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Goblin Squad Member. Organized Play Member. 9 posts. No reviews. No lists. No wishlists. 6 Organized Play characters.


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Liberty's Edge

1 person marked this as FAQ candidate.

Rend (Ex): An eidolon learns to rip and tear the flesh of
those it attacks with its claws, gaining the rend ability.
Whenever the eidolon makes two successful claw attacks
against the same target in 1 round, its claws latch onto
the flesh and deal extra damage. This damage is equal to
the damage dealt by one claw attack plus 1-1/2 times the
eidolon’s Strength modifier. The eidolon must possess the
claws evolution to select this evolution. The summoner
must be at least 6th level before selecting this evolution.

Rending Claws (Combat)
Your claw attacks do greater harm to your enemy.
Prerequisites: Str 13, two claw natural weapon attacks,
base attack bonus +6.
Benefit: If you hit a creature with two claw attacks in
the same turn, the second claw attack deals an additional
1d6 points of damage. This damage is precision damage
and is not multiplied on a critical hit. You can use this
feat once per round.

Could I take both of these for a total of 2xClawDMG + (Claw DMG+1.5str) +1d6

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Are all the feats in the available supplements available to be taken by Eidolons as long as they are capable of taking them? (Core book, Monster Manual, Advanced Players guide, ETC)
I was thinking they all were available because it doesn't specify but I just wanted to ask. This is my first summoner, heh.
From the APG:
"Feats: This is the total number of feats possessed by an
eidolon. Eidolons can select any feat that they qualify for,
but they must possess the appropriate appendages to use
some feats. Eidolon feats are set once chosen, even if the
creature changes when the summoner gains a new level. If,
due to changes, the eidolon no longer qualifies for a feat,
the feat has no effect until the eidolon once again qualifies
for the feat."

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I just tried to register a new character aswell. Same story. It was doing it to my friends last night aswell.

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Quote:
"More importantly, is allowing this going to make the game more fun or less fun for the players and the DM? I'd vote for more fun! I can just imagine the look on his opponent's face when a fiery, frothy barbarian comes barreling towards him. Priceless!

That was another concern I was having. A friend of mine once told me to be a YES DM rather that a NO dm. Meaning that if it adds to the fun of the game, even though it might not be rate from the rule book, then go for it. Remember your playing with the players, not against them. Your all there to have fun.

And really the +2 he would have gotten from charging wasn't going to make a differance worth arguing about. He was hitting them just fine without it.

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Was reading up on charge: "You must have a clear path toward the opponent, and
nothing can hinder your movement (such as difficult
terrain or obstacles). You must move to the closest space
from which you can attack the opponent. If this space is
occupied or otherwise blocked, you can’t charge. If any
line from your starting space to the ending space passes
through a square that blocks movement, slows movement,
or contains a creature (even an ally), you can’t charge.
Helpless creatures don’t stop a charge."

The shpere doesn't slow movement but it does take up a square, but it isn't a creature, it is a spell effect.

This is why i just said "Go ahead." when he asked heh. Such a specific scenario.

Liberty's Edge

2 people marked this as FAQ candidate. Staff response: no reply required.

The druid in the party had cast Flaming Sphere and killed an enemy in a 5ft. hallway. Ther Barbarian wanted to Charge through the Flaming Sphere and attack the enemy that was behind the first that had died.
I wasn't sure and said he could just to speed up the game but I thought I would ask here in case it ever comes up in the future.

Liberty's Edge

Kyle Baird wrote:
Joshua J. Frost wrote:

As I've said a few times (x100), it's on my to-do list. :-)

** spoiler omitted **

I'd rather you enter the PaizoCon and GenCon tracking sheets first. :)

Wasn't it around 100 tables a day played at Gen Con '10? Thats a lot of sheets to enter :) The 5 I played in were great by the way. Good work with organizing it all Mr. Frost. Well done.

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Thanks for the table tent PDF. It is located at http://paizo.com/pathfinderSociety/pregeneratedCharacters if anyone hadn't found it.

Liberty's Edge

Gorbacz wrote:

All right, I need a 1st level adventure for tomorrow's game BADLY. And I need it fast ! Can anybody throw me a good choice that fits the following criteria:

1. Can be played during one evening (4h)
2. Preferably native PFRPG, but 3.5 stuff is OK too. PFS modules are game as well.
3. It can't be Hollow's Last Hope or Pallid Plague, sadly.
4. Preferably not a pure dungeon crawl, I have a few WoD veterans at hand and I don't want to scare them away :)

Thanks in advance !

Before The Dawn Part I: The Bloodcove Disguise is a really good Scenario. It takes place in Bloodcove and has a fair bit of PC-NPC interaction. It is pretty open-ended allowing the party to take a non-linear path to their goals instead of being forced down one road.

And if they like that one there is the sequal Before The Dawn Part II: Rescue at Azlant Ridge to play after : )
Hope that helps.