
Jorne Fyrestone Stavian |

Round 1
Great cleave! His halberd slashes into the thick green hide of the trolls, even lopping off one of the arms of the Green troll before finishing it off.
Green +2 Cold Iron Halberd of defending: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32
damage: 2d6 + 11 + 3d6 + 6 ⇒ (2, 4) + 11 + (3, 5, 2) + 6 = 33 fire, acid, stance, sneak damage (/x3)
Purple +2 Cold Iron Halberd of defending: 1d20 + 14 - 2 ⇒ (13) + 14 - 2 = 25
damage: 2d6 + 11 + 3d6 + 6 ⇒ (2, 4) + 11 + (2, 1, 2) + 6 = 28 damage (/x3)
crit: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32
damage: 4d6 + 22 + 12 ⇒ (1, 2, 3, 1) + 22 + 12 = 41 damage (/x3)
crit: 1d20 + 14 - 2 ⇒ (3) + 14 - 2 = 15
damage: 4d6 + 22 + 12 ⇒ (2, 5, 2, 1) + 22 + 12 = 44 damage (/x3)
Cleaving finish on purple:
Purple +2 Cold Iron Halberd of defending: 1d20 + 14 - 2 ⇒ (4) + 14 - 2 = 16
damage: 2d6 + 11 + 3d6 + 6 ⇒ (3, 1) + 11 + (3, 3, 3) + 6 = 30 damage (/x3)

GM Wolf |

Reposting for ease of access!
Xandarian your picture is on the West hill. That would mean you are up on the West hill. Or did you want to be in the gully?
A goblin falls into the pit and screams in pain as the fog appears. Assuming Chizzlall has it ready when he sees the first enemy. You are invisible so... Round 2 will commence tomorrow night. Jorne slices through the ranks farther up the gully than expected, leaving two trolls for you all to deal with.
1d20 + 7 ⇒ (6) + 7 = 13 Jorne
1d20 + 6 ⇒ (12) + 6 = 18 Quince
1d20 + 4 ⇒ (17) + 4 = 21 Xandarian
1d20 + 6 ⇒ (5) + 6 = 11 Alice
1d20 + 2 ⇒ (19) + 2 = 21 Vandomir
1d20 + 10 ⇒ (8) + 10 = 18 Zsofia
1d20 + 2 ⇒ (9) + 2 = 11 Ulricha
1d20 ⇒ 20 Hot Dog
1d20 + 5 ⇒ (14) + 5 = 19 Chizzlall
1d20 + 10 ⇒ (13) + 10 = 23 Jorrast
1d20 ⇒ 18
1d20 + 5 ⇒ (4) + 5 = 9 goblins
1d20 + 5 ⇒ (12) + 5 = 17 trolls
1d20 + 4 ⇒ (11) + 4 = 15 barbarians
1d20 + 3 ⇒ (11) + 3 = 14 soldiers
28 Zsofia
25 Alice
25 Jorne
19 barbarians
18 Vandomir
17 Chizzlall
15 Jorrast
13 Quince
12 Xandarian
11 goblins
7 trolls
6 Ulricha
6 soldiers
1 Hot Dog
Round 1
28 Zsofia 25 Alice 25 Jorne 18 Vandomir 17 Chizzlall 15 Jorrast
13 Quince 12 Xandarian
11 goblins
7 trolls
6 Ulricha 1 Hot Dog
Troll Brute CR 7
Source Monster Codex pg. 227
XP 3,200
Troll barbarian 2
CE Large humanoid (giant)
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +11
Defense
AC 21, touch 11, flat-footed 18 (+4 armor, +1 deflection, +3 Dex, +6 natural, –2 rage, –1 size)
hp 125 (8 HD; 6d8+2d12+80); regeneration 5 (acid or fire)
Fort +19, Ref +6, Will +5; +2 vs. magic
Defensive Abilities uncanny dodge
Offense
Speed 40 ft.
Melee bite +14 (1d8+9), 2 claws +15 (1d6+9)
Space 10 ft., Reach 10 ft.
Special Attacks rage (14 rounds/day), rage powers (superstition +2), rend (2 claws, 1d6+13)
Tactics
Before Combat The brute drinks her potion and rages.
Base Statistics When she’s not raging, the barbarian’s statistics are AC 23, touch 13, flat-footed 20; hp 109; Fort +17, Will +3; bite +12 (1d8+7), 2 claws +13 (1d6+7); rend (2 claws, 1d6+10); Str 25, Con 27; CMB +14, CMD 28; Skills Intimidate +11.
Statistics
Str 29, Dex 16, Con 31, Int 6, Wis 11, Cha 4
Base Atk +6; CMB +16; CMD 28
Feats Intimidating Prowess, Mighty Bite, Raging Regeneration, Weapon Focus (claw)
Skills Intimidate +13, Perception +11
Languages Giant
SQ fast movement
Combat Gear potion of bull’s strength; Other Gear chain shirt, amulet of natural armor +1, cloak of resistance +1, ring of protection +1, barbed troll claws, 130 gp
Ecology
Environment cold mountains
Description
More feral than typical trolls, ragers are bloodthirsty maniacs in battle, known for tearing off and swallowing pieces of living opponents. These trolls are the most likely to overeat and devastate the food supply in an area.
----
Ameon Trask CR 8
XP 4,800
Male human fighter 6/rogue 3
LE Medium humanoid (human)
Init +4; Senses Perception +9
Defense
AC 23, touch 15, flat-footed 18 (+7 armor, +4 Dex, +1 dodge,
+1 shield)
hp 79 (9 HD; 6d10+3d8+33)
Fort +8, Ref +9, Will +3; +2 vs. fear
Defensive Abilities bravery +2, evasion, trap sense +1,
uncanny dodge
Offense
Speed 30 ft.
Melee +1 short sword +13/+8 (1d6+6/19–20), +1 short sword
+13/+8 (1d6+5/19–20)
Ranged mwk composite longbow +13/+8 (1d8+2/×3)
Special Attacks sneak attack +2d6, weapon training (light
blades +1)
Tactics
During Combat Ameon Trask prefers to fight in melee,
resorting to his ranged weaponry only as a last resort.
If fighting on his own, he uses his fire elemental gems to
quickly recruit aid to allow him an easier time to flank foes.
Morale Ameon tries to flee into the wilderness if reduced to
fewer than 15 hit points.
Statistics
Str 14, Dex 18, Con 14, Int 12, Wis 10, Cha 8
Base Atk +8; CMB +10; CMD 25
Feats Dazzling Display, Dodge, Double Slice, Improved TwoWeapon Fighting, Shatter Defenses, Toughness, Two-Weapon
Defense, Two-Weapon Fighting, Weapon Finesse, Weapon
Focus (short sword), Weapon Specialization (short sword)
Skills Acrobatics +10, Bluff +8, Diplomacy +4, Disable Device
+10, Disguise +5, Intimidate +8, Knowledge (local) +7,
Perception +9, Ride +7, Sleight of Hand +10, Stealth +10,
Survival +5, Swim +4
Languages Common, Skald
SQ armor training 1, rogue talents (finesse rogue), trapfinding +1
Combat Gear fire elemental gems (2), potion of cure moderate
wounds; Other Gear +1 chainmail, +1 short swords (2),
masterwork composite shortbow with 20 arrows, 250 gp

Zsófia Dobós |

After casting obscuring mist, Zsófia and Chizzlall step forward through the fog to the edge of the pits, so that they can strike at enemies that fall into them. Zsófia readies an action to skewer an enemy who comes within range.
Damage (magic, slashing), Power Attack, Precise Strike: 1d8 + 9 + 4 + 7 ⇒ (8) + 9 + 4 + 7 = 28
Damage (magic, slashing), Power Attack, Precise Strike: 1d8 + 9 + 4 + 7 ⇒ (6) + 9 + 4 + 7 = 26
Damage (magic, slashing), Power Attack, Precise Strike: 1d8 + 9 + 4 + 7 ⇒ (7) + 9 + 4 + 7 = 27
Damage (magic, slashing), Power Attack, Precise Strike: 1d8 + 9 + 4 + 7 ⇒ (5) + 9 + 4 + 7 = 25
Damage (magic, slashing), Power Attack, Precise Strike: 1d8 + 9 + 4 + 7 ⇒ (5) + 9 + 4 + 7 = 25
Damage (magic, slashing), Power Attack, Precise Strike: 1d8 + 9 + 4 + 7 ⇒ (4) + 9 + 4 + 7 = 24
Damage (magic, slashing), Power Attack, Precise Strike: 1d8 + 9 + 4 + 7 ⇒ (4) + 9 + 4 + 7 = 24
Damage (magic, slashing), Power Attack, Precise Strike: 1d8 + 9 + 4 + 7 ⇒ (7) + 9 + 4 + 7 = 27
Damage (slashing), Power Attack: 1d8 + 5 + 3 ⇒ (3) + 5 + 3 = 11
Damage (bludgeoning/piercing/slashing, cold iron), Power Attack: 1d6 + 3 ⇒ (1) + 3 = 4

Alice Emmington |

Pixie Alice flies up, her wings quickly carrying her upwards.
Chuckling, her eyes turn black for a second, as an aura of bright colors forms around her hands. She points at a spot near the goblin and trolls, and an area of shiny vibrant colors encompasses them. Some faint hints of color still linger around pixie Alice's hands.
Will DC 20 vs Rainbow pattern.
"See the pretty colors? Count them for me, will you?"

Vandomir Jarvis |

Vandomir rises up in his saddle and fires off two arrows at the white troll, while Rocinian chomps at the bit, wanting to get into the action.
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 ⇒ (20) + 8 = 28 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 9 ⇒ (4) + 9 = 13
Crit Confirm:
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 8 ⇒ (17) + 8 = 25 x3
+1 Adaptive Composite Longbow DA Damage: 2d8 + 18 ⇒ (3, 5) + 18 = 26
Second attack
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 ⇒ (7) + 3 = 10 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 9 ⇒ (3) + 9 = 12

Jorrast Feorte |

Seeing the battle beginning Jorrast uses the wand to go invisible then flies up to get a good look at the enemy. He holds off on any attack to see if this is just an advance force with the bulk of an army behind them.

Markus "Hot Dog" Lyranus |

His readied action to cast longarm goes off, Hot Dog Bloodrages
In his case, it result in him doubling in size, his eyes becoming pitch black, claws extruding from his finger and a slight smell of... Popcorn?
Spring attack on white troll trip: 1d20 + 5 + 6 + 4 + 1 + 1 + 3 ⇒ (7) + 5 + 6 + 4 + 1 + 1 + 3 = 27
He seeks to trip the troll, but has some struggle aiming properly
AoO if trip succeeds: 1d20 + 8 + 6 + 1 - 1 - 2 ⇒ (16) + 8 + 6 + 1 - 1 - 2 = 28
damage: 4d6 + 12 + 6 + 1 ⇒ (5, 4, 5, 2) + 12 + 6 + 1 = 35
He then moves back to his original position.

Xandarian Quartermain |

Xandarian your picture is on the West hill. That would mean you are up on the West hill. Or did you want to be in the gully?
On the hill.
Round 1
Xandarian steels himself as the looming mountainous troll makes his way toward the West Hill.
The paladin runs to meet his titanic foe, using a free action of mark his for his smite evil ability. 30 ft.

Quince Medvyed |

As Jorne moves into position Quince uses a wand cast invisibility on himself.
Reminder that my crown offers the effects of Prayer 40 from me. "You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.

GM Wolf |

Pixie Alice flies up, her wings quickly carrying her upwards.
Chuckling, her eyes turn black for a second, as an aura of bright colors forms around her hands. She points at a spot near the goblin and trolls, and an area of shiny vibrant colors encompasses them. Some faint hints of color still linger around pixie Alice's hands.
Will DC 20 vs Rainbow pattern.
"See the pretty colors? Count them for me, will you?"
Is that the blue circle?
Will saves: 4d20 ⇒ (15, 12, 13, 17) = 57
The grey troll continues moving forward as the others are fascinated by the colors! If more creatures walk through it do they need to do the save too?
Vandomir confirms a critical hit, taking out an eye!
Markus is inspired by Quince and is able to trip and hit the troll that is now prone.
Round 1
The goblin moves into the mist, fall into the trench and finished off by Zsofia. The other two goblins and the gray troll are fascinated by the colors. The white troll roars and charges forward, he chugs a potion on the way and swings a claw at Hot Dog.
claw: 1d20 + 15 - 1 ⇒ (8) + 15 - 1 = 22
damage: 2d6 + 9 ⇒ (2, 5) + 9 = 16
The trolls furthur up charge towards Jorne.
Round 2
28 Zsofia 25 Alice 25 Jorne 18 Vandomir 17 Chizzlall 15 Jorrast
13 Quince 12 Xandarian
11 goblins
7 trolls
6 Ulricha 1 Hot Dog

Jorne Fyrestone Stavian |

Round 2
Great cleave! His halberd slashes into the thick green hides of the trolls again,
purple, blue, yellow
+2 Cold Iron Halberd of defending: 1d20 + 14 - 2 ⇒ (13) + 14 - 2 = 25
damage: 2d6 + 11 + 3d6 + 6 ⇒ (5, 6) + 11 + (2, 1, 3) + 6 = 34
+2 Cold Iron Halberd of defending: 1d20 + 14 - 2 ⇒ (11) + 14 - 2 = 23
damage: 2d6 + 11 + 3d6 + 6 ⇒ (1, 3) + 11 + (3, 2, 5) + 6 = 31
+2 Cold Iron Halberd of defending: 1d20 + 14 - 2 ⇒ (19) + 14 - 2 = 31
damage: 2d6 + 11 + 3d6 + 6 ⇒ (2, 2) + 11 + (3, 2, 3) + 6 = 29
crit: 1d20 + 14 - 2 ⇒ (5) + 14 - 2 = 17
damage: 2d6 + 11 + 3d6 + 6 ⇒ (2, 3) + 11 + (4, 3, 1) + 6 = 30
Cleaving finish on purple:
+2 Cold Iron Halberd of defending: 1d20 + 14 - 2 ⇒ (8) + 14 - 2 = 20
damage: 2d6 + 11 + 3d6 + 6 ⇒ (2, 5) + 11 + (2, 5, 1) + 6 = 32

Alice Emmington |

Is that the blue circle?
Yes. And it doesn't mention creatures entering the area to having to make saves.
Round 2
Perception: 1d20 + 21 ⇒ (16) + 21 = 37
In her higher pitched voice Alice alerts the others.
"Barbarians and soldiers approaching in the distance!"
Alice lets this be her turn, rather concentrating on the spell continuing, the other enemies were still at a distance, after all.

Ulricha the Unkillable |

Round 1: actions after the trolls/goblins
As the enemy closes, Ulricha embraces her rage, raising her new longbow and firing at the nearest troll, seeking to sink her arrows deep into the hulking giantkin.
Composite longbow vs White (prone): 1d20 + 9 ⇒ (18) + 9 = 27
piercing/rage: 1d8 + 5 ⇒ (1) + 5 = 6
Composite longbow vs White (prone): 1d20 + 4 ⇒ (16) + 4 = 20
piercing/Rage: 1d8 + 5 ⇒ (1) + 5 = 6

Zsófia Dobós |

Round 2
Zsófia and Chizzlall (mounted on Rumbles) both move carefully forward, avoiding the pits and trenches, and strike at the troll they can easily see through the fog. Rumbles yawns.
Zsófia attack (dueling sword), invisible, Power Attack, prayer: 1d20 + 18 + 2 - 2 + 1 ⇒ (7) + 18 + 2 - 2 + 1 = 26, Zsófia damage (magic, slashing), Power Attack, prayer, Precise Strike: 1d8 + 9 + 4 + 1 + 7 ⇒ (2) + 9 + 4 + 1 + 7 = 23
Chizzlall attack (glaive, reach), invisible, Power Attack, prayer: 1d20 + 11 + 2 - 1 + 1 ⇒ (1) + 11 + 2 - 1 + 1 = 14, Chizzlall damage (slashing), Power Attack, prayer: 1d8 + 5 + 3 + 1 ⇒ (8) + 5 + 3 + 1 = 17

Markus "Hot Dog" Lyranus |

Between round 1 and round 2
I do have long arm up meaning my reach is 15
Attack of opportunity: 1d20 + 12 ⇒ (3) + 12 = 15
damage: 4d6 + 19 ⇒ (2, 5, 2, 1) + 19 = 29
Markus gets off an attack of opportunity on the white mega troll, alas his aim is off.
The troll strikes him with a claw
Round 2 Markus
-2 round of rage expended 16 damage received 73/89 hp
active effects: Bloodrage, longarm
hit white troll: 1d20 + 12 ⇒ (20) + 12 = 32 8 from str, 6 BAB, 1 enchantment, -2 power attack -1 size
damage: 4d6 + 12 + 6 + 1 ⇒ (2, 3, 1, 2) + 12 + 6 + 1 = 27 +12 from str two handed, +6 from power attack +1 from enchantment
hit white troll crit confirm: 1d20 + 12 ⇒ (14) + 12 = 26
damage X2: 4d6 + 12 + 6 + 1 ⇒ (1, 3, 2, 6) + 12 + 6 + 1 = 31 +12 from str two handed, +6 from power attack +1 from enchantment
damage X3: 4d6 + 12 + 6 + 1 ⇒ (2, 4, 2, 6) + 12 + 6 + 1 = 33 +12 from str two handed, +6 from power attack +1 from enchantment
hit white troll iterative: 1d20 + 7 ⇒ (5) + 7 = 12
He may well unleash an absolutely devastating blow
You cast claw, I cast kill. Seriously, try using weapons, its fun.
He then 5 foot steps to the south

Vandomir Jarvis |

Round 2
I think I heard there was a bless up? I'll add a +1 to hit here.
Realizing he had injured the troll pretty well, Vandomir kept on his target...
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 9 ⇒ (1) + 9 = 10
Hahaha, I'm on fire!
Critics confirm...
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12 x3
+1 Adaptive Composite Longbow DA Damage: 2d8 + 18 ⇒ (3, 2) + 18 = 23
Ahhh well.
Second attack
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 9 ⇒ (6) + 9 = 15

Xandarian Quartermain |

Round 2
Xandarian and Boffy find themselves on the top of a wall while the others are engaging the enemy.
"Sh|t."
Both outsiders mutter in unison.
The paladin and his divine emissary attempt to go down the hill and join the fight.

Jorrast Feorte |

Jorrast grins as he sees the army behind this advance party. He's glad for the invisibility and wonders how long it will last, but takes advantage of it while he cans.
Flying ahead he tries out the Wall of Fire wand, UMD: 1d20 + 12 ⇒ (4) + 12 = 16 but fails to activate it....

Ulricha the Unkillable |

End of Round 2
As her companions tear into the troll at the front, bringing it down, Ulricha shifts position a step, to send another pair of arrows streaking across the battlefield, targeting one of the goblins.
Composite longbow vs goblin (green): 1d20 + 9 ⇒ (15) + 9 = 24
Piercing/Rage: 1d8 + 5 ⇒ (2) + 5 = 7
Composite longbow vs goblin (green): 1d20 + 4 ⇒ (17) + 4 = 21
Piercing/Rage: 1d8 + 5 ⇒ (2) + 5 = 7

Xandarian Quartermain |

Unless you want to jump 70 feet down, it takes you 4 rounds to get to the battle, Xan.
4 rounds it is! See everyone is Round 7. :(

Alice Emmington |

@ Xandarian, how much do you weigh? I can spend standard on concentration, but i have a 40ft flying speed. 20 if i carry someone. More if i ditch concentration.

Vandomir Jarvis |

Round 2
Vandomir turns his attention to the green goblin...
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 9 ⇒ (7) + 9 = 16
Second attack
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 9 ⇒ (7) + 9 = 16

Jorrast Feorte |

Seeing the trolls close to Jorne, Jorrast decides to do a little 'sniping' without the wands.
Acid Splash sneak attack, ranged touch attack on the yellow troll: 1d20 + 10 ⇒ (20) + 10 = 30
Confirm Crit?: 1d20 + 10 ⇒ (11) + 10 = 21
Acid & Sneak Attack: 2d3 + 2 + 4d6 ⇒ (1, 1) + 2 + (2, 4, 1, 4) = 15
Still invisible and about 20' up.

Xandarian Quartermain |

@ Xandarian, how much do you weigh? I can spend standard on concentration, but i have a 40ft flying speed. 20 if i carry someone. More if i ditch concentration.
Looks like 145 without armor, 190 with gear.

Alice Emmington |

Alice Emmington wrote:@ Xandarian, how much do you weigh? I can spend standard on concentration, but i have a 40ft flying speed. 20 if i carry someone. More if i ditch concentration.
Looks like 145 without armor, 190 with gear.
Too much for a 12 Str person pixie to carry.

Quince Medvyed |

I think with the map changes I got moved. I had been in the blue on the left assuming that was the crest of the hill overlooking the gully and approach. My current position is behind the obscuring mist.
Round 1
As the foes come into range Quince fires his bow.
Longbow 1: 1d20 + 16 ⇒ (13) + 16 = 29
Longbow 2: 1d20 + 11 ⇒ (14) + 11 = 25
Damage 1: 1d8 + 6 ⇒ (8) + 6 = 14
Damage 2: 1d8 + 6 ⇒ (3) + 6 = 9
Round 2
Quince pulls a wand and drops a fireball among the goblin and troll forces.
you can use the same light blue circle.
Fireball DC 14 DEX: 5d6 ⇒ (5, 4, 3, 4, 5) = 21

Chizzlall Ironshaper |
1 person marked this as a favorite. |

I think with the map changes I got moved. I had been in the blue on the left assuming that was the crest of the hill overlooking the gully and approach. My current position is behind the obscuring mist.
If Quince is anywhere near the obscuring mist, Chizzlall certainly would have included him in his ashen path spell, so he can see through it.

GM Wolf |

Round 1
Red goblin gets hit by Quince's arrows
Round 2
Vandomir hits the green goblin once with his shots and Quince finishes them off with a fireball... Jorrast hits the yellowed troll with an acid spash that seems very effective.
Under the barrage of attacks the white troll falls before the group. The gray troll continues to watch the colors until the fireball hits him. As the other trolls try to cut Jorne down.
Thanks for the clarification Chizzlall!
Round 3
Alice and Jorrast continue to fly ahead, I am assuming they are both invisible. Jorrast for sure, Alice it is assumed considering her pixie form.
28 Zsofia 25 Alice 25 Jorne 18 Vandomir 17 Chizzlall 15 Jorrast
13 Quince 12 Xandarian
11 goblins
7 trolls
6 Ulricha 1 Hot Dog

Alice Emmington |

Round 3
With sight of the encrouching army, and a spell that reaches 400+ feet, Alice drops the concentration on the shiny pattern, the effect fading away over the next 7 rounds.
Instead, she thinks back on a mathematical equation her old mentor, 'Mad Math' Eenstein, taught her. Steadily mulling over it....
Sacred geometry numbers, dice = ranks in Kn Engineering (6): 6d6 ⇒ (1, 2, 1, 6, 2, 3) = 15
Target numbers for an effective lvl 3 spell: 19,23, 29.
((((2*1) *6) /2) *3) +1 = 19
"Plants and roots below, i ask for your aid, grab my enemies, GROW!"
Entangle with added Persistent effect. If they pass their initial save vs being entangled, they must make a 2nd save. DC 17 reflex save vs entangled and held in place. The area of the green circle also becomes difficult terrain for the next 7 minutes.

Xandarian Quartermain |

Round 3
More movement toward the battle.

Jorrast Feorte |

Seeing the forces bunching up in front of him Jorrast decides to try a wand again rather than sniping a single target. He flies up and above the barrier of vines and aims the fireball wand to hit a few trolls the one smaller target.
UMD: 1d20 + 12 ⇒ (15) + 12 = 27 Boom! The red circle in front of me.
Fireball damage: 5d6 ⇒ (6, 1, 1, 2, 6) = 16 The wands are Reflex DC14, right?
He smiles at the much more satisfying effect.

Markus "Hot Dog" Lyranus |
1 person marked this as a favorite. |

Round 3: Markus trips the newly appearing troll in front of him.
Good Sir Troll! Nice of you to get within my long arm range! Lets go on a trip!
trip troll: 1d20 + 20 ⇒ (16) + 20 = 36
If this succeeds, his expertize in well, trips, causes him to get in another slash with his axe.
AoO: 1d20 + 5 + 6 + 3 - 1 - 2 + 1 ⇒ (17) + 5 + 6 + 3 - 1 - 2 + 1 = 29
damage: 4d6 + 12 + 6 + 1 ⇒ (1, 5, 5, 4) + 12 + 6 + 1 = 34
Bon Voyage!

Quince Medvyed |

[dice=Fireball damage]5d6 The wands are Reflex DC14, right?

GM Wolf |

Round 3
Alice casts Entangle to slow down the coming army.
troll saves vs. firebll, +6, need 8 or better: 4d20 ⇒ (13, 18, 11, 2) = 44
goblin reflex save: 1d20 + 3 ⇒ (10) + 3 = 13
Most save from the fireball only taking half damage as they jump and twist.
Markus trips the gray troll provoking AoO for those within range of it.
bite: 1d20 + 14 - 2 ⇒ (14) + 14 - 2 = 26
damage: 1d8 + 9 + 4 ⇒ (4) + 9 + 4 = 17
claw: 1d20 + 15 - 2 ⇒ (9) + 15 - 2 = 22
damage: 1d6 + 9 + 4 ⇒ (5) + 9 + 4 = 18
claw: 1d20 + 15 - 2 ⇒ (11) + 15 - 2 = 24
damage: 1d6 + 9 + 4 ⇒ (6) + 9 + 4 = 19
rend: 1d20 + 15 - 2 ⇒ (10) + 15 - 2 = 23
damage: 1d6 + 13 + 4 ⇒ (5) + 13 + 4 = 22
bite: 1d20 + 14 - 2 ⇒ (13) + 14 - 2 = 25
damage: 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18
claw: 1d20 + 15 - 2 ⇒ (15) + 15 - 2 = 28
damage: 1d6 + 9 + 4 ⇒ (2) + 9 + 4 = 15
claw: 1d20 + 15 - 2 ⇒ (9) + 15 - 2 = 22
damage: 1d6 + 9 + 4 ⇒ (6) + 9 + 4 = 19
rend: 1d20 + 15 - 2 ⇒ (4) + 15 - 2 = 17
damage: 1d6 + 13 + 4 ⇒ (4) + 13 + 4 = 21
bite: 1d20 + 14 - 2 ⇒ (11) + 14 - 2 = 23
damage: 1d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20
claw: 1d20 + 15 - 2 ⇒ (10) + 15 - 2 = 23
damage: 1d6 + 9 + 4 ⇒ (4) + 9 + 4 = 17
claw: 1d20 + 15 - 2 ⇒ (3) + 15 - 2 = 16
damage: 1d6 + 9 + 4 ⇒ (1) + 9 + 4 = 14
rend: 1d20 + 15 - 2 ⇒ (12) + 15 - 2 = 25
damage: 1d6 + 13 + 4 ⇒ (1) + 13 + 4 = 18
bite: 1d20 + 14 - 2 ⇒ (7) + 14 - 2 = 19
damage: 1d8 + 9 + 4 ⇒ (2) + 9 + 4 = 15
Round 4 We gotta keep moving!
bite: 1d20 + 14 - 2 ⇒ (5) + 14 - 2 = 17
damage: 1d8 + 9 + 4 ⇒ (2) + 9 + 4 = 15
claw: 1d20 + 15 - 2 ⇒ (14) + 15 - 2 = 27
damage: 1d6 + 9 + 4 ⇒ (2) + 9 + 4 = 15
claw: 1d20 + 15 - 2 ⇒ (2) + 15 - 2 = 15
damage: 1d6 + 9 + 4 ⇒ (5) + 9 + 4 = 18
rend: 1d20 + 15 - 2 ⇒ (9) + 15 - 2 = 22
damage: 1d6 + 13 + 4 ⇒ (6) + 13 + 4 = 23
bite: 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 30
damage: 1d8 + 9 + 4 ⇒ (8) + 9 + 4 = 21
claw: 1d20 + 15 - 2 ⇒ (17) + 15 - 2 = 30
damage: 1d6 + 9 + 4 ⇒ (5) + 9 + 4 = 18
claw: 1d20 + 15 - 2 ⇒ (3) + 15 - 2 = 16
damage: 1d6 + 9 + 4 ⇒ (6) + 9 + 4 = 19
rend: 1d20 + 15 - 2 ⇒ (2) + 15 - 2 = 15
damage: 1d6 + 13 + 4 ⇒ (5) + 13 + 4 = 22
bite: 1d20 + 14 - 2 ⇒ (5) + 14 - 2 = 17
damage: 1d8 + 9 + 4 ⇒ (1) + 9 + 4 = 14
claw: 1d20 + 15 - 2 ⇒ (19) + 15 - 2 = 32
damage: 1d6 + 9 + 4 ⇒ (1) + 9 + 4 = 14
claw: 1d20 + 15 - 2 ⇒ (12) + 15 - 2 = 25
damage: 1d6 + 9 + 4 ⇒ (5) + 9 + 4 = 18
rend: 1d20 + 15 - 2 ⇒ (20) + 15 - 2 = 33
damage: 1d6 + 13 + 4 ⇒ (3) + 13 + 4 = 20
bite: 1d20 + 14 - 2 ⇒ (16) + 14 - 2 = 28
damage: 1d8 + 9 + 4 ⇒ (8) + 9 + 4 = 21
claw: 1d20 + 15 - 2 ⇒ (11) + 15 - 2 = 24
damage: 1d6 + 9 + 4 ⇒ (5) + 9 + 4 = 18
claw: 1d20 + 15 - 2 ⇒ (11) + 15 - 2 = 24
damage: 1d6 + 9 + 4 ⇒ (4) + 9 + 4 = 17
rend: 1d20 + 15 - 2 ⇒ (17) + 15 - 2 = 30
damage: 1d6 + 13 + 4 ⇒ (2) + 13 + 4 = 19
bite: 1d20 + 14 - 2 ⇒ (15) + 14 - 2 = 27
damage: 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16
claw: 1d20 + 15 - 2 ⇒ (16) + 15 - 2 = 29
damage: 1d6 + 9 + 4 ⇒ (4) + 9 + 4 = 17
claw: 1d20 + 15 - 2 ⇒ (13) + 15 - 2 = 26
damage: 1d6 + 9 + 4 ⇒ (3) + 9 + 4 = 16
rend: 1d20 + 15 - 2 ⇒ (19) + 15 - 2 = 32
damage: 1d6 + 13 + 4 ⇒ (2) + 13 + 4 = 19
bite: 1d20 + 14 - 2 ⇒ (9) + 14 - 2 = 21
damage: 1d8 + 9 + 4 ⇒ (4) + 9 + 4 = 17
claw: 1d20 + 15 - 2 ⇒ (18) + 15 - 2 = 31
damage: 1d6 + 9 + 4 ⇒ (5) + 9 + 4 = 18
claw: 1d20 + 15 - 2 ⇒ (14) + 15 - 2 = 27
damage: 1d6 + 9 + 4 ⇒ (2) + 9 + 4 = 15
rend: 1d20 + 15 - 2 ⇒ (10) + 15 - 2 = 23
damage: 1d6 + 13 + 4 ⇒ (2) + 13 + 4 = 19
One claw gets past Jorne's defenses inflicting a wound of 18 damage.
The pink troll moves towards Jorrast hoping to swing at him, but he is just out of reach.

Jorne Fyrestone Stavian |

Round 3
Great cleave! His halberd slashes into the thick green hides of the trolls again, spilling their dark blood upon the ground. He takes down the purplish one, gets an extra swing for it, but falters on making his cleave finish.
purple, blue, yellow, black
+2 Cold Iron Halberd of defending: 1d20 + 14 - 2 ⇒ (15) + 14 - 2 = 27
damage: 2d6 + 11 + 3d6 + 6 ⇒ (2, 2) + 11 + (1, 6, 6) + 6 = 34
+2 Cold Iron Halberd of defending: 1d20 + 14 - 2 ⇒ (14) + 14 - 2 = 26
damage: 2d6 + 11 + 3d6 + 6 ⇒ (1, 3) + 11 + (2, 3, 4) + 6 = 30
+2 Cold Iron Halberd of defending: 1d20 + 14 - 2 ⇒ (4) + 14 - 2 = 16
damage: 2d6 + 11 + 3d6 + 6 ⇒ (1, 5) + 11 + (1, 5, 3) + 6 = 32
+2 Cold Iron Halberd of defending: 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29
damage: 2d6 + 11 + 3d6 + 6 ⇒ (1, 4) + 11 + (2, 3, 4) + 6 = 31
Cleaving finish on blue when taking out purple:
+2 Cold Iron Halberd of defending: 1d20 + 14 - 2 ⇒ (5) + 14 - 2 = 17
damage: 2d6 + 11 + 3d6 + 6 ⇒ (1, 4) + 11 + (3, 3, 3) + 6 = 31
Round 4
Great cleave! His halberd slashes continues to hack the thick green hides of the trolls again and again, spilling their dark blood upon the ground. His acid gloves makes sure they are not He takes down the purplish one, gets an extra swing for it, but falters on making his cleave finish.
blue, yellow, white, black, orange, red
+2 Cold Iron Halberd of defending: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32
damage: 2d6 + 11 + 3d6 + 6 ⇒ (1, 3) + 11 + (5, 4, 6) + 6 = 36
+2 Cold Iron Halberd of defending: 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29
damage: 2d6 + 11 + 3d6 + 6 ⇒ (1, 2) + 11 + (3, 3, 1) + 6 = 27
+2 Cold Iron Halberd of defending: 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29
damage: 2d6 + 11 + 3d6 + 6 ⇒ (3, 5) + 11 + (2, 6, 1) + 6 = 34
+2 Cold Iron Halberd of defending: 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22
damage: 2d6 + 11 + 3d6 + 6 ⇒ (4, 1) + 11 + (6, 6, 3) + 6 = 37
+2 Cold Iron Halberd of defending: 1d20 + 14 - 2 ⇒ (7) + 14 - 2 = 19
damage: 2d6 + 11 + 3d6 + 6 ⇒ (2, 4) + 11 + (3, 4, 1) + 6 = 31
+2 Cold Iron Halberd of defending: 1d20 + 14 - 2 ⇒ (3) + 14 - 2 = 15
damage: 2d6 + 11 + 3d6 + 6 ⇒ (2, 3) + 11 + (1, 2, 6) + 6 = 31
Cleaving finish on blue when taking out purple:
+2 Cold Iron Halberd of defending: 1d20 + 14 - 2 ⇒ (20) + 14 - 2 = 32
damage: 2d6 + 11 + 3d6 + 6 ⇒ (4, 5) + 11 + (3, 1, 1) + 6 = 31

Ulricha the Unkillable |

Round 3
Ulricha continues firing with her bow, taking aim at the newest troll to advance.
Composite longbow vs Green: 1d20 + 9 ⇒ (11) + 9 = 20
Piercing/Rage: 1d8 + 5 ⇒ (4) + 5 = 9
Composite longbow vs Green: 1d20 + 4 ⇒ (8) + 4 = 12
Piercing/Rage: 1d8 + 5 ⇒ (7) + 5 = 12

Markus "Hot Dog" Lyranus |

Between 3 and 4
AoO on troll in case he tries to stand up: 1d20 + 12 + 4 ⇒ (14) + 12 + 4 = 30
damage: 4d6 + 19 ⇒ (6, 6, 5, 3) + 19 = 39
Round 4:
full attack on grey troll in front of pits: 1d20 + 12 ⇒ (14) + 12 = 26
damage: 4d6 + 19 ⇒ (2, 5, 5, 5) + 19 = 36
full attack on grey troll in front of pits: 1d20 + 12 - 5 ⇒ (14) + 12 - 5 = 21
damage: 4d6 + 19 ⇒ (2, 4, 4, 3) + 19 = 32
Markus unleashes a torrent of powerfull but not that accurate blows upon his foes. He keeps his position, his enchanced reach enables him to hit past the trenches he dug, while his troll enemies would have to move inside of them to reach him.
Possibly between 4 and 5
AoO on trolls in case of moves through Makrus 15 feet reach: 1d20 + 12 ⇒ (15) + 12 = 27
damage: 4d6 + 19 ⇒ (1, 2, 6, 6) + 19 = 34
AoO on trolls in case of moves through Makrus 15 feet reach: 1d20 + 12 ⇒ (2) + 12 = 14
damage: 4d6 + 19 ⇒ (5, 5, 3, 1) + 19 = 33
OI JORNE, WE GOT A NOICE DEFENSIVE LINE HERE, WHY DONT YOU JOIN US? YOU ARE GOOD; BETTER THEN ME, BUT THEY CAN GET YOU ONCE THEY APPLY SOME BRAINCELLS! He shouts over to Jorne looking up from his own butchery work.

Alice Emmington |

GM, will entangle merely delay the enemy with the terrain, or will they be grabbed as usual?
Round 4
Alice, being pleased with the surprise burst of vegetation she put within the enemy army, she looks towards Jorne.
Folding her hands again, she quietly recites the words of a hex, targeting Hot Dog with the protective luck hex.
And hopefully, her request for getting the hex was heard, during the ritual earlier in the morning.
Whenever the target of a protective luck is targeted with an attack, the attacker must roll twice and take the worst result.
She will chant as a move action to extend the effect to 2 rounds in duration.

Quince Medvyed |

Jorrast sorry I quoted you then never answered your question. Yes. You have the stats right.
Round 3
Quince starts moving toward Jorne.
Round 4
Quince moves up toward the now giant sized man and says, "Something is different about you." He pauses to launch a fireball toward three trolls on the left. "Hair cut."
Fireball at blue red and orange troll
Fireball DC 14 DEX: 5d6 ⇒ (2, 1, 2, 3, 3) = 11
He looks at the relatively minor explosion and taps the end of the wand against his thigh, "This thing working?"

Alice Emmington |
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He looks at the relatively minor explosion and taps the end of the wand against his thigh, "This thing working?"
Cue the next explosion being enormous, like Heath Ledger with the remote control disappointing at first. ^^

Jorrast Feorte |

Jorrast looks down at the troll trying to reach him and flies up. He had thought that the invisibility would last longer but apparently not? He tries the wand again, targeting the troll and the goblins behind it.... But it fails to activate again.
UMD: 1d20 + 12 ⇒ (4) + 12 = 16 Not very lucky with this! Need to boost it higher or switch to my own attacks.
Flying up to 60' high, staying above the thorn wall.

Xandarian Quartermain |

Round 4
Xandarian and Boffy hustle to the battlefront.

Vandomir Jarvis |

Round 3
Vandomir turns his attention to the trolls (whichever is up and closest)...
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 9 ⇒ (5) + 9 = 14
Second attack
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 9 ⇒ (5) + 9 = 14
Round 4
Vandomir continues firing at trolls (whichever is up and closest)...
+1 Adaptive Composite Longbow DA To Hit: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 9 ⇒ (2) + 9 = 11
Second attack
+1 Adaptive Composite Longbow DA To Hit #2: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22 x3
+1 Adaptive Composite Longbow DA Damage: 1d8 + 9 ⇒ (1) + 9 = 10
OMG! Those rolls were hideous!

Zsófia Dobós |

Zsófia is delighted to watch the trolls approach the cloud of fog and avoid it, squeezing into the small section of the gully where they are more vulnerable to others. Like an experienced duelist, she is more than happy to wait for her opponents to overextend themselves, and she enjoys the way that their defensive tactics feel like fear of her.
She considers drawing one of her flasks of alchemical fire and throwing it at the trolls before her, but she decides that there is no rush. Instead, she readies a thrust against the next enemy that comes into her reach.
Damage (magic, slashing), Power Attack, Precise Strike: 1d8 + 9 + 4 + 7 ⇒ (4) + 9 + 4 + 7 = 24
Damage (slashing), Power Attack: 1d8 + 5 + 3 ⇒ (8) + 5 + 3 = 16
Damage (magic, slashing), Power Attack, Precise Strike: 1d8 + 9 + 4 + 7 ⇒ (5) + 9 + 4 + 7 = 25
Damage (magic, slashing), Power Attack, Precise Strike: 1d8 + 9 + 4 + 7 ⇒ (2) + 9 + 4 + 7 = 22
Damage (magic, slashing), Power Attack, Precise Strike: 1d8 + 9 + 4 + 7 ⇒ (6) + 9 + 4 + 7 = 26
Confirm critical (dueling sword), Power Attack: 1d20 + 18 - 2 ⇒ (15) + 18 - 2 = 31
Additional damage (magic, slashing), Power Attack: 1d8 + 9 + 4 ⇒ (3) + 9 + 4 = 16
Damage (magic, slashing), Power Attack, Precise Strike: 1d8 + 9 + 4 + 7 ⇒ (7) + 9 + 4 + 7 = 27
Damage (magic, slashing), Power Attack, Precise Strike: 1d8 + 9 + 4 + 7 ⇒ (5) + 9 + 4 + 7 = 25
Damage (magic, slashing), Power Attack, Precise Strike: 1d8 + 9 + 4 + 7 ⇒ (2) + 9 + 4 + 7 = 22
Damage (magic, slashing), Power Attack, Precise Strike: 1d8 + 9 + 4 + 7 ⇒ (2) + 9 + 4 + 7 = 22
Damage (slashing), Power Attack: 1d8 + 5 + 3 ⇒ (3) + 5 + 3 = 11

Jorne Fyrestone Stavian |

"Braincells! They don't think! Eat, kill, rape, eat... the cycle never stops for these poor wretches! Plus when these trolls are dealt with I will be hunting those who try to flee... unless Alice has that covered?!" He shouts back as he continues to cleave!

GM Wolf |

Alice you are happily surprised in seeing long tendrils of vines that snake from the area entangled and locks the goblins and barbarians in place. The thorns doing their job at cutting them too!
Oh sorry Jorrast I will move that pink troll elsewhere you are invisible, along with Zsofia, Chizziaill, and anyone else affected by the wands of gtr invisibility... another 4 rounds. So Round 8.
Round 3
Vandomir shoots and the arrows hit and fall not puncturing the tough hide at all as if was made of rock. Quince moves forward.
Round 4
That rock does bleed! Vandomir might think to himself as his last shot clearly make a wound in its eye!
Xan keeps booking it! Oh look a shortcut! Looks like a DC 19 athletics or acrobatics check, your choice! Or keeping dashing.
Quince makes a small fireball that obviously puts fear in their eyes.
Morale of the trolls DC 15: 1d20 + 9 ⇒ (6) + 9 = 15 oooohhhhhh just barely, keep it up folks!
Hot Dog finishes off gray troll with the help of others. Maybe he could have killed it off on his own...
Round 5

Alice Emmington |

Round 5
Alice flies rowards Ulricha, and places the protective luck hex on her as well.
Protective luck: attackers roll the attack roll twice, and take the worst result.
"Lady Luck's blessing on you."

Quince Medvyed |
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Round 5
After tapping the wand a couple times wondering if its broke he points it beyond Jorne aiming to engulf the trolls before the warrior.
I put up a red circle for the fireball. It misses Jorne's square but hits the Red, Blue, Yellow, White and Black bordered troll.
Fireball DC 14 DEX: 5d6 ⇒ (5, 6, 4, 5, 3) = 23