PFS1 The Emerald Spire: Level 3 - Splinterden by GM Colin

Game Master Colin_Mercer

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RPG Chronicle


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Murder on Throaty Mermaid | Splinterden

You will get a surprise round after opening the door. Last chance to position yourself for door-kicking. Will move on to combat tomorrow

The Exchange

Male Android Planar Rifter Gunner Gunslinger 1 Mobile Fighter 1 Arcanist 1: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:7, Ref:5, Will:2 Constructed Trait, HP:24/30, Perc=6 Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:4/4, 25% spell failure chance

We are staying in this room, okay Tusk is good with his position.

Grand Lodge

m CN dwarf Constable 1 / Inquisitor 2 | HP 32/32 | AC 22 T 13 FF 21 | CMB +4 CMD 14 | F +8 R +5 W +7 | Perc +9 | DV90' | 20 ft. | Fury 6/6 | Challenge +, Judgment -, Tactican + | -

In that case, we break in through the recently closed door. Someone, for example, Tat, if he doesn't mind, opens the door and starts the surprise round, the rest of us rush inside (one move action) in surprise round and then the usual battle rounds begins. "Me bloody ready!"...


Murder on Throaty Mermaid | Splinterden

Sorry for the long delay. Real life issue has been very......inhibitive.

GM Rolls:
Initiative:
Init(Tat): 1d20 + 9 ⇒ (2) + 9 = 11
Init(Imp): 1d20 + 1 ⇒ (4) + 1 = 5
Init(Khon’Ur): 1d20 + 4 ⇒ (4) + 4 = 8
Init(Gabriel): 1d20 + 6 ⇒ (18) + 6 = 24
Init(Tusk): 1d20 + 5 ⇒ (20) + 5 = 25
Init(Darnellios): 1d20 + 6 ⇒ (18) + 6 = 24

Red: 1d20 + 7 ⇒ (19) + 7 = 26
Blue: 1d20 + 7 ⇒ (2) + 7 = 9

The Pathfinders quickly get ready and BANG! KICK down the door to start their assault!
Surprise round started after door is opened

COMBAT!
Surprise Round

===========
Red
-----
Tusk
Darnellios
Gabriel
Tat

-----
Blue
-----
Khon’Ur
Imp

==========
Bold are up! Standard or move action only.

Grand Lodge

male elf Rogue(unchained) 2, HP 20/20, AC 19, FF 14, T 15, F +2, R +7, W +2, Init +6, Perc +11(+12 traps), darkvision

Darnellios darts forward, drawing his blade as he does.BaB of +2 so draw is part of a move...

Grand Lodge

Male Half-Elf Arcanist(White Mage) 3 (HP 20/20) (AC 14/10/14) (CMD 9) (Fort +4, Ref +2, Will +6) (Init +6) (Perception +16)

Gabriel, with as much dignity as he can muster, strides forward into the room... and hides behind the rogue.

Grand Lodge

m CN dwarf Constable 1 / Inquisitor 2 | HP 32/32 | AC 22 T 13 FF 21 | CMB +4 CMD 14 | F +8 R +5 W +7 | Perc +9 | DV90' | 20 ft. | Fury 6/6 | Challenge +, Judgment -, Tactican + | -

With a curses, swearing and obscenities that even demons from the most vile tavern of Alushinyrra would be ashamed of, Khon’Ur rushes into battle.

The Exchange

”Imp”/”Richman” Male LG/LN Dragonscale Loyalist (Vigilante) 2 Half-orc | HP 19/19 | AC 22 T 11 FF21 | CMB +5, CMD 16 | F +2, R +4, W +3 | Init +1 | Perc +0 Speed 20 (30)ft | Active conditions: Long Strider

Imp tries to step toward an enemy
May I make the movement as marked in cyan arrows?


Murder on Throaty Mermaid | Splinterden
Impedance wrote:

Imp tries to step toward an enemy

May I make the movement as marked in cyan arrows?

Yes if you can make the DC12 Acrobatic to jump over the barrels

The Exchange

”Imp”/”Richman” Male LG/LN Dragonscale Loyalist (Vigilante) 2 Half-orc | HP 19/19 | AC 22 T 11 FF21 | CMB +5, CMD 16 | F +2, R +4, W +3 | Init +1 | Perc +0 Speed 20 (30)ft | Active conditions: Long Strider

Acrobatic is way beyond Imp's capability
Imp will stop in front of the blue foe.

Silver Crusade

The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

Tat runs into the room and right around the corner.


Murder on Throaty Mermaid | Splinterden

BOTTING Tusk
Tusk will follow his comrades and enter the room, drawing a weapon as he goes. gonna let him decide which weapon to draw later

The red splinter pulls the rope on on wall, and a faint bell ring can be heard from far away. He then fires a crossbolt bolt at the rogue, but merely scratch him.

GM Roll:

Fort(Tat): 1d20 + 3 + 10 ⇒ (10) + 3 + 10 = 23 (+2 vs. fear, despair and death effects)
Fort(Gabriel): 1d20 + 4 + 10 ⇒ (3) + 4 + 10 = 17
Fort(Darnellios)1: 1d20 + 2 + 10 ⇒ (5) + 2 + 10 = 17
1d4 ⇒ 1
1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25 1d8 + 1 ⇒ (1) + 1 = 2
1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 1d8 + 1 ⇒ (4) + 1 = 5

Fort(Darnellios)1: 1d20 + 2 ⇒ (11) + 2 = 13

Initiative, round 1
===========
Red
-----
Tusk
Darnellios -2
Gabriel
Tat
-----
Blue
-----
Khon’Ur
Imp
==========
Bold are up!

Silver Crusade

The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

Tat launches two magic missiles at the enemy in blue, then moves behind the crates and tries to climb on top of them...

MM, Havoc of the Society: 2d4 + 2 + 1 ⇒ (1, 3) + 2 + 1 = 7

Climb - ACP: 1d20 - 3 - 0 ⇒ (5) - 3 - 0 = 2

... but doesn't succeed.


Murder on Throaty Mermaid | Splinterden

Two blue missiles dodges around the Pathfinders and flies toward the blud spinter. Pong!Pong! Magic missile never miss!

Initiative, round 1
===========
Red
-----
Tusk
Darnellios -2
Gabriel
Tat
-----
Blue -7
-----
Khon’Ur
Imp
==========
Bold are up!

Grand Lodge

Male Half-Elf Arcanist(White Mage) 3 (HP 20/20) (AC 14/10/14) (CMD 9) (Fort +4, Ref +2, Will +6) (Init +6) (Perception +16)

Gabriel steps forward, and attempts to Daze Red.

DC 17 Will negates.


Murder on Throaty Mermaid | Splinterden

GM Roll:
1d20 + 1 ⇒ (8) + 1 = 9

Gabriel successfully clouds the mind of the red splinter.

Initiative, round 1
===========
Red Dazed
-----
Tusk
Darnellios -2
Gabriel
Tat
-----
Blue -7
-----
Khon’Ur
Imp
==========
Bold are up!

Grand Lodge

male elf Rogue(unchained) 2, HP 20/20, AC 19, FF 14, T 15, F +2, R +7, W +2, Init +6, Perc +11(+12 traps), darkvision

Seeing as how Darnellios can't get into melee range, he darts up on top of a bunch of boxes.

acro, -1 ACP: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 9

He draws a bow and snaps off an arrow at the far thug.

twang!: 1d20 + 5 ⇒ (8) + 5 = 131d6 ⇒ 4

The Exchange

Male Android Planar Rifter Gunner Gunslinger 1 Mobile Fighter 1 Arcanist 1: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:7, Ref:5, Will:2 Constructed Trait, HP:24/30, Perc=6 Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:4/4, 25% spell failure chance

I'm back I have my axe out, so I doublemove. Moved another 15 feet and I walked by an ally, so I'm pretty sure I provoked.


Murder on Throaty Mermaid | Splinterden
Tusk Arane wrote:
I'm back I have my axe out, so I doublemove. Moved another 15 feet and I walked by an ally, so I'm pretty sure I provoked.

Your movement ends in a sqaure full of barrels and crates, which will take a Acrobatic or Climb check if you want to move up there

The Exchange

Male Android Planar Rifter Gunner Gunslinger 1 Mobile Fighter 1 Arcanist 1: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:7, Ref:5, Will:2 Constructed Trait, HP:24/30, Perc=6 Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:4/4, 25% spell failure chance

Nevermind, I move there if I can.


Murder on Throaty Mermaid | Splinterden

Tusk Acrob: 1d20 + 5 ⇒ (8) + 5 = 13 Now you can
Tusk managed to vault across the barrel.

GM Roll:

1d20 + 4 ⇒ (16) + 4 = 20 1d6 + 2 ⇒ (4) + 2 = 6
1d20 + 7 ⇒ (9) + 7 = 16

Blue draws his shortsword can taks a step back, then stabs at the android, leaving a small wound.

Initiative, round 1
===========
Red Dazed
-----
Tusk -6
Darnellios -2
Gabriel
Tat
-----
Blue -7
-----
Khon’Ur
Imp

==========
Bold are up!

The Exchange

”Imp”/”Richman” Male LG/LN Dragonscale Loyalist (Vigilante) 2 Half-orc | HP 19/19 | AC 22 T 11 FF21 | CMB +5, CMD 16 | F +2, R +4, W +3 | Init +1 | Perc +0 Speed 20 (30)ft | Active conditions: Long Strider

Imp takes a 5' step forward.
Then he move action tries to play a feint at the enemy.
feint: 1d20 + 10 ⇒ (8) + 10 = 18

His true attack comes afterward
Kukri, divine favor: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
damage: 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7
hidden strike: 1d4 ⇒ 3

Grand Lodge

m CN dwarf Constable 1 / Inquisitor 2 | HP 32/32 | AC 22 T 13 FF 21 | CMB +4 CMD 14 | F +8 R +5 W +7 | Perc +9 | DV90' | 20 ft. | Fury 6/6 | Challenge +, Judgment -, Tactican + | -

Acrobatics: 1d20 + 2 ⇒ (12) + 2 = 14

Cursing, Khon'Ur breaks through to the battlefield.

Waraxe (2H): 1d20 + 6 ⇒ (11) + 6 = 171d10 + 4 ⇒ (1) + 4 = 5 vs blue


Murder on Throaty Mermaid | Splinterden

Imp and Khon'Ur works in unison and take down the blue splinter with ease.

Initiative, round 2
===========
Red
-----
Tusk -6
Darnellios -2
Gabriel
Tat
Khon’Ur
Imp

==========
Bold are up! Despite block initiative, I would prefer letting the first 4 characters act before Khon'Ur and Imp to taking turn back to back

Grand Lodge

Male Half-Elf Arcanist(White Mage) 3 (HP 20/20) (AC 14/10/14) (CMD 9) (Fort +4, Ref +2, Will +6) (Init +6) (Perception +16)

Not wanting to be the front line when enemy reinforcements start arriving, Gabriel moves into the middle of the group.

The Exchange

Male Android Planar Rifter Gunner Gunslinger 1 Mobile Fighter 1 Arcanist 1: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:7, Ref:5, Will:2 Constructed Trait, HP:24/30, Perc=6 Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:4/4, 25% spell failure chance

Move there and attack red with Greataxe hit: 1d20 + 4 ⇒ (8) + 4 = 12 dmg: 1d12 + 3 ⇒ (1) + 3 = 4


Murder on Throaty Mermaid | Splinterden

Tusk's axe fails to hit its target.

Initiative, round 2
===========
Red
-----
Tusk -6
Darnellios -2
Gabriel
Tat
Khon’Ur
Imp

==========
Bold are up!

Silver Crusade

The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1

Tat waits for his fellow pathfinders to act. Delay after Imp.

The Exchange

”Imp”/”Richman” Male LG/LN Dragonscale Loyalist (Vigilante) 2 Half-orc | HP 19/19 | AC 22 T 11 FF21 | CMB +5, CMD 16 | F +2, R +4, W +3 | Init +1 | Perc +0 Speed 20 (30)ft | Active conditions: Long Strider

Imp moves to flank the enemy which provokes AoO
Kukri, Divine Favor&Flank: 1d20 + 5 + 2 + 2 ⇒ (11) + 5 + 2 + 2 = 20
damage: 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7
hidden strike: 1d4 ⇒ 2

Grand Lodge

male elf Rogue(unchained) 2, HP 20/20, AC 19, FF 14, T 15, F +2, R +7, W +2, Init +6, Perc +11(+12 traps), darkvision

sorry...i posted yesterday...and post went bye bye. i was having a rough weekend with internet issues and feeling blah...

Darnellios tries a pot shot at thew trapped rogue.

twang: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 51d6 ⇒ 1

Grand Lodge

m CN dwarf Constable 1 / Inquisitor 2 | HP 32/32 | AC 22 T 13 FF 21 | CMB +4 CMD 14 | F +8 R +5 W +7 | Perc +9 | DV90' | 20 ft. | Fury 6/6 | Challenge +, Judgment -, Tactican + | -

ARRGGHHH, BLOODY DIE!

Waraxe (2H): 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 141d10 + 4 ⇒ (3) + 4 = 7

The swing of the axe is certainly powerful, but it clearly misses.


Murder on Throaty Mermaid | Splinterden

The pathfinders gang up on the remaining splinters, and Impdance successfully wounded him.

GM Roll:
1d20 + 4 ⇒ (12) + 4 = 161d6 + 2 ⇒ (3) + 2 = 5

The splinter steps to the corner, pulls the rope again, then swings his short sword at Imp, yet the sword failed to penetrate the full plate.

Initiative, round 3
===========
Red -9
-----
Tusk -6
Darnellios -2
Gabriel
Tat
Khon’Ur
Imp

==========
Bold are up!

The Exchange

Male Android Planar Rifter Gunner Gunslinger 1 Mobile Fighter 1 Arcanist 1: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:7, Ref:5, Will:2 Constructed Trait, HP:24/30, Perc=6 Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:4/4, 25% spell failure chance

Tusk will 5 foot step, then attack red hit: 1d20 + 4 ⇒ (17) + 4 = 21 to hit with greataxe dmg: 1d12 + 3 ⇒ (3) + 3 = 6 slashing


Murder on Throaty Mermaid | Splinterden

The greataxe finds its target this time, and the splinter is not looking good.

Initiative, round 3
===========
Red -15
-----
Tusk -6
Darnellios -2
Gabriel
Tat
Khon’Ur
Imp

==========
Bold are up!

Grand Lodge

male elf Rogue(unchained) 2, HP 20/20, AC 19, FF 14, T 15, F +2, R +7, W +2, Init +6, Perc +11(+12 traps), darkvision

twang: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 181d6 ⇒ 6

Grand Lodge

Male Half-Elf Arcanist(White Mage) 3 (HP 20/20) (AC 14/10/14) (CMD 9) (Fort +4, Ref +2, Will +6) (Init +6) (Perception +16)

Feeling that his new allies have matters well in hand, Gabriel delays, keeping an eye out for the arrival of reinforcements.


Murder on Throaty Mermaid | Splinterden

It's very difficult to shoot at someone amid close combat without shooting your friends (shooting into melee-4, soft cover -4), so Darnellios' arrow missed the splinter.

Initiative, round 3
===========
Red -15
-----
Tusk -6
Darnellios -2
Gabriel delay
Tat
Khon’Ur
Imp

==========
Bold are up!

Silver Crusade

The Emerald Spire: Splinterden (Level 3) Male CG Gnome Tattooed Sorcerer (draconic) 3 | HP 20/20 | AC 14(17) T 12 FF 13(16) (mage armor) | CMB -3 CMD 8 | F: +3 R: +2 W: +2 (+2 vs. fear, despair and death effects)| Init +9 | Perc +5 (darkvision 60) | SM +1 | Speed 20ft | Nat. 1 reroll: 1/1
Reverend Gabriel Helminth wrote:
Feeling that his new allies have matters well in hand, Gabriel delays, keeping an eye out for the arrival of reinforcements.

Tat does the same to conserve magical energy.

The Exchange

”Imp”/”Richman” Male LG/LN Dragonscale Loyalist (Vigilante) 2 Half-orc | HP 19/19 | AC 22 T 11 FF21 | CMB +5, CMD 16 | F +2, R +4, W +3 | Init +1 | Perc +0 Speed 20 (30)ft | Active conditions: Long Strider

Imp concentrate on this current foe.
He seems to bite the foe
feint: 1d20 + 10 ⇒ (11) + 10 = 21

But actually strike with his kukri
Kukri: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
damage: 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7
hidden strike: 1d4 ⇒ 1


Murder on Throaty Mermaid | Splinterden

Sorry, I thought I would have the time to do PbP while attending a convention like last month, apparently it was not the case...

Combat end.
The vigilante put the splinter out of his misery, but not before the splinter was able to ring the alarm. Now everyone and their grandma probably know you guys are here.

What would you like to do next?

Grand Lodge

m CN dwarf Constable 1 / Inquisitor 2 | HP 32/32 | AC 22 T 13 FF 21 | CMB +4 CMD 14 | F +8 R +5 W +7 | Perc +9 | DV90' | 20 ft. | Fury 6/6 | Challenge +, Judgment -, Tactican + | -

So... damn it... Be anyone hurt? Great! GO KILL AN' CUT WHILE THEY PUT ON THEIR SHIT-SOAKED TROUSERS! Come on, guys!

Khon’Ur boldly heads west, not forgetting to look around for traps and dangers. (dee red arrow; of course, he will not go alone, but only with everyone!)

Perception: 1d20 + 9 ⇒ (20) + 9 = 29


Murder on Throaty Mermaid | Splinterden

Only Darnellios is scratched by the crossbow bolt I believe, with 2 point of damage

The dwarf can hear faint shouting and distance footstep from further down the hallway......the Splinters are on the move.

Grand Lodge

male elf Rogue(unchained) 2, HP 20/20, AC 19, FF 14, T 15, F +2, R +7, W +2, Init +6, Perc +11(+12 traps), darkvision

Just a scratch...I'm fine... Darnellios says as he moves to take a spot to attempt to ambush the incoming bandits.

where i moved to, i'll cover the door...first thing that pops it's face through get an arrow between the peepers

The Exchange

”Imp”/”Richman” Male LG/LN Dragonscale Loyalist (Vigilante) 2 Half-orc | HP 19/19 | AC 22 T 11 FF21 | CMB +5, CMD 16 | F +2, R +4, W +3 | Init +1 | Perc +0 Speed 20 (30)ft | Active conditions: Long Strider

Any loot on the foes?


Murder on Throaty Mermaid | Splinterden

Are you looting the defeated enemy? You may or may out aware that mroe enemies are coming, depending whether you have common sense or whether Khon'Ur shares what he heard...

The Exchange

Male Android Planar Rifter Gunner Gunslinger 1 Mobile Fighter 1 Arcanist 1: Speed:20, Init:5, AC:19, FF:16, T:13, Fort:7, Ref:5, Will:2 Constructed Trait, HP:24/30, Perc=6 Darkvision and Lowlight, Grit:1/1, Arcane Reservoir:4/4, 25% spell failure chance

Tusk moves to where the party is, Axe in hand.

Grand Lodge

m CN dwarf Constable 1 / Inquisitor 2 | HP 32/32 | AC 22 T 13 FF 21 | CMB +4 CMD 14 | F +8 R +5 W +7 | Perc +9 | DV90' | 20 ft. | Fury 6/6 | Challenge +, Judgment -, Tactican + | -

Khon'Ur warns with a gesture, as if he were cutting his throat with his palm, that enemies are still coming to us.

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