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Elena will aid another to whoever else tries to identify the other items.
Spellcraft: 1d20 + 5 ⇒ (6) + 5 = 11
Spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24
Spellcraft: 1d20 + 5 ⇒ (14) + 5 = 19

GM Eeeeka/Meranthi |

Elena identifies the item to the southeast as a +1 shock katana, but isn't sure about the other two.
Did anyone want to try identifying the wand you found in the room on your way down here?
Nothing leaps out at you as you cautiously enter the room and no fireballs appear either, though there is a slight buzzing sensation and everyone's hair stands on end, if it's not too long. Droogami looks particularly silly, puffed out like a plush toy.
Are you doing anything with the magic items or the room? There is also a gold covered skeleton in the room.

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Scorched skeleton? Melted crown? Elena fears there are more traps somewhere here...
She gives a look at the wand.
Spellcraft on Wand
Spellcraft: 1d20 + 5 ⇒ (10) + 5 = 15

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Spellcraft, Wand: 1d20 + 6 ⇒ (19) + 6 = 25

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Peeking over some heads from her vantage point at the top of the doorway, Pai eyes the charred skeleton doubiously.
Heal DC 15: 1d20 + 1 ⇒ (17) + 1 = 18
Knowledge (local) DC 10: 1d20 + 5 ⇒ (18) + 5 = 23
"Uh, Crispy McCrispface down there looks kinda recent-ish. Looks like some of the treasure melted on top of them. I think...it looks boggard-y, like those dudes we fought upstairs."

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White Rose looks bored. She grabs the crown and heads up the stairs.

GM Eeeeka/Meranthi |

As WhiteRose touches the crown, sizzling bolts of lightning emerge from the walls and form into four large humanoid balls of electricity. (Knowledge planes DC 15 to ID)
Myth: 1d20 + 12 ⇒ (1) + 12 = 13
Elena: 1d20 + 7 ⇒ (16) + 7 = 23
Pai: 1d20 + 6 ⇒ (1) + 6 = 7
Alani: 1d20 + 14 ⇒ (6) + 14 = 20
White Rose: 1d20 + 4 ⇒ (15) + 4 = 19
Linida: 1d20 + 1 ⇒ (10) + 1 = 11
Fujitora: 1d20 + 6 ⇒ (4) + 6 = 10
Green: 1d20 + 10 ⇒ (6) + 10 = 16
Pink: 1d20 + 10 ⇒ (5) + 10 = 15
Red: 1d20 + 10 ⇒ (8) + 10 = 18
Yellow: 1d20 + 10 ⇒ (7) + 10 = 17
Initiative: Round 1A (bold can go)
Elena: 23
Alani: 20
White Rose: 19 (has crown)
>Red: 18
>Yellow: 17
>Green: 16
>Pink: 15
Myth: 13
Linida: 11
Fujitora: 10
Pai: 7

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There's the plot!
White Rose studies the creatures.
Knowledge (Planes): 1d20 + 8 ⇒ (10) + 8 = 18
DR please (and energy resistance if I get a second question).

GM Eeeeka/Meranthi |

Ooops I meant to put in a spoiler, but I forgot
Elena and White Rose identify the creatures as Lightning Elementals. They have a little resistance to all physical damage (DR 5/-) and are immune to electricity (shocking, I know), plus all those annoying elemental things (like precision, flanking, and criticals). They have no other resistances.

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Elena shares these details with the rest and calls on White Rose to move out of the room.
"Seems like they didn't like that you took that crown. We are too exposed here. Let's move back to a more defensive position!"
Elena does a 5ft step to the door and readies an attack for any elemental that gets into her reach.
Holy Longsword +1 Furious attack: 1d20 + 13 ⇒ (10) + 13 = 23
Slashing dmg: 1d8 + 15 ⇒ (1) + 15 = 16

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and are immune to electricity (shocking, I know)
ಠ_ಠ

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"You needn't tell me twice."
White Rose backs into the hallway and ensures that her team is also quick as lightning.
Casting haste.

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upon them showing, Alani starts to fire at yellow
Touch: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 1d12 + 9 ⇒ (7) + 9 = 16
Touch: 1d20 + 15 ⇒ (12) + 15 = 27
Damage: 1d12 + 9 ⇒ (4) + 9 = 13
Touch: 1d20 + 15 ⇒ (14) + 15 = 29
Damage: 1d12 + 9 ⇒ (5) + 9 = 14
Touch: 1d20 + 15 ⇒ (10) + 15 = 25
Damage: 1d12 + 9 ⇒ (12) + 9 = 21
all shots are cluster shot

GM Eeeeka/Meranthi |

Elena calls for everyone to retreat and readies to smack as soon as it comes within reach.
White Rose dodges back through her allies and casts haste on the group.
Alani rains a hail of gunfire across the room at Yellow who takes a *lot* of damage but is still upright.
The elementals rush forward to bash the intruders, some stopping at the group while others move past.
Red smashes Alani, dealing 11 B and 5 E damage. Yellow draws Elena's readied action. As she slices across the body, its cloud body fades into mist and for just a moment, you see a hint of joy in its features. Green slams its fist into the floor near Fujitora, spraying gold flakes everywhere, while Pink bashes Myth in the shoulder for 6 B and 2 E damage.
slam Red: 1d20 + 15 ⇒ (19) + 15 = 34 for bludgeoning: 1d8 + 5 ⇒ (6) + 5 = 11 plus electricity: 1d6 ⇒ 5
slam Yellow: 1d20 + 15 ⇒ (2) + 15 = 17 for bludgeoning: 1d8 + 5 ⇒ (8) + 5 = 13 plus electricity: 1d6 ⇒ 3
slam Green: 1d20 + 15 ⇒ (1) + 15 = 16 for bludgeoning: 1d8 + 5 ⇒ (4) + 5 = 9 plus electricity: 1d6 ⇒ 5
slam Pink: 1d20 + 15 ⇒ (18) + 15 = 33 for bludgeoning: 1d8 + 5 ⇒ (1) + 5 = 6 plus electricity: 1d6 ⇒ 2
Initiative: Round 1B (bold can go)
Alani: 20 (0 HP) (haste)
White Rose: 19 (0 HP) (haste)
>Red: 18 (0 HP)
Elena: 23 (0 HP) (haste)
>Yellow: 17 (-76 HP)
>Green: 16 (0 HP)
>Pink: 15 (0 HP)
Myth: 13 (0 HP) (haste)
Linida: 11 (0 HP) (haste)
Fujitora: 10 (0 HP) (haste)
Pai: 7 (0 HP) (haste)

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"Eeep! Aack! Whoa!" Pai curls into a little ball up by the top of the door opening as Alani makes some big bangs. "I was not expecting that!" She's vibrating from the Haste spell, but has no outlet for that energy. Such a pity it can't be used to do a second kinetic blast!
Bummed that these things are immune to electricity, she shoots a plain ol', boring water blast at the one with red eyes.
Water blast vs. Red's AC: 1d20 + 19 + 4 ⇒ (16) + 19 + 4 = 39
Includes Haste, Point Blank Shot, Precise Shot, and Elemental Overflow
Bludgeoning damage: 5d6 + 19 + 6 ⇒ (3, 2, 4, 6, 3) + 19 + 6 = 43
Includes Haste, Point Blank Shot, and Elemental Overflow. Damage counts as magical for the purposes of bypassing damage reduction.

GM Eeeeka/Meranthi |

Pai blasts the red one with a fire hose, damaging it severely, but it's still up (for the moment).
Initiative: Round 2C (bold can go)
Alani: 20 (0 HP) (haste)
White Rose: 19 (0 HP) (haste)
>Red: 18 (-43 HP)
Elena: 23 (0 HP) (haste)
>Yellow: 17 (-76 HP)
>Green: 16 (0 HP)
>Pink: 15 (0 HP)
Myth: 13 (0 HP) (haste)
Linida: 11 (0 HP) (haste)
Fujitora: 10 (0 HP) (haste)
Pai: 7 (0 HP) (haste)

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With no room to fire his bow, Myth will make an acrobatic maneuver to move 15’ NW to avoid an AoO…
Acrobatics: 1d20 + 24 ⇒ (13) + 24 = 37
…and then pop up to fire a shot at red…
To Hit: Base/Dex, Magic, Weapon Focus, PBS, Studied Target, Precise Shot, Deadeye Bowman, Deadly Aim, Haste
Damage: Magic, Strength, PBS, Studied Target, Deadly Aim
Magic Longbow: 1d20 + 15 + 2 + 1 + 1 + 1 - 3 + 1 ⇒ (11) + 15 + 2 + 1 + 1 + 1 - 3 + 1 = 29
Magic/Cold Iron Damage: 1d8 + 2 + 3 + 1 + 1 + 6 ⇒ (4) + 2 + 3 + 1 + 1 + 6 = 17

GM Eeeeka/Meranthi |

Red staggers as it's shot and nibbled, but is not quite down yet.
(Sorry I mixed up where initiative started) If Fujitora wants to trip, make me a CMB check.
Initiative: Round 2A (bold can go)
Elena: 23 (0 HP) (haste)
Alani: 20 (0 HP) (haste)
White Rose: 19 (0 HP) (haste)
>Red: 18 (-73 HP)
Elena: 23 (0 HP) (haste)
>Yellow: 17 (-76 HP)
>Green: 16 (0 HP)
>Pink: 15 (0 HP)
Myth: 13 (0 HP) (haste)
Linida: 11 (0 HP) (haste)
Fujitora: 10 (0 HP) (haste)
Pai: 7 (0 HP) (haste)

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Alani will look at Red with a grin on her face and her musket pointed back at Pink and pulls the trigger a couple times
"What a shame, looks like I get to make you suffer for hitting me"
All with 40' so should be touch
Attack 1: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 1d12 + 16 ⇒ (2) + 16 = 18
Attack 2: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 1d12 + 16 ⇒ (1) + 16 = 17
Attack 3: 1d20 + 14 ⇒ (19) + 14 = 33
Crit Confirm?: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 4d12 + 64 ⇒ (10, 11, 11, 9) + 64 = 105
Attack 4: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 1d12 + 16 ⇒ (11) + 16 = 27
all damage is cluster shot

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White Rose steps into a gap in the formation and extends some protection to the team. For some reason, she decides to protect them from electricity.
communal resist energy - Pai, Myth, White Rose Elena and Linidi get resistance 20 to electricity for 10 minutes each (20 for herself and Linidi)

GM Eeeeka/Meranthi |

Linida moves away from the elemental with Fujitora moving into her spot.
Alani takes a whack from Red who misses as she aims at Pink, then UNLOADS on her target, completely obliterating it before targeting another elemental with her final shot. Let me know who you are targeting.
White Rose steps up, casting resistance on the party members she can reach. Fujitora gets the resistance instead of Linida with this move
Red then glides a step closer and tries to smack White Rose a bunch. It lands a critical blow on the vigilante (15 bludgeoning and 5 electricity), which throws off it's next attack, missing her.
slam Red AO: 1d20 + 15 ⇒ (8) + 15 = 23 for bludgeoning: 1d8 + 5 ⇒ (3) + 5 = 8 plus electricity: 1d6 ⇒ 3 MISS
slam Red Whjite Rose: 1d20 + 15 ⇒ (20) + 15 = 35 for bludgeoning: 1d8 + 5 ⇒ (4) + 5 = 9 plus electricity: 1d6 ⇒ 3
slam Red Fuji: 1d20 + 15 ⇒ (2) + 15 = 17 for bludgeoning: 1d8 + 5 ⇒ (8) + 5 = 13 plus electricity: 1d6 ⇒ 6
slam Red crit confirm on White Rose: 1d20 + 15 ⇒ (14) + 15 = 29 for bludgeoning: 1d8 + 5 ⇒ (1) + 5 = 6 plus electricity: 1d6 ⇒ 2
Initiative: Round 2B (bold can go)
Alani: 20 (-16 HP) (haste)
White Rose: 19 (-15 HP) (haste, resist elec)
>Red: 18 (-43 HP)
Elena: 23 (0 HP) (haste, resist elec)
>Yellow: 17 (-76 HP)
>Green: 16 (0 HP)
>Pink: 15 (-135 HP)
Myth: 13 (-8 HP) (haste, resist elec)
Linida: 11 (0 HP) (haste, resist elec)
Fujitora: 10 (0 HP) (haste)
Pai: 7 (0 HP) (haste, resist elec)

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Elena takes the opening to step in and swing her sword twice with force against red.
Holy Longsword +1 Furious attack: 1d20 + 13 ⇒ (11) + 13 = 24
Slashing dmg: 1d8 + 15 ⇒ (4) + 15 = 19
Holy dmg: 2d6 ⇒ (5, 2) = 7
Holy Longsword +1 power attack: 1d20 + 6 ⇒ (14) + 6 = 20
Slashing dmg: 1d8 + 15 ⇒ (5) + 15 = 20
Holy dmg: 2d6 ⇒ (6, 3) = 9

GM Eeeeka/Meranthi |

Red disappears in a shower of sparks. Green takes the opportunity to slide into the same location and flails at White Rose one more time.
slam Green: 1d20 + 15 ⇒ (2) + 15 = 17 for bludgeoning: 1d8 + 5 ⇒ (7) + 5 = 12 plus electricity: 1d6 ⇒ 5
Initiative: Round 2C (bold can go)
Alani: 20 (0 HP) (haste)
White Rose: 19 (0 HP) (haste, resist elec)
>Red: 18 (-109 HP)
Elena: 23 (0 HP) (haste, resist elec)
>Yellow: 17 (-76 HP)
>Green: 16 (0 HP)
>Pink: 15 (-135 HP)
Myth: 13 (0 HP) (haste, resist elec)
Linida: 11 (0 HP) (haste, resist elec)
Fujitora: 10 (0 HP) (haste)
Pai: 7 (0 HP) (haste, resist elec)
Initiative: Round 3A (bold can go)
Alani: 20 (0 HP) (haste)
White Rose: 19 (0 HP) (haste, resist elec)
>Red: 18 (-109 HP)
Elena: 23 (0 HP) (haste, resist elec)
>Yellow: 17 (-76 HP)
>Green: 16 (0 HP)
>Pink: 15 (-135 HP)
Myth: 13 (0 HP) (haste, resist elec)
Linida: 11 (0 HP) (haste, resist elec)
Fujitora: 10 (0 HP) (haste)
Pai: 7 (0 HP) (haste, resist elec)

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VS Touch, and all damage is cluster shot when it comes to her turn
Attack 1: 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 1d12 + 16 ⇒ (1) + 16 = 17
Attack 1: 1d20 + 14 ⇒ (10) + 14 = 24
Damage: 1d12 + 16 ⇒ (7) + 16 = 23
Attack 1: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 1d12 + 16 ⇒ (11) + 16 = 27
Attack 1: 1d20 + 14 ⇒ (19) + 14 = 33
Crit Confirm?: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 4d12 + 64 ⇒ (9, 8, 5, 8) + 64 = 94

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Myth fires off a volley at green…
To Hit: Base/Dex, Magic, Weapon Focus, PBS, Studied Target, Precise Shot, Deadeye Bowman, Deadly Aim, Haste, Manyshot, Rapid Shot
Damage: Magic, Strength, PBS, Studied Target, Deadly Aim
Magic Longbow (Manyshot): 1d20 + 15 + 2 + 1 + 1 + 1 - 3 + 1 - 2 ⇒ (18) + 15 + 2 + 1 + 1 + 1 - 3 + 1 - 2 = 34
Magic/Cold Iron Damage: 1d8 + 2 + 3 + 1 + 1 + 6 ⇒ (1) + 2 + 3 + 1 + 1 + 6 = 14
Magic/Cold Iron Damage: 1d8 + 2 + 3 + 1 + 1 + 6 ⇒ (2) + 2 + 3 + 1 + 1 + 6 = 15
Magic Longbow (Rapid Shot): 1d20 + 15 + 2 + 1 + 1 + 1 - 3 + 1 - 2 ⇒ (14) + 15 + 2 + 1 + 1 + 1 - 3 + 1 - 2 = 30
Magic/Cold Iron Damage: 1d8 + 2 + 3 + 1 + 1 + 6 ⇒ (2) + 2 + 3 + 1 + 1 + 6 = 15
Magic Longbow (Iterative): 1d20 + 10 + 2 + 1 + 1 + 1 - 3 + 1 - 2 ⇒ (1) + 10 + 2 + 1 + 1 + 1 - 3 + 1 - 2 = 12
Magic/Cold Iron Damage: 1d8 + 2 + 3 + 1 + 1 + 6 ⇒ (2) + 2 + 3 + 1 + 1 + 6 = 15
Magic Longbow (Haste): 1d20 + 15 + 2 + 1 + 1 + 1 - 3 + 1 - 2 ⇒ (11) + 15 + 2 + 1 + 1 + 1 - 3 + 1 - 2 = 27
Magic/Cold Iron Damage: 1d8 + 2 + 3 + 1 + 1 + 6 ⇒ (6) + 2 + 3 + 1 + 1 + 6 = 19

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Whether or not it's needed, Pai adds her firehose water blast to the onslaught on green, shouting: "Metaphorical dogpiiiiiiiile!"
Water blast vs. Red's AC: 1d20 + 19 + 4 ⇒ (17) + 19 + 4 = 40
Includes Haste, Point Blank Shot, Precise Shot, and Elemental Overflow
Bludgeoning damage: 5d6 + 19 + 6 ⇒ (3, 2, 4, 4, 4) + 19 + 6 = 42
Includes Haste, Point Blank Shot, and Elemental Overflow. Damage counts as magical for the purposes of bypassing damage reduction.

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If Green is still up Elena will hack away.
Holy Longsword +1 Furious attack: 1d20 + 13 ⇒ (2) + 13 = 15
Slashing dmg: 1d8 + 15 ⇒ (4) + 15 = 19
Holy Longsword +1 power attack: 1d20 + 6 ⇒ (5) + 6 = 11
Slashing dmg: 1d8 + 15 ⇒ (2) + 15 = 17

GM Eeeeka/Meranthi |

Green, having no one else to shield it from the onslaught, crumbles under the combined attacks of Myth and Pai. (Alani, you don't need to spend your bullets.)
You now have some time to investigate the area properly. Aside from a ridiculous amount of gold and other metals melted onto the floor (it will take days to hack it into pieces and carry it out, let me know if you want to do that), you can get 1200 gp in loose coinage. It takes a moment to pry the magic items out of their enveloping gold, but they can all be removed safely.
Gathering yourselves together, you climb the stairs to the north and open the heavy double doors at the top. There is a matching set of doors on the north wall and the room smells incredibly musty. Crates and barrels are piled against the wall, and a lone table sits in the southeastern corner. The containers all used to have food. You think. It's now just musty, crumbled remains.
Listening at the northern door, you can hear the faint drip of water splashing into a pool and some muffled chanting. (Well, everyone except White Rose who can't hear anything over the echoing emptiness inside her head. ;) )
Feel free to make any preparations you like before opening the door. I need to know how long you take. Posting room description next.
Myth: 1d20 + 15 ⇒ (1) + 15 = 16
Elena: 1d20 + 12 ⇒ (5) + 12 = 17
Pai: 1d20 + 15 ⇒ (18) + 15 = 33
Alani: 1d20 + 14 ⇒ (11) + 14 = 25
White Rose: 1d20 - 2 ⇒ (1) - 2 = -1
Linida: 1d20 + 16 ⇒ (11) + 16 = 27
Fujitora: 1d20 + 6 ⇒ (11) + 6 = 17

GM Eeeeka/Meranthi |

You can rearrange yourselves at the door.
Through the door, water seeps through a thin, vertical crack that runs from the waterline of the north wall to the center of the ceiling in this tall flooded chamber. A stairway leads from the south door down into the dark waters that nearly fill this large library. Tall bookcases rise only inches above the waterline as they trace the edge of the room, and a second set of wider shelves spiral about the room’s interior. Four algae-covered pillars support the ceiling above.
Several creatures, similar to the ones you defeated upstairs (not the boggarts), are standing over a body at the far side of the chamber, chanting softly in the cave-like quiet. They look up as the door opens, hands immediately reaching for knives.
Everything looks very slippery in here. Perimeter bookshelves require Acrobatics DC 7 to traverse; wider shelves inside the room only need a DC 2 Acrobatics. That doesn't include jumping between the shelves, just walking. The ceiling is only 5 feet above the waterline. Underwater combat rules, for no reason whatsoever.
Myth: 1d20 + 12 ⇒ (12) + 12 = 24
Elena: 1d20 + 7 ⇒ (10) + 7 = 17
Pai: 1d20 + 6 ⇒ (9) + 6 = 15
Alani: 1d20 + 14 ⇒ (16) + 14 = 30
White Rose: 1d20 + 4 ⇒ (6) + 4 = 10
Linida: 1d20 + 1 ⇒ (9) + 1 = 10
Fujitora: 1d20 + 6 ⇒ (9) + 6 = 15
Something 1: 1d20 + 6 ⇒ (2) + 6 = 8
Something else 1: 1d20 + 2 ⇒ (16) + 2 = 18
Something else 2: 1d20 + 2 ⇒ (3) + 2 = 5
Something else 3: 1d20 + 2 ⇒ (18) + 2 = 20
Initiative: Round 1A (Bold can go)
Alani: 30
Myth: 24
>Red: 20
>Yellow: 18
Elena: 17
Pai: 15
White Rose: 10
Linida: 10
Fujitora: 15 (delays to Linida's turn)
>Something: 8
>Green: 5

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Hearing dripping, Pai activates her Air Shroud (functions like Air Bubble).

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(Well, everyone except White Rose who can't hear anything over the echoing emptiness inside her head. ;) )
Hopefully I can use that as supplementary air if we are underwater long.

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well with the door open Alani is going to swap in her dry load Ammunition, then proceed to 5' step and Start to unload at Yellow first (within 40 so should be touch)
Attack 1 vs touch: 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 1d12 + 15 ⇒ (12) + 15 = 27
Attack 1 vs touch: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d12 + 15 ⇒ (2) + 15 = 17
Attack 1 vs touch: 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 1d12 + 15 ⇒ (5) + 15 = 20
All Damage is Cluster Damage, If yellow dies before all the damage, she will move to green
his weapon special ability can only be applied to alchemical or metal firearm cartridges. Dry load cartridges can be used to load guns underwater or in other airless environments, such as a vacuum. This special ability protects the cartridge’s contents as it is being loaded into a firearm and creates a residual bubble of air that surrounds that firearm, further protecting the ammunition and allowing the firearm with this ammunition loaded in it to be fired in an airless environment.
After the cartridge is loaded, the bubble of air lasts for 3 minutes or until the firearm is fired, whichever occurs first.
A firearm loaded with this ammunition still takes the —2 penalty on attack rolls when fired underwater for every 5 feet of water the bullet passes through, in addition to the normal penalties to range. When firing a dry load cartridge underwater or in an airless environment, a misfire that results in a firearm explosion occurs normally.

GM Eeeeka/Meranthi |

All three shots zing past Yellow's face, missing face and tentacles by inches.
Myth is up

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Myth moves 10’ north and fires an arrow at green…
To Hit: Base/Dex, Magic, Weapon Focus, PBS, Studied Target, Precise Shot, Deadeye Bowman, Deadly Aim
Damage: Magic, Strength, PBS, Studied Target, Deadly Aim
Magic Longbow (Manyshot): 1d20 + 15 + 2 + 1 + 1 - 3 + 1 ⇒ (9) + 15 + 2 + 1 + 1 - 3 + 1 = 26
Magic/Cold Iron Damage: 1d6 + 2 + 3 + 1 + 1 + 6 ⇒ (4) + 2 + 3 + 1 + 1 + 6 = 17

GM Eeeeka/Meranthi |

Alani's bullets miss the Yellow cultist.
Green growls as they take an arrow shot from Myth.
Red and Yellow both being foaming at the mouth before moving out onto the still water and waving their tentacles in esoteric ways. Rays of light reach out towards Myth and Elena, missing Myth, but hitting Elena squarely. She feels slightly weaker in the wake of it. (Please make a Fort save, DC 13. 2 STR damage if you save, 4 if not. Effectively a -1 or -2 on anything Strength related.)
ray at Myth touch: 1d20 + 7 ⇒ (3) + 7 = 10 for STR dam: 1d6 + 1 ⇒ (6) + 1 = 7
ray at Elena touch: 1d20 + 7 ⇒ (12) + 7 = 19 for STR dam: 1d6 + 1 ⇒ (3) + 1 = 4
Initiative - Round 1B (bold can go)
Alani: 30 (-0 HP) (dry load)
Myth: 24 (-0 HP)
>Red: 20 (-0 HP)
>Yellow: 18 (-17 HP)
Elena: 17 (-0 HP) (Need a Fort save)
Pai: 15 (-0 HP) (air shroud)
White Rose: 10 (-0 HP)
Linida: 10 (-0 HP)
Fujitora: 15 (-0 HP)
>Something: 8 (-0 HP)
>Green: 5 (-0 HP)

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Pai flies over her allies' heads and into the room along the ceiling. Noting the whole "creepy sacrifice" situation on the far side of the room, she flies closer, stopping where a pillar gives her a bit of cover from the automatically-violent-squiggle-handsy-folks. "Dude! That's not nice, whatever you're doing!" She shouts at the green-clothed chanting squiggle-hands, then zaps them in the butt, hoping to break their concentration.
Electric blast vs. Green's Touch AC, Thundering Infusion, Extended Range: 1d20 + 19 + 2 ⇒ (17) + 19 + 2 = 38
Electric damage: 5d6 + 11 + 4 ⇒ (4, 3, 6, 2, 1) + 11 + 4 = 31
Spell Resistance, if applicable: 1d20 + 13 ⇒ (14) + 13 = 27
Includes Elemental Overflow bonus. The Burn from Thundering Infusion and Extended Range are mitigated by Infusion Specialization.
If that hits, even if it does no damage, Green needs to make a DC 23 Con save or be permanently deafened per Thundering Infusion.
Her zap is more eloquent than her words, by far.

GM Eeeeka/Meranthi |

Green shrieks as he is blasted from behind. Green Fort: 1d20 + 9 ⇒ (16) + 9 = 25 He shakes his head from the thunderclap, but does not appear to be deafened.
The ceiling is only 5 feet tall in here. Gglad we don't have any large party members.
Initiative: Round 1B (bold can go)
Alani: 30 (-0 HP) (dry load)
Myth: 24 (-0 HP)
>Red: 20 (-0 HP)
>Yellow: 18 (-48 HP)
Elena: 17 (-0 HP)
Pai: 15 (-0 HP) (air shroud)
White Rose: 10 (-0 HP)
Linida: 10 (-0 HP)
Fujitora: 15 (-0 HP)
>Something: 8 (-0 HP)
>Green: 5 (-0 HP)

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Keep it simple, beautiful.
Haste for all!

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"What the-" Elena is hit in the chest and...
Fort save: 1d20 + 12 ⇒ (5) + 12 = 17
Elena feels her Strength failing and curses under her breath. "Oh, let's not do that again!"
With Haste on, Elena can reach green to try to finish what Pai started.
Acrobatics (+6 tumble): 1d20 + 13 ⇒ (19) + 13 = 32
Holy Longsword +1 Furious attack: 1d20 + 13 - 1 ⇒ (14) + 13 - 1 = 26
Slashing dmg: 1d8 + 15 - 1 ⇒ (5) + 15 - 1 = 19
Holy dmg: 2d6 ⇒ (3, 3) = 6
If they decide to step back to cast, Elena has STEP UP... unless they move into the water, she won't follow right now.

GM Eeeeka/Meranthi |

White Rose casts haste on the party. (+1 attack, AC, Ref saves, +speed)
Elena uses it to good advantage, skipping across the tops of the bookshelves on the way to Green. As she does, a flurry of long slimy tentacles reach out of the water and tries to grab her, but she slips past them as she heads to the far side of the room. She slashes across his arm, wounding him deeply though he still stands.
tentacles: 1d20 + 13 ⇒ (6) + 13 = 19 for bludgeoning: 4d6 + 3 ⇒ (6, 1, 5, 3) + 3 = 18 plus grab: 1d20 + 23 ⇒ (18) + 23 = 41
Initiative Round 1B (bold can go)
Alani: 30 (-0 HP) (haste, dry load)
Myth: 24 (-0 HP) (haste)
>Red: 20 (-0 HP)
>Yellow: 18 (-0 HP)
Elena: 17 (-0 HP) (haste)
Pai: 15 (-0 HP) (haste, air shroud)
White Rose: 10 (-0 HP) (haste)
Linida: 10 (-0 HP) (haste)
Fujitora: 15 (-0 HP) (haste)
>Something: 8 (-0 HP)
>Green: 5 (-73 HP)