[YFF/SFS/DMK] 6-08 Lost Revelry (Inactive)

Game Master Kludde

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RPG Chronicles
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Second Seekers (Ehu Hadif)

Male NG Shobhad | Soldier 6 |Sta: 66/66 |Hp: 48/48|Rp: 8/9| EAC 22 KAC 24 | F +11 | R +5 | W +5 | Init +7 | Perception +9| SM + 0

Brutag will search the door for traps, then, when everyone is ready, he'll open the door using the key card. If he spots a trap, Brutag will wait for it to be disarmed before opening the door.

Perception: 1d20 + 9 + 4 ⇒ (3) + 9 + 4 = 16

Acquisitives

SRO Envoy/Soldier - sp 43 | hp 45| rp 7| EAC 23 KAC 25| fort +3/ref +7/ +7 will|init +7| Perc 11 (LL/DV)

"Good taste in music" Doc remarks at the poster "and a sad state of affairs, never got to send that note home - perhaps we can at least return some bodies"

"Perhaps you are right Shari, the things between the stars are the things that answer the most, but it is never an answer that contains unicorns and rainbows"

Doc waits for the door to open, his neural-net wondering what he will find on the other side.


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Battle stations!

A soft red glow emanates from two consoles and displays located at each end of the room, illuminating this small and narrow space. The guns are on stand-by, fully operational and calibrated now that the power has been restored. A scanning console shows the Thunderbolt on the lidar, and there's a station console that shows the message 'Enter password'

DC 16 Computers:

The gunnery log shows the ship has been in multiple battle - the log goes as far back as the Jinsul - but it doesn't seem to have recently been in any fights. The only shot that was fired was three days before Lulora’s last transmission, a single shot from the ship’s plasma cannon.

Acquisitives

SRO Envoy/Soldier - sp 43 | hp 45| rp 7| EAC 23 KAC 25| fort +3/ref +7/ +7 will|init +7| Perc 11 (LL/DV)

Computers 1d20 + 14 ⇒ (11) + 14 = 25

"Must have been testing the field around the Revelry - diagnostic, not combat"

If nothing else is evident, press on :)

Wayfinders

Male Skittermander Envoy-6 | sp:33/42 hp:38/38 rp:7/7 | E18 K18 | F4 R8 W6 | P9 I3 | WF | 124312-710

Scottermander sighs.

I guess you're right - this isn't a rescue mission any more ... it's now more investigative .. although

He pauses If the Revelry is still partly in the Drift ... I wonder if their Drift engines are still running. If that's the case, maybe just turning them off and collapsing the Drift field might pop them out. Or as a last resort .. use something big, like the Master of Stars to yoink them out.

But before we do anything else, we should appraise Absalom Station of our findings

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Mr. Bison takes the key card from Zangief and hands it to Shari.

Telepathically, "Haven't we seen enough of this ship already, maybe it's time to go back to the Thunderbolt."


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The bridge features seats for the officers, as well as numerous screens displaying data about the ship. In front of a control panel, a female ysoki attempts to scan her pawprint, but the screens shows “read error.” She groans and slams her fists against the control panel, to no avail. The ysoki turns around, revealing an angry, strangely translucent appearance while floating a foot off the ground.

“What is the meaning of this?” she demands in a voice that sounds hollow and otherworldly. “My crew and my ship are in danger! You better have a good reason for invading my bridge!”

The various screens show diagnostics on power, confirming that core power has dramatically increased over the past hour, status of the escape pods showing a single malfunction.

DC 16 Mysticism:

Lulora is, of course, a ghost, which would explain why the pawprint reader doesn't work

Second Seekers (Ehu Hadif)

Male NG Shobhad | Soldier 6 |Sta: 66/66 |Hp: 48/48|Rp: 8/9| EAC 22 KAC 24 | F +11 | R +5 | W +5 | Init +7 | Perception +9| SM + 0

"We are here to help. You look like... you could use some help."

Diplomacy assist: 1d20 ⇒ 10

Acquisitives

SRO Envoy/Soldier - sp 43 | hp 45| rp 7| EAC 23 KAC 25| fort +3/ref +7/ +7 will|init +7| Perc 11 (LL/DV)

Mysticism 1d20 + 12 ⇒ (8) + 12 = 20

DocJr pipes up with a cryptic comment about 'former patients on ice' as DocMedevac notes no trace of life through his MedObserve Interface

Assist from Brutag
Diplomacy 1d20 + 13 + 1d6 + 1 + 2 ⇒ (9) + 13 + (1) + 1 + 2 = 26

The Doc replies in his best bedside manner - calm and even tones being produced by his voice synth box "We are not invaders, we are allies. Lulora, as my colleague has just stated, we are fellow Starfinders and we are here to help, Ixthia received your message about the Revelry and we have been sent to aid the Vigilance. You called, we have answered"

Wayfinders

Male Skittermander Envoy-6 | sp:33/42 hp:38/38 rp:7/7 | E18 K18 | F4 R8 W6 | P9 I3 | WF | 124312-710

Scottamander Tracy of International Rescue. We received your distress call and came to assist.

diplomacy: 1d20 + 13 + 1d6 + 1 ⇒ (2) + 13 + (6) + 1 = 22
mysticism: 1d20 + 3 ⇒ (19) + 3 = 22

He then does a double take.
Maybe I'd better call Ghostbusters ...


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Well, it's about time you showed up Lulora says, but before she gives any sort of briefing, it seems she needs more information You’ve rummaged through my ship, huh? Can you tell me, what shape my ship is in?

What about the threat? Do you have any idea what you’re up against?

Lulora wants these questions answered. I'll also need a diplomacy check to accompany each of the two answers

Acquisitives

SRO Envoy/Soldier - sp 43 | hp 45| rp 7| EAC 23 KAC 25| fort +3/ref +7/ +7 will|init +7| Perc 11 (LL/DV)

Diplomacy 1d20 + 13 + 1d6 + 1 + 2 ⇒ (17) + 13 + (3) + 1 + 2 = 36
"Your ship is in a troubling state, power was low and a few malfuntions were found on critical systems, such as the life pods" Doc checks for a reaction as they continue "Rosm and Kelms notes suggested the capacitor array was at end of life so we have replaced that and it appears to have done the trick"

Diplomacy 1d20 + 13 + 1d6 + 1 + 2 ⇒ (7) + 13 + (1) + 1 + 2 = 24
"As to what we are up against, I can see from your logs and the distress signal that it was waves of creatures, resulting in injuries to your crew. Scottermander has suggested perhaps the Revelry is still partly stuck in the Drift somehow"


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Lulora doesn't seem to react to the mention of the escape pod, but looks pleased to hear of the repair.

My crew are experienced Exo-Guardians. Lulora reacts What makes you think you’ll fare better than them?

One last thing. My ship no longer obeys my commands. It’s as though I wasn’t here. What’s going on? Is this another anomaly related to the Drift?

She wants these questions answered as well, with diplomacy checks

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Mr. Bison lets the eggheads do the talking.

Second Seekers (Ehu Hadif)

Male NG Shobhad | Soldier 6 |Sta: 66/66 |Hp: 48/48|Rp: 8/9| EAC 22 KAC 24 | F +11 | R +5 | W +5 | Init +7 | Perception +9| SM + 0
DM Kludde wrote:

My crew are experienced Exo-Guardians. Lulora reacts What makes you think you’ll fare better than them?

One last thing. My ship no longer obeys my commands. It’s as though I wasn’t here. What’s going on? Is this another anomaly related to the Drift?

Brutag points to himself, then to Bison. "When Exo-Guardians need combat training, they come to people like us."

For the second question, Brutag glances at the other team members before answering. "Maybe... the ship needs a more solid touch? One of us might be able to help."

diplomacy assist 1: 1d20 ⇒ 4

diplomacy assist 2: 1d20 ⇒ 6

Second Seekers (Ehu Hadif)

Male NG Shobhad | Soldier 6 |Sta: 66/66 |Hp: 48/48|Rp: 8/9| EAC 22 KAC 24 | F +11 | R +5 | W +5 | Init +7 | Perception +9| SM + 0

Wow... apparently Brutag learned his diplomacy from Rocket Raccoon...

Wayfinders

Male Skittermander Envoy-6 | sp:33/42 hp:38/38 rp:7/7 | E18 K18 | F4 R8 W6 | P9 I3 | WF | 124312-710

Ahhhh ... it seems that some effect has made you a tad .. intangible ... out of phase with reality as it were. So, tell me what you need done and I shall make it so.

diplomacy: 1d20 + 13 + 1d6 + 1 ⇒ (15) + 13 + (3) + 1 = 32 to aid.

Acquisitives

SRO Envoy/Soldier - sp 43 | hp 45| rp 7| EAC 23 KAC 25| fort +3/ref +7/ +7 will|init +7| Perc 11 (LL/DV)

"Yes, you have a condition that is preventing you from accessing the ship, I am afraid we have some news you may find confronting... do you recall any incidents involving the fault escape capsule? I regret to inform you that there was an industrial accident, you have now been left permanently...exanimate"

Auto-aid Scotty.

Seeing as Scotty has addressed the 'last part', Doc continues and answers the penultimate question "There is no suggestion we are here to do better than your team of accomplished Exo Guardians, we we're sent by the Exo Guardian leader Ixthia to reinforce and assist your team - not to replace it - we're here to explore, report, and cooperate"

Diplomacy 1d20 + 13 + 1d6 + 1 ⇒ (4) + 13 + (6) + 1 = 24

"If you would like some grief counselling and guidance at this time we are able to offer you professional medical assistance"


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Doc and Tracy's revelation seems to hit the Ysoki ghost hard. Lulora’s ferocious expression softens and she drifts to the ground, looking weary and more transparent than before. Examining herself, she says: “I’m fading. I no longer feel anger, only fear. Quick, I must tell you everything before it’s too late.”

“As you know, we received a distress call and found the Revelry. We soon realized the ship had not fully returned from the Drift. But I was able to create a hybrid ritual that allowed us to enter the ship. You see that hatch there? The docking umbilical is still connected, and that’s the only way to access the ship.

“As I continued studying the strange aura around the Revelry, I realized something had taken control of my ship, draining it of its energy and slowly consuming it. I don’t know what this entity is, but it isn’t friendly. I can feel its hunger, and once it’s done with my ship, I fear it won’t stop there.

“I sent my crew to investigate the Revelry, but the ship had transformed into a living nightmare. They were beaten back by a horde of mutated creatures relentlessly attacking them at every turn. However, they did discover something important: a series of haunted locations and gravitational anomalies, all connected like a path. I firmly believe this trail of wrongness leads to the source of the unknown threat. Knowing that we and our ship were in grave danger, I sent them to the Revelry to end the threat. But they never returned, and I can only assume they perished.”

Lulora’s form keeps fading, her voice a mere whisper now. “I need you to finish what my crew and I started. Follow the trail of anomalies, discover where my crew was headed, and find a way to destroy the threat,” she says as she starts fading from view.

When she is already completely invisible, all that remains is a faint wispy voice that whispers “Hurry.”, then returns to silence.

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Telepathically, "What do you say Doc? I guess it's time for us to fight a ship full of mutants who all want to eat our brains. They'd think twice if they knew they are about to fight the intercontinental champion of the world, OH YEAAAH!"

Wayfinders

Male Skittermander Envoy-6 | sp:33/42 hp:38/38 rp:7/7 | E18 K18 | F4 R8 W6 | P9 I3 | WF | 124312-710

Scottamander had been recording everything that Lulora said.

Rest in peace now Lulora. Your Watch is over. We'll take it from here he says quietly.

Then louder. I still think we should send what we know to the station, even if it means undocking, backing off a bit, then returning and redocking. However, looks like we gotta stop this thing here, and now.

Second Seekers (Ehu Hadif)

Male NG Shobhad | Soldier 6 |Sta: 66/66 |Hp: 48/48|Rp: 8/9| EAC 22 KAC 24 | F +11 | R +5 | W +5 | Init +7 | Perception +9| SM + 0

"Ready."


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Inside the boarding umbilical, the slick metal surface shimmers with an otherworldly energy. An unseen wind howls in the tunnel, whipping everything in its path, and the tunnel seems to stretch longer and longer. The walls twist and warp, as if alive and pulsing with energy. Vibrant colors dance to their own rhythm, creating a kaleidoscope of shapes and patterns that melt and stretch. The air hums with strange, haunting music, like a mournful ghostly choir. The wind howls louder, crackling with energy, and then suddenly all is quiet. As the end of the tunnel draws near, the spiraling sensation and magnificent colors fade away, leaving only the cold, segmented metal.

At the very end of the umbilical, the Revelry’s entrance gate beckons, and leads to a long, non-functioning escalator. It is here that the true immensity of the ship becomes apparent: the pompous escalator leads into a gaping black area of nothingness, without any lights to guide. The ceilings are at least 30 feet high, making the enormity of the cruise liner extra overbearing.

A large fountain stands in the center of the Revelry’s welcome area. Its water is murky and still, the tiles around it are cracked and stained, and a statue in the center is covered in a thick layer of grime. There are a few planter boxes in this lobby, but the plants are withered and brown. Welcoming banners that once proudly displayed the ship’s name are torn and tattered, and the gift shop lies empty and abandoned. Suddenly, a cold breeze makes the dry leaves rustle, carrying ghostly echoes of laughter and excitement into the lobby. An upbeat melody starts playing from speakers on the walls, but the notes are off-key and the rhythm erratic.

I need everybody to roll a Will save

----
Welcome to the Revelry, the pinnacle of luxury! You'll be treated like royalty on board our luxury starliner. Your experience starts at our lush welcoming area, where our friendly crew will present you with your welcoming gift and our signature sparkling welcome drink! You'll then receive directions to your quarters and...
--- AbdadarCorp Travel Virtual Brochure for the Revelry

Acquisitives

SRO Envoy/Soldier - sp 43 | hp 45| rp 7| EAC 23 KAC 25| fort +3/ref +7/ +7 will|init +7| Perc 11 (LL/DV)

"Mr Bison, they only want to eat your brain, I have a neural net that is entirely circuit boards and inorganic materials, not very tasty I'd wager" the Doc replies, all chipper and chirpy.

Before boarding the Revelry the doc loads everything they have found and transmits it back to the Society. Also leaving similar records on the both ships (easy to find locations) and stored on the DocJr memory chip.

Will 1d20 + 7 ⇒ (10) + 7 = 17

"This place doesn't look that hospitable now"

Funny to think that a week ago we got on a cruise ship for our gaming con with the positive version of that lobby!

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Will Save: 1d20 + 3 ⇒ (12) + 3 = 15

Mr. Bison once again activates his light projector and the lobby is clearly illuminated by his powerful light.

Telepathically, "That's very reassuring to hear, Doc. I think you need to work on your bedside manner."

From his position in the riding saddle on Zangief's back Mr. Bison sweeps his light projector left and right so that no area is left in the darkness.

Second Seekers (Ehu Hadif)

Male NG Shobhad | Soldier 6 |Sta: 66/66 |Hp: 48/48|Rp: 8/9| EAC 22 KAC 24 | F +11 | R +5 | W +5 | Init +7 | Perception +9| SM + 0

Will: 1d20 + 5 ⇒ (6) + 5 = 11

Wayfinders

Male Skittermander Envoy-6 | sp:33/42 hp:38/38 rp:7/7 | E18 K18 | F4 R8 W6 | P9 I3 | WF | 124312-710

will: 1d20 + 6 ⇒ (8) + 6 = 14

Hate to tell you this Doc, but it's the energy in that neural net that's tasty.

He was also wondering which band at the Advocates charity concert used special effects like what was seen in the tunnel. Definitely wasn't Astrowerk though.

Apostae is a planet ....


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Mr Bison activates his light projector, and finds hundreds of glistening eyes staring back at him. There is a whole troop of hospitality personnel stand ready to welcome him, though exactly the type of welcome he'll receive remains to be seen. All of them have hollow undead eyes, looking hungry and hostile.

Brutag, meanwhile, sees vision of a luscious lobby, with lines of waiters offering him drinks of all colours and taste. He feels strangely compelled to move towards that colorful fountain up ahead.

Brutag is compelled (as per command) to spend a move action moving towards that fountain in the middle

More undead flock in to the welcoming area through the double doors on the side...

init:

Scottermander: 1d20 + 3 ⇒ (11) + 3 = 14
Shari Misraria: 1d20 + 6 ⇒ (8) + 6 = 14
DocMedevac™: 1d20 + 7 ⇒ (18) + 7 = 25
Brutag: 1d20 + 7 ⇒ (6) + 7 = 13
Mr. Bison: 1d20 + 1 ⇒ (3) + 1 = 4

Troops: 1d20 + 3 ⇒ (5) + 3 = 8

---Round 1---
Doc
Tracy
Shari (DC 13 Will save or spend move action moving towards fountain)
Brutag (standard only)

---
Troop
Troop
Troop
--
Mr Bison
---

Wayfinders

Male Skittermander Envoy-6 | sp:33/42 hp:38/38 rp:7/7 | E18 K18 | F4 R8 W6 | P9 I3 | WF | 124312-710

Scottermander wonders if repeating the words of Astrowerk's song in his mind is enough to cause some sort of mind block to anyone reading it. The song does seem to be catchy in it's own weird way.

Yep. Not a rescue mission any more
Apostae is a planet....

He draws his weapon but delays.

Second Seekers (Ehu Hadif)

Male NG Shobhad | Soldier 6 |Sta: 66/66 |Hp: 48/48|Rp: 8/9| EAC 22 KAC 24 | F +11 | R +5 | W +5 | Init +7 | Perception +9| SM + 0

Brutag uses his move action to approach the fountain. He will use his standard action to ready a pike attack to the first opponent who moves within 15 feet of him.

Readied action if it happens:

Pike vs KAC: 1d20 + 13 ⇒ (17) + 13 = 30
Pike damage: 1d8 + 15 ⇒ (6) + 15 = 21 piercing damage

Second Seekers (Ehu Hadif)

Male NG Shobhad | Soldier 6 |Sta: 66/66 |Hp: 48/48|Rp: 8/9| EAC 22 KAC 24 | F +11 | R +5 | W +5 | Init +7 | Perception +9| SM + 0

And if the same target approaches through Brutag's 15 foot reach, Brutag will take his opportunity attack on that same target

Opportunity attack, if it happens:

Pike vs KAC: 1d20 + 13 ⇒ (13) + 13 = 26
Pike damage: 1d8 + 15 ⇒ (4) + 15 = 19 piercing damage

Acquisitives

SRO Envoy/Soldier - sp 43 | hp 45| rp 7| EAC 23 KAC 25| fort +3/ref +7/ +7 will|init +7| Perc 11 (LL/DV)
Mr. Bison wrote:
Telepathically, "That's very reassuring to hear, Doc. I think you need to work on your bedside manner."

The Doc drops his 'made for tv' demeanor for just a moment "I do combat too - both jobs involve inserting cold steel into flesh"

***

The Doc moves off the line of march and points to the southern mob of mutants - GET EM!"

+1 to hit the southern troop

DocJr legs it into cover, the small robot has its medical supplies at the ready.

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Telepathically, "I'll give you all one chance now to surrender."


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Trace is thinking about things that are very very old, very very cold, some distance from the sun and not very well-known.

Brutag stands ready to strike down any incoming undead horde, while Doc points at one particular horde...

Can I have an action for Shari?

---Round 1---
Doc
Tracy
Shari (DC 13 Will save or spend move action moving towards fountain)
Brutag (standard only)
---
Troop
Troop
Troop
--
Mr Bison
---

Second Seekers (Jadnura)

f CN drow Envoy 5 / Operative 2 [Corporate Agent] | sp 6/44 | hp 46/46 | rp 8/8 | EAC 23 KAC 24 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +17 | DV60'

Shari's hands clench in nervous tension when she sees the crowds of undead in the uneven light of her comrades' lanterns...

Will: 1d20 + 8 ⇒ (3) + 8 = 11 [+2 vs enchantment]

Well, my further actions somewhat depend on whether this is an enchantment or not .)


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It's an enchantment, so you're good

Second Seekers (Jadnura)

f CN drow Envoy 5 / Operative 2 [Corporate Agent] | sp 6/44 | hp 46/46 | rp 8/8 | EAC 23 KAC 24 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +17 | DV60'

Barely coping with a terrible obsession, Shari opens the floors of a long coat with a light movement, under which there are real bundles of grenades. She runs her fingers over the detonators and her eyes express the crazy cruel madness of the drow that everyone expects to see when meeting these dark people. With this strange look, Shari looks around the creepy hordes of the undead.

Frag Grenade I: 1d20 + 3 ⇒ (3) + 3 = 61d6 ⇒ 3 - vs floor AC5 | DC 15 Ref
READY ACTION when the enemy is 20 feet away. Please note - all grenades in her hands are considered magic weapons.


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Shari bides her time and waits for the horde to come closer, then throws her grenade right in the middle of it.

Brutag sees two of the hordes closing in on him, and he stabs and pokes the incoming horde, though the is quickly surrounded and taking damage...

Troop Attack, Brutag: 1d4 + 10 ⇒ (1) + 10 = 11
Troop Attack, Brutag: 1d4 + 10 ⇒ (4) + 10 = 14

---Round 1---
Mr Bison
---Round 2---
Doc
Tracy
Shari
Brutag

---
Troop - Blue (24)
Troop
Troop
--
---

Rules reference, for your convenience:

Second Seekers (Ehu Hadif)

Male NG Shobhad | Soldier 6 |Sta: 66/66 |Hp: 48/48|Rp: 8/9| EAC 22 KAC 24 | F +11 | R +5 | W +5 | Init +7 | Perception +9| SM + 0

Brutag, angry and a bit confused, lashes out again at the blue horde.

"Concentrate damage please!"

Pike vs KAC: 1d20 + 13 ⇒ (11) + 13 = 24
Pike damage: 1d8 + 15 ⇒ (4) + 15 = 19 piercing damage

He then takes a guarded step away from the hordes.

Brutag has the Coordinated Shot feat.

Coordinated Shot:

Benefit: When you are threatening a foe with a melee weapon, any ally that has line of sight to that foe without you granting that foe cover gains a +1 bonus to ranged attack rolls against that foe.

Second Seekers (Jadnura)

f CN drow Envoy 5 / Operative 2 [Corporate Agent] | sp 6/44 | hp 46/46 | rp 8/8 | EAC 23 KAC 24 | F+3 R+12 W+9 [+2 vs enchantment] | Evasion | Init +6 | Perc +17 | DV60'

Horrified by the number of pressing enemies, Shari throws another grenade to the crowd of undead.

Frag Grenade I: 1d20 + 3 ⇒ (19) + 3 = 221d6 ⇒ 1 - vs floor AC5 | DC 17 Ref | Stunt & Strike + Swift Toss (no AoO for ranged attacks and drawing a grenade is not an action) + Grenade Mastery

Acquisitives

SRO Envoy/Soldier - sp 43 | hp 45| rp 7| EAC 23 KAC 25| fort +3/ref +7/ +7 will|init +7| Perc 11 (LL/DV)

"Brutag, you're doing great, they're barely touching you!"

"Everyone, follow his lead"

Brutag - inspiring boost [14 SP]
Everyone - Get 'em - +1 to hit BLUE


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Brutag is now truly going to town on the horde, smashing and cutting through the undead like butter. There are just so many of them...

Reflex: 1d20 + 8 ⇒ (20) + 8 = 28
Another loud bang sends sharpnel flying among the advancing horde, but with insufficient effect to weaken the mindless troop.

---Round 1---
Mr Bison
---Round 2---
Doc
Tracy
Shari
Brutag
---
Troop - Blue (35 + getem)
Troop
Troop
--

Wayfinders

Male Skittermander Envoy-6 | sp:33/42 hp:38/38 rp:7/7 | E18 K18 | F4 R8 W6 | P9 I3 | WF | 124312-710

Tracy fires shots into Blue after setting his Thunderstrike Sonic Pistol to Abysshead mode. I'll let you imagine what that sounds like

tsp: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23 sonic: 1d8 + 3 ⇒ (7) + 3 = 10

Second Seekers (Ehu Hadif)

Male NG Shobhad | Soldier 6 |Sta: 66/66 |Hp: 48/48|Rp: 8/9| EAC 22 KAC 24 | F +11 | R +5 | W +5 | Init +7 | Perception +9| SM + 0

Brutag seems to calm a bit at Doc's inspiring words. He nods in thanks before continuing to process the undead.

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Mr. Bison orders Zangief to carry him right into the middle of the action. Using his ability to reshape the molecules of his body, he doubles the strength of his tentacles.

Early Stage Adaptation: 1d4 ⇒ 2

Swinging his axe in a wide arc he sweeps it through the undead attacking Brutag.

Sintered Greataxe + Get 'Em vs. Blue KAC: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
Slashing Damage: 3d6 + 11 + 5 ⇒ (6, 6, 4) + 11 + 5 = 32

Mr. Bison's telepathic message echoes in everyone's brain as he calls out his move.

"Flying Power Bomb!"

Zangief in turn levels its cryopike and jabs it into the mass of rotting flesh. The holy fusion on it hums with mystical power as it has a chance to do what it was created to do.

Cryopike (Holy Fusion) vs. Blue EAC: 1d20 + 10 ⇒ (9) + 10 = 19
Cold Damage: 1d8 + 10 ⇒ (4) + 10 = 14


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Tracy adjusts the pistol to produce a loud feedback sound that is best listened to from within a bunker 37 miles away.

Mr Bison stands with Brutag, and starts mowing down undead, and with the help of Zangief really manages to thin it out.

The troop keeps swarming in, and pours out to completely surround Brutag and Mr Bison.

Brutag and Mr Bison get attack of opportunity vs Blue

Red, Brutag: 1d4 + 10 ⇒ (2) + 10 = 12
Orange, Brutag: 1d4 + 10 ⇒ (3) + 10 = 13

Damage conditional on Blue surviving AoOs:

Blue, Brutag: 1d4 + 10 ⇒ (1) + 10 = 11
Blue, Zangief: 1d4 + 10 ⇒ (1) + 10 = 11
Blue, Mr Bison: 1d4 + 10 ⇒ (3) + 10 = 13
Blue, Doc: 1d4 + 10 ⇒ (1) + 10 = 11

----
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--- AbdadarCorp Travel Virtual Brochure for the Revelry

---Round 2---
Mr Bison
---Round 3---
Doc
Tracy
Shari
Brutag

---
Troop - Blue (63 + getem)
Troop
Troop
--

Wayfinders

Male Skittermander Envoy-6 | sp:33/42 hp:38/38 rp:7/7 | E18 K18 | F4 R8 W6 | P9 I3 | WF | 124312-710

Scottermander attempts to wub Blue out
tsp: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10 sonic: 1d8 + 3 ⇒ (4) + 3 = 7

Sounded more like he might need to change weapons.

Acquisitives

SRO Envoy/Soldier - sp 43 | hp 45| rp 7| EAC 23 KAC 25| fort +3/ref +7/ +7 will|init +7| Perc 11 (LL/DV)

"Hose down the ones in the red shirts!"
Everyone - Get 'em - +1 to hit RED

The Doc then starts blasting away with his laser rifle
vs RED
Attack 1d20 + 8 ⇒ (17) + 8 = 25 vs EAC
Damage 1d8 + 6 ⇒ (8) + 6 = 14 F

Second Seekers (Luwazi Elsebo)

Early Stage N Barathu Gladiator Mechanic 7 | SP 62/70 HP 48/48 | RP 5/6 | EAC 24; KAC 26 | Fort +10; Ref +6; Will +3 | Init: +1 | Perc: +11, SM: +1 | Speed 20 ft. Extraordinary Flight (average maneuverability) |Active Conditions: Unflankable. |Combat Drone: Zangief| |HP 40/70| |EAC 18; KAC 21| |Fort +5; Ref +4; Will +2| |Perc: +10| |Speed 40 ft.|

Mr. Bison's greataxe sends mutant body parts flying in all directions as he and Zangief tear through them. As the mutants swarm around Zangief the opportunistic fusion on its cryopike allows the combat drone to eviscerate several of them.

Telepathically, "Double Laritat!"

Mr. Bison Greataxe + Get 'Em AOO vs. Blue KAC: 1d20 + 11 ⇒ (12) + 11 = 23
Slashing Damage: 3d6 + 11 ⇒ (5, 6, 4) + 11 = 26

Zangief Cryopike (Holy/Opportunistic Fusion) AOO vs. Blue EAC: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
Cold Damage: 1d8 + 10 + 3 ⇒ (1) + 10 + 3 = 14

Round 2

Mr. Bison Greataxe + Get 'Em vs. Blue KAC: 1d20 + 11 - 4 ⇒ (11) + 11 - 4 = 18
Slashing Damage: 3d6 + 11 ⇒ (5, 2, 6) + 11 = 24

Mr. Bison Greataxe + Get 'Em vs. Blue KAC: 1d20 + 11 - 4 ⇒ (10) + 11 - 4 = 17
Slashing Damage: 3d6 + 11 ⇒ (6, 3, 3) + 11 = 23

Zangief Cryopike (Holy/Opportunistic Fusion) vs. Blue EAC: 1d20 + 10 ⇒ (10) + 10 = 20
Cold Damage: 1d8 + 10 ⇒ (2) + 10 = 12


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Mr Bison makes sure to eviscerate every single driftwarped moving past him, leaving a mountain of carnage and stopping the wave of undead coming from the south.

I'll let Mr.Bison step in and make an attack on Orange, if that's ok with you?

Mr. Bison then proceeds to hack away at the horde unleashed from behind the fountain, tearing down the dead. He hits armor, mostly, but Zangief is effective at taking some of the undead down.

Tracy's sonic pistol does a little 'bwip', and no damage whatsoever.

Doc takes a stand and starts mowing down undead with his laser pistol.

---Round 2---
Mr Bison
---Round 3---
Doc
Tracy
Shari
Brutag
---
Troop - Blue (DOWN)
Troop - Orange (6)
Troop - Red (7)
--

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