| Race |
HP 20/23| AC: 15 (17 w/ shield raised)| Fort: +8; Ref: +3; Will: +5 | Per +3 | Spd 25 ft. | |
| Classes/Levels |
Low-light vision|Stress Pool: 15/17 | ◆ ↺ ◇ | Defending, Perception + 3 |
| Gender |
Male Fleshwarp (Cataphract) Summoner 1| |
About Baskah
Baskah Summoner 1
N Medium Fleshwarp (Cataphract) Fleshwarp Humanoid
Perception +3; Low-Light Vision
Languages Common, Necril
Skills Acrobatics +0, Athletics +4, Deception +7, Diplomacy +7, Intimidation +7, Lore: Undead Eidolon +4, Occultism +4, Performance +7, Religion +3, Survival +3
Str +1, Dex +0, Con +3, Int +1, Wis +0, Cha +4
Items Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Caltrops, Steel Shield (Hardness 5, HP 20, BT 10)
AC 15 (+17 with shield raised); Fort +8, Ref +3, Will +5
HP 23
Speed 25 feet
Melee Longspear +4 (Reach), Damage 1d8+1 P
Melee Morningstar +4 (Versatile P), Damage 1d6+1 B
Melee Spiked Gauntlet +4 (Agile, Free-Hand), Damage 1d4+1 P
Melee Dagger (x2) +4 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+1 P
Ranged Javelin (x3) +3 (Thrown), Damage 1d6+1 P
Manifest Eidolon ◆◆◆ (Concentrate, Conjuration, Manipulate, Summoner, Teleportation) Your eidolon appears in an open space adjacent to you, and can then take a single action. If your eidolon was already manifested, you unmanifest it instead. The conduit that allows your eidolon to manifest is also a tether between you. Your eidolon must remain within 100 feet of you at all times and can’t willingly go beyond that limit. If forced beyond this distance, or if you are reduced to 0 Hit Points, your eidolon’s physical form dissolves: your eidolon unmanifests, and you need to use Manifest Eidolon to manifest it again. Special This activity has the trait matching your eidolon’s tradition (arcane, divine, occult, or primal).
Act Together ◆◆ (Summoner, Tandem) Frequency once per round You and your eidolon act as one. Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the other takes a single action. For example, if you spent 2 actions to Act Together, you could cast burning hands (2 actions) and your eidolon could Strike (1 action), or your eidolon could use its Breath Weapon (2 actions) and you could Stride (1 action). This lets you each use separate exploration activities like Avoid Notice as you travel (Core Rulebook 496).
Share Senses ◆ (Concentrate, Divination, Scrying, Summoner) Requirements Your eidolon is manifested. You project your senses into your eidolon, allowing you to perceive through it. When you do, you lose all sensory information from your own body, but can sense through your eidolon’s body for up to 1 minute. You can Dismiss this effect. Special This action has the trait matching your eidolon’s tradition (arcane, divine, occult, or primal). Your eidolon can also use this ability. When it does, it projects its senses into your body.
Divine Known Spells DC 17, attack +7; 1st Heal, Bless (1 slots); Cantrips Ancient Dust, Daze, Detect Magic, Vitality Lash, Prestidigitation
Focus Spells (1 points) Boost Eidolon Evolution Surge
Additional Feats: Cataphract Fleshwarp, Dubious Knowledge, Expanded Senses, Intimidating Glare, Startling Appearance
Additional Specials Cataphract Fleshwarp (Armor Proficiency), Eidolon (Undead Eidolon), Eidolon Contact (Undead Eidolon), Evolution Feat, Fleshwarp Size (Medium), Link Spells, Negative Essence, Unusual Anatomy