
Shifty |

Map updated - Rapids moved to west, no clear LOS
Iustanus delays
Rapids closes the western approach and engages the greater mephit, landing two blows.
Fort 1d20 ⇒ 14+Modifier.
The creature shakes off the assault and swings for Rapids.
Attack 1d20 + 13 ⇒ (1) + 13 = 14
...maybe it wasn't so shaken off after all.
The pair then move away to a less cramped space in which to fight.
R2
Cascading Rapids
Pooka
Henri
Wellby
Iustanus
Nazsnaga
ENEMY
R 22
O
Y Dead.
G Dead.

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Welby moves cautiously forward, while Drake looks ready to charge.
"W-wait, Drake!" Welby says.
◆◆◆ Act Together
◆ Drake - Stride
◆ Welby - Stride
◆ Welby - Daze on Red (Will DC 20) Mental dmg: 1d6 + 4 ⇒ (4) + 4 = 8

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They're fast! Keeping up would requires Cascading Rapids to let his shield drop.
Instead he twirls, launching a pair of seedpods from his outstretched hand towards the leader.
◆ Stride
◆ Raise Shield
◆ Flurry of Blows against Red Seedpod: 1d20 + 11 ⇒ (15) + 11 = 26 for bludgeoning damage: 2d4 + 2 ⇒ (1, 4) + 2 = 7 and Seedpod (MAP): 1d20 + 6 ⇒ (4) + 6 = 10 for bludgeoning damage: 2d4 + 2 ⇒ (1, 1) + 2 = 4. On a crit, Red takes a -10-foot-circumstance penalty to all speeds for 1 round. If at least one hits and deals damage, DC 19 Fort save against Stunning Fist (Stunned 1 on failure, Stunned 3 on critical failure, Incapacitate).

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The sorcerer will cast a telekinetic projectile at the creature, picking up a piece of cracked marble
1d20 + 9 ⇒ (18) + 9 = 27 to hit
2d6 + 2 ⇒ (2, 1) + 2 = 5 bludgeoning + dangerous sorcery
he then casts shield

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Upon seeing the remaining two mephits attempt to flee, Pooka moves to give chase...
Acrobatics (DC 15): 1d20 + 8 ⇒ (14) + 8 = 22
...and manages to work with the slippery floors this time. She hustles around the other path and manages to close the distance between herself and the group's foes.
"You can't get aways! Gives up!"
______________
Stride x3~

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Oh, I just realized I didn't make my Acrobatics check: Acrobatics: 1d20 + 11 ⇒ (11) + 11 = 22
Phey.

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"Be careful of their breath of shower shards of metal!" Henri exclaims. Henri follows Cascading Rapid even though his spell ends when the leshy get farther from him when they try to chase the enemies.
He keeps moving and then he raises his magic shield while keeping his distance from the remaining hostile creatures.
◆ Stride
◆ Stride
◆ Shield

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Drake charges at the enemy, pecking and slamming them.
”S-sl-ow down, Drake!” Welby calls after the duck.
◆ ◆ ◆ Act Together
◆ Welby - Protect Companion
◆ Drake - Stride
◆ Drake - Peck Red piercing dmg Attack: 1d20 + 11 ⇒ (17) + 11 = 28Dmg: 2d8 + 4 ⇒ (2, 2) + 4 = 8
◆ Drake - Wing buffet Red Bldg Attack: 1d20 + 7 ⇒ (2) + 7 = 9Dmg: 2d6 + 4 ⇒ (6, 1) + 4 = 11
(Am on phone so can’t move Drake now. He’ll move next to red)

Shifty |

Iust dashes forward and gets a Shield into place.
***
The paid of Mephits both unleash a hail of metal shards into the advancing party!
Greater Steel Mephit
◆◆ Breath Weapon
Damage 3d6 ⇒ (2, 4, 6) = 12
DC19 Basic Reflex Save
If failed take additional Persistent Bleed 1d6 ⇒ 1
Hits Pooka, Naz, Cascading
◆ Stunned
Steel Mephit
◆◆ Breath Weapon
Damage 2d4 ⇒ (4, 3) = 7
DC19 Basic Reflex Save
If failed take additional Persistent Bleed 1d6 ⇒ 2
Hits Pooka, Naz, Cascading
◆Strike - Pooka
Attack 1d20 + 8 ⇒ (4) + 8 = 12
Damage 1d6 + 4 ⇒ (4) + 4 = 8
***
R3
Cascading Rapids
Pooka
Henri
Wellby - acted
Iustanus
Nazsnaga
ENEMY
R 35
O 10
Y Dead.
G Dead.
Welby did you want to keep that set of actions and rolls for R3 or choose a new action?

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Reflex: 1d20 + 11 ⇒ (12) + 11 = 23 Success, 6 damage.
Reflex: 1d20 + 11 ⇒ (6) + 11 = 17 Failure, 7 damage and bleed 2.
"Ouch!" says Cascade, dislodging a metal splinter from his side as something green oozes out, "That is most impolite. Cover your mouth when you sneeze!"
He closes the distance to the leader and continues pummeling them. Which is also rude, really, but an unfortunate necessity.
* Raise Shield
* Step
* Flurry of Blows Fist (courageous anthem): 1d20 + 11 ⇒ (18) + 11 = 29 for bludgeoning damage: 1d6 + 3 ⇒ (6) + 3 = 9 and Fist (ca, Agile MAP): 1d20 + 7 ⇒ (12) + 7 = 19 for bludgeoning damage: 1d6 + 3 ⇒ (3) + 3 = 6. Combine damage for the purpose of weakness or resistance. If at least one hits and deals damage, DC 19 Fort save against Stunning Fist (Stunned 1 on failure, Stunned 3 on critical failure, Incapacitate).
Bleed 2. Flat Check: 1d20 ⇒ 6. Bleeding persists.

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Cascading Rapids takes out his medical tools and attempts to stem (hah!) his oozing wound.
Hm. He's treated injuries after the fact before, but the need for haste here is a little beyond him.
Oh... not actual Medicine training, and Natural Medicine is only for Treat Wounds, not first aid.
Flat Check: 1d20 ⇒ 8
Flat Check: 1d20 ⇒ 8
Flat Check: 1d20 ⇒ 1
Flat Check: 1d20 ⇒ 9
Flat Check: 1d20 ⇒ 1
Flat Check: 1d20 ⇒ 16
Doesn't matter if I get Aid--takes me six more tries for either DC. Another 12 damage. OUCH.
The injury proves worse than anticipated.
"I'm going to need a few minutes," the leshy says, a little weakly.

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"I-I can try taking a look. I know some b-basic healing," Welby says.
Treat Wounds: 1d20 + 7 ⇒ (14) + 7 = 21
Healing: 2d8 ⇒ (2, 2) = 4
He has the Pearly white spindle to heal himself 1/ minute.
Will do more treat medicine rolls to heal others as necesary.

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It's HERE.
"Oh, I can do that part--oh. Well. Who else needs treatment?"
I can treat someone with Natural Medicine. Whoever is most injured after everyone's rolled their saves.
Treat Wounds (Nature, DC 15): 1d20 + 8 ⇒ (13) + 8 = 21 Healing: 2d8 ⇒ (5, 1) = 6 Oof, that's low too.
Cascade pats Welby on the head. "You did very good!"
He drinks his healing potion. Pathfinder Provisions potion: 1d8 ⇒ 5
"And, um, might I take one of those our hungry friends gave us?"

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I would like to know our current HPs so that I can know who to heal.

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It's HERE.
"Oh, I can do that part--oh. Well. Who else needs treatment?"
I can treat someone with Natural Medicine. Whoever is most injured after everyone's rolled their saves.
[dice=Treat Wounds (Nature, DC 15)]1d20+8 [dice=Healing]2d8 Oof, that's low too.
Cascade pats Welby on the head. "You did very good!"
He drinks his healing potion. [dice=Pathfinder Provisions potion]1d8"And, um, might I take one of those our hungry friends gave us?"
Thank you. I do not always see well due to a few eye surgeries

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Henri helps those with bleeding to stop it by providing them some clean bandages and applying enough pressure to the bleeding area.
For Pooka: Medicine check for Administer First Aid to Stop Bleeding: 1d20 + 13 ⇒ (15) + 13 = 28
For Naz: Medicine check for Administer First Aid to Stop Bleeding: 1d20 + 13 ⇒ (10) + 13 = 23

Shifty |

Naz save vs DC 19 1d20 + 8 ⇒ (12) + 8 = 20
Naz save vs DC 17 1d20 + 8 ⇒ (14) + 8 = 22
Pooka save vs DC 19 1d20 + 10 ⇒ (2) + 10 = 12
Pooka save vs DC 17 1d20 + 10 ⇒ (3) + 10 = 13
Naz takes 9 hp damage
Pooka takes 21 hp damage
***
Henri stops the bleeding on Pooka and Cascading Rapids with a great display of skill (and plenty of fresh bandages).
Cascading that might save you a few HP there.
Did you now want any further healing?

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After stopping their wounds from bleeding, it prompts Henri to heal them as well, alternating to treat the two patients of his.
Naz: DC 15 Medicine to Treat Wounds w Healer's Glove: 1d20 + 13 ⇒ (5) + 13 = 18
Healing: 2d8 ⇒ (6, 5) = 11 HP for Naz
Pooka: DC 15 Medicine to Treat Wounds w Healer's Glove: 1d20 + 13 ⇒ (3) + 13 = 16
Healing: 2d8 ⇒ (8, 3) = 11 HP for Pooka
Thanks to his zealous monitoring of them via Continual Recovery, he continues to treat them until their wounds are fully healed, if given enough time.
Naz: DC 20 Medicine to Treat Wounds w Healer's Glove: 1d20 + 13 ⇒ (8) + 13 = 21
Healing, Medic: 2d8 + 10 + 5 ⇒ (1, 3) + 10 + 5 = 19 HP for Naz
Pooka: DC 20 Medicine to Treat Wounds w Healer's Glove: 1d20 + 13 ⇒ (7) + 13 = 20
Healing, Medic: 2d8 + 10 + 5 ⇒ (7, 6) + 10 + 5 = 28 HP for Pooka
Once he has packed up his medical tools, "Let's check the central chamber, maybe."

Shifty |

This expansive chamber, though ancient and crumbling, was obviously once a beautiful sight. The high stone walls are carved with ornate designs depicting iruxi gazing up at the night sky, and the decayed ceilings show the remains of what were once detailed depictions of the night sky.
A large platform situated in the north-central area of the hall once held a massive copper telescope aloft on a ridged base that allowed for various adjustments, but now the telescope lies in ruins, much of it apparently scavenged over the years. A platform with a rotating base sits near the opening in the wall that the telescope would have protruded through, it’s mechanisms long fused into a mass of rust. A soaring sheet of green-tinged bronze covers the majestic entryway on the eastern wall.
Each step into the observatory elicits crackling and groaning sounds from the floors and walls. The building seems solid enough, for the moment, but a jarring impact or damage to the ceiling’s supports might be all the impetus required to bring the building crashing down.
From this side of the doors on the eastern wall, it is easier to see why they would not open from the outside: the doors appear to be a smooth, solid panel of bronze.
A large gargoyle rests in this chamber, perched on the edge of the central, pyramidal platform, accompanied by a pair of steel mephits
“Ah, so I see I have visitors. Let me guess, you’re here to rid these poor iruxi of the big, bad monster?” the gargoyle says, smirking and waving a clawed hand dismissively at the iruxi. “You’re not the first fools to try.” The beast stands upright, stretching his wings and limbs. “You see, I’m not just any monster. I am Paravaax, god among gargoyles. I’ve ruled this jungle for centuries. Do you expect to have the strength to drive me away?”

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"Well, this place seems to be way too destroyed to ever be useful again."Naz comments as they move through the place.
"Centuries? Then why is it that we've only heard about you now? I think someone thinks too highly of himself in here." she answers.
"So, why don't you go live on a mountain or something where you don't bother people? It's not like you have friends and family in here."

Shifty |

"This place serves me well, and the magic here flows strong as ever"
"I do not know why you have only heard of me now but it matters not, your ignorance is not my concern"
"You may leave now, or stay here forever"
As the creature talks you can feel the magnetic currents swirling around the gargoyle pushing and pulling at your gear, making swords and daggers stick in sheathes or pop out slightly as though an unseen hand was attempting to draw them, and causing armor with large metal plates to rattle and jump, inducing a sense of vertigo and imbalance in the wearer.

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The sorcerer remarks If you have been terrorizing this area for centuries, we will ensure that you have no cathederal to roost at, ever again he says as he makes a ridiculous face and puts his hands under his chain, fingers resting on his cheeks and then sticks out his tounge.

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"Hey, neat tricks," Pooka remarks as she feels her sword quiver in her hand. "So you're a gods of metal and gargoyles or somethings? That's nice and alls but what's so specials about this place to you?"
Then, she blinks as Iustanus makes a face at the creature, unable to decide if she should be amazed or amused. Probably both.
______________
Apologies for the silence; this past week was wild. I should hopefully be able to keep up again, now.