Tusk Arane |
We are staying in this room, okay Tusk is good with his position.
Khon'Ur |
In that case, we break in through the recently closed door. Someone, for example, Tat, if he doesn't mind, opens the door and starts the surprise round, the rest of us rush inside (one move action) in surprise round and then the usual battle rounds begins. "Me bloody ready!"...
GM_Colin |
Sorry for the long delay. Real life issue has been very......inhibitive.
Init(Tat): 1d20 + 9 ⇒ (2) + 9 = 11
Init(Imp): 1d20 + 1 ⇒ (4) + 1 = 5
Init(Khon’Ur): 1d20 + 4 ⇒ (4) + 4 = 8
Init(Gabriel): 1d20 + 6 ⇒ (18) + 6 = 24
Init(Tusk): 1d20 + 5 ⇒ (20) + 5 = 25
Init(Darnellios): 1d20 + 6 ⇒ (18) + 6 = 24
Red: 1d20 + 7 ⇒ (19) + 7 = 26
Blue: 1d20 + 7 ⇒ (2) + 7 = 9
The Pathfinders quickly get ready and BANG! KICK down the door to start their assault!
Surprise round started after door is opened
COMBAT!
Surprise Round
===========
Red
-----
Tusk
Darnellios
Gabriel
Tat
-----
Blue
-----
Khon’Ur
Imp
==========
Bold are up! Standard or move action only.
Khon'Ur |
With a curses, swearing and obscenities that even demons from the most vile tavern of Alushinyrra would be ashamed of, Khon’Ur rushes into battle.
Tat Gnosor |
Tat runs into the room and right around the corner.
GM_Colin |
BOTTING Tusk
Tusk will follow his comrades and enter the room, drawing a weapon as he goes. gonna let him decide which weapon to draw later
The red splinter pulls the rope on on wall, and a faint bell ring can be heard from far away. He then fires a crossbolt bolt at the rogue, but merely scratch him.
Fort(Tat): 1d20 + 3 + 10 ⇒ (10) + 3 + 10 = 23 (+2 vs. fear, despair and death effects)
Fort(Gabriel): 1d20 + 4 + 10 ⇒ (3) + 4 + 10 = 17
Fort(Darnellios)1: 1d20 + 2 + 10 ⇒ (5) + 2 + 10 = 17
1d4 ⇒ 1
1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25 1d8 + 1 ⇒ (1) + 1 = 2
1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 1d8 + 1 ⇒ (4) + 1 = 5
Fort(Darnellios)1: 1d20 + 2 ⇒ (11) + 2 = 13
Initiative, round 1
===========
Red
-----
Tusk
Darnellios -2
Gabriel
Tat
-----
Blue
-----
Khon’Ur
Imp
==========
Bold are up!
Tat Gnosor |
Tat launches two magic missiles at the enemy in blue, then moves behind the crates and tries to climb on top of them...
MM, Havoc of the Society: 2d4 + 2 + 1 ⇒ (1, 3) + 2 + 1 = 7
Climb - ACP: 1d20 - 3 - 0 ⇒ (5) - 3 - 0 = 2
... but doesn't succeed.
Darnellios Lanthoril |
Seeing as how Darnellios can't get into melee range, he darts up on top of a bunch of boxes.
acro, -1 ACP: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 9
He draws a bow and snaps off an arrow at the far thug.
twang!: 1d20 + 5 ⇒ (8) + 5 = 131d6 ⇒ 4
Tusk Arane |
I'm back I have my axe out, so I doublemove. Moved another 15 feet and I walked by an ally, so I'm pretty sure I provoked.
GM_Colin |
Tusk Acrob: 1d20 + 5 ⇒ (8) + 5 = 13 Now you can
Tusk managed to vault across the barrel.
1d20 + 4 ⇒ (16) + 4 = 20 1d6 + 2 ⇒ (4) + 2 = 6
1d20 + 7 ⇒ (9) + 7 = 16
Blue draws his shortsword can taks a step back, then stabs at the android, leaving a small wound.
Initiative, round 1
===========
Red Dazed
-----
Tusk -6
Darnellios -2
Gabriel
Tat
-----
Blue -7
-----
Khon’Ur
Imp
==========
Bold are up!
Impedance |
Imp takes a 5' step forward.
Then he move action tries to play a feint at the enemy.
feint: 1d20 + 10 ⇒ (8) + 10 = 18
His true attack comes afterward
Kukri, divine favor: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
damage: 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7
hidden strike: 1d4 ⇒ 3
Khon'Ur |
Acrobatics: 1d20 + 2 ⇒ (12) + 2 = 14
Cursing, Khon'Ur breaks through to the battlefield.
Waraxe (2H): 1d20 + 6 ⇒ (11) + 6 = 171d10 + 4 ⇒ (1) + 4 = 5 vs blue
GM_Colin |
Imp and Khon'Ur works in unison and take down the blue splinter with ease.
Initiative, round 2
===========
Red
-----
Tusk -6
Darnellios -2
Gabriel
Tat
Khon’Ur
Imp
==========
Bold are up! Despite block initiative, I would prefer letting the first 4 characters act before Khon'Ur and Imp to taking turn back to back
Tusk Arane |
Move there and attack red with Greataxe hit: 1d20 + 4 ⇒ (8) + 4 = 12 dmg: 1d12 + 3 ⇒ (1) + 3 = 4
Tat Gnosor |
Tat waits for his fellow pathfinders to act. Delay after Imp.
Impedance |
Imp moves to flank the enemy which provokes AoO
Kukri, Divine Favor&Flank: 1d20 + 5 + 2 + 2 ⇒ (11) + 5 + 2 + 2 = 20
damage: 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7
hidden strike: 1d4 ⇒ 2
Darnellios Lanthoril |
sorry...i posted yesterday...and post went bye bye. i was having a rough weekend with internet issues and feeling blah...
Darnellios tries a pot shot at thew trapped rogue.
twang: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 51d6 ⇒ 1
Khon'Ur |
ARRGGHHH, BLOODY DIE!
Waraxe (2H): 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 141d10 + 4 ⇒ (3) + 4 = 7
The swing of the axe is certainly powerful, but it clearly misses.
GM_Colin |
The pathfinders gang up on the remaining splinters, and Impdance successfully wounded him.
The splinter steps to the corner, pulls the rope again, then swings his short sword at Imp, yet the sword failed to penetrate the full plate.
Initiative, round 3
===========
Red -9
-----
Tusk -6
Darnellios -2
Gabriel
Tat
Khon’Ur
Imp
==========
Bold are up!
Tusk Arane |
Tusk will 5 foot step, then attack red hit: 1d20 + 4 ⇒ (17) + 4 = 21 to hit with greataxe dmg: 1d12 + 3 ⇒ (3) + 3 = 6 slashing
Tat Gnosor |
Feeling that his new allies have matters well in hand, Gabriel delays, keeping an eye out for the arrival of reinforcements.
Tat does the same to conserve magical energy.
Impedance |
Imp concentrate on this current foe.
He seems to bite the foe
feint: 1d20 + 10 ⇒ (11) + 10 = 21
But actually strike with his kukri
Kukri: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
damage: 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7
hidden strike: 1d4 ⇒ 1
GM_Colin |
Sorry, I thought I would have the time to do PbP while attending a convention like last month, apparently it was not the case...
Combat end.
The vigilante put the splinter out of his misery, but not before the splinter was able to ring the alarm. Now everyone and their grandma probably know you guys are here.
What would you like to do next?
Khon'Ur |
So... damn it... Be anyone hurt? Great! GO KILL AN' CUT WHILE THEY PUT ON THEIR S+**-SOAKED TROUSERS! Come on, guys!
Khon’Ur boldly heads west, not forgetting to look around for traps and dangers. (dee red arrow; of course, he will not go alone, but only with everyone!)
Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Darnellios Lanthoril |
Just a scratch...I'm fine... Darnellios says as he moves to take a spot to attempt to ambush the incoming bandits.
where i moved to, i'll cover the door...first thing that pops it's face through get an arrow between the peepers
Khon'Ur |
Khon'Ur warns with a gesture, as if he were cutting his throat with his palm, that enemies are still coming to us.
Impedance |
Imp noticed its not a good time to loot the enemies, he follows the dward and readies for another fight.
GM_Colin |
I'm very sorry for my extended absence. Real life issues has been really tough and almost exhaused my mental capacities for running games. Now that Gameday XIII is over and things are sorted out a bit, let's continue!
Three matched doors stand on the corridor’s east side. Each is carved with the images of lordly feasts, although a hooded gray figure appears in each image, silently watching.
The door that Khon'Ur is guarding is relatively quiet. The three doors ahead open, and four armed splinters comes out to greet you. Further down in the hallway (see the middle map), more splinters arrive to the scene as they've been alerted. "Intruders!"
Init(Tat): 1d20 + 9 ⇒ (15) + 9 = 24
Init(Imp): 1d20 + 1 ⇒ (12) + 1 = 13
Init(Khon’Ur): 1d20 + 4 ⇒ (12) + 4 = 16
Init(Gabriel): 1d20 + 6 ⇒ (3) + 6 = 9
Init(Tusk): 1d20 + 5 ⇒ (7) + 5 = 12
Init(Darnellios): 1d20 + 6 ⇒ (2) + 6 = 8
Init Scout Red: 1d20 + 3 ⇒ (9) + 3 = 12
Init Scout Orange: 1d20 + 3 ⇒ (5) + 3 = 8
Init Scout Yellow: 1d20 + 3 ⇒ (20) + 3 = 23
Init Scout Green: 1d20 + 3 ⇒ (15) + 3 = 18
Init Scout Cyan: 1d20 + 3 ⇒ (9) + 3 = 12
Init Scout Blue: 1d20 + 3 ⇒ (15) + 3 = 18
Init Outlaw Purple: 1d20 + 7 ⇒ (15) + 7 = 22
COMBAT!
Initiative, round 1
==========
Tat
-----
Yellow
Purple
Green
Blue
-----
Khon’Ur
Imp
Tusk
-----
Red
Cyan
-----
Gabriel
Darnellios
-----
Orange
==========
Bolds are up!
Imp and Gabriel can catch up to the group before the battle start