GM Erich's #6-00 Salt of the Ocean (5-6) for Gameday XIII (Inactive)

Game Master Thereus, Silver Crusader


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Grand Archive

Male| Hold-Scarred Orc| Cleric lvl 6| HP: 72| AC: 23 (25 w/ shield)|Saves: F: +12 R: +12 W:+14|Perc:+14 (Darkvision) | Speed 25|Focus:2/2| Hero Pts: 1| Exploration-Search| Conditions: none

Dorgath makes his way over to the fissure and peers into it

religion recall: 1d20 + 15 ⇒ (6) + 15 = 21
fort save: 1d20 + 12 ⇒ (13) + 12 = 25

Taking the aid of his allies, Dorgath will attempt to cleanse the island of the demonic presence before its too late!!

religion cleanse with +2 aid: 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29

Grand Lodge

xxx ||| Dacilane Academy's First Great Prank War ||| xxx3

Peering down into the crack shows the twisting fissure leads directly to the Outer Rifts. Dorgath is able to face down the Vrolikai Demon still clawing its way agonizingly slowly toward the surface.

Armed with this knowledge, he makes short work of cleansing the taint from the Forked Key, with Dennis and Slipp offering a few suggestions from behind.

"Great." Eando breathes heavy. "Now we must activate its power and hope that it can reseal the rift."

"Before that demon-king arrives, please." Calisro adds.

Activating the artifact to reseal the sigil takes another 10 minutes. It requires a DC 22 Arcana, Nature, Occultism or Religion check from someone, which can be Aided with Athletics or Thievery to place the key in position.

-------------------------

Perhaps unnoticed, the figure of the shark-suited nephilim pirate appears silhouetted in the front entrance - but are xey returning out of a sense of curiosity, or shame, or greed?

Horizon Hunters

Male Human Fighter 8 | HP 89/112 | AC 27 | F+15, R+13 (bulwark+3), W+15 (bravery) | Perc +16 (+1 visual, +2 init) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

Dennis is getting bored with all the magical stuff that's going on, but then he realizes he can help by putting the key in position. "I can do this. Watch me!" He tries to hold the heavy key steady.

Athletics to Aid, DC 15: 1d20 + 15 ⇒ (16) + 15 = 31
Should be a crit success for a +2 for the first person who tries to activate it.

Vigilant Seal

M Fey-Touched Gnome | Bard L5 | HP 58/58 | AC 23| F +9, R +12, W +11 | Perc +11 (Low-Light) | Speed 25' | Exploration: Cast Musical Accompaniment | Spell DC21 | L1 1 | L2 2 | L3 0 | Lute 3 |Focus 1 | Hero 1 | Conditions: None

Lootie turns the volume down a little so Dorgath can concentrate. He watches on, as it looks like there are smarter folk nearby.

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 4/4;L3:2+1/3+1; hero1/3; moderate healing potion 1/1; focus 0/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Slipp eyes up the approaching demon, their vision unusually attuned to seeing between the various layers of reality.

"I've seen a bigger demon... but that was a god." they add helpfully.

if nature can be used to aid, and aid is accepted.:

nature(aid): 1d20 + 9 ⇒ (17) + 9 = 26

Radiant Oath

Male CG Shoony (Bloodhound) Core Champion (Liberator) 8 | HP 102/102 | AC 29 | Resist slashing 3 | Fortitude +15, Reflex +12, Will +15 | Perception +12 | Speed 25 | Low-Light Vision | Default Exploration: Scout +14 (Battle Cry) | Spells 3rd 1/1 2nd 1/1 1st 1/1 | Focus 2/2 | Hero Points 1 | Provisions: Scroll of Heal (4th rank) 1/1 | Active Conditions: None | ◆◇↺

Ra'uf helps position everything properly, while keeping an eye on Sharkskin.

Athletics: 1d20 + 12 ⇒ (15) + 12 = 27

Horizon Hunters

F Sacred Nagaji | Kineticist 7 | ◆◇↺ | HP 80+7/94 | AC 25 | F +17 R +14 W +11 | Perception +9 Low light vision | Hero 2/3 | speed 30 | Gate: Active | Active Conditions: Gate open

"I hope thisss worksss."

nature: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25

Unnerved by the approaching demon, Salissa is nevertheless able to activate the artifact.

Grand Lodge

xxx ||| Dacilane Academy's First Great Prank War ||| xxx3

The group gathers around as Salissa and Slipp try to connect the Key back in tune with the island it had protected for ages. Ra'uf and Dennis hoist the Key back into place upon the altar.

Within moments the still-damp ground under your feet quivers. But this time - the rift begins to fill in, the seams start to close, and the demonic rumblings crest to a shriek until...

We will just have to wait until the House GM fills in the rest of the tale!

If you wish the hasten that end, you can attempt another set of checks as before - DC 24 Arcana, Nature, Occultism or Religion, which can be Aided with Athletics or Thievery to hold the key in position.

Grand Archive

Male| Hold-Scarred Orc| Cleric lvl 6| HP: 72| AC: 23 (25 w/ shield)|Saves: F: +12 R: +12 W:+14|Perc:+14 (Darkvision) | Speed 25|Focus:2/2| Hero Pts: 1| Exploration-Search| Conditions: none

Dorgath will continue the work that Salissa has started with sealing the rift, accepting any aid that his allies are able to spare him

religion dc 24: 1d20 + 15 ⇒ (12) + 15 = 27

Horizon Hunters

Male Human Fighter 8 | HP 89/112 | AC 27 | F+15, R+13 (bulwark+3), W+15 (bravery) | Perc +16 (+1 visual, +2 init) | Exp Mode: Scout | Speed 25' | Hero: 2 | Conditions: none

Dennis continues his valiant and noble work of holding the key in place while Dorgath does his thing. For fun, the youngster activates his Lifting Belt so he can more easily handle this very important assignment. "Golly, this key isn't even heavy."

Athletics to Aid, DC 15: 1d20 + 15 ⇒ (7) + 15 = 22

Grand Lodge

xxx ||| Dacilane Academy's First Great Prank War ||| xxx3

Dennis continues to prop up the key (with one hand) as Dorgath makes some spiritual adjustments to the orientation.

@Lootie Just need your chronicle information (see my last discussion post)


Venture-Captain, Online PBP

**HOUSE GM ANNOUNCEMENT**

The seal snaps back into place deep underwater. The water recedes just as quickly as it came, washing away the remaining demons as it drains. On the altar, the lighting rod-shaped Forked Key reverberates with power as it absorbs the amber light spilling from the seal. After a minute of it draining the light slowly, the Forked Key lies still with the barrier restored.

Eando Kline sighs deeply, before he turns to Calisro and says, “Next time, let’s avoid releasing ancient demons. We can stick to sea monsters.”

Calisro gives a hearty laugh before looking at the remains of the battle. “I think we’ve all earned some grog and shore leave. Let’s get back on Snappy and to Port Peril.”

Eando places a hand on Calisro’s shoulder to quiet her. “One final loose end.”

The sharkskin-wearing nephilim slinking through the temple stops.

“Don’t be too scared,” he says. “Well, maybe a little. You nearly unleashed horrors onto this plane that should’ve been sealed. If you’re willing to make amends, I’ll take you aboard. There’s room for all types here. I know Callie could always use a good captain, provided you stop unsealing ancient artifacts meant to be forgotten forever.”

Sharkskin pauses for a second, then steps forward and shakes Eando’s hand, saying, “Seems like a fair deal. Don’t plot to kill me and I’ll call it even.”

I’d like to extend a giant thank you to all the GMs that ran this year’s Special, and all the players that came out to vanquish evil on the High Seas. I hope everyone had fun and will make running and playing in our mutli-table specials a regular tradition. Thank you all!

Radiant Oath

Male CG Shoony (Bloodhound) Core Champion (Liberator) 8 | HP 102/102 | AC 29 | Resist slashing 3 | Fortitude +15, Reflex +12, Will +15 | Perception +12 | Speed 25 | Low-Light Vision | Default Exploration: Scout +14 (Battle Cry) | Spells 3rd 1/1 2nd 1/1 1st 1/1 | Focus 2/2 | Hero Points 1 | Provisions: Scroll of Heal (4th rank) 1/1 | Active Conditions: None | ◆◇↺

Ra'uf claps Sharkskin on the back. "Glad you made it out of this. You'll make a better sailor than I ever did. Just be careful if Bennary ever suggests you sail to the Gloomspires..."

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