| Alice Emmington |
Alice meanwhile keeps chanting, as the group seems stationary atm.
| Markus "Hot Dog" Lyranus |
Establishing defensive position Markus announces as he moves in, his dark vision eyes peering towards the noise
Oh Lord in Iron, grant me a great fight, Oh Lady in Shadow, grant me a great victory, oh Ardent Dream grant me a great victory party to be remembered
As the footsteps get louder, you can almost see Markus grin like a madman.
He does wisely stay within the 30 feet chanting radius of Alice.
Good hope (6 more minutes); Long arm(5 more minutes); shield (one minute)
-1 charge Shield wand
-8 charges CLW wand
-1 level 1 spell used
-2 rounds of rage used
80/82 hp
Adjusted statline to include these Boni.
| Ulricha the Unkillable |
"We need some light in the cellar. Not all of us can see in the dark." Ulricha says as she moves down the tunnel to step into the cellar.
| Alice Emmington |
"We need some light in the cellar. Not all of us can see in the dark." Ulricha says as she moves down the tunnel to step into the cellar.
Alice calls forth dancing lights, between her chanting, illuminating what lies concealed ahead.
| GM Wolf |
Round 17
Markus moves forward into the cellar drawing his weapon again. He makes sure to not get far ahead of the group. Ulricha joins Markus in the darkness but Alice quickly provides light with one faintly glowing, vaguely humanoid shape which quickly moves forwards, yellow sun. The light quickly fades as it continues to move down the cellar. You can see some worms crawling around. It stops before a large goat-headed humanoid covered in a mangy gray hide that only partly covers its gaunt but muscled frame. In its hands is a long bloody halberd which has a black miasma following the blade like a flag. It is now 30 feet from Markus. Vandomir's everburning torch is still out but he is far away from Ulricha.
25 Jorrast
24 hounds
21 Quince
20 goat
21 dogs
21 soldiers
20 Vandomir
18 Xandarian
17 flood
11 Jorne
10 Alice
9 Ulricha
9 Markus
1d20 + 7 ⇒ (13) + 7 = 20 goat
Schir CR 7
Source Bestiary 3 pg. 74
XP 1,200
CE Large outsider (chaotic, demon, evil, extraplanar)
Init +7; Senses darkvision 60 ft., see invisibility; Perception +18
Defense
AC 30, touch 17, flat-footed 25 (+6 Dex, +10 natural, ring +1, mage armor +4, size -1)
hp 113 (8d10+56)
Fort +15, Ref +10, Will +7
DR 5/cold iron or good;
Immune disease, electricity, poison;
Resist acid 10, cold 10, fire 10;
SR 18
Offense
Speed 40 ft., reach 20 ft.
[dice=+2 halberd]1d20 +18-2[dice]
[dice=damage]2d6+16+6[dice] (/×3 plus disease),
and
[dice=gore]1d20 +13-2[dice]
[dice=damage]1d8+8+4[dice]
or
[dice=powerful charge gore]1d20+16[dice]
[dice=damage]3d8+12[dice]
or
[dice=vital strike halberd, PA]1d20+18-2[dice]
[dice=damage]4d6+16+6[dice]
Spell-Like Abilities (CL 6th; concentration +4)
Constant—see invisibility, tongues
3/day—arcane lock, expeditious retreat, protection from good
1/day—summon (level 2, 1d3 schirs 20%)
Statistics
Str 27 (+8), Dex 22 (+6), Con 24 (+7), Int 8, Wis 5, Cha 6
Base Atk +8; CMB +16; CMD 32
Feats
Iron Will,
Power Attack, Toughness
Weapon Focus (halberd)
weapon specilization
vital strike
Skills
Acrobatics +19 (+26 jumping), Climb +21, Intimidate +9, Perception +13, Survival +5;
Racial Modifiers +8 Acrobatics when jumping, +8 Perception
Languages Abyssal; telepathy 100 ft., tongues
Ecology
Environment any (Abyss)
Organization solitary, pair, or pack (2–8)
Special Abilities
Disease (Ex) A schir gnaws constantly at the ends of its halberd. This infuses the blades with disease from the demon’s filthy spittle. Any creature struck by a schir’s halberd must succeed at a DC 21 Fortitude save or contract gray pox—a frightening disease that causes weakness, gray splotches on the skin, and eventual catatonia. The save DC is Constitution-based.
Advanced, Gray Pox: Halberd—injury; save Fort DC 21; onset 1 round; frequency 1/attack after the first; effect 1d4 Str damage; cure 1 consecutive saves.
Description
A schir resembles a tall, muscular humanoid with the head and hooves of a demonic goat. A ragged hide covers patches of a schir’s body, usually around the forearms and lower legs, with a crestlike patch running down from the creature’s crown to the nape of its neck. Schir demons are 7 feet tall, though they usually stoop and so appear shorter, and weigh 300 pounds.
Also known as spite demons, schirs are among the most violent and vile-tempered inhabitants of the Abyss. Schirs are formed from the souls of mortals who either committed or framed others for heinous crimes—acts committed for the sole purpose of petty retribution. Despite such origins, schirs occupy one of the lowest orders in the demonic hierarchy, often serving as front-line infantry in demonic armies or as guards for minor demonic commanders.
Although not especially intelligent, schirs are cunning warriors and able sentries. Although they prefer to charge into combat, a schir’s natural jumping ability makes it a nimble enemy, capable of using its surroundings astutely. A schir will often jump on top of rocks, crumbling walls, or any other high place to hack with its disease-ridden halberd. For all of schirs’ capabilities, their spitefulness makes them distrustful of any creature that has not proven its greater power and strength numerous times.
A schir set loose upon the Material Plane quickly seeks to set itself up as a leader of its own army—often, schirs seek out tribes of savage humanoids and attempt to replace the current leaders. They are particularly fond of infiltrating gnoll tribes.
Gauntlets of Demonic Strength +2 (Str, Dex, and Con) doubled if evil
amulet of natural armor +1
ring of prot +1
fur vest of resistance +2
+2 Miasmaic silver halberd
As the large creature gets within range of Markus you all telepathically hear in your minds, ::What do we have here?! Playthings?::
| Markus "Hot Dog" Lyranus |
kn planes: 1d20 + 10 ⇒ (3) + 10 = 13
Blyad lets play then, are you a f%*#ing goat or a goatf#&@er? And why do I have the feeling the answer is Yes?
Free action Bloodrage
spring attack: 1d20 + 16 ⇒ (1) + 16 = 17
Markus springs into action (moves 15 feet towards it) strikes (from 15 feet distance) and then moves back 15 feet using his spring attack. He misses by a mile though
aoo: 1d20 + 16 ⇒ (1) + 16 = 17
YIKES
| Vandomir Jarvis |
Round 18
Vandomir will unload on the large (and loud) creature...
Vs Humans: +4/+4
Vs Fey: +2/+2
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 ⇒ (15) + 8 = 23 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (5) + 11 = 16
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 ⇒ (7) + 3 = 10 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 11 ⇒ (8) + 11 = 19
| Jorrast Feorte |
Hearing and seeing the sounds of a battle starting, Jorrast will move back toward the group. But the way seems to be blocked.
| Xandarian Quartermain |
Round 18
Xandarian returns to the front line and stands with Markus and Ulricha. The paladin designates the goat demon as his smite evil target.
| Quince Medvyed |
Quince moves to the end of the hall and looks toward the newly arrived foe.
Knowledge Religion: 1d20 + 12 ⇒ (19) + 12 = 31
Do I know anything helpful?
Round 18
Quince calls out a prayer in celestial.
Casts Blessing of Fervor. If the map is current I believe I can get everyone.
Due to my Sceptre Good Hope is still up.
| Alice Emmington |
Round 18
Alice moves to next to Quince, and chants to prolong the hex on the trio of frontliners.
Kn. Planes: 1d20 + 13 ⇒ (20) + 13 = 33
DC 17 to ID as schir, so she'll take for the x3 +5:
- Special defenses > DR cold iron or good
- Resistances
- Special qualities > Spells
"Everyone, that's a goat demon called a schir. Hit them with cold iron or good aligned weapons. Be aware, if given chance it can summon more of its kind."
| Markus "Hot Dog" Lyranus |
OI KNEW IT WAS A F#ING GOATF#$&ING GOAT! IT IS SAID THAT ONLY BY SUMMONING DO THEY EVER GET LAID!
Markus Bloodrages, and begins to shout insults at the goat demon.
MOI CUNNING PLAN IS TO HIT IT REALLY HARD IN ITS FACE, OR IN ITS ARSE, ITS HARD TO TELL THOSE APART!
| GM Wolf |
Round 18
Zsofia moves forward with the group. Jorrast follows along staying in the back of the group. The hounds are awfully quiet. Quince casts Blessing of Fervor as he moves forward too.
The goat doesn't daudle and charges forward. With its 20 foot reach it is able to attack Markus from afar.
vital strike halberd, PA: 1d20 + 18 - 2 ⇒ (11) + 18 - 2 = 27
damage: 4d6 + 16 + 6 ⇒ (5, 2, 6, 4) + 16 + 6 = 39 Fort DC 21 vs. disease
Vandomir fires off several arrows into the wall. Xandarian returns to the front line as the holy symbol of Cayden Cailean glows on the goats forehead. Some of the worms collect into several swarms. Alice yells out her warning of the creature as she renews her hex upon Quince. Ulricha waits as she is having troubles seeing. Markus springs forward and misses the creature before backing off. He tries to provoke it with his words and it responds mentally to he group, ::My beard will enjoy filling all of your orafices, you @#$%@#$% @#$@#$ &@#$@@@!::
Resist acid 10, cold 10, fire 10;
It has Spell Resistance
Spell-Like Abilities (CL 6th; concentration +4)
Constant—see invisibility, tongues
3/day—arcane lock, expeditious retreat, protection from good
1/day—summon (level 2, 1d3 schirs 20%)
It spreads disease with its dirty beard.
Also you know that most Schirs are medium creatures, you believe this is a buffed and evolved demon. Almost ready to evolve into a Glabrazu you believe.
Round 19
25 Jorrast
24 hounds
21 Quince
20 goat
21 dogs
21 soldiers
20 Vandomir
18 Xandarian
17 flood
11 Jorne
10 Alice
9 Ulricha
9 Markus
| Xandarian Quartermain |
Round 19
"Uh, no thanks", Xandarian answers disgustedly.
The caydenite paladin rushes forward for a holy smite
Carouser's Retort, holy smite, charge: 1d20 + 13 + 6 + 2 ⇒ (14) + 13 + 6 + 2 = 35
Dmg.: 1d6 + 6 + 16 ⇒ (1) + 6 + 16 = 23 Xandarian recieves +5 deflection bonus to AC against the demon
| Alice Emmington |
| 1 person marked this as a favorite. |
GM, protective hex makes all attack rolls against its recipents to require 2 rolls and take lowest. Markus may still be safe from that attack.
| Ulricha the Unkillable |
Round 18 (since I go after the enemy)
As Markus jumps back from his attack, Ulricha charges forward, embracing her rage and her compoanions' magic, as she sinks her axe into the vile demon.
+1 Cold Iron greataxe/Rage/Charge/Good Hope/ Blessing of Fervor: 1d20 + 15 + 2 + 2 + 2 ⇒ (13) + 15 + 2 + 2 + 2 = 34
Magic/Cold Iron/ Good Hope: 1d12 + 10 + 2 ⇒ (7) + 10 + 2 = 19
| Zsófia Dobós |
Round 19
Zsófia offers a brief prayer to Shelyn as she rushes at the goat-demon and slashes at it with her blade.
As a swift action, she will use her sacred smite on it. She will accept the speed-increasing benefit of blessing of fervor and use her Dodging Dance deed, which lets her move half her speed as a move action and potentially dodge any attacks of opportunity with an Acrobatics check.
If she dodges it, she can make an attack of opportunity against the attacker.
Attack (dueling blade), good hope: 1d20 + 19 + 2 ⇒ (14) + 19 + 2 = 35
Damage (good/magic/slashing), good hope, vs evil: 1d8 + 9 + 2 + 1d6 ⇒ (5) + 9 + 2 + (2) = 18
Then she will attack with her standard action.
Attack (dueling blade), good hope, Power Attack, sacred smite: 1d20 + 19 + 2 - 2 + 5 ⇒ (16) + 19 + 2 - 2 + 5 = 40
Damage (good/magic/slashing), good hope, Power Attack, sacred smite, vs evil: 1d8 + 9 + 2 + 4 + 10 + 1d6 ⇒ (1) + 9 + 2 + 4 + 10 + (2) = 28
If the sacred smite hits, it acts as a banishment spell with a caster level equal to her hit dice (7) on an evil creature. The will save is DC 22.
Caster level check vs SR: 1d20 + 7 ⇒ (8) + 7 = 15
Riposte attack, good hope: 1d20 + 19 + 2 ⇒ (8) + 19 + 2 = 29
Riposte damage (good/magic/slashing), good hope, vs evil: 1d8 + 9 + 2 + 1d6 ⇒ (4) + 9 + 2 + (5) = 20
| Markus "Hot Dog" Lyranus |
fortsave: 1d20 + 13 ⇒ (7) + 13 = 20
I will extract the medical bill from the descendends of the third tier cultists who made that degenerate Larvas spawning you
HP=55/94, also, how does he have 20 feet reach with a halberd? They dont actually have reach which often trips people up. Not that it matters since my rolls on the AoO were sheer garbage :)
Markus 5 feet steps closer and felling smashes the Schir!
attack: 1d20 + 15 + 2 + 2 ⇒ (10) + 15 + 2 + 2 = 29 +2 from good hope, +2 from blessing of fervor
damage: 4d6 + 12 + 2 ⇒ (1, 5, 6, 6) + 12 + 2 = 32
If this hits, swift action to trip him
trip attempt: 1d20 + 21 + 2 + 2 ⇒ (10) + 21 + 2 + 2 = 35
attack of opporunity: 1d20 + 19 ⇒ (19) + 19 = 38
damage: 4d6 + 12 + 2 ⇒ (2, 3, 6, 1) + 12 + 2 = 26
Markus has greater trip, so anyone who has reach on the Schir, which is at least Zofia, Ulricha and Xandarian, get to boink the Schir as an AoO.
| Ulricha the Unkillable |
If trip is successful...AoO
+1 Cold Iron greataxe/Rage/Charge/Good Hope/ Blessing of Fervor: 1d20 + 15 + 2 + 2 + 2 ⇒ (2) + 15 + 2 + 2 + 2 = 23
Magic/Cold Iron/ Good Hope: 1d12 + 10 + 2 ⇒ (5) + 10 + 2 = 17
| Zsófia Dobós |
I just noticed I left 8 more damage (from her Precise Strike deed) off of all of Zsófia's attacks above! She has Combat Reflexes, so I'll roll several attacks of opportunity just in case.
Damage (good/magic/slashing), good hope, Precise Strike deed: 1d8 + 9 + 2 + 8 ⇒ (4) + 9 + 2 + 8 = 23
Damage (good/magic/slashing), good hope, Precise Strike deed: 1d8 + 9 + 2 + 8 ⇒ (1) + 9 + 2 + 8 = 20
Damage (good/magic/slashing), good hope, Precise Strike deed: 1d8 + 9 + 2 + 8 ⇒ (5) + 9 + 2 + 8 = 24
Damage (good/magic/slashing), good hope, Precise Strike deed: 1d8 + 9 + 2 + 8 ⇒ (3) + 9 + 2 + 8 = 22
Damage (good/magic/slashing), good hope, Precise Strike deed: 1d8 + 9 + 2 + 8 ⇒ (4) + 9 + 2 + 8 = 23
Damage (good/magic/slashing), good hope, Precise Strike deed: 1d8 + 9 + 2 + 8 ⇒ (6) + 9 + 2 + 8 = 25
Damage (good/magic/slashing), good hope, Precise Strike deed: 1d8 + 9 + 2 + 8 ⇒ (7) + 9 + 2 + 8 = 26
| Jorrast Feorte |
Seeing the worms forming up into swarms again Jorrast moves by Quince. "Do you have any of those fireball wands? Those worms need to be burned! I should have just hung on to them!"
| Quince Medvyed |
Round 19
Quince rushes forward and begins a war prayer.
Archon's Aura Black circle around Quince. DC 21 Will Save.
| GM Wolf |
GM, protective hex makes all attack rolls against its recipents to require 2 rolls and take lowest. Markus may still be safe from that attack.
Thanks for the reminder! Next time if I forget feel free to roll it for me!1d20 ⇒ 9
[Ooc]It still hits, unless he had another spell on him increasing his AC. Does Markus have Ferver?Oh I thought halberds had reach.
| GM Wolf |
Ranseur, not halberd.
Round 18
Ulricha does sink in her blade into the humanoid goat demon. But before she can reach it the ranseur comes in for AoOs.
+2 Ranseur: 2d20 + 18 - 2 - 20 ⇒ (20, 17) + 18 - 2 - 20 = 33
damage: 2d6 + 16 + 6 ⇒ (6, 2) + 16 + 6 = 30 (/×3 plus disease)
+2 Ranseur: 2d20 + 18 - 2 - 11 ⇒ (11, 11) + 18 - 2 - 11 = 27
damage: 2d6 + 16 + 6 ⇒ (4, 5) + 16 + 6 = 31 (/×3 plus disease)
| Ulricha the Unkillable |
How does it get 2 attacks of Opportunity during a single charge? Just trying to determine if I took 1 hit or two.
Fort vs Disease (raging): 1d20 + 16 ⇒ (18) + 16 = 34
| Alice Emmington |
| 1 person marked this as a favorite. |
Ulricha is also under the effect of protective luck. At least she won't eat the nat 20.
Round 19
Alice moves 10ft closer, and keeps up her chants to keep her comrades under Lady Luck's blessing.
Luck rerolls: 2d20 ⇒ (18, 3) = 211st roll still hits, the 17 becoming 3 misses.
| Markus "Hot Dog" Lyranus |
I did fail my save vs the fever, but it shouldnt be affecting me instantly. It may also be less of a thing due to my outsider nature, I do not know what exactly it is, some diseases do not affect outsiders.
| Ulricha the Unkillable |
I did fail my save vs the fever, but it shouldnt be affecting me instantly. It may also be less of a thing due to my outsider nature, I do not know what exactly it is, some diseases do not affect outsiders.
Fervor. Is Markus one of those affected by Quince's Blessing of Fervor spell? If so what effect did he choose (might help with your saves or AC)
| Markus "Hot Dog" Lyranus |
I am affected by it, my rolls have included it, however, I forgot to add the good hope bonus on saves. My fort save is +5 (Bloodrager level 6) +2 (fractured mind 1) +5 (con bonus while raging) +1 (cloak or resistance) +2 (good hope) for a total of +15 rather then +13 so I narroly save!
| GM Wolf |
Round 19 19 damage so far... +28+6+23+23
Zsofia moves in with grace but is unable to overcome the goat's defenses. As the ranseur comes in she tries to parry it but fails. She does catch up to it and strikes it with her smite. A flare of magic as another holy symbol appears on the creature's forehead, that of Sheyln. Jorrast moves to Quince and requests wands. Quince casts a spell which puts an aura on him then moves into melee range.
I took the second attack from his attacks on Ulricha on Zsofia. The banishment effect does not take hold.
The goat strikes out at Quince as he moves forward, AoO, and then takes a five foot step back as he swings for the archon aura again.
+2 ransuer: 2d20 + 18 - 2 - 4 ⇒ (1, 4) + 18 - 2 - 4 = 17
damage: 2d6 + 16 + 6 + 1d6 ⇒ (4, 5) + 16 + 6 + (6) = 37 last d6 E
+2 ransuer: 2d20 + 18 - 2 - 10 ⇒ (10, 1) + 18 - 2 - 10 = 17
damage: 2d6 + 16 + 6 + 1d6 ⇒ (5, 2) + 16 + 6 + (4) = 33 last d6 E
crit: 2d20 ⇒ (12, 4) = 16
Quince Caster level check for Archon Aura: 1d20 + 8 ⇒ (3) + 8 = 11
Zsofia takes her AoO and strikes the goat again before it steps back. Ulricha also gains an AoO.
*28 Zsofia
*25 Jorrast
*24 hounds
*21 Quince
*20 goat
*20 Vandomir
*18 Xandarian
*17 flood
*11 Jorne
*10 Alice
9 Ulricha
*9 Markus
Vandomir waits in the tunnel. Xandarian charges in with a piercing rapier but the goat takes its AoO upon him as well striking and drawing blood from Xandarian.
+2 ransuer: 2d20 + 18 - 2 - 17 ⇒ (17, 10) + 18 - 2 - 17 = 26
The vipers roll together and have now condensed again into swarms.
damage: 2d6 + 16 + 6 + 1d6 ⇒ (3, 3) + 16 + 6 + (4) = 32 last d6 E
Alice keeps up her chants. Markus swings and the goat barely misses it as his blade hits upon its hide not solidly connecting.
Soon to be Round 20
| Ulricha the Unkillable |
AoO: +1 Cold Iron greataxe/Rage/Charge/Good Hope/ Blessing of Fervor: 1d20 + 15 + 2 + 2 + 2 ⇒ (7) + 15 + 2 + 2 + 2 = 28
Magic/Cold Iron/ Good Hope: 1d12 + 10 + 2 ⇒ (6) + 10 + 2 = 18
Regain round of Rage
| Markus "Hot Dog" Lyranus |
Let me give you a HUG GOATFACE
Markus seeks to feint the demon! move action
feint: 1d20 + 13 ⇒ (2) + 13 = 15
And then tries to do his felling smash again, even though the demon as not buying it at all.
felling smash: 1d20 + 19 ⇒ (16) + 19 = 35
damage: 4d6 + 14 ⇒ (4, 3, 1, 6) + 14 = 28
swift action trip: 1d20 + 25 ⇒ (16) + 25 = 41
AoO: 1d20 + 19 ⇒ (20) + 19 = 39
damage: 4d6 + 14 ⇒ (6, 5, 4, 3) + 14 = 32
crit confirm: 1d20 + 19 ⇒ (1) + 19 = 20
HAVE A NICE TRIP HAHAHA! BON VOYAGE!
He laughs like a madman as his attempt likely works!
| Alice Emmington |
Round 20
Alice bestows protective luck on Zsofia, and continues prolonging the effect on the others already under it.
Markus, Ulricha, Xandarian, Zsofia.
| Ulricha the Unkillable |
Ulricha takes a step forward, hounding the demon as she continues to unleash her fury.
+1 Cold Iron greataxe/Rage/Good Hope/ Blessing of Fervor: 1d20 + 15 + 2 + 2 ⇒ (17) + 15 + 2 + 2 = 36
Magic/Cold Iron/ Good Hope: 1d12 + 10 + 2 ⇒ (1) + 10 + 2 = 13
+1 Cold Iron greataxe/Rage/Good Hope/ Blessing of Fervor: 1d20 + 10 + 2 + 2 ⇒ (12) + 10 + 2 + 2 = 26
Magic/Cold Iron/ Good Hope: 1d12 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Regain round of Rage (21/24)
| Quince Medvyed |
Round 20
Quince flips, ducks, rolls and in a frenzy moves around the goat headed opposite Ulricha.
Acrobatics to determine AOOs: 1d20 + 16 ⇒ (4) + 16 = 20
Once opposite the barbarian Quince swings his sceptre to smash the beast.
Sceptre: 1d20 + 15 ⇒ (2) + 15 = 17 I forget is there a bonus for flanking still?
| Xandarian Quartermain |
Round 20
Despite his injuries, Xandarian presses his advantage.
Carouser's Retort, smite effect: 1d20 + 13 + 6 ⇒ (13) + 13 + 6 = 32
Dmg.: 1d6 + 6 + 16 ⇒ (6) + 6 + 16 = 28
| Zsófia Dobós |
Round 20
Zsófia steps forward and attacks in a flurry of stop-cuts and thrusts. She tosses her blade from one hand to the other as she attacks, distracting the creature's focus.
Blessing of Fervor: extra attack. Sweeping Wind Feint as a swift action. Full attack.
Bluff to feint (DC 10+BAB+Sense Motive), good hope, trait: 1d20 + 19 + 2 + 2 ⇒ (3) + 19 + 2 + 2 = 26
If that's successful, the creature is off-balance for all of her attacks this round (Greater Feint).
Attack #1 (dueling sword), good hope, Power Attack: 1d20 + 19 + 2 - 2 ⇒ (9) + 19 + 2 - 2 = 28
Damage #1 (good/magic/slashing), good hope, Power Attack, Precise Strike deed: 1d8 + 9 + 2 + 4 + 8 ⇒ (6) + 9 + 2 + 4 + 8 = 29
Attack #2 (dueling sword), good hope, Power Attack: 1d20 + 14 + 2 - 2 ⇒ (11) + 14 + 2 - 2 = 25
Damage #2 (good/magic/slashing), good hope, Power Attack, Precise Strike deed: 1d8 + 9 + 2 + 4 + 8 ⇒ (7) + 9 + 2 + 4 + 8 = 30
Bonus attack (dueling sword), good hope, Power Attack: 1d20 + 19 + 2 - 2 ⇒ (3) + 19 + 2 - 2 = 22
Damage #1 (good/magic/slashing), good hope, Power Attack, Precise Strike deed: 1d8 + 9 + 2 + 4 + 8 ⇒ (5) + 9 + 2 + 4 + 8 = 28
On the following round, if the creature should attempt to attack her, she will attempt to parry with her Parry and Riposte deed, using an attack of opportunity.
| Jorrast Feorte |
Jorraste flies up over the nearest swarm of worms and calls out to the team. "Can anyone burn those swarms of worms? Otherwise they're probably going to join the battle, and I'd bet that the demon is immune to them!"
| Quince Medvyed |
Quince calls back to Jorrast in Celestial, "Not without cooking friends at the moment. Can you use wands?"
| Jorrast Feorte |
"Yes. Not with the reliability of a wizard, but usually I can." UMD +14
| Ulricha the Unkillable |
Forgot to specify last action was Round 19, sorry
| Ulricha the Unkillable |
Round 20
Once opposite the barbarian Quince swings his sceptre to smash the beast.
[dice=Sceptre]1d20+15 I forget is there a bonus for flanking still?
Yep, +2 to attack