Lil"Eschie Pallid Plague PFS (Inactive)

Game Master Escharid Blackrose

Lumber camp


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Scarab Sages

MMale LG Dhampir Fighter 2 | HP 22/22| AC 19 T 13 FF 16 | CMB +5, CMD 18 | F: +5, R: +3, W: +0 | Init: +3 | Perc: +2, Low Light Vision, Darkvision | Speed 30ft [20ft]| Active conditions: none

Poindexter holds a wand out to Navatsiyk, If you would be so kind?

1 charge from a wand of infernal healing should get me to full

Grand Lodge

N/N Male Human Fighter/3| HP: 29/29| AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +7/19 | F/R/W: +4/+2/+1 | Init: +2 | Speed 30 ft [armor training] | Climb +4, Linguistics +2, Perc +3, Profession Soldier +4, Survival +5, Swim +4 | Active Conditions: None

Ling cleans himself up as much as possible, comparing this to his last mission where he spent the better part of a day hiding in the fish locker, or whatever they called it.


Nothing to see here:
1d4 ⇒ 3

Now that the fight is done, and while you heal your wounds and clean yourself, the lumberjacks start to show themselves, very cautiously.

They seem weak, and wear dirty, ragged clothes. Only two of the sixes lumberjacks look like they are healthy.

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.
Poindexter wrote:

Poindexter holds a wand out to Navatsiyk, If you would be so kind?

1 charge from a wand of infernal healing should get me to full

"Here you go." Navatsiyk uses wand on Poindexter "Let's ask those lumberjacks what's happening. Hi! Have you always had to suffer wolves like these?" she speaks to healthier looking men

Liberty's Edge

CN Hunter 2, Humanoid (Android) & Construct, Cece | Mods: +2 Dex, Faction Pin used, No Morale | HP 19 (-0) | AC/Tch/FF 19/14/15 20/15/15 | CMD 15 16 | F/R/W +5/+7/+2 (see profile for mods) | Speed 30ft | Animal Focus 0/2; Nanite Surge +5: 1/1 | +2 Star Folio Re-Roll 1/1; Spells 1st: 0/3 | Perc: +9 (LL & Dark), SM: -2 | Init: +4

Rusty stows their rapier and pulls out a wand. The android moves up to the other four lumberjacks, ”Is anyone injured? Or is this some other malady?”

Grand Lodge

N/N Male Human Fighter/3| HP: 29/29| AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +7/19 | F/R/W: +4/+2/+1 | Init: +2 | Speed 30 ft [armor training] | Climb +4, Linguistics +2, Perc +3, Profession Soldier +4, Survival +5, Swim +4 | Active Conditions: None

Ling stays alert for more trouble. Healing wounds or treating diseases is not something he does or is interested in.

Scarab Sages

MMale LG Dhampir Fighter 2 | HP 22/22| AC 19 T 13 FF 16 | CMB +5, CMD 18 | F: +5, R: +3, W: +0 | Init: +3 | Perc: +2, Low Light Vision, Darkvision | Speed 30ft [20ft]| Active conditions: none

Poindexter puts his sword away and moves to the back of the group, trying to avoid scaring the locals.

Grand Lodge

#??-?? Female Half-Orc Ranger (Guide) 2 | HP 10/20 | AC 18 T 12 FF 16 | CMB +6, CMD 18 | F: +7, R: +7, W: +3 | Init +2 | Perc +6 (darkvision 60 ft) | SM: +1 | Speed 20ft

Nabla isn't the best at talking to people, so she waits at the back of the group, too.


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Spoiler:
diplo: 1d20 + 4 ⇒ (15) + 4 = 19

The men from the Lumber Consortium seem cautious, even a little bit reluctant to speak to you, then one of them, who seems to be in not too good health, comes closer, holding his ragged clothes close to him.

Those beast were nasty, and they could have killed all of us. In fact, they already killed two of us. And most of us are ill, so we couldn't defend ourselves properly, right? I didn't sign for this, being mauled by undead beasts. All I wanted was to be a lumberjack and be ok, to sleep all night and to work all day, just like my dear papa. I don't care if you are sellswords from the Consortium, folktales would-be heros wandering in the woods, but I am in debt to you. Twas the first time we got attacked, cause they wouldn't have needed a second time, if you catch my drift

Grand Lodge

N/N Male Human Fighter/3| HP: 29/29| AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +7/19 | F/R/W: +4/+2/+1 | Init: +2 | Speed 30 ft [armor training] | Climb +4, Linguistics +2, Perc +3, Profession Soldier +4, Survival +5, Swim +4 | Active Conditions: None

Ih ins thick accent Ling correct the 'jack.

"Contortium? Not sure what one of those are, but we were asked to check out what is going on in these woods by some fey leader. I am Ling and I am a member of the Pathfinder Society, not the, what was the name?"

Liberty's Edge

CN Hunter 2, Humanoid (Android) & Construct, Cece | Mods: +2 Dex, Faction Pin used, No Morale | HP 19 (-0) | AC/Tch/FF 19/14/15 20/15/15 | CMD 15 16 | F/R/W +5/+7/+2 (see profile for mods) | Speed 30ft | Animal Focus 0/2; Nanite Surge +5: 1/1 | +2 Star Folio Re-Roll 1/1; Spells 1st: 0/3 | Perc: +9 (LL & Dark), SM: -2 | Init: +4

Rusty adds, ”We are simply here to help resolve whatever conflict is going on. We were hoping violence would be avoided, but at least we were able to stop those creatures when we did. May I see your injuries? And what of this illness you speak of, is it new?”

Heal: 1d20 + 2 ⇒ (20) + 2 = 22

They absentmindedly scratch behind Cece’s ear as the now healed pup rubs their leg.


@Rusty: who are you healing? The lumberjacks or the dog?

Liberty's Edge

CN Hunter 2, Humanoid (Android) & Construct, Cece | Mods: +2 Dex, Faction Pin used, No Morale | HP 19 (-0) | AC/Tch/FF 19/14/15 20/15/15 | CMD 15 16 | F/R/W +5/+7/+2 (see profile for mods) | Speed 30ft | Animal Focus 0/2; Nanite Surge +5: 1/1 | +2 Star Folio Re-Roll 1/1; Spells 1st: 0/3 | Perc: +9 (LL & Dark), SM: -2 | Init: +4

Lumberjacks I think? Or at least trying to figure out more info on why they are ill.


As you can heal one person at the time (10 mn and one skill roll per person) you have to choose. If you beat the DC, you'll give them a +4 bonus to next save.

Grand Lodge

#??-?? Female Half-Orc Ranger (Guide) 2 | HP 10/20 | AC 18 T 12 FF 16 | CMB +6, CMD 18 | F: +7, R: +7, W: +3 | Init +2 | Perc +6 (darkvision 60 ft) | SM: +1 | Speed 20ft
DM Lil" Eschie wrote:
As you can heal one person at the time (10 mn and one skill roll per person) you have to choose. If you beat the DC, you'll give them a +4 bonus to next save.

Do we see symptoms on the dog? If yes, I will try to help it with my Heal skill (and also feed it one of my two vials of antiplague to let it roll the saves twice and take the better result this day). Otherwise I'll try to help a lumberjack (no antiplague).

Heal: 1d20 + 1 ⇒ (9) + 1 = 10 :-/ Well, I tried.

Liberty's Edge

CN Hunter 2, Humanoid (Android) & Construct, Cece | Mods: +2 Dex, Faction Pin used, No Morale | HP 19 (-0) | AC/Tch/FF 19/14/15 20/15/15 | CMD 15 16 | F/R/W +5/+7/+2 (see profile for mods) | Speed 30ft | Animal Focus 0/2; Nanite Surge +5: 1/1 | +2 Star Folio Re-Roll 1/1; Spells 1st: 0/3 | Perc: +9 (LL & Dark), SM: -2 | Init: +4

Well, I wasn’t intending to take that long to treat one or all of them unless the group is ok with it. I was just hoping the heal check would help ID it, but after looking at the skill (and others) over I don’t think there is any official skill one can use to ID a disease.

All that said…

The Android moves up and glances at the squalor in the camp, ”This won’t do. This won’t do at all. If you wish to recover from this illness, we need to clean this place up and make it conducive to healing. No more late nights partying. Clean fresh water and food. Cold compresses for the fevers.”

Rusty pauses and looks back at the group, ”One moment.”

They move over and discretely speak with the other pathfinders, ”Listen, it’s gonna take an hour, but I think we can help these folks. At least set them up better to heal up. Do we have the time?”

If we can spare an hour, Rusty will try to heal the four loggers and then Cece. Do I know that Cece is sick?


As far as you can tell, Cece doesnt look sick so far. But as you rolled high to identify this disease, I'll give you some informations

Looking at (or scanning?) the sick humans with acute precision, Rusty get some information: it can be transmitted by injury of course, but can be inhaled or ingested too, and it probably takes a few hours to start harming the body.

You have never seen a disease like that, and it's probably hard to treat. Fortunatly, you are yourself immune to disease, but anyone treating a sick person should cover their breath and nose.

@Nabla: you can roll a second time for your dog if you want (Fortitude save)

Grand Lodge

N/N Male Human Fighter/3| HP: 29/29| AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +7/19 | F/R/W: +4/+2/+1 | Init: +2 | Speed 30 ft [armor training] | Climb +4, Linguistics +2, Perc +3, Profession Soldier +4, Survival +5, Swim +4 | Active Conditions: None

Ling backs away at that news, not wanting to provide the disease an opportunity to turn him into a plant or something. He totally approves of waiting while the others are treated. Then again, he was splattered too!

"Do you think those of us that were splattered could also be diseased?"

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.
Rusty Metals wrote:


Rusty pauses and looks back at the group, ”One moment.”

They move over and discretely speak with the other pathfinders, ”Listen, it’s gonna take an hour, but I think we can help these folks. At least set them up better to heal up. Do we have the time?”

If we can spare an hour, Rusty will try to heal the four loggers and then Cece. Do I know that Cece is sick?

"No problem with helping them. We need to know what we're up against and they may be able to help us."


Four of the lumberjacks are ill, and they say that their overseer, a man named Fulch, has died of the disease. He's still in one of the tents.

They would be glad to be cared for.

You will need an high Healing roll (prepare to aid another.) for each sick lumberjack, and 10 minutes of time. An healing kit could help, if you have one (+2 to Heal). As far as I know, none of you has Healing as a class skill

Liberty's Edge

CN Hunter 2, Humanoid (Android) & Construct, Cece | Mods: +2 Dex, Faction Pin used, No Morale | HP 19 (-0) | AC/Tch/FF 19/14/15 20/15/15 | CMD 15 16 | F/R/W +5/+7/+2 (see profile for mods) | Speed 30ft | Animal Focus 0/2; Nanite Surge +5: 1/1 | +2 Star Folio Re-Roll 1/1; Spells 1st: 0/3 | Perc: +9 (LL & Dark), SM: -2 | Init: +4
Ling Chang wrote:

Ling backs away at that news, not wanting to provide the disease an opportunity to turn him into a plant or something. He totally approves of waiting while the others are treated. Then again, he was splattered too!

"Do you think those of us that were splattered could also be diseased?"

Rusty cocks their head, "That's definitely possible."

They let Nabla feed an antiplague to Cece.

And then they start working on the lumberjacks.

Heal Lumberjack 1: 1d20 + 2 ⇒ (7) + 2 = 9
Heal Lumberjack 2: 1d20 + 2 ⇒ (14) + 2 = 16
Heal Lumberjack 3: 1d20 + 2 ⇒ (1) + 2 = 3
Heal Lumberjack 4: 1d20 + 2 ⇒ (10) + 2 = 12

Definitely want some aids here, please. Anyone can roll, even untrained.


CN Small Dog 2 | Mods: Mage Armor, Animal Focus (Bear) | HP 22 25 (-0) | AC/Tch/FF 18/13/15 19/13/16 | CMD (trip) 16 (20) | F/R/W +5/+6/+2 +6/+6/+2 | Speed 40ft | Perc: +5 (low-light & scent), Ini +3

Cece gulps down the foul liquid, then looks for a reassuring pet.

Second Fort from Antiplague: 1d20 + 5 ⇒ (5) + 5 = 10

:(

Scarab Sages

MMale LG Dhampir Fighter 2 | HP 22/22| AC 19 T 13 FF 16 | CMB +5, CMD 18 | F: +5, R: +3, W: +0 | Init: +3 | Perc: +2, Low Light Vision, Darkvision | Speed 30ft [20ft]| Active conditions: none

Heal, aid 1: 1d20 ⇒ 15

Heal, aid 2: 1d20 ⇒ 8

Heal, aid 3: 1d20 ⇒ 8

Heal, aid 4: 1d20 ⇒ 18

Grand Lodge

N/N Male Human Fighter/3| HP: 29/29| AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +7/19 | F/R/W: +4/+2/+1 | Init: +2 | Speed 30 ft [armor training] | Climb +4, Linguistics +2, Perc +3, Profession Soldier +4, Survival +5, Swim +4 | Active Conditions: None

Ling is happy to fetch bandages and boil water, but he keeps his distance from the diseased.

aid: 1d20 ⇒ 12
aid: 1d20 ⇒ 2
aid: 1d20 ⇒ 13
aid: 1d20 ⇒ 2


Total rolls (initial roll+ Aid another success): Lumb1 (13); Lumb2 (16); Lumb3 ( 5 ); Lumb4 ( 14 )

Rusty, helped by Poindexter and Ling Chang, does its best to treat the lumberjack, with various success. Maybe some more help could, well, help?

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Navatsiyk also helps as much she can.

aid: 1d20 ⇒ 15
aid: 1d20 ⇒ 18
aid: 1d20 ⇒ 15
aid: 1d20 ⇒ 10

Grand Lodge

#??-?? Female Half-Orc Ranger (Guide) 2 | HP 10/20 | AC 18 T 12 FF 16 | CMB +6, CMD 18 | F: +7, R: +7, W: +3 | Init +2 | Perc +6 (darkvision 60 ft) | SM: +1 | Speed 20ft

Nabla tries to help as well.

aid: 1d20 + 1 ⇒ (4) + 1 = 5
aid: 1d20 + 1 ⇒ (4) + 1 = 5
aid: 1d20 + 1 ⇒ (5) + 1 = 6
aid: 1d20 + 1 ⇒ (7) + 1 = 8

Wow. Thanks, dicebot...NOT. :-/


Will bot Willow to speed things

Aid Heal A: 1d20 + 1 ⇒ (15) + 1 = 16
Aid Heal B: 1d20 + 1 ⇒ (12) + 1 = 13
Aid Heal C: 1d20 + 1 ⇒ (16) + 1 = 17
Aid Heal D: 1d20 + 1 ⇒ (16) + 1 = 17

Final totals Lumb1 (17) Lumb2 (20) Lumb3 (9) Lumb4 (18). Two success for +4 to next save

You take the time to cooperate and try to heal the sick lumberjacks, and two of them seems to be a little less paler. Maybe, in the long term, they will be able to fight the disease.

Liberty's Edge

CN Hunter 2, Humanoid (Android) & Construct, Cece | Mods: +2 Dex, Faction Pin used, No Morale | HP 19 (-0) | AC/Tch/FF 19/14/15 20/15/15 | CMD 15 16 | F/R/W +5/+7/+2 (see profile for mods) | Speed 30ft | Animal Focus 0/2; Nanite Surge +5: 1/1 | +2 Star Folio Re-Roll 1/1; Spells 1st: 0/3 | Perc: +9 (LL & Dark), SM: -2 | Init: +4

Rusty rinses their hands for the last time and shakes them dry, "Alright, that's that. Sorry we can't do more, but we will try to check in tomorrow. Do you maybe know where you contracted the disease? It would help us figure out how to stop it. Or maybe do you know where we could find the fey? We need to talk to them and try to resolve this whole situation, if they are involved in it."

Scarab Sages

MMale LG Dhampir Fighter 2 | HP 22/22| AC 19 T 13 FF 16 | CMB +5, CMD 18 | F: +5, R: +3, W: +0 | Init: +3 | Perc: +2, Low Light Vision, Darkvision | Speed 30ft [20ft]| Active conditions: none

Poindexter looks at the two he failed to assist, Keep it up and we'll meet in the middle, you'll be half dead when I'm half living.


One of the Lumberjack, the one that spoke to you earlier, answers

We don't know where to find those bloody feys, and if I knew, I'll do my best to avoid that area. Our late boss, Fulch, sent a few of us deep in the woods, and we met some satyr patrol. Six of our guys died, and those who came back were infected, but we didn't knew. Probably the satyr's curse or something like that. Hope you have some cold iron on you...

He seems to hesitate a little to tell his story, as he spots the strange humanoid plant Willow in your group

You'll need a DC 12 Bluff, Intimidate or Diplomacy roll for the man to speak

Grand Lodge

N/N Male Human Fighter/3| HP: 29/29| AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +7/19 | F/R/W: +4/+2/+1 | Init: +2 | Speed 30 ft [armor training] | Climb +4, Linguistics +2, Perc +3, Profession Soldier +4, Survival +5, Swim +4 | Active Conditions: None

Ling pats his scimitar and encourages the fellow, "Got one here. Pathfinders ready for anything. Part of motto."

Scarab Sages

MMale LG Dhampir Fighter 2 | HP 22/22| AC 19 T 13 FF 16 | CMB +5, CMD 18 | F: +5, R: +3, W: +0 | Init: +3 | Perc: +2, Low Light Vision, Darkvision | Speed 30ft [20ft]| Active conditions: none

We'll handle whatever comes up.

It does sound odd for a group of a few guys to have half a dozen die and still have some left over so I hope your boss wasn't looking for a fight. It's not sporting to issue a challenge and complain about losing.

Grand Lodge

#??-?? Female Half-Orc Ranger (Guide) 2 | HP 10/20 | AC 18 T 12 FF 16 | CMB +6, CMD 18 | F: +7, R: +7, W: +3 | Init +2 | Perc +6 (darkvision 60 ft) | SM: +1 | Speed 20ft

"I have a cold iron dagger, but my greatsword is just normal steel. Though I doubt that this matters much when I aim to split a fey in half..."

A few steps away from everyone - she doesn't want to accidently hurt anyone - Nabla demonstrates a powerful overhand chop, then she sheathes her sword again.

Intimidate: 1d20 + 3 ⇒ (15) + 3 = 18

"Go on, tell the whole story."


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I've told you, all I wanted was to be a lumberjack. Leaping from tree to tree on the mighty rivers! The giant redwood! The larch! The pin! The smell of fresh cut timber!

He tries to calm himself

Look, I didn't want to fight the fey. But we had to. The Consortium want us to, cause they always need more trees to cut. So it's kind of a little war between the fey and the lumberjacks, with small groups fighting each other. I'm no soldier, never thought I would have blood on my axe, only sawdust. The feys got some of our guys, the overseen send a bigger group, people get killed on both sides. Now I'm sick with that disease. And I wasn't even a part of the last retaliatory excursion. I don't know what happened, probably the fey cursed us. Now all I want is to get rid of the fey's curse, that damn disease. There's an herbalist in Falcon's Hollow, maybe she can treat me. Laurel is her name.If you bring me with you to Falcon Hollow, I can maybe help you too.

After a bad cough, he continues
I won't get too close to those dead wolves, but I'm sure you noticed the strange flowers in their bodies? Before they exploded, of course? Well, I spotted once a small grove, maybe an hour away, growing the same kind of flowers. Got some strange folks, perhaps allies of the fey, grooming the flowers.

Scarab Sages

MMale LG Dhampir Fighter 2 | HP 22/22| AC 19 T 13 FF 16 | CMB +5, CMD 18 | F: +5, R: +3, W: +0 | Init: +3 | Perc: +2, Low Light Vision, Darkvision | Speed 30ft [20ft]| Active conditions: none

Give me some landmarks to find that grove and that's enough for me to take you to Falcon's Hollow, but you'll have to stay a few feet away. I don't need anymore spores in my face.

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

"All right, we will first bring you to Falcon Hollow, and then we'll travel to that grove to investigate things." Navatsiyk proposes

Grand Lodge

#??-?? Female Half-Orc Ranger (Guide) 2 | HP 10/20 | AC 18 T 12 FF 16 | CMB +6, CMD 18 | F: +7, R: +7, W: +3 | Init +2 | Perc +6 (darkvision 60 ft) | SM: +1 | Speed 20ft

"Works for me."

Liberty's Edge

CN Hunter 2, Humanoid (Android) & Construct, Cece | Mods: +2 Dex, Faction Pin used, No Morale | HP 19 (-0) | AC/Tch/FF 19/14/15 20/15/15 | CMD 15 16 | F/R/W +5/+7/+2 (see profile for mods) | Speed 30ft | Animal Focus 0/2; Nanite Surge +5: 1/1 | +2 Star Folio Re-Roll 1/1; Spells 1st: 0/3 | Perc: +9 (LL & Dark), SM: -2 | Init: +4

Rusty agrees, ”It is an acceptable plan.”

Grand Lodge

N/N Male Human Fighter/3| HP: 29/29| AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +7/19 | F/R/W: +4/+2/+1 | Init: +2 | Speed 30 ft [armor training] | Climb +4, Linguistics +2, Perc +3, Profession Soldier +4, Survival +5, Swim +4 | Active Conditions: None

"Mmph," mumbles Ling agreeably.


After a few 3 hours hours of traveling by foot, you reach Falcon's Hollow in the late afternoon.

It's a small town, of maybe a little over a thousands souls, most of them probably still in the woods cutting the last trees before the night falls.

You walk throught the streets, guided by the sick lumberjack-at a safe distance, of course, and reach the local herbalist shop.

Creeping ivy and full window boxes cover the facade of this rugged-looking, two-story shop, which bears the faded sign “Roots and Remedies.” The small, mud-tracked shop smells of burnt earth and spicy incense. By the open door, you see bunches of dried herbs, dangling pots, and drawstring pouches hang from the ceiling, and a cauldron bubbles softly on a table next to strange presses and alchemical apparatuses.

A woman is currently grinding herbs and flowers in a small bowl, not paying any attention to you so far.

Grand Lodge

#??-?? Female Half-Orc Ranger (Guide) 2 | HP 10/20 | AC 18 T 12 FF 16 | CMB +6, CMD 18 | F: +7, R: +7, W: +3 | Init +2 | Perc +6 (darkvision 60 ft) | SM: +1 | Speed 20ft

Again:

Nabla isn't the best at talking to people, so she waits at the back of the group.

Grand Lodge

N/N Male Human Fighter/3| HP: 29/29| AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +7/19 | F/R/W: +4/+2/+1 | Init: +2 | Speed 30 ft [armor training] | Climb +4, Linguistics +2, Perc +3, Profession Soldier +4, Survival +5, Swim +4 | Active Conditions: None

Neither is Ling. I think Navatsiyk is our face with a whopping +4 to diplomacy. At least we can aid though.

Ling approaches and bows.

"I am Ling. We would courteously like to ask you some questions."

diplomacy aid: 1d20 ⇒ 1

Unfortunately his accent so garbles the message that it was totally incomprehensible.

Liberty's Edge

CN Hunter 2, Humanoid (Android) & Construct, Cece | Mods: +2 Dex, Faction Pin used, No Morale | HP 19 (-0) | AC/Tch/FF 19/14/15 20/15/15 | CMD 15 16 | F/R/W +5/+7/+2 (see profile for mods) | Speed 30ft | Animal Focus 0/2; Nanite Surge +5: 1/1 | +2 Star Folio Re-Roll 1/1; Spells 1st: 0/3 | Perc: +9 (LL & Dark), SM: -2 | Init: +4

Rusty moves up and doesn’t mince words or use niceties at all, ”Hey, these lumberjacks are sick. Can you help them?”

Scarab Sages

MMale LG Dhampir Fighter 2 | HP 22/22| AC 19 T 13 FF 16 | CMB +5, CMD 18 | F: +5, R: +3, W: +0 | Init: +3 | Perc: +2, Low Light Vision, Darkvision | Speed 30ft [20ft]| Active conditions: none

give me 6 ish levels and I'll be able to spend a feat on making diplomacy run off my BAB, until then...

diplomacy, aid: 1d20 - 2 ⇒ (10) - 2 = 8

Poindexter tries to help, but his unusual nature is to off putting.

Dark Archive

CN Sylph Unc. Summoner 2; Init +3; AC 15, t13, ff12; hp 12; Fort -1, Ref +3, Will +3; +2 vs. air or electricity effects and electricity dmg, +2 racial vs. ench and div. spells, +2 vs. shadow spells and effects; spd 30 ft.

Diplomacy: 1d20 + 4 ⇒ (18) + 4 = 22

"Could you help medical condition of this man? We would be grateful."


Well, sure, do you know how he got hurt?

GM rolls:
Healing: 1d20 + 9 - 20 ⇒ (11) + 9 - 20 = 0Fort save: 1d20 + 1 ⇒ (4) + 1 = 5

She looks at the man's body, and seems puzzled

I've never seen something like that! I'll need your help to find out a cure...

Per the adventure, Laurel the herbalist starts with a BIG malus to her roll, as the disease is new. You can use various skills, with a DC 18, to alleviate the malus (each successful skill roll substract 2 from the malus.) Non exhaustive list of skills you can use: Appraise, Healing, Craft, Know Local, Dungeoneering or Nature, Perception, Profession, Sleight of Hand, Spellcraft, Survival... You can take 10 but not 20 on your roll. You can use more than one skill, but you can only try a skill once. If you have special abilities that could be used, just try it and I'll see if I'll allow it!

Liberty's Edge

CN Hunter 2, Humanoid (Android) & Construct, Cece | Mods: +2 Dex, Faction Pin used, No Morale | HP 19 (-0) | AC/Tch/FF 19/14/15 20/15/15 | CMD 15 16 | F/R/W +5/+7/+2 (see profile for mods) | Speed 30ft | Animal Focus 0/2; Nanite Surge +5: 1/1 | +2 Star Folio Re-Roll 1/1; Spells 1st: 0/3 | Perc: +9 (LL & Dark), SM: -2 | Init: +4

Rusty tries to use their keen artificial eyes to help with the problem, ”Oh, that’s interesting.”

Perception Take 10: 10 + 8 = 18

Everything else has to be a roll, so I’ll let everyone go before trying more of those skills.

Grand Lodge

#??-?? Female Half-Orc Ranger (Guide) 2 | HP 10/20 | AC 18 T 12 FF 16 | CMB +6, CMD 18 | F: +7, R: +7, W: +3 | Init +2 | Perc +6 (darkvision 60 ft) | SM: +1 | Speed 20ft
DM Lil" Eschie wrote:
Per the adventure, Laurel the herbalist starts with a BIG malus to her roll, as the disease is new. You can use various skills, with a DC 18, to alleviate the malus (each successful skill roll substract 2 from the malus.) Non exhaustive list of skills you can use: Appraise, Healing, Craft, Know Local, Dungeoneering or Nature, Perception, Profession, Sleight of Hand, Spellcraft, Survival... You can take 10 but not 20 on your roll. You can use more than one skill, but you can only try a skill once. If you have special abilities that could be used, just try it and I'll see if I'll allow it!

@DM: Is that a singular or a plural 'you'? E.g. would Nabla also be allowed to attempt a perception check or not?

Grand Lodge

N/N Male Human Fighter/3| HP: 29/29| AC Norm/Tch/FF: 22/13/19 | CMB/CMD: +7/19 | F/R/W: +4/+2/+1 | Init: +2 | Speed 30 ft [armor training] | Climb +4, Linguistics +2, Perc +3, Profession Soldier +4, Survival +5, Swim +4 | Active Conditions: None

survival: 1d20 + 4 ⇒ (6) + 4 = 10

Ling has no clue how to help. I assume you have to be trained in the skill since the target is over 10.

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