Voldresk
|
Rifle Vs KAC: 1d20 + 3 ⇒ (3) + 3 = 6
Piercing: 1d8 + 1 ⇒ (5) + 1 = 6
would really like a hit so I can say a witty one liner.. but these rolls ain't it.
Voldresk rolls positions again firing but missing, he really needs to adjust the sights on this damned rifle apparently, but hey the interior will have some nice new pockmarks at least.
Lola Izis / Lulz 1515
|
Getting desperate, Lola tumbles backwards to avoid any more attacks.
Acrobatics: 1d20 + 9 ⇒ (18) + 9 = 27
Withdraw Action combined with tumbling to avoid AOOs.
| SD DM |
Voldresk fires wide again.
Lola backs and somersaults through the doorway. The dragon bites the stone where she stood She rolls to stand beside Voldresk.
Kanavu spits stone and dust and his gaze swings to Idir.
who is up.
Idir of Herd Fernas
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"I think your anger is to be taken for granted at this juncture!" Idir yelps. "You're the one who decided to initiate hostilities! Speaking of which MAINTAIN HOSTILITIES!"
Get 'Em! on Kanavu.
He follows his own advice and keeps firing.
Azimuth Laser Rifle (F): 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 61d8 ⇒ 3
The panicked spray of laser-fire goes wide.
| SD DM |
Kanavu twists into his own shadows and Idir's shot is lost, hissless, in the gloom. The dromada is staring in disappointment when Kanavu riposte's by lunging at him and its teeth bite deeply. The dragon follows up with a second lunge, as painful as the first.
AoO and regular attack with reach. Both hit for 23 points of damage. which will put Idir at 0 (-2).
While dying, you lose 1 Resolve Point each round at the end of your turn. (If your Hit Points reached 0 during your turn, such as from an attack of opportunity you provoked, you do not lose a Resolve Point until the end of your next turn.) This continues until either you die or stabilize (see Stabilizing below). So if no one rescues you, you might as well stabilize by spending an RP to stabilize as described below.
Stabilizing
Source Starfinder Core Rulebook pg. 250
There are several ways to stabilize a dying creature, including first aid, healing, and spending Resolve Points. Once stable, you are no longer dying and no longer lose Resolve Points, but you still have 0 Hit Points and are unconscious.
First Aid
You can stabilize a dying creature and keep it from losing any more Resolve Points with a successful DC 15 Medicine check.
Healing
You can stabilize a dying creature and keep it from losing any more Resolve Points with any sort of healing, such as the stabilize spell. Healing that raises a dying creature’s Hit Points to 1 or higher makes it conscious and fully functional again, just as if it had never been reduced to 0 HP.
Using Resolve Points
If you are dying and have enough Resolve Points, you can use them to stabilize. If you’re stable, you can use Resolve Points to regain consciousness and stay in the fight (see below).
Stabilize
If you are dying and you have enough Resolve Points, you can spend a number of Resolve Points equal to one-quarter your maximum (minimum 1 RP, maximum 3 RP) on your turn to immediately stabilize. This means you’re no longer dying, but you remain unconscious and at 0 HP. If you don’t have enough Resolve Points remaining, you cannot use this option and continue to lose Resolve Points as normal as per the dying rules.
Stay In The Fight
If you are stable and have enough Resolve Points, or if you were knocked unconscious from nonlethal damage (see page 252), you can spend 1 RP at the beginning of your turn to regain 1 HP. You are no longer dying, immediately become conscious, and can take the rest of your turn as normal. You can spend Resolve Points to regain Hit Points only if you are at 0 HP and stable, and you cannot regain more than 1 HP in this way. You can’t spend Resolve Points to stabilize and to stay in the fight in the same round.
Long-Term Stability
If you are unconscious and stable but lack the Resolve Points to stay in the fight, there is a chance you will eventually recover on your own. After 1 hour elapses, you must attempt a Constitution check (see Ability Checks on page 242). If the result of this check is 20 or higher, you regain 1 HP and become conscious again. If the result of the check is at least 10 but less than 20, you don’t regain any Hit Points, but you remain stable and you must attempt another Constitution check 1 hour later. If the result of the check is 9 or lower, you die. You must continue attempting a Constitution check once per hour until you regain consciousness or until you die. After 8 hours, if you have not regained consciousness or died, you regain consciousness and recover 1 HP per character level, as if you had a full night’s rest (see Recovering Hit Points Naturally below).
If a healer or medic is tending you are while you are unconscious and stable, the attendant can attempt a DC 15 Medicine check each hour before you attempt your Constitution check. If the Medicine check is successful, you gain a +2 bonus to your Constitution check, and if your Constitution check result is less than 10, you treat it as if the result were a 10.
Constitution Check Result Outcome
20 or higher Heal 1 HP, regain consciousness
10–19 Remain stable, attempt new check in 1 hour
9 or lower Die
Initiative/Status: Round 3 - Everyone to go!
Kanavu : -2 AC 3 rounds -39 HP
Lola : 0 SP, 1 HP
Idir : 0 SP (-2) HP shaken 1 rounds
K.Joro : 0 SP 6 HP
Voldresk : unshaken
Nightmare bite, AoO: 1d20 + 12 ⇒ (19) + 12 = 31 ... damage: 1d6 + 7 ⇒ (4) + 7 = 11 P DC 12 will save or shaken
Nightmare bite: 1d20 + 12 ⇒ (16) + 12 = 28 ... damage: 1d6 + 7 ⇒ (5) + 7 = 12 P DC 12 will save or shaken
Kanavu breath available in round 7
Lola : immune to aura
Idir :
K.Joro : immune to aura and bite
Voldresk :
Lola Izis / Lulz 1515
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Lola moves closer guarded stop to Idir, pulls find one of his healing serums off his belt, and pours it into his mouth. "Hang in their, buddy," she says.
Healing Serum mk 1: 1d8 ⇒ 1
Idir of Herd Fernas
|
Kanavu twists into his own shadows and Idir's shot is lost, hissless, in the gloom. The dromada is staring in disappointment when Kanavu riposte's by lunging at him and its teeth bite deeply. The dragon follows up with a second lunge, as painful as the first.
AoO and regular attack with reach. Both hit for 23 points of damage. which will put Idir at 0 (-2).
Idir will also take a -2 to AC from bite attacks from the dragon for a week as per his Savory feature.
Idir barely has time to yelp in panic before the dragon's jaws close around him and it shakes him around like a squox with a chew-toy. Kavanu discovers in this process that this insolent alien's flesh is delicious.
| SD DM |
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Lola crouches just out of the dragon's reach to feed Idir a serum. If it edge forward the merest hair, she'll be in danger of her life.
"Blood and darkness! Even a shade of your flesh satisfies like nothing I've had before. Were I there in truth, I would feast richly indeed.
If you escape somehow, I will hunt you down and eat you in your dreams."
It's not looking good for two of the team. Joro and VOldresk to go.
Voldresk
|
Rifle Vs KAC: 1d20 + 3 ⇒ (16) + 3 = 19
Piercing: 1d8 + 1 ⇒ (8) + 1 = 9
Alakablam!
Dipping out of cover once more Voldresk zeroes in on the dragon and tries to ward it away from taking anymore bites out of his companions. The heavily modified rifle whirring as it does so.
| SD DM |
Voldresk fires over his two threatened teammates, just as Kanavu lunges forward for another bite. The slug rifles into the dragon's gaping jaws and explodes out the back of its head, streaming darkness. The dragon stops moving and limply hangs in space.
Over the course of the next few minutes the dragon and its wreath of smoke-like shadow evaporates.
Nice shot. That ends it.
Knitter Joro
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"Idir is friend, not food!"
Joro fires off one more shot before getting behind cover. Even with all the weird experiments, I miss the vault...
Needler Rifle: 1d20 + 3 ⇒ (13) + 3 = 16 vs. KAC
Piercing Damage: 1d6 ⇒ 3
Lola Izis / Lulz 1515
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Lola groans with relief but also takes time to help Idir and herself get away from the apparition, fearing that it might regenerate or reform.
She rests and recovers as well as she can. "Nice shot when it counted," she says to Voldresk.
Spending 1 RP to recover Stamina.
| SD DM |
Lola dropped a serum down Idir's throat. 1 HP of healing will stabilize him and put him on his feet.
Knitter Joro
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Idir has the 1 HP from the serum. Not sure Joro could do anything that 10 minutes of rest wouldn't.
Idir of Herd Fernas
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Oh, I thought I was still unconcious because I was at -2 HP so 1 HP would leave me still at -1.
Idir groans as he comes to.
"Wha...wha happun? I got all muh limbs?"
| SD DM |
Less a few painful patches.
By my reading excess damage after 0, doesn't count unless it exceeds your normal total HP, in which case you die. So Idir was at 0. My notation may have been less then truly commmunicative.
Voldresk
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Voldresk doesn't immediately answer Lola's jape, instead taking a slow soldier's pan of the room before finally stepping inside, keeping his rifle shouldered. "You were foolish to engage a vastly superior foe in melee. Lucky that you still have limbs for which to count." There is a lengthy pause before the Vesk relaxes ever so slightly.
"It is good you have the constitution to prevail however." One might gather that's about as big of praise as they'll get from the aging reptilian.
"Sector seems clear, but I warn that you may not survive a similar threat again and we have not the medical supplies to handle such either, let us claim our 'prize' and be done with this place."
Sorry all was on vacation I thought I put a post in discussion but may have missed this channel, I'm back now.
| SD DM |
BTW, excellent work on that combat. Kanavu has real potential to kill someone especially if his debuffs really take hold.
Stone walls covered with purple runes. The round tablet-topped altar. There's nothing in this room that the dragon is obviously guarding. However glancing through the doorway you came in through, you can see the yellow runes in the circular chamber have disappeared.
Idir of Herd Fernas
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Idir pulls himself up, his legs wobbling.
"Yes...carefully."
He tries not to think about the traumatic near-death experience he's just gone through. There'd be plenty of time for a nervous breakdown on the spaceship-ride home.
Lola Izis / Lulz 1515
|
Lola peers cautiously around the opening that leads to another room to the north. If nothing is there, she will return to where the runes had been to see what the absence of runes might mean.
| SD DM |
Limping slowly the team follows Lola toward the central room. The forcefield barring the openings is gone.
The finely crafted stairs spiral down to a vault where various strangely shaped bottles and cryptic devices are stored on shelves: the Dreamer’s relics.
With the relics retrieved you make your way back to the ship. Venture-Captain Arvin contacts you on the flight back to Absalom Station. Arvin
is extremely happy, and invites you to personally hand over the relics to Whisperer of Solar Winds. Exactly how these relics may prove beneficial to the Society is as of yet unknown, but Venture-Captain Arvin and the scholars of the Communion Vaults are eager to hear what potent visions Whisperer of Solar Winds might bestow upon them in the future.
Thus concludes the scenario. Please roll your day job if applicable.
Idir of Herd Fernas
|
Once they've recovered the relics and returned to the ship, Idir finally has his nervous breakdown over nearly being dragon chow. He gets it out of his system by the time they've arrived back at Absalom Station.
He begins filing workplace injury paperwork within the hour after they've made it back to the Lorespire Complex.
Profession (Administrative Assistant): 1d20 + 7 ⇒ (1) + 7 = 8
Lola Izis / Lulz 1515
|
Lola rejoices when finally out of danger. She tells her comrades what a privilege to share her first mission with them all.
Once she gets back, she invests in some long spa interludes until her spirits are rejuvenated and she is ready to report for more missions.
Lola does not have ranks in profession, so I don't think she can make a job roll yet.
Knitter Joro
|
Joro assumes medical coding is different in the Pact Worlds compared to Salvation's End, so doesn't correct what looks strange in Idir's reports...
| therealthom |
I've got chronicles mostly filled out. I need to get an event number for reporting.
I forgot to ask about factions. TG and Idir I have from last game, and cmlobue volunteered the information.
CLebch and Azil, can you tell me LOla's and VOldresk's factions please?
Faction Leader Fitch
|
Not long after the Starfinders' return from Preahan, they each receive a communication from an unfamiliar address. It looks like spam at first, but it had a verified Society infosphere tag, and the icon - a cartoonish black-and-red dragon holding a pair of dice and a slice of pizza - seems somehow familiar.
"Hi, I'm Fitch, captain of the Master of Stars and one of the Starfinders helping keep the Pact Worlds safe for kids of all ages. And when I'm not leading the Wayfinders, I like to find my way" - her smile fades for a moment, as if she were not happy with the script - "to Slices and Dices with the grandkids." The camera pans back, showing a food counter with a grinning nonbinary human in a paper hat in front of an oven, a shelf of various analog games, and children beginning to fight over VR headsets. Fitch continues, "Whether you need a quick bite or something new for game night, Slices and Dices is where all the mices ...who wrote this?... go for fun. Check it out this solar cycle." The faction leader turns to the side and her smile changes to a scowl a half-second before the camera cuts off.
Attached are coordinates to the aforementioned shop, which is in one of the less savory parts of the Ring.