Test Run (Inactive)

Game Master djdust

Roll20
Stress and Madness


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Throw together a Level 1 PF2e PC. Remaster Rules. Give yourself a Stress Pool equal to your Class DC.


Male Teifling Welcome players! Roll20 Map

Looks around suspiciously.....


1 person marked this as a favorite.

Hello!

Dorian, you're responsible for teaching me pf2e.

Dang it, you're going to make me find my Roll20 login, lol. Honestly worth it for the concept.


Eyes Dorian and Delmoth madly, chews lip nervously.

Ok. Will get to it…

@djdust: Ancestral Paragon in play? Howl of the Wild available?


M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2

"AH-HA HA HAAAAA!"

One jester bard coming up.


Male Teifling Welcome players! Roll20 Map

For those of us with blue eyes glancing at the Future, are we using Free Archetype?

I may dust old Grandpa Gobbs off....


M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2

Threw something together with the pathbuilder app and linked the pdf, I'll translate to a proper profile later.

PDF should now be shared properly.


Also would probably like some pointers on at least some cliff-notes of motes of theme or description of the setting…


Male Teifling Welcome players! Roll20 Map

As I have never actually played Darkest Dungeon , I went down the Rabbit Hole....


OceanshieldwolPF 2.5 wrote:

Eyes Dorian and Delmoth madly, chews lip nervously.

Ok. Will get to it…

@djdust: Ancestral Paragon in play? Howl of the Wild available?

Pretty much everything's on the table. Ancestral Paragon is fine, but it's Level 3 feat.

I'll restate the build rules as: Legacy is fine but Remaster is preferred.

Sorry, no Free Archetype.

The actual campaign will be set in my 2e Campaign Setting of Nimalea (if you're in my Crown game, you'll be familiar with it). More specifically in the city of Red Hook in the dying Empire of Zethinia.

But none of that's real important for this test playthrough.

The theme is cosmic horror. The game Darkest Dungeon is the inspiration. As that game puts it: this is a game about making the best of a bad situation.

This test Dungeon will have the 'flavor' of Catacombs.


M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2
OceanshieldwolPF 2.5 wrote:
Also would probably like some pointers on at least some cliff-notes of motes of theme or description of the setting…

The opening video for the game probably does this really well. At least gives you the mood and genre.


@djdust, apologies, I meant Ancestry Paragon which is a variant/optional rule that often goes hand in hand with Free Archetype. It essentially makes your Dwarf (for example) more Dwarfy from the get-go, rather than having to “grow into being a Dwarf”.

I had no idea “Ancestral Paragon”, the feat, even existed, and have often seemed the former conflated by the latter’s name…


Sarmenti wrote:
OceanshieldwolPF 2.5 wrote:
Also would probably like some pointers on at least some cliff-notes of motes of theme or description of the setting…
The opening video for the game probably does this really well. At least gives you the mood and genre.

That pretty much does it. Thanks Delmoth.


Iruxi Cleric 1 | AC16/18 | HP19 | F+8, R+4, W+8 | Stress 16 | Perc/Init +6 | Athletics, Medicine, Religion, Survival +6 | Warfare Lore +2 | Exploration mode: Defend

Here is an Iruxi Cleric of Bastet


Male Teifling Welcome players! Roll20 Map

I am seeing that you've gathered quite the experienced Players for this run....

Makes it seem more Rappan Athuk than Abomination Vaults...lol.

Great Table!

I shall reserve the final Character Announcement to full any gaps (although this being PF2e, gaps may be lacking).

How many Players for this?


Thoxl wrote:
Here is an Iruxi Cleric of Bastet

Bastet is fine for the trial run, but do keep in mind that in the actual game we will be using a different pantheon.

There's no good direct correlation, but probably the closest to Bastet in terms of profile is Chiuta.

5 peeps showed interest in the trial run, so 5 were invited.


Male Teifling Welcome players! Roll20 Map

I have an older concept for an Automaton Magus ( Sparkling Target that I wouldn't mind redrawing up for this particular venture, Mission, quest....

That would give us Magus, Bard, Cleric, and I assume Druid-like, and our mystery 5th.

Also, since nada on Free Archetype what about Ancestral Paragon rule instead that OSW mentioned....


I think just a blanket 'no' on alternative rules.


Male Teifling Welcome players! Roll20 Map

Enoch the Wanderer Orc Skeleton (Sturdy) Swashbuckler (Gymnast)

Taking As in Life... Ancestry Feat (Orc) for Orc Ferocity.


It’s ma birfdae!!! Turnin’ 50…it’s ma birfdae. So this kid is gonna need a lil more time.

Looks like we got:

Delmoth - Sarmenti - Scary Bard
Ira - Thoxl - Iruxi Cleric
Dorian - Enoch - Orc Skeleton Swashbuckler

Hmm. Looks like a dedicated front-liner could help. Well, ok, I could throw in my already created Human Giant Totem Barbarian. They made it through a fight or two in Rise of the Runelords before the GM vanished.

But I’m now in my “no longer noob” phase in PF2, and was hoping to play something a bit more interesting. I looked at the Summoner but couldn’t work out how to actually be useful at 1st level if a) me and my Eidolon share HP b) I have no armor training and the eidolon ain’t much better and c) we share the one action economy.

Happy to try a summoner if our fifth wants to take the frontline. And no Dorian, a Swashbuckler is *not* a frontliner, unless the enemy is *also* in the chandeliers. ;)


If our fifth doesn't show, I'll run with you 4.

I'm gonna say done sweat it too much, this is just a trial run. You can really sink your teeth into your PC when we get to the real game. I just want to test out my procedural dungeon generation system and these madness rules.

Also, I'd consider this a good place to throw those PCs that didn't get far in other games, or those wild fringe ideas you've got scratching in the dusty corners of your mind.

They're all gonna die anyways ;)


Oh happy birthday!

We had roofers come out this week and they cut our internet connection, so only on phone till Monday. Will try to kick things off then.


M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2
djdust wrote:

Also, I'd consider this a good place to throw those PCs that didn't get far in other games, or those wild fringe ideas you've got scratching in the dusty corners of your mind.

They're all gonna die anyways ;)

Yup got a ton of those, though they're just concepts mostly. At my mom's this weekend and having internet issues so I may be silent until Monday


Ok, will make summoner then. Want to get to grips with one for a little before he/she dies…


Male Teifling Welcome players! Roll20 Map

To be fair, any Frontliner I make will most likely end up in them chandeliers....

Working today. Perhaps get my Swashbuckler done tonight.

We have a Summoner in our weekly home game of SoT. The class definitely holds its own. Both Melee and Casting.


Alright, if you haven't joined the Roll20, please do.

I've got Sarmenti and Thoxl on the board.


Male Teifling Welcome players! Roll20 Map

Crap!


Male Fleshwarp (Cataphract) Summoner 1| HP 20/23| AC: 15 (17 w/ shield raised)| Fort: +8; Ref: +3; Will: +5 | Per +3 | Spd 25 ft. | Low-light vision|Stress Pool: 15/17 | ◆ ↺ ◇ | Defending, Perception + 3

Here is the statblock for Baskah:

Baskah, Fleshwarp Summoner:

Baskah Summoner 1
N Medium Fleshwarp (Cataphract) Fleshwarp Humanoid
Perception +3; Low-Light Vision
Languages None selected
Skills Acrobatics +0, Athletics +4, Deception +7, Diplomacy +7, Intimidation +7, Lore: Undead Eidolon +4, Occultism +4, Performance +7, Religion +3, Survival +3

Str +1, Dex +0, Con +3, Int +1, Wis +0, Cha +4

Items Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Caltrops, Steel Shield (Hardness 5, HP 20, BT 10)
AC 15 (+17 with shield raised); Fort +8, Ref +3, Will +5
HP 23
Speed 25 feet

Melee Longspear +4 (Reach), Damage 1d8+1 P
Melee Morningstar +4 (Versatile P), Damage 1d6+1 B
Melee Spiked Gauntlet +4 (Agile, Free-Hand), Damage 1d4+1 P
Melee Dagger (x2) +4 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+1 P

Ranged Javelin (x3) +3 (Thrown), Damage 1d6+1 P

Manifest Eidolon ◆◆◆ (Concentrate, Conjuration, Manipulate, Summoner, Teleportation) Your eidolon appears in an open space adjacent to you, and can then take a single action. If your eidolon was already manifested, you unmanifest it instead. The conduit that allows your eidolon to manifest is also a tether between you. Your eidolon must remain within 100 feet of you at all times and can’t willingly go beyond that limit. If forced beyond this distance, or if you are reduced to 0 Hit Points, your eidolon’s physical form dissolves: your eidolon unmanifests, and you need to use Manifest Eidolon to manifest it again. Special This activity has the trait matching your eidolon’s tradition (arcane, divine, occult, or primal).

Act Together ◆◆ (Summoner, Tandem) Frequency once per round You and your eidolon act as one. Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the other takes a single action. For example, if you spent 2 actions to Act Together, you could cast burning hands (2 actions) and your eidolon could Strike (1 action), or your eidolon could use its Breath Weapon (2 actions) and you could Stride (1 action). This lets you each use separate exploration activities like Avoid Notice as you travel (Core Rulebook 496).

Share Senses ◆ (Concentrate, Divination, Scrying, Summoner) Requirements Your eidolon is manifested. You project your senses into your eidolon, allowing you to perceive through it. When you do, you lose all sensory information from your own body, but can sense through your eidolon’s body for up to 1 minute. You can Dismiss this effect. Special This action has the trait matching your eidolon’s tradition (arcane, divine, occult, or primal). Your eidolon can also use this ability. When it does, it projects its senses into your body.

Divine Known Spells DC 17, attack +7; 1st Heal, Bless (1 slots); Cantrips Ancient Dust, Daze, Detect Magic, Vitality Lash, Prestidigitation
Focus Spells (1 points) Boost Eidolon Evolution Surge

Additional Feats: Cataphract Fleshwarp, Dubious Knowledge, Expanded Senses, Intimidating Glare, Startling Appearance
Additional Specials Cataphract Fleshwarp (Armor Proficiency), Eidolon (Undead Eidolon), Eidolon Contact (Undead Eidolon), Evolution Feat, Fleshwarp Size (Medium), Link Spells, Negative Essence, Unusual Anatomy

Just getting profile together (and eidolon)...

Gender (1-2 Male, 4-6 Female): 1d6 ⇒ 1


Undead Eidolon (Stalker) 1 | HP 20/ 23| AC: 17| Fort: +7; Ref: +6; Will: +5 | Per +3 | Spd 25 ft. | Str +2, Dex +4, Con +3, Int -1, Wis +1, Cha +0 | ◆ ↺ ◇ | Scouting, Perception + 3

And Baskah's happy lil frend, Mesce... (@djdust: wasn't sure if Mesce should be on the map yet unless you deem it appropriate that Baskah has already summoned his Eidolon....)


Y'all will start out in exploration mode, so if that's fitting for you. I don't know how 2e summoners work.


Male Teifling Welcome players! Roll20 Map

They both get an Exploration mode.

I still need to draw up my character.... waffling on Swashbuckler....

....


Hurry up! the game is on!


M Goblin Magus (Twisting Tree) 1 HP 17/19 AC (T) 18/19, Fort(E)+6, Ref(T)+4, Will(E)+4 Perception(T)+2 Senses Darkvision Conditions Stress 16/16

@ Mêsce apologies but his Strikes should be Claw(T)+5 and Bite(T)+7

Str+2 Dex+4 and Bite being Finesse (although usually Claw is Agile and Finesse?)

I like him. I have only built one Summoner for Agents of Edge watch, but it never got out of Chapter 1 unfortunately.

Looking forward to seeing them work together.

As I stated previously, we have a Summoner in our SoT game, so if you have questions, I probably seen it...lol.

I decided to go with Grandpa Gobbs as initially stated. I enjoy him.

Game on!

@ Djdust did you remention this golden opportunity to Leo recently?


Grandpa Gobbs wrote:

@ Mêsce apologies but his Strikes should be Claw(T)+5 and Bite(T)+7

Str+2 Dex+4 and Bite being Finesse (although usually Claw is Agile and Finesse?)

I like him. I have only built one Summoner for Agents of Edge watch, but it never got out of Chapter 1 unfortunately.

Looking forward to seeing them work together.

As I stated previously, we have a Summoner in our SoT game, so if you have questions, I probably seen it...lol…

Ah. Forgot to add…level. Thanks.

According to the book (Secrets of Magic) you pick a damage dice array and special for your Primary attack, no matter what it actually is, and the Secondary attack is 1d6 (agile, finesse). I just went with the non-spectacular 1d8 with a few riders.

Thanks for the help and offer of ongoing advice. When (not if!) these guys cark it I’m looking to make another Summoner but with the Dragon eidolon. Breath weapon looks fun…

Still sad there is no “eidolon wielding a weapon” option in PF2/R…


Male Teifling Welcome players! Roll20 Map

You can flavor the attacks as weapons if you want.


Male Fleshwarp (Cataphract) Summoner 1| HP 20/23| AC: 15 (17 w/ shield raised)| Fort: +8; Ref: +3; Will: +5 | Per +3 | Spd 25 ft. | Low-light vision|Stress Pool: 15/17 | ◆ ↺ ◇ | Defending, Perception + 3

That is…not helpful…;p I want to be able to give my eidolon a longspear with reach or a handaxe and buckler or a longbow…or harpoon…mmmm….harpoon. Harpoons are fun.


Male Teifling Welcome players! Roll20 Map

The beauty of it is that you can! Make his "bite" a harpoon if you want. Mechanics same but flavor anything you want.

Also, Reach and other Weapon Traits can be had as you level.


For now Marching Order is: Gobbs, Mêsce, Baskah, Thoxl, Sarmenti.

You have burned a sack. We're off to a great start!


Just to let y'all know, I'll be going out of town tomorrow through Sunday, and may not get to post much.

But when I get back I'll be much more available.


Male Fleshwarp (Cataphract) Summoner 1| HP 20/23| AC: 15 (17 w/ shield raised)| Fort: +8; Ref: +3; Will: +5 | Per +3 | Spd 25 ft. | Low-light vision|Stress Pool: 15/17 | ◆ ↺ ◇ | Defending, Perception + 3
Dorian 'Grey' wrote:

The beauty of it is that you can! Make his "bite" a harpoon if you want. Mechanics same but flavor anything you want.

Also, Reach and other Weapon Traits can be had as you level.

Nope. You are completely missing my point. And that’s entirely where the “beauty” doesn’t lay. I am entirely talking about mechanics. I want my character to be able to give their eidolon a weapon, that has properties, like a longspear’s Reach, or a Harpoon’s Tethered, or a longbow’s range. But that obviously hampers or interferes with the “tight math” of PF2.

I get that Eidolon’s have been completely changed from 1e, to 1e Unchained, to 2e. And I find the changes along that edition path have essentially followed a devoluted path, to use a pun. The “template” style Eidolons of Unchained were a majorly constraining design path that seems to only have been completed in 2e. Not a fan of the cookie cutter approach, but completely understand that unifying them under magic traditions etc is all part and parcel of the 2e design.

Yep, you can reflavor anything. Such is the way. But it isn’t exactly fulfilling.

And PF2’s “there’s a feat for that” is…stultifying.


Male Teifling Welcome players! Roll20 Map

Apologies. I was entirely missing your point!

I understand. That is a bit of contention. The Eidolon allowed to "use" Items. Potions, Elixirs, daggers and even tools.

I agree with you that being able to supply your Eidolon with Items would indeed be a fun time.

Eidolons have Skills Trained and beyond. They have access to Skill Feats . Heck, the Summoner even gets two Trained Skills from his Eidolon.

I get your point.

I had a fun idea of a Summoner [Alchemist dedication] to support the Eidolon with Elixirs and Mutagens. Not allowed by RAW unfortunately.


Male Fleshwarp (Cataphract) Summoner 1| HP 20/23| AC: 15 (17 w/ shield raised)| Fort: +8; Ref: +3; Will: +5 | Per +3 | Spd 25 ft. | Low-light vision|Stress Pool: 15/17 | ◆ ↺ ◇ | Defending, Perception + 3

I looked at the arrays for all the Eidolons, and they all had a suspiciously similar AC bonus range, and similar….almost everything. Sure their abilities are differentiated, and their traditions, but the original 1e eidolon was so incredibly wide open in what you could make with Evolution points and really leaned in on the wyrd magic. The current iteration just seems…forced into boxes. Even the Boost Eidolon and Evolution Surge evolution feats feel anemic. And for some reason, out of the blue there is a weird Glider form evolution feat to help your eidolon…float to the ground. Like, of all the things, why that….singular….specific evolution???

But, I’m sure it all works…

Don’t mind me, just bemoaning the past…


Male Fleshwarp (Cataphract) Summoner 1| HP 20/23| AC: 15 (17 w/ shield raised)| Fort: +8; Ref: +3; Will: +5 | Per +3 | Spd 25 ft. | Low-light vision|Stress Pool: 15/17 | ◆ ↺ ◇ | Defending, Perception + 3

@djdust - I haven’t seen Ira Kroll/Thoxl post in gameplay…I’m in a couple of games with them and they are oosting there, maybe they don’t know this is on…?


Thoxl, you with us?


Iruxi Cleric 1 | AC16/18 | HP19 | F+8, R+4, W+8 | Stress 16 | Perc/Init +6 | Athletics, Medicine, Religion, Survival +6 | Warfare Lore +2 | Exploration mode: Defend

I didn't know this was on.

Give me a little bit, and I will post in gameplay.


Hey everyone,

sorry about that break there. My travels were much much more busy than expected and I just didn't have the bandwith last week. But I'm back and ready to rock'n'roll. Expect an update soon!


Male Fleshwarp (Cataphract) Summoner 1| HP 20/23| AC: 15 (17 w/ shield raised)| Fort: +8; Ref: +3; Will: +5 | Per +3 | Spd 25 ft. | Low-light vision|Stress Pool: 15/17 | ◆ ↺ ◇ | Defending, Perception + 3

Thanks for the heads up djdust


So I'll probably keep apologizing for a while, but just when you expect life to settle down, it takes a turn towards the stressful and ever busy. Gotta keep my priorities straight, and well, games are further down that list these days. I'm still committed to running and playing, so I'll post when I find the time and space, but please bare with me! Thanks for playing!


Male Fleshwarp (Cataphract) Summoner 1| HP 20/23| AC: 15 (17 w/ shield raised)| Fort: +8; Ref: +3; Will: +5 | Per +3 | Spd 25 ft. | Low-light vision|Stress Pool: 15/17 | ◆ ↺ ◇ | Defending, Perception + 3

A bit busy, will get to this as I can…


M Human (versatile) | Bard 1 | HP 18/18 San 17/17 | AC 16 | Fort +4 Ref +6 Will +5 | Per +5 | Speed 30ft | Conditions: Spells 1: 1/2, Focus 2/2

Did they keep the single target swarm thing? I looked and couldn't find it. Granted I didn't look too hard.

I could do AoE but I'd hit Thoxl too.

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