | AC 23 T 14 FF 22 | CMB +4 CMD 14 | F +8 R +5 W +7 | Perc +9 | DV90' | 20 ft. | Fury 4/6 | Challenge +, Judgment -, Tactican + | Shield of Faith, Judgment (AC)

Khon'Ur glances over his shoulder at Tat and sees that he is still on his feet. Amazingly tenacious son o' a b$@$+! The dwarf stops his run and even walks back a little, shaking his fist at the bandits. Get aff me bro, ye creep!, inquisitor of Chandrabha voice is heard, and there is a note of metal in the intonation.

Command vs Brown, DC14 Will: FLEE

The Exchange

Male Android Planar Rifter Gunner Gunslinger 1 Mobile Fighter 1 Arcanist 1: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:7, Ref:5, Will:2 Constructed Trait, HP:30/30, Perc=6 Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:4/4, 25% spell failure chance

Khon, save yourself and come back for us, we need to stabilize.
quick question since I failed my will save. Android has Constructed Trait, not sure if it would have applied to the save: For the purposes of effects targeting creatures by type (such as a ranger’s favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects (2 RP.) Does this turn it into a success? That would make it a 13 instead of 9.


Splinterden
Tusk Arane wrote:

Khon, save yourself and come back for us, we need to stabilize.

quick question since I failed my will save. Android has Constructed Trait, not sure if it would have applied to the save: For the purposes of effects targeting creatures by type (such as a ranger’s favored enemy and bane weapons), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject to fatigue or exhaustion, and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects (2 RP.) Does this turn it into a success? That would make it a 13 instead of 9.

It was negative energy that does not discriminate by creature type, so none of those applies

GM Roll:

Will: 1d20 + 1 ⇒ (17) + 1 = 18
1d20 + 4 ⇒ (8) + 4 = 12
1d20 + 4 + 2 + 4 ⇒ (7) + 4 + 2 + 4 = 171d6 + 1 + 1d6 ⇒ (1) + 1 + (3) = 5
1d20 + 4 ⇒ (3) + 4 = 71d6 + 1 ⇒ (3) + 1 = 4

Tusk's axe hit, but Khon'Ur's word has no power over the brown splinter.

The black splinter managed to trip Tat to the ground, but the brown splinter's short sword fails to connect. The pink takes a swing at Tusk with no vail, then steps back and opens a door.

Initiative, round 9
==========
Tat -16 prone
-----
Tarrin -5
Snake
Jaris -6
-----
Khon’Ur -7
Imp -32 Unconcious, Prone, Stunned, Blinded; 6 CON dmg
Tusk -20
Gabriel -34 Unconscious, Prone, Stunned, Dead; 4 CON dmg
Darnellios -22 Unconscious, Prone, Stunned, Blinded; 3 CON dmg
-----
Black
Brown
Pink -6
==========
Bolds are up

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