GM Matt's Prey for Death

Game Master ChesterCopperpot

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Yesterday's Tide Prey for Death

Poison: 5d6 ⇒ (5, 2, 1, 2, 2) = 12

Crystal recovers enough from the poison to zip through the barrier and cut down the yellow assassin. Yuki weaves her magic around Kimmich.

~+~Combat Round 4~+~
Kimmich (-44)
Sister Dianora (+15 temp HP)
Sister Maeri (Black) (-36)
Orange (-70, frightened 1)
Gray (-140)
Crystal (-142, sickened 1-DC 37; blisterwort stage 2)
Yuki (-38)
Yellow

Map


F HP 203, AC 36, F+27 / R+26 / W +28 Human cleric (warpriest) 15

"I'm actually a little embarrassed that we even worship the same god. Have you thought about not being awful, so he might not have to hide his head in shame," Dianora says as she backs up a few steps and then leaps up and over the gap, and Maeri's protection spell.

She drives both blades into her fellow priestess.

Grr. They keep being too far away! And the haste is nice, but doesn't let me do my two-action activities.
Long Jump into the circle (using Assurance, no problem), Strike x2
Reflex (expert), resilient: 1d20 + 26 ⇒ (11) + 26 = 37 Whew! Made it by THAT much...

Saberflash (+2 greater striking, shifting sawtooth saber stormflash) (agile, finesse, twin): 1d20 + 26 ⇒ (16) + 26 = 42
Slashing: 3d6 + 5 ⇒ (4, 1, 3) + 5 = 13
Electricity: 1d6 ⇒ 5
Crit? The target is made off-balance by your attack, becoming flat-footed until the start of your next turn.

Saberflash, iterative: 1d20 + 26 - 4 ⇒ (15) + 26 - 4 = 37
Slashing: 3d6 + 5 ⇒ (6, 3, 1) + 5 = 15
Electricity: 1d6 ⇒ 5
Crit? The target is made off-balance by your attack, becoming flat-footed until the start of your next turn.


Male HP 125/194, AC 34, F 24 /R 25 /W 22 Orc ranger (Flurry) 14
Yuki the Red wrote:
"Our god likes us more it seems... I guess we should stop playing with our prey."

Kimmich grunts at Yuki's observation as he feels his heels grow light. "Time for His work then," he says as he leaps into flight.

Realized I messed up my hands last turn so Kimmich would have needed to drop his secondary saber to throw those shuriken, so he's got one saber on the ground. So, first action Skirmish Strike to move and hit:

Kimmich rises through the air through the blade barrier until he lands on the rooftop, pinning the Sister Maeri between him and Dianora. His blade weaves, seeking blood.
Reflex: 1d20 + 27 + 1 ⇒ (1) + 27 + 1 = 29

+2 Weapon Striking (Greater) Sawtooth Saber: 1d20 + 28 ⇒ (14) + 28 = 42
Damage: 3d6 + 11 ⇒ (1, 5, 6) + 11 = 23

"He Who Walks In Blood would walk beside you, sister Maeri." Then, his other saber away, he draws the adamantine cleaver, fighting in a modified version of the traditional mantis style.

CALLBACK!! Hunt Prey on Maeri, then Quick Draw on the hatchet, Haste strike with the Saber.

+1 Fearsome Striking (Greater) Adamantine Hatchet: 1d20 + 27 - 2 ⇒ (17) + 27 - 2 = 42
Damage: 3d6 + 11 ⇒ (6, 5, 4) + 11 = 26

+2 Weapon Striking (Greater) Sawtooth Saber: 1d20 + 28 - 4 ⇒ (4) + 28 - 4 = 28
Damage: 3d6 + 11 ⇒ (4, 3, 3) + 11 = 21

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