GM Erich's #6-00 Salt of the Ocean (5-6) for Gameday XIII

Game Master Thereus, Silver Crusader


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Grand Lodge

Salt of the Ocean ||| A Gilded Test ||| xxx3

Lootie switches grooves but fails to frighten the eel. Dorgath fights back with sharp sword and spell. Dennis launches over in time to strike hard and end the threat.

orange fort save vs void warp: 1d20 + 14 ⇒ (6) + 14 = 20

Round 2 - Combat Over!
Lootie -36 damage <bless 25'>
Dorgath -16 damage
Dennis
Orange eel -69 damage <dead>
Slipp
Salissa
Ra'uf

-------------------------

Quickly searching the wreckage, you realize the Whippoorwill carried plenty of supplies, some of which remain in the hold and can return to the surface with them. The items include a +1 cold iron breastplate, a pair of healer’s gloves, and two alloy orbs.

You have time to take a 10-minute rest before the next mission.

Grand Lodge

Salt of the Ocean ||| A Gilded Test ||| xxx3

After the break...

“You try to set a good example,” Calisro says with a wry grin after your return, “but I guess not every pirate is going to enjoy life more in the Pathfinder Society.” She turns to make sure there are only you agents nearby. “It seems some of Tessa’s sailors commandeered a jolly boat. I’ll bet they decided they’re entitled to some of this loot, but we have first claim. Go find them, bring them back and make sure they don’t have any plunder on them. Threaten them with keelhauling if you must.”

Finding the pirates require several DC 22 Survival or Perception checks (each of you can roll).

Grand Archive

Male| Hold-Scarred Orc| Cleric lvl 6| HP: 72/72| AC: 23 (25 w/ shield)|Saves: F: +12 R: +12 W:+14|Perc:+14 (Darkvision) | Speed 25|Focus:2/2| Hero Pts: 1| Exploration-Search| Conditions: none

Dorgath will motion over for Lootie to join him once they've returned to the boat. He'll quickly patch up the gnome and his own wounds. Again he warns it might hurt just a bit, but in the end it will feel much better

risky surgery: 1d8 ⇒ 8
treat wounds dc 20: 1d20 + 17 ⇒ (6) + 17 = 23
healing for Lootie and Dorgath: 4d8 + 10 ⇒ (7, 3, 8, 6) + 10 = 34

Lay on hands Lootie at the beginning of the treat wounds and then we'll be set!

Horizon Hunters

Male Human Fighter 6 | HP 86/86 | AC 25 | F+12, R+10 (bulwark+3), W+12 (bravery) | Perc +12 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

With the eels dead, Dennis keeps searching for that elusive sea monster that he read about. He explains, "The sea monster looked way cooler than those dumb eels." The youngster pouts (for about 10 minutes) before his faction leader, Calisro Benarry, reminds him he's on an important Pathfinder mission.

Running across the ship, Dennis sees Dorgath handling the healing, "Golly, Mister Lootie, are you okay?" Without waiting for an answer (because he's very busy) he makes his way to the bow of the ship to look for the missing pirates.
Perception, DC 22: 1d20 + 13 ⇒ (12) + 13 = 25

Grand Archive

Male| Hold-Scarred Orc| Cleric lvl 6| HP: 72/72| AC: 23 (25 w/ shield)|Saves: F: +12 R: +12 W:+14|Perc:+14 (Darkvision) | Speed 25|Focus:2/2| Hero Pts: 1| Exploration-Search| Conditions: none

After Dorgath helps patch up Lootie and his own wounds, he follows dennis' lead and begins searching the open waters for the pirates

perception DC22: 1d20 + 14 ⇒ (15) + 14 = 29

Horizon Hunters

F Sacred Nagaji | Kineticist 6 | ◆◇↺ | HP 82/82 | AC 24 | F +14 R +13 W +10 | Perception +8 Low light vision | Hero 2/3 | speed 25

perception: 1d20 + 8 ⇒ (16) + 8 = 24

Saliss scans the sea and points towards something.

"Prithee, cast thy gazes yonder. Could that be our missing lambs?"

Radiant Oath

Male CG Shoony (Bloodhound) Champion (Liberator) 6 | HP 55/78 | AC 25 | Fortitude (+12), Reflex (+9), Will (+12) | Perception (+10) | Speed 20 | Low-Light Vision | Default Exploration: Search +10 (+2 Init.) | Spells 2nd 1/1 1st 1/1 | Focus 1/2 | Hero Points 0 | Provisions: Moderate Healing Potion 1/1 | Active Conditions: Ghost Touch Axe | ◆◇↺

Hands are laid, and then Ra'uf refocuses.

Perception: 1d20 + 10 ⇒ (5) + 10 = 15

Grand Lodge

Salt of the Ocean ||| A Gilded Test ||| xxx3

The group quickly locates the three pirates hustling off (rowing their boat) before they can hide their plunder and come up with a proper cover story. They look rather dumbfounded as you approach. Now to find the items (through words or actions)...

To find items the pirates salvaged or get them to confess, each of you can attempt a DC 16 Thievery or Underworld Lore check, a DC 18 Perception or Intimidation check, or a DC 20 Deception or Diplomacy check. Critical failures will hurt your efforts...

Radiant Oath

Male CG Shoony (Bloodhound) Champion (Liberator) 6 | HP 55/78 | AC 25 | Fortitude (+12), Reflex (+9), Will (+12) | Perception (+10) | Speed 20 | Low-Light Vision | Default Exploration: Search +10 (+2 Init.) | Spells 2nd 1/1 1st 1/1 | Focus 1/2 | Hero Points 0 | Provisions: Moderate Healing Potion 1/1 | Active Conditions: Ghost Touch Axe | ◆◇↺

Intimidation: 1d20 + 13 ⇒ (8) + 13 = 21

Grrr.... barkbarkbark!

Horizon Hunters

F Sacred Nagaji | Kineticist 6 | ◆◇↺ | HP 82/82 | AC 24 | F +14 R +13 W +10 | Perception +8 Low light vision | Hero 2/3 | speed 25

diplomacy: 1d20 + 13 ⇒ (9) + 13 = 22

"Thou art traitors! Nevertheless shouldst thou confess thy sins thou shalt receive just treatment."

Horizon Hunters

Male Human Fighter 6 | HP 86/86 | AC 25 | F+12, R+10 (bulwark+3), W+12 (bravery) | Perc +12 (+1 visual) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

Dennis says, "I know lots of pirates." He doesn't. "And they have honor." The ones he's heard of do not. "So you should return the loot now."

Deception: 1d20 + 14 ⇒ (2) + 14 = 16

Grand Archive

Male| Hold-Scarred Orc| Cleric lvl 6| HP: 72/72| AC: 23 (25 w/ shield)|Saves: F: +12 R: +12 W:+14|Perc:+14 (Darkvision) | Speed 25|Focus:2/2| Hero Pts: 1| Exploration-Search| Conditions: none

Dorgath searches for the pirates stash

perception dc 18: 1d20 + 14 ⇒ (10) + 14 = 24

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