Kingmaker: Blood for Blood!

Game Master BloodWolven

Tomb!

Current fight Map.

Blood for Blood - Baron's Courtroom

Map of Fort Drelev

Elkheart

The Greenwatch Wardens

Varnhold

Tomb Map

Varnhold Map.

Bounties!!


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Ulricha misses her AoO, hitting its tough hide.

Round 20

Zsofia catches the goatman off guard with her feint making it flat footed. She makes two grievous wounds upon the creature, 59 damage. Jorrast waits delaying his action waiting for a wand to be handed to him. Quince moves off away from the group trying to get into a flanking position and the guisarme comes down towards him.

The bonus of flanking allows others to use sneak attack or precise damage to a foe if flanking. Also there is a static +2 bonus when attacking a foe and it is flanked.

The goat roars out in anger and begins to fall, blood pouring out the wounds from Zsofia far more than others. Vandomir rushes in on the scene. Xandarian pierces his rapier into where he thinks the heart would reside.

The vipers, worms, and insects swarm again. On your turn Fort DC 18 or nauseated and 2d6 damage. DR does stop this damage. Every round Fort DC 12 or 1 con damage.

Alice, what is the range of that hex/spell/chant?, she infuses her spirit magic and aims to protect ZSofia next. Ulricha... Markus's felling smash does indeed work on the creature, tripping it even more, then the rain of attacks come from those who are around the demon and it is summarily cut into pieces.

You are sure that the demon is dead. Literally chunks of meat are left of the demon besides the torrent of blood that likely covers those in melee with it. Now to mop up with a swarm hanging out with you.

Init:
*28 Zsofia
*25 Jorrast
*24 hounds
*21 Quince
*20 goat
*20 Vandomir
*18 Xandarian
*17 flood
*11 Jorne
*10 Alice
9 Ulricha
*9 Markus

Retreat again?!


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

GM, the hex and chant are 30ft range.


Male non rage hp 80/82 AC 24/21/14 Fort: 11 Reflex 7 Will complicated CMD 25 level 1 spells 1/3 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 94/96 AC 21/18/12 Fort: 13 Reflex 6Will complicated CMD 24

Back to the rasping rifts or whereever with you you bug buggering t$!+! Markus intones

Le sigh, if that Ifrit would show up with a swarmbane clasp i would probably take one.

He buggers away from the swarm, as he literally cant do anything to it.

Should have learned burning hands, Qlippoth beneath bugger my lovelife.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Round 21

Quince sighs, and says in celestial "We need to get clear again and burn them out."


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

Round 21
Xandarian quickly retreats away from the persisent worms.


Male Kitsune Sylvan Trickster Rogue / Monk | HP: 38/68 | AC: 25 T:25, FF:15 | Init: +10 | Fort +12, Ref +14, Will +8 | CMB +13; CMD 27 | Ki Pool: 4/7 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+16, Know-Nature+15, Linguistics+14, Perception+14, Sense Motive+15, Stealth+16/+26 | Cantrip: Detect Magic Temporary effect: Barkskin +3 AC

Jorrast flies over by the wall hoping that the worms follow him and give the group a chance to back out before someone burns them....


Female Human Barb (Inv.) 7/ Fighter (Unbreakable)1/ Druid 8 | 130/130 HP : Raging 162/177| AC 27 T 14 FF 25 | Fort +16 (+19) Ref +9 (+10) Will +9 (+11)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects: Ironskin (8 mins), Rage, Enlarged (8 mins)

Round 20 as she and the others hack the demon to pieces, Ulricha looks around at the approaching swarms preparing to fall back again.

Fort (raging): 1d20 + 16 ⇒ (4) + 16 = 20

Swarm damage/DR: 2d6 - 3 ⇒ (6, 3) - 3 = 6

Fort (DC 12)vs Con damage: 1d20 + 16 ⇒ (2) + 16 = 18

Round 21

As the call comes to retreat, she swiftly races back, to clear the space for the magic users to incinerate the vile worms


Round 21
Light on her feet and elated from dealing with the demon, Zsófia also retreats with a spring in her step.

Fort save (DC 18), charmed life, good hope: 1d20 + 4 + 5 + 2 ⇒ (5) + 4 + 5 + 2 = 16
Damage: 2d6 ⇒ (6, 3) = 9

The swarm catches her despite her high spirits, and she feels nauseous.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

"Round 21

Vandomir and Roci will seek to stay with their retreating companions.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Round 21

I had not acted yet this round. Acting now might mean that I am lower in the init than before but that's cool.

Quince backs away from the worms nearby pulls forth his wand and aims it in the distance. In an instant a red line of fire springs forth burning into the worms on the far end of the field.

Red Line is the wall. Orange arrow is the direction of the heat.

Within 10 feet: 2d4 ⇒ (3, 1) = 4
Beyond 10 inside 20: 1d4 ⇒ 3
Crossing Through: 2d6 + 7 ⇒ (6, 4) + 7 = 17


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

An upset voice blusters out from behind the group, "Roci not again!!!" The hippogriff finds an invisible man as large as itself behind her. He is just against the feathered creature but if it tries to move back Roci quickly finds that those muscles are as strong as a stone wall.


Round 22!

The swarm continues to try to feed on Markus, Ulricha, and Zsofia. Please roll for your own damage and fort save when you post your actions. There is no technical threat until a certain point so what do you do?


Female Human Barb (Inv.) 7/ Fighter (Unbreakable)1/ Druid 8 | 130/130 HP : Raging 162/177| AC 27 T 14 FF 25 | Fort +16 (+19) Ref +9 (+10) Will +9 (+11)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects: Ironskin (8 mins), Rage, Enlarged (8 mins)

Rolls for round 21, was on my phone when I posted and unable to move on the map

Fort (raging): 1d20 + 16 ⇒ (7) + 16 = 23
Swarm damage/DR: 2d6 - 3 ⇒ (6, 3) - 3 = 6
Fort (DC 12)vs Con damage: 1d20 + 16 ⇒ (12) + 16 = 28

As she moves back to the entrance, finding her way blocked by the hippogriff, Ulricha scrapes the vile worms off her skin, tearing them loose where a few have managed to cling.


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F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Round 21

Alice withdraws from the area, likely bumping into Jorne for a moment.

Round 22
Szofia finds herself dimensionally transported out of incoming harms way, appearing next to Alice, who has a slight cheerful smirk on her face.

She used the local teleportation hex, transporting an ally within 30ft to another square within 30ft of my sight.


Male non rage hp 80/82 AC 24/21/14 Fort: 11 Reflex 7 Will complicated CMD 25 level 1 spells 1/3 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 94/96 AC 21/18/12 Fort: 13 Reflex 6Will complicated CMD 24

fort: 1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 21
swarm damage: 2d6 - 1 ⇒ (1, 6) - 1 = 6
fort vs con damage: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29

Markus takes some bites but is mostly fine, he stops bloodraging as he moves past Ulricha, being quite annoyed at his inability to deal with swarms.


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Zsófia blinks, reorients herself, and then sketches out a quick bow to Alice while matching her smirk.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Round 22

Quince moves around a bit to get into position chanting in celestial.

Casts Burning Hands

DC 19 Reflex: 5d4 ⇒ (1, 2, 2, 2, 4) = 11


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

Round 22
If nothing else, Xandarian moves next to Quince for moral support. Paladins traditionally don't have AoE abilities for living creatures.


Male Kitsune Sylvan Trickster Rogue / Monk | HP: 38/68 | AC: 25 T:25, FF:15 | Init: +10 | Fort +12, Ref +14, Will +8 | CMB +13; CMD 27 | Ki Pool: 4/7 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+16, Know-Nature+15, Linguistics+14, Perception+14, Sense Motive+15, Stealth+16/+26 | Cantrip: Detect Magic Temporary effect: Barkskin +3 AC

Jorrast moves a little bit away from the wall of fire and looks down on the other swarms. "Worms! All swarms are disgusting, but worms? I guess that better than wasps though."


Just for reference it is a 5 foot wide tunnel with a 10 foot wide creature squeezed into it. Well two of them. So there is no possible way to easily get past them unless you are small or smaller and going between their legs. But I digress. Or you use teleporation to get behind them... which easily is within Alice's wheelhouse!

Quince burns a part of a swarm as it moves towards him. Alice moves ZSofia again to the back of the group. Most of the group retreats with a swarm on its way.

Round 23


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

Round 22

He shouts from behind Roci, "Hey what is going on? What are we doing?"


Female Human Barb (Inv.) 7/ Fighter (Unbreakable)1/ Druid 8 | 130/130 HP : Raging 162/177| AC 27 T 14 FF 25 | Fort +16 (+19) Ref +9 (+10) Will +9 (+11)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects: Ironskin (8 mins), Rage, Enlarged (8 mins)

"Falling back from the swarm! Clear the path!" Ulricha shouts. "Vandomir, rein in your mount!"


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

"I think our cover has been blown, fellas!" Xandarian reports. "I can fly one person out of here. Can we use the rest of the flying wands to get everyone else out?"


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

"Roci and I can fly ourselves, where is the rally point?"


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Round 23

Fort DC 18 or nauseated and 2d6 damage
Fort: 1d20 + 17 ⇒ (5) + 17 = 22

Quince leaps nimbly back toward the rally point.

Acrobatics to avoid AOOs: 1d20 + 16 ⇒ (7) + 16 = 23

Once further back where he does not think he will burn Xandarian he lets loose another burning hands flash of flame.

Burning Hands DC 19 Reflex: 5d4 ⇒ (2, 1, 3, 3, 1) = 10


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

Jorne backs off.


Roci and Vandomir follow Jorne allowing the rest of the group to get into the five foot tall and wide tunnel. Jorne and Roci are squeezing through. Quince burns the swarm again dispersing it.


Male Kitsune Sylvan Trickster Rogue / Monk | HP: 38/68 | AC: 25 T:25, FF:15 | Init: +10 | Fort +12, Ref +14, Will +8 | CMB +13; CMD 27 | Ki Pool: 4/7 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+16, Know-Nature+15, Linguistics+14, Perception+14, Sense Motive+15, Stealth+16/+26 | Cantrip: Detect Magic Temporary effect: Barkskin +3 AC

How high is the ceiling in the large hall, and how tall is the swarm? I want to fly over the swarm near the group and send an acid splash at it to distract it. Won't really damage it but might distract it. ??


The ceiling is like 20 feet up, plenty of space. The swarms are of worms and snakes mostly so a few inches off the floor.

Quince how many more burning hands do you have?

Jorrast flies over and hits the swarm with acid splashes.

The rest of the group hides in the tunnel like rats.

Alice uses her teleporting hex to move the group around as needed.


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

Jorne retreats back until there is a side tunnel where he takes it hoping the others will keep moving. This is like 150 feet back. Does the group keep moving back?


Round 23

The black swarm follows the group, it swarms over Markus, Ulricha, Alice, and Zsofia!


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

I forgot to move away in round 22?

If my move action previous round is still allowed, then she'd have moved 40 ft away.
If not,

Dmg: 2d6 ⇒ (2, 2) = 4
Fort: 1d20 + 10 ⇒ (3) + 10 = 13

Round 23

Alice double moves if the round 22 move was allowed.

Otherwise:
She heals 4 damage, Fort: 1d20 + 10 ⇒ (11) + 10 = 21, and moves 40ft following Jorn.


Female Human Barb (Inv.) 7/ Fighter (Unbreakable)1/ Druid 8 | 130/130 HP : Raging 162/177| AC 27 T 14 FF 25 | Fort +16 (+19) Ref +9 (+10) Will +9 (+11)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects: Ironskin (8 mins), Rage, Enlarged (8 mins)

Round 23

Brushing off the worst of the swarm, Ulricha breaks free of it, falling back to get clear of the attacking swarm.

Swarm Damage/DR: 2d6 - 3 ⇒ (4, 2) - 3 = 3
Fort (raging): 1d20 + 16 ⇒ (19) + 16 = 35


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

One more 1st level Bloodrager Spell


Alice where are you running to in Round 22? Round 23 is when movement begins in the tunnel.

Round 23

As movement begins in the tunnel to back up the group quickly follows. The swarm follows it is 20 feet from the last person in the tunnel. Do you say anything? Do you continue retreating?


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

"GODS-DAMN FU<KING SWARMS!!" Xandarian cursed. "My powers and rapier are useless here!!"


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Alice Emmington wrote:
GM Wolf wrote:

Alice where are you running to in Round 22? Round 23 is when movement begins in the tunnel.

Round 23

As movement begins in the tunnel to back up the group quickly follows. The swarm follows it is 20 feet from the last person in the tunnel. Do you say anything? Do you continue retreating?

From what i could see on the battlemap in round 22, Alice would have moved east.

But if it makes things easier on your part, Alice will eat that swarm damage, fort saves are fairly well doable.


Alice, so you wish to go East through the fire wall or over it maybe?

Here I am assuming since you are not talking to each other: You keep urging the one in front of you back into the tunnel away from the swarms, warning them that they are still coming. Soon the whole group in the tunnel gets past Jorne.

Jorne steps back into the tunnel and throws a flask of acid... *Splash*
Next round he lets the bugs have an alchemist fire.
Next round as the remnants of the swarm crawl over him he throws another alchemist fire at his feet.
He continues to do that until they are all dead. 25 hp

rolls:
1d6 ⇒ 5+3

1d6 ⇒ 1+3

1d6 ⇒ 5+3

9+7+1+7= 24
1d6 ⇒ 6+3

The fourth flask takes care of the swarm... 36 damage total.

What do the rest of you do?


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Vandomir and Roci continue the retreat until told they can stop. They won't try and outpace everyone.


Male non rage hp 80/82 AC 24/21/14 Fort: 11 Reflex 7 Will complicated CMD 25 level 1 spells 1/3 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 94/96 AC 21/18/12 Fort: 13 Reflex 6Will complicated CMD 24

Allright, I cover our rear, I have a cunning plan to get out of dodge. Should I need to.

Lets regroup, and take stock. Enemy is on alert, but maybe we can try something else.

He pauses


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

"Would it help to confuse them if we ran away more?"


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince smirked at looked at Vandomir, "Well it was confusing I suppose this was more of a tactical ebb and flow."

"All hell will break loose and at allies if we let up now. Let's push on."


Female Human Barb (Inv.) 7/ Fighter (Unbreakable)1/ Druid 8 | 130/130 HP : Raging 162/177| AC 27 T 14 FF 25 | Fort +16 (+19) Ref +9 (+10) Will +9 (+11)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects: Ironskin (8 mins), Rage, Enlarged (8 mins)

"We need to be rid of those damned swarms." Ulricha growls


Male non rage hp 80/82 AC 24/21/14 Fort: 11 Reflex 7 Will complicated CMD 25 level 1 spells 1/3 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 94/96 AC 21/18/12 Fort: 13 Reflex 6Will complicated CMD 24

I should have f!%$ing learned burning hands, but I was in the Abyss, half of the foes there are fire resistant, and the bigger half has spell resistance, which I am ill equipped to overcome.

The large man growls.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

"Survive now, fix your spell lists later!"


Male Kitsune Sylvan Trickster Rogue / Monk | HP: 38/68 | AC: 25 T:25, FF:15 | Init: +10 | Fort +12, Ref +14, Will +8 | CMB +13; CMD 27 | Ki Pool: 4/7 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+16, Know-Nature+15, Linguistics+14, Perception+14, Sense Motive+15, Stealth+16/+26 | Cantrip: Detect Magic Temporary effect: Barkskin +3 AC

Jorrast moves up to Quince. "Do you have a wand of fireballs that I could borrow? I'm not a wizard so they don't always work. But I think I could have handled those swarms from above if I'd had that one."

UMD is +14 so he does have a good chance to activate it.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince pulls out two wands, "Walls or Balls?"


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

Jorne calls to his allies with hushed tones, in the tunnel, "The swarm has been dealt with begin returning." He takes the lead back to Quince and Jorrast.

He walks in and looks at Quince. In a mock astonished voice he states, "What would Elizabeth say?!" He is remaining visible for the moment. He walks up and lightly slugs Quince's shoulder. With a bit of sheepishness he states, "It seems those hounds did a doozy on me. I was running down those tunnels for what feels like minutes. Well I am back now. Do you want me to scout ahead or leave that to the merry band?"

He gives a nod to Jorrast and Xandarian. Then he offers with a friendly smile, "Thanks for protecting Quince!" Then with a sly inflection he asks, "Or was he protecting you?!" The smiles disarm any thought of harm coming from the words.

"Oh how long is that wall going to stay up?" He asks realizing that the spell could end any moment.


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

"We likely have already raised alarm. Better to hit hard while we can, stay together."

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