Lil"Eschie Pallid Plague PFS (Inactive)

Game Master Escharid Blackrose

Lumber camp


301 to 325 of 325 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Scarab Sages

MMale LG Dhampir Fighter 2 | HP 22/22| AC 19 T 13 FF 16 | CMB +5, CMD 18 | F: +5, R: +3, W: +0 | Init: +3 | Perc: +2, Low Light Vision, Darkvision | Speed 30ft [20ft]| Active conditions: none

What's the plan? Smash it or pass it to someone who knows magic better?

Grand Lodge

N/N Male Human Fighter/3| HP: 29/29| AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +7/19 | F/R/W: +4/+2/+1 | Init: +2 | Speed 30 ft [armor training] | Climb +4, Linguistics +2, Perc +3, Profession Soldier +4, Survival +5, Swim +4 | Active Conditions: None

"Smash it."

Grand Lodge

#09-04 - The Unseen Inclusion Female Half-Orc Ranger (Guide) 2 | HP 20/20 | AC 18 T 12 FF 16 | CMB +6, CMD 18 | F: +7, R: +7, W: +3 | Init +2 | Perc +6 (darkvision 60 ft) | SM: +1 | Speed 20ft

"I agree, better smash it."

Nabla takes her time to search the woman for anything that could be a cure for the disease.

Perception, Take 20: 20 + 6 = 26 +2 to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste

Liberty's Edge

CN Hunter 2, Humanoid (Android) & Construct, Cece | Mods: +2 Dex, Faction Pin used, No Morale | HP 19 (-0) | AC/Tch/FF 19/14/15 20/15/15 | CMD 15 16 | F/R/W +5/+7/+2 (see profile for mods) | Speed 30ft | Animal Focus 0/2; Nanite Surge +5: 1/1 | +2 Star Folio Re-Roll 1/1; Spells 1st: 0/3 | Perc: +9 (LL & Dark), SM: -2 | Init: +4

Rusty speaks up quickly, ”I very strongly object to this plan. Our mission was to RECOVER the basin and return it to the society. Did none of you take notes?”

Grand Lodge

#09-04 - The Unseen Inclusion Female Half-Orc Ranger (Guide) 2 | HP 20/20 | AC 18 T 12 FF 16 | CMB +6, CMD 18 | F: +7, R: +7, W: +3 | Init +2 | Perc +6 (darkvision 60 ft) | SM: +1 | Speed 20ft

Nabla looks puzzled. "Huh. Now that you mention it, Rusty, I do recall Venture Captain Brackett telling us to recover the basin and return it to him for study. Okay, we won't smash it. Thanks for the reminder, Rusty!"

Grand Lodge

N/N Male Human Fighter/3| HP: 29/29| AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +7/19 | F/R/W: +4/+2/+1 | Init: +2 | Speed 30 ft [armor training] | Climb +4, Linguistics +2, Perc +3, Profession Soldier +4, Survival +5, Swim +4 | Active Conditions: None

Ling shrugs. He likes the smashing plan better, but he knows how to take orders.

How heavy is the thing?


@Ling: no indication of the weight, but it's something that is easily movable by one person, lets say 2 lbs

Beside her high quality scythe and armor Masterwork scythe and scale mail, the priestess has two potions and a ring with magical properties

Nabla:
a Cure Light Wounds and a Remove disease potions

DC 20 Spellcraft for ring:
a +1 protection ring

Liberty's Edge

CN Hunter 2, Humanoid (Android) & Construct, Cece | Mods: +2 Dex, Faction Pin used, No Morale | HP 19 (-0) | AC/Tch/FF 19/14/15 20/15/15 | CMD 15 16 | F/R/W +5/+7/+2 (see profile for mods) | Speed 30ft | Animal Focus 0/2; Nanite Surge +5: 1/1 | +2 Star Folio Re-Roll 1/1; Spells 1st: 0/3 | Perc: +9 (LL & Dark), SM: -2 | Init: +4

Rusty volunteers, ”I’ll bag up the diseased basin and carry it, my unique body has so far resisted any infection.”

Spellcraft Potion 1: 1d20 + 5 ⇒ (12) + 5 = 17

Spellcraft Potion 2: 1d20 + 5 ⇒ (3) + 5 = 8

Spellcraft Ring: 1d20 + 5 ⇒ (4) + 5 = 9

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Spellcraft Ring: 1d20 + 5 ⇒ (5) + 5 = 10

Navatsiyk can't say anything about ring with certainty. She dismisses the eidolon, who dissolves in puff of smoke and disappears.

"Now we have the basin and mastermind of this plague plot is captured, isn't it time to head back to lodge?" she asks

Scarab Sages

MMale LG Dhampir Fighter 2 | HP 22/22| AC 19 T 13 FF 16 | CMB +5, CMD 18 | F: +5, R: +3, W: +0 | Init: +3 | Perc: +2, Low Light Vision, Darkvision | Speed 30ft [20ft]| Active conditions: none

There's still the matter of contacting the Fey. They might be able to help with the disease.

Grand Lodge

N/N Male Human Fighter/3| HP: 29/29| AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +7/19 | F/R/W: +4/+2/+1 | Init: +2 | Speed 30 ft [armor training] | Climb +4, Linguistics +2, Perc +3, Profession Soldier +4, Survival +5, Swim +4 | Active Conditions: None

"Maybe want basin. Maybe them?" He says pointing at the captives.

Grand Lodge

#09-04 - The Unseen Inclusion Female Half-Orc Ranger (Guide) 2 | HP 20/20 | AC 18 T 12 FF 16 | CMB +6, CMD 18 | F: +7, R: +7, W: +3 | Init +2 | Perc +6 (darkvision 60 ft) | SM: +1 | Speed 20ft

Nabla tastes the postions.

Her take 10 result for identifying postions by taste is 18. I think that did beat the DCs of the postions.

"These taste familiar! I'm certain these are a Cure Light Wounds potion and a Remove disease potion!" Then she looks at the ring and shrugs. "No idea what this does, though."


Nabla wrote:
No idea what this does, though."

That's because you didn't taste it. ^^

As far as you can remember, your mission was more about stopping the disease, and find its source, which you have done. As Navatsyik suggested, it's time for you to go back to the Lodge, and your superiors will contact the nimph queen, Syntira, probably by magical means.

Liberty's Edge

CN Hunter 2, Humanoid (Android) & Construct, Cece | Mods: +2 Dex, Faction Pin used, No Morale | HP 19 (-0) | AC/Tch/FF 19/14/15 20/15/15 | CMD 15 16 | F/R/W +5/+7/+2 (see profile for mods) | Speed 30ft | Animal Focus 0/2; Nanite Surge +5: 1/1 | +2 Star Folio Re-Roll 1/1; Spells 1st: 0/3 | Perc: +9 (LL & Dark), SM: -2 | Init: +4

Rusty packs up the basin. The Android thinks for a minute then questions, ”Alright, who gets the antidote potion now and who waits till we get back to the lodge to get help with the disease?”

Roll (highest wins) for the potion of remove disease? We have Ling, Navatsiyk, Nabla, Faceless Man and Cece infected.

Scarab Sages

MMale LG Dhampir Fighter 2 | HP 22/22| AC 19 T 13 FF 16 | CMB +5, CMD 18 | F: +5, R: +3, W: +0 | Init: +3 | Perc: +2, Low Light Vision, Darkvision | Speed 30ft [20ft]| Active conditions: none

We should wait and see who coughs the hardest.

Grand Lodge

N/N Male Human Fighter/3| HP: 29/29| AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +7/19 | F/R/W: +4/+2/+1 | Init: +2 | Speed 30 ft [armor training] | Climb +4, Linguistics +2, Perc +3, Profession Soldier +4, Survival +5, Swim +4 | Active Conditions: None

Ling nods at that, hoping that he can shrug it off naturally. Well, with a little help. He downs an antiplague.


You go back to Falcon's Hollow, if only to deliver the cult's leader to the authorities. Fortunatly the town isn't very far, even if the guards grumble a little to have more work than expected. They will have to find out who were the cultists, but it's not your responsability anymore.

You go to the local inn for some well-deserved rest, hoping for the best tomorrow

Needing a Fortitude save for the following: Cece, Ling, Navatsyik, Nabla. please see the Discussion thread

The following morning, you receive a message from the herborist, Laurel, with a big pack of vials

Laurel's message wrote:
I hope this message finds you well. But I guess it might not be the case, as the disease is stronger than we expected. I managed to work on the antidote with your timely help, and after a long night's work, I was able to concot a whole cauldron of the antidote. Here's two dozens of vials as a token of my gratitude, to use as you need if you're down with the sickness. Please excuse me as I am exhausted and need a good sleep. It was an hard day night. Laurel

DC 15 Diplomacy:
You hear back from the guards that the cult's leader, Vondrella, is a local. In her youth, she lost her parents from sickness, her father being a Lumber Consortium's scout, and without any money of her own she wandered the streets as an urchin and beggar. She probably wanted revenge on the Consortium and the town for not helping her in her time of need, and the Basin helped her spread the disease..

CN Small Dog 2 | Mods: Mage Armor, Animal Focus (Bear) | HP 22 25 (-0) | AC/Tch/FF 18/13/15 19/13/16 | CMD (trip) 16 (20) | F/R/W +5/+6/+2 +6/+6/+2 | Speed 40ft | Perc: +5 (low-light & scent), Ini +3

Day one
Fort: 1d20 + 6 ⇒ (14) + 6 = 20
Fort Reroll from Antidote: 1d20 + 6 ⇒ (3) + 6 = 9

Day two
Fort: 1d20 + 6 ⇒ (6) + 6 = 12
Fort Reroll from Antidote: 1d20 + 6 ⇒ (12) + 6 = 18

Two consecutive saves there should do it. Two antidotes used. Twenty-two antidotes and the remove disease potion remain.

Cece eventually beats off the nasty bug! Woof woof!

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Navatsiyk uses the antiplague she bought before adventure on first day. She uses vials from Laurel on following days.
Fort save: 1d20 - 1 ⇒ (11) - 1 = 10
Fort save: 1d20 - 1 ⇒ (20) - 1 = 19

Second day
Fort save: 1d20 - 1 ⇒ (18) - 1 = 17
Fort save: 1d20 - 1 ⇒ (4) - 1 = 3

Third day
Fort save: 1d20 - 1 ⇒ (1) - 1 = 0
Fort save: 1d20 - 1 ⇒ (1) - 1 = 0

Fourth day
Fort save: 1d20 - 1 ⇒ (17) - 1 = 16
Fort save: 1d20 - 1 ⇒ (3) - 1 = 2

After boat has arrived at the lodge and she is still feeling ill, she decides to use a prestige point to finally end the disease.

Grand Lodge

#09-04 - The Unseen Inclusion Female Half-Orc Ranger (Guide) 2 | HP 20/20 | AC 18 T 12 FF 16 | CMB +6, CMD 18 | F: +7, R: +7, W: +3 | Init +2 | Perc +6 (darkvision 60 ft) | SM: +1 | Speed 20ft

Day one
Fort: 1d20 + 7 ⇒ (7) + 7 = 14
Fort Reroll from Antidote: 1d20 + 7 ⇒ (20) + 7 = 27

Day two
Fort: 1d20 + 7 ⇒ (13) + 7 = 20
Fort Reroll from Antidote: 1d20 + 7 ⇒ (16) + 7 = 23

Two consecutive saves there should do it. Two antidotes used. Twenty antidotes and the remove disease potion (which Navatsiyk should use immediately on day one) remain.

Nabla eventually beats off the nasty bug at the same time as Cece!

Grand Lodge

N/N Male Human Fighter/3| HP: 29/29| AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +7/19 | F/R/W: +4/+2/+1 | Init: +2 | Speed 30 ft [armor training] | Climb +4, Linguistics +2, Perc +3, Profession Soldier +4, Survival +5, Swim +4 | Active Conditions: None

Ling uses a vial and tries to make it back alive.

First day
fort save: 1d20 + 4 ⇒ (4) + 4 = 8
fort save: 1d20 + 4 ⇒ (1) + 4 = 5

second day
fort save: 1d20 + 4 ⇒ (19) + 4 = 23
fort save: 1d20 + 4 ⇒ (5) + 4 = 9

second day
fort save: 1d20 + 4 ⇒ (3) + 4 = 7
fort save: 1d20 + 4 ⇒ (2) + 4 = 6

second day
fort save: 1d20 + 4 ⇒ (11) + 4 = 15
fort save: 1d20 + 4 ⇒ (15) + 4 = 19

Looks like Ling will be spending some money on castings. Remove Disease and how many lesser restorations?


CeCe CHA dmg: 2d2 ⇒ (1, 2) = 3
CeCe CON dmg: 2d2 ⇒ (2, 2) = 4

Nabla CHA dmg: 2d2 ⇒ (2, 1) = 3
Nabla CON dmg: 2d2 ⇒ (2, 1) = 3

Ling CHA dmg: 4d2 ⇒ (1, 2, 2, 1) = 6
Ling CON dmg: 4d2 ⇒ (1, 1, 1, 2) = 5

I'll of course allow Navatsyik to use the Remove disease potion on fist day. Lesser Restoration spells are 60 GP apiece, Remove disease costs 150 GP (or 1 PP)

Cece and Nabla shrugs off the disease in a couple of days, while Navatsyik opts for drinking the magical potion right off, and starts to feel better soon.

Ling is the most affected by the sickness, unfortunatly, even with the vials of antidote given by Laurel. But a few spells at the Lodge should help him, as he can trade his wealth for his health!

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.
DM Lil" Eschie wrote:


I'll of course allow Navatsyik to use the Remove disease potion on fist day. Lesser Restoration spells are 60 GP apiece, Remove disease costs 150 GP (or 1 PP)

Cece and Nabla shrugs off the disease in a couple of days, while Navatsyik opts for drinking the magical potion right off, and starts to feel better soon.

Ling is the most affected by the sickness, unfortunatly, even with the vials of antidote given by Laurel. But a few spells at the Lodge should help him, as he can trade his wealth for his health!

Thanks for reminder! Nava drinks the potion. Does the eidolon need magical healing or is two Fort saves enough?

Liberty's Edge

CN Hunter 2, Humanoid (Android) & Construct, Cece | Mods: +2 Dex, Faction Pin used, No Morale | HP 19 (-0) | AC/Tch/FF 19/14/15 20/15/15 | CMD 15 16 | F/R/W +5/+7/+2 (see profile for mods) | Speed 30ft | Animal Focus 0/2; Nanite Surge +5: 1/1 | +2 Star Folio Re-Roll 1/1; Spells 1st: 0/3 | Perc: +9 (LL & Dark), SM: -2 | Init: +4

Diplomacy DC 15: 1d20 - 1 ⇒ (6) - 1 = 5

As usual, Rusty isn’t great at talking to anyone. But the Android does thank Laurel on the way out of town for her assistance, ”I am sure this would have gone much worse without your help.”

Grand Lodge

#09-04 - The Unseen Inclusion Female Half-Orc Ranger (Guide) 2 | HP 20/20 | AC 18 T 12 FF 16 | CMB +6, CMD 18 | F: +7, R: +7, W: +3 | Init +2 | Perc +6 (darkvision 60 ft) | SM: +1 | Speed 20ft

Diplomacy DC 15: 1d20 - 2 ⇒ (11) - 2 = 9

Nabla isn’t great at talking to anyone, either.

301 to 325 of 325 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS The Pallid Plague All Messageboards

Want to post a reply? Sign in.