Kingmaker: Blood for Blood!

Game Master BloodWolven

Tomb!

Current fight Map.

Blood for Blood - Baron's Courtroom

Map of Fort Drelev

Elkheart

The Greenwatch Wardens

Varnhold

Tomb Map

Varnhold Map.

Bounties!!


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Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

"I will scout ahead then!" He quickly states and rubs his ring going invisible.

With a high enough perception you might even hear his footsteps which quickly leave the group, heading to the stairs.


As the others return into the cellar with Jorrast and Quince the fire wall drops but also reveals more of the swarms that merely moved back from the flames. Round 1 Actions, I assume after this round we will be Out of combat.

---

About 50 feet up the stairs, running, dashing, walking, or stealth?, you come to a 10 foot wide landing. On the landing is two well made doors. The stairs do continue up and you see a portcullis lifted, which would fall down upon the front of the landing.

Door to the East:

M50. Storage Cave:

The room is filled with boxes, barrels, and chests.


Perception DC 25 Searching through the storage items:
Drelev has stored several days of trail rations, three vials of foul-smelling skunk musk, four potions of fly, and four potions of cure moderate wounds in a bag of holding (type I) in this cave—emergency supplies should he need to flee the keep.
A lever on the wall opens and closes the iron gate to the stairs.

Door to the West:

Only a few barrels lie in this room, one of them has its lid off. That barrel seems to be holding water and is half full.

Further into the limestone walled cave you see the floor has been etched out like a summoning circle or some kind of ritual. Dried blood fills these etchings. At the back of the cave you see piles of stuff. Getting closer or with darkvision you would notice these are body parts.


You continue to travel up the stairs and find a stone door. On the wall beside the door there is a red wood lever with brass fittings. On the door you see a large tarnished brass button. Also there is a pretty nice lock in the door and it keeps the door locked.

Beyond the door:
M48. Secret Vault
An L-shaped table sits in the southeast corner of this dusty chamber, its velvet-lined surface displaying a number of small, precious stones and pieces of jewelry. A couple of large, ornately carved cedar trunks take up the other corners of the room.

Upon the L-shaped table rests a golden yellow topaz worth 500 gp, a deep blue spinel worth 400 gp, an amethyst worth 300 gp, a chrysoberyl worth 100 gp, five freshwater pearls worth 100 gp each, and eight moonstones worth 50 gp each. The display table also holds a golden circlet worth 750 gp. Two more dust-free indentations indicate a couple of necklaces once
rested here as well.

In one of the cedar chests, Drelev has stored the valuable gear taken from Terrion Numesti. It includes a suit of +2 breastplate with the Numesti crest, a +2 longsword, a masterwork composite longbow (Str +3), 20 arrows, a masterwork dagger, and potions of cure serious wounds, darkvision, and lesser restoration.

In another chest, the baron has stored a variety of
artifacts taken from the Tiger Lords’ barrow mounds
worth a total of 2,500 gp. Among these artifacts is a
ring of evasion made of green wood carved to depict
a snake and a lizard locked in a tangle.

You notice two more doors that are locked and a trapdoor on the roof.


Male Kitsune Sylvan Trickster Rogue / Monk | HP: 38/68 | AC: 25 T:25, FF:15 | Init: +10 | Fort +12, Ref +14, Will +8 | CMB +13; CMD 27 | Ki Pool: 4/7 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+16, Know-Nature+15, Linguistics+14, Perception+14, Sense Motive+15, Stealth+16/+26 | Cantrip: Detect Magic Temporary effect: Barkskin +3 AC

Jorrast lands and accepts the wand from Quince. "Balls. Quick, then over except for any flammables in the area. Thanks."

Following the group.


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

Xandarian follows the group and examines the Door to the West.
"Aw s#|t! Evil Arcane Crap!" The paladin says as he finds the summoning circle and environs.


Male non rage hp 80/82 AC 24/21/14 Fort: 11 Reflex 7 Will complicated CMD 25 level 1 spells 1/3 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 94/96 AC 21/18/12 Fort: 13 Reflex 6Will complicated CMD 24

Summoning circle Markus says neutrally

kn planes to identifiy what may have been summoned: 1d20 + 10 ⇒ (14) + 10 = 24

Hmm, Blood bits, may have been used to summon the Schir, would fit with their proclivities for violence spite and mayhem. Markus turns on detect magic.

Someone got some holy water to splash on it? It can mess such things up.

Oi, that door looks important, we got a sneaky person or do I bash it down?


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

"Don't have any holy water", Xandarian explained. "I mostly find it and turn it to wine or ale."

"I've heard scratching part of the circle away stops any ritual? Is that true?"

Xandarian and Boffy both don't have Knowledge (arcane).


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

Quince hands Jorrast the Wand of Fireball.

Wand of Fireball (CL 5, DC 14, 46 Charges)

Quince looks to the summoning circle.

knowledge planes: 1d20 + 11 ⇒ (4) + 11 = 15

He sees the gruesome display of body parts and grimaces. "Foul to be sure."

He moves to the door to the east seeing storage items begins to look about.

perception: 1d20 + 15 ⇒ (20) + 15 = 35

"Oh. Look here. A bag of holding. Looks to have potions and supplies. More flying and some moderately good healing spells."


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Kn. Planes: 1d20 + 13 ⇒ (11) + 13 = 24
Alice may come to the similar conclusion as Markus does.

"And a lot of people have been brutally dismembered here. Disgusting."


Male non rage hp 80/82 AC 24/21/14 Fort: 11 Reflex 7 Will complicated CMD 25 level 1 spells 1/3 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 94/96 AC 21/18/12 Fort: 13 Reflex 6Will complicated CMD 24

Thing is, less foul summoning circles can mean more powerful demons. Like, Schirs? They want to murder and main someone, messy circle, not very strong demon. Mariliths or Lilitus? They want artificats, highly valuable prisoners or such things, and can be quite specific about hygiene. Much less foul circle, but much bigger problem.

Markus muses

Great catch on that bag Quince!


Markus "Hot Dog" Lyranus wrote:

Summoning circle Markus says neutrally

[dice=kn planes to identifiy what may have been summoned]d20+10

Hmm, Blood bits, may have been used to summon the Schir, would fit with their proclivities for violence spite and mayhem. Markus turns on detect magic.

k planes DC 20:
Yes from the evidence you are sure it was demons. The Schir most likely maybe more.

Quince and Jorrast, as the firewall drops, would you hit the swarms with two more spells?

k arcana DC 15:
Yes you are sure this is a summoning circle, Strong Conjuration, likely to bring forth some kind of evil thing.

k arcana DC 20:
Yes you are pretty sure this is a summoning circle, for demons. There is the rune for Schir... succubus... and something else, bigger with wings.

detect magic:
There is no more magic in the summoning circle.


As Quince searches the room he sees several items shift and even float for several moments.


Female Human Barb (Inv.) 7/ Fighter (Unbreakable)1/ Druid 8 | 130/130 HP : Raging 162/177| AC 27 T 14 FF 25 | Fort +16 (+19) Ref +9 (+10) Will +9 (+11)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects: Ironskin (8 mins), Rage, Enlarged (8 mins)

As they pass through the Storage Cave, Ulricha looks through a few of the boxes and chests out of curiosity, looking to see what goods they had stored.

The side of the gems weapons and other items of magic elicit and impressed grunt from the barbarian. Clearly this Drelev had been hoarding wealth and power while his people suffer.

She follows the others, no expert in magic She leaves the discoveries up to those more experienced in such matters keeping an eye out for any sign of danger.

Perception: 1d20 + 12 ⇒ (5) + 12 = 17


Male Kitsune Sylvan Trickster Rogue / Monk | HP: 38/68 | AC: 25 T:25, FF:15 | Init: +10 | Fort +12, Ref +14, Will +8 | CMB +13; CMD 27 | Ki Pool: 4/7 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+16, Know-Nature+15, Linguistics+14, Perception+14, Sense Motive+15, Stealth+16/+26 | Cantrip: Detect Magic Temporary effect: Barkskin +3 AC

Seeing the swarms still alive once the wall of fire drops, Jorrast puts the wand of fireballs to the use it is intended....

UMD: 1d20 + 14 ⇒ (7) + 14 = 21
damage: 5d6 ⇒ (4, 6, 3, 5, 5) = 23

In case I need a second?
UMD: 1d20 + 14 ⇒ (9) + 14 = 23
damage: 5d6 ⇒ (1, 1, 6, 6, 5) = 19


Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12
GM Wolf wrote:


Quince and Jorrast, as the firewall drops, would you hit the swarms with two more spells?

Sure I wasn't aware of more swarms. But if there is enough space for a firewall I would gladly assuming I am not singeing friends.

Wall of Fire Within 20 but more than 10: 1d4 ⇒ 2
Wall of Fire Within 10: 2d4 ⇒ (4, 1) = 5
Wall of Fire passing through: 2d6 + 7 ⇒ (1, 3) + 7 = 11


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

"I'd love to burn this room and all it's components", Xandarian stated. "But we need the fire spells for those persistent swarms.
Gods, I hate swarms!"


Another wall of fire and a fireball go off. Jorrast let's another fireball go off. After the 11 rounds pass and the fire wall drops you see the burnt remains of what is left of the swarms, mostly ash.

The fire doesn't seem to affect the barrels much.

You walk down to the other end of the cellar and see two cells to the South. The hounds see you too and begin barking.

Heading up the stairs you do find the doors on either side of the landing, you explore them and Quince finds the bag of items. Also the ritual room with the copious amount of body parts. No threats jump out.

Finally you begin to ascend the stairs again finding the door before you.


Male non rage hp 80/82 AC 24/21/14 Fort: 11 Reflex 7 Will complicated CMD 25 level 1 spells 1/3 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 94/96 AC 21/18/12 Fort: 13 Reflex 6Will complicated CMD 24

Markus begins refreshing his shield and long arm buff.

Lets have a chat with the welcoming comitee yes?


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

The half-azata frowns, unable to affect change in the ritual room. Xandarian follows Markus to confront the next patch of evil.


What part of the the door do you touch?

You continue to travel up the stairs and find a stone door. On the wall beside the door there is a red wood lever with brass fittings. On the door you see a large tarnished brass button. Also there is a pretty nice lock in the door and it keeps the door locked.


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

"Well, darn", Xandarian says to the others. "We don't have nay rogues to help open this door, do we?"


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

Becoming visible he asks, "Jorrast will you take a stab at it or shall I? Oh you should all step back."

He will take his time looking for traps, taking a 20 for 38 on Perception, plenty of time for others to try.


The group waits for Jorne to search and then he finds the hidden spot.


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

He announces to the group, "Dont touch the brass button as a magic spell with be unleashed. Don't pull on the lever, I am sure it is a trap too." He pulls on the rope in the hidden compartment and the door unlocks and opens slightly.

Carefully he opens the door not touching the large button. "Okay the coast is clear."


Beyond the door: - M48. Secret Vault
An L-shaped table sits in the southeast corner of this dusty chamber, its velvet-lined surface displaying a number of small, precious stones and pieces of jewelry. A couple of large, ornately carved cedar trunks take up the other corners of the room.
Upon the L-shaped table rests a golden yellow topaz worth 500 gp, a deep blue spinel worth 400 gp, an amethyst worth 300 gp, a chrysoberyl worth 100 gp, five freshwater pearls worth 100 gp each, and eight moonstones worth 50 gp each. The display table also holds a golden circlet worth 750 gp. Two more dust-free indentations indicate a couple of necklaces once
rested here as well.

In one of the cedar chests, Drelev has stored the valuable gear taken from Terrion Numesti. It includes a suit of +2 breastplate with the Numesti crest, a +2 longsword, a masterwork composite longbow (Str +3), 20 arrows, a masterwork dagger, and potions of cure serious wounds, darkvision, and lesser restoration.

In another chest, the baron has stored a variety of artifacts taken from the Tiger Lords’ barrow mounds worth a total of 2,500 gp. Among these artifacts is a ring of evasion made of green wood carved to depict
a snake and a lizard locked in a tangle.

You notice two more doors that are locked and a trapdoor on the roof.


Male Kitsune Sylvan Trickster Rogue / Monk | HP: 38/68 | AC: 25 T:25, FF:15 | Init: +10 | Fort +12, Ref +14, Will +8 | CMB +13; CMD 27 | Ki Pool: 4/7 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+16, Know-Nature+15, Linguistics+14, Perception+14, Sense Motive+15, Stealth+16/+26 | Cantrip: Detect Magic Temporary effect: Barkskin +3 AC

Jorrast levitates up to examine the trapdoor. Taking the time to take 20 only gives me a 33 though....

"Jorne, could you check those while I check up here?"


Female Human Barb (Inv.) 7/ Fighter (Unbreakable)1/ Druid 8 | 130/130 HP : Raging 162/177| AC 27 T 14 FF 25 | Fort +16 (+19) Ref +9 (+10) Will +9 (+11)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects: Ironskin (8 mins), Rage, Enlarged (8 mins)

" Numesti, isn't that Kisandra's father that was taken captive?" Ulricha asks as they come across the armor and weapons.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Vandomir will also look about, taking 20, as a deliberate search seems to be requested...

Perception: 20 + 14 = 34 +2 vs Fey, +4 vs Humans, +4 Forests, +2 Underground


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

Xandarian whistles in appreciation. "We found the treasure room, boyos!"
The paladin and his hare start looking over the tables, laiden with gems. "Ooo! The green evasion ring looks pretty. I wouldn't mind claiming it!" Xandarian said with hopeful azata eyes.


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16
Ulricha the Unkillable wrote:
" Numesti, isn't that Kisandra's father that was taken captive?" Ulricha asks as they come across the armor and weapons.

He quietly replies, "Yes that sounds familiar."

He leaves the spoils to the group and begins to search the West door. Listening for sounds, searching for traps, etc. Taking a 20 again for 38.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

Vandomir shakes his head disapprovingly, "I didn't think we came here for treasure. Especially treasure that is probably the ill-gotten gains of those we came to knock out of power from those we have come to save."


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison
Vandomir Jarvis wrote:
Vandomir shakes his head disapprovingly, "I didn't think we came here for treasure. Especially treasure that is probably the ill-gotten gains of those we came to knock out of power from those we have come to save."

The caydenite paladin pockets the green ring of evasion, and takes off his backpack. Boffy jumps down on the gem table and begins to shovel in the various gems into Xandarian's open backpack.

"Yep, Vandomir. 'Paragons of Virtue'. That's what we are."


Male non rage hp 80/82 AC 24/21/14 Fort: 11 Reflex 7 Will complicated CMD 25 level 1 spells 1/3 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 94/96 AC 21/18/12 Fort: 13 Reflex 6Will complicated CMD 24

Yeap, I am a bacon of modesty and humility, even on an interplanar scale. I am so utterly nongreedy, I may have more then a snowballs chance in hell when it comes to dating Sorshen, on the off chance that she really wants to troll... I think Karzoug was the jealous and greedy one? Clearly, the reason I am not taking any of this gear is... yes, I am extremely non greedy and it has nothing to do with my unusual fighting style, clearly.

Markus deadpans.

bacon of modesty and humility kn planes DC 20:

A reference to the antics of one Alonsyius Thrune, who, after having a business dispute of sorts with a certain propriortress in Alyushinyrra, opted to sue said propietress in Alyushinyrras court.

Shamria, the Demonlord holding court was rather hungover from a night of excessive partying and assassination, opted to interpret a regular title of the thrice damned house of thrune, "beacon of mankind" and "bacon of modesty" and turned the thrune noble into bacon.

She was then seen pocketing a sizeable degree of bribes from Andoran and Galt, because of course.


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Take 10 for 23 on that.

"The abyss is as silly as it is dangerous, as far as lessons and picked up information tells me. Which raises my question, what shenanigans have you been accomplice to, if you recall spicy things like that? You told before you'd done freelance work there, after all."


Male non rage hp 80/82 AC 24/21/14 Fort: 11 Reflex 7 Will complicated CMD 25 level 1 spells 1/3 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 94/96 AC 21/18/12 Fort: 13 Reflex 6Will complicated CMD 24

I was with the *ORChestra* private military company, initially on the side of the hold of Belkzen against the worldwound, there is that misnomer that only Mendev is fighting the demons, which aint true at all, our unit was part of a sadly ill fated push on demon besieged Raliscrad. Which fell far before we arrived, leaving us stranded in Worldwound turf. One of our skalds scribed a bunch of bards escape scrolls, and did something to link them, and then we used them in unison as we were about to be overrun by very angry bug-buggerers, as we have used the powers of scamming and bullshit to inflict some rather disproportionate casulty exchange ratios.
We got yeeted to the Midnight isles. Right in f~+$ing front of a literal military parade to honor Nocticula for yet another Demonlord kill.

Markus pauses

Like, you narrowly manage to fight of a Derakni swarm long enough that your casters get their scrolls off, you get shifted, you smell pretty reasonable food, the sea, and then you see several Balors in front of you as your vision adjusts, because you barded escape in front of someone who has Balor Bodyguards, plural. I was like "bugger my lovelife, I think we win the frying pan into the fire award of this century."
He pauses again


Lord f#**ing Angothane, runelord of wrath, Balor Lord and Nocticulas top general asked us if we were invaders, refugees, or if we were applying for a job. Our boss wisely picked the latter option.

There is a bit of fear in the normally hard to shift or scare Bloodragers eyes as he says Angothane.

I think the Nocticulans have a way of rerouting bards escape spells to the midnight isles personally, as this realm is like... more the 50% of bards who cast this spell and end up in the Abyss end up in the midnight isles.
He adds as a word of caution


I fought on Abbadon, on the midnight isles of Kovalarue and Luralune and in that f*!+ing-ex-elvish-abyssal-trash-compactor-who-thinks-he-is-a-demonlord's realm of the everglut, privately, my experience with the latter have made me appreciate something called "Flamethrowers" but I have been told that Golarions technological base isnt ready for that yet. It is like, super burning hands but with a more lighting bolt shaped area of effect, in a tank which non magic users can utilize. A bit risky since the fuel source is explosive, but the abyssal trashcans servants dont tend to use flame much.

He speaks a bit of his experiences

f@#&ing-abyssal-trash-compactor-who-thinks-he-is-a-demonlord kn planes DC 10:

Kabriri, demonlord of ghouls, hunger and cannibalism. Markus seems to have a rather sizeable dislike for him.

My unit did negotiate to only be used against her "near peer competitors" so to speak, she offers this as a standard when hiring mortal mercs even. Have I mentioned that Leng ghouls taste even worse the dretch arse?
He ends his tale on a lighter note.


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Male Kitsune
Vital Stats/Skills:
HP: 67/88 (92/92), - AC: 34/T: 14/FF: 24 – Perception +15 - Initiative: +6 - F: +17 / R: +13/ W: +17 (15) - CMB: +14 (16) - CMD: 30, Speed: 40, Acrobatics +15
Oracle (Curse: Tongues)
Other:
Diplomacy +22 (24 Fey), Handle Animal +15, Kn. Geography +12, Kn. History +11, Kn. Religion +11, Prof. Cartographer +10, Ride +19, Sense Motive +14, Spellcraft +16, Survival +12

"We are in the midst of a fight to free these people and this village if we can. If there is a tool here that aids that fight. Take it and use it. We can return property, compensate if necessary and make apologies when things end. We shouldn't take to long though. What we aren't using ourselves at the moment we should deny our enemies. That's what the bags of holding are for. If we find the owners and they want to join the fight. We can outfit them."


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark
Markus "Hot Dog" Lyranus wrote:
Lots of stuff

Alice takes it all in, wondering which parts are complete BS.

Sense motive, where are the bs parts of the story?: 1d20 + 19 ⇒ (12) + 19 = 31

Auto pass the kn. Planes.
"Aside from the fact it is a revolting creature, you seem to have a very particular dislike for that elf-demon cannibal. Why? Did he eat people you knew?"


Male non rage hp 80/82 AC 24/21/14 Fort: 11 Reflex 7 Will complicated CMD 25 level 1 spells 1/3 Half Orc Blood conduit 6/Fractured mind 1 Rage hp 94/96 AC 21/18/12 Fort: 13 Reflex 6Will complicated CMD 24

Someone I knew and liked turned into a ghoul. Poisoned food supply. Coupled with a trap that like, made him age 2 weeks. Aging two weeks normally isnt a problem, but it sure is when you contracted ghoul fever and that stunts stops you from getting any clerical aid.
Also, had you been to the everglut... Like, I began to appreciate Shamiras occassionally adopted diplomatic stance of "BURMINATE EVERYTHING" a lot more.

The man shrugs.

Having to put down people you like... sucks. Hard.


F Human Shaman 8, Init +5, Perc +20, SM +21, CMB+8, CMD21, HP 152/152, F+12, Ref+10, Will+16, AC 22/T15/FF19 , Resist cold 10, Resist electricity 10, Resist negative energy 10, no breath, Darkvision 60ft, Constant endure elements, see in (Su) dark

Alice was maybe expecting 'someone' from the unit to be mentioned, but hearing it was instead Markus' crush, makes her a bit sorry she had asked.

Markus wrote:
Having to put down people you like... sucks. Hard.

"I imagine so. Sorry if me asking brought up painful memories.", she gives his big arm a tap/bump with the soft bottom of a fist, some way of silent moral support.

"Anyway, time to make some mortal scum taste dirt, eh?"


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

Xandarian adjusts his new jingly backpack on his shoulders. "Yep, Mortal Scum is gonna feel it! Let's go!"


Vitals:
HP: 171_ AC: 32 _ T: 20 _FF: -_ Perception +18_Sense Motive +13_Init: +6_Fort: +17_Ref: +15_Will: +12 CMB+15_Bull Rush +2 CMD: 33 / 35_Speed: 50
Skills:
Acro +20_Bluff+12_Climb+16_DD+13_Dip+17_Disg+12_EscArt+15_HA+12_Intim +16 _K (dung) +11 _ K (his, loc, nob)+12 Ling +12_Dance +13_ Ride +12_ SoH +11_ Stea +14 _Surv +9 _UMD +16_Swim+16

Jorne takes the lead, "Jorrast what is the trapdoor? Is it an avenue? This here is another door that leads... elsewhere. Hallway or corridor. Two pronged attack or three? Shall I check that door for traps and unlock it too?"


Male Kitsune Sylvan Trickster Rogue / Monk | HP: 38/68 | AC: 25 T:25, FF:15 | Init: +10 | Fort +12, Ref +14, Will +8 | CMB +13; CMD 27 | Ki Pool: 4/7 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+16, Know-Nature+15, Linguistics+14, Perception+14, Sense Motive+15, Stealth+16/+26 | Cantrip: Detect Magic Temporary effect: Barkskin +3 AC

"Haven't opened it yet. Want me to look?"

If he didn't find any trap he'll try to open just a little to take a peek...


Jorne relays that he found another wine cellar then goes back to the other door and investigates more.

M44. Wine Cellar: Baron Drelev keeps a wide selection
of spirits on hand in his personal wine cellar. Something
of a connoisseur, he has collected Taldan fire-brandy, hard
liquor from Andoran, and even delicate berry wines out of
the elven homeland of Kyonin. In all, his wine cellar holds
119 bottles representing 48 separate vintages. The entire
collection is worth 6,000 gp.

Down the corridor: It actually is a prison cell. There is a simple lock DC 20 on the door frame of the cell to the metal bars.

Jorne comes back and whispers, "You are going to want to see this!"

M46. Dungeon
Behind this locked door lies a cold, musty dungeon. Five cells, complete with meticulously crafted iron bars and doors, fill most of the space. A wooden door also leads east to a functioning latrine, judging by the smell.

Currently, the largest cell along the northern wall contains Kisandra’s father, Lord Terrion Numesti. The other cells stand empty.

Jorrast:
After your first attempt you are able to unlock the lock. You move the trap door slowly and enter into a room that is connected to many passages that are cramped but seem to be built within walls. There is a ladder leading up to another trap door you only see after taking a long stare at it knowing something is likely there. Perception DC 30
'M14. Cloakroom'
disable Device DC 35: 1d20 + 17 ⇒ (19) + 17 = 36


Entering into the dungeon proper and walking to the North cell the occupant stands up and looks at you with eager hope. "I haven't seen a guard in days. Thank goodness for the drainage system. You are here to let me out, right?! I am Lord Terrion Numesti and ready for some true hospitality."

---
As you continue to explore you find:
M43. Cellar: This cold, earth-floored cellar helps keep food from spoiling as quickly as it would in the upstairs pantry.
There are also stairs that lead up to the next level here.

The baron always keeps the iron door to this room locked (Disable Device 40, hardness 10, hp 60, Break DC 28):

M45. Treasure Vault: 200 pp, 986 gp, 2,460 sp, 815 cp, and 30 silver ingots bearing the baron’s personal seal, each worth 25 gp.

M47. Washroom: This chamber features a privy and a large tub for washing.

DM notes:
Further down the line:M12. Foyer: The stairs lead down to area M43. Two twisted black abomination guards stand duty here.
--Or continue up to the second floor.---

M13. Storeroom: This storeroom holds a collection of unused linens, tapestries, and seasonal decorations.

M14. Cloakroom...

M15. Kitchen: This large room contains a stone fireplace set with roasting spits and a hanging cauldron.

M16. Pantry: This storeroom contains cluttered shelves and stacks of crates and casks holding all manner of foodstuffs, seasonings, cooking oils, and preserved goods.

M17. Workshop: This dry, dusty chamber holds a variety of tools and supplies for carpentry, leather-working, sewing, and mortaring.
--Encounter the Butcher--

M18. Washroom: This chamber features a privy and a large tub for washing.

***Out the front door*** = M7. Inner Courtyard:
(hardness 10, hp
60, Break DC 28, Disable Device DC 30)—all of the Drelev
guards posted at the keep carry a key to the gate.


Male Chelaxian Ranger 8 (AC:21[T:12 FF:19] | HP: 79/79 40/71 (0NL) | F+9*, R+8, W+5 | Init: +2* |Perc: +14*)

"That looks to be a very stout door there."


Male Kitsune Sylvan Trickster Rogue / Monk | HP: 38/68 | AC: 25 T:25, FF:15 | Init: +10 | Fort +12, Ref +14, Will +8 | CMB +13; CMD 27 | Ki Pool: 4/7 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+16, Know-Nature+15, Linguistics+14, Perception+14, Sense Motive+15, Stealth+16/+26 | Cantrip: Detect Magic Temporary effect: Barkskin +3 AC

Not seeing any obvious dangers Jorrast will take out his Ioun torch to get better light to examine the area.

He quietly calls back to the others, "Hey guys? This looks interesting. Possibly back doors to some of the rooms?"

Once done he switches back to fox form so the area isn't so cramped, and so he can use the scent ability.

Where is the map? M14 Cloakroom?


Male
Skills:
Percep +13|Diplo +29(+30)|Fly +21|Heal +16|Perf. (string) +27|Perf. (sing, dance) +21|SM +13|Acro +21|Bluff +27|UMD +14
Special:
Smite Evil (Su) 4/day (+8 att., +8 dmg. [+16 to outsider with the evil subtype, an evil-aligned dragon, or an undead creature], +8 deflection bonus to AC|LoH 12/12x/day, 4d6|Channel Energy 4d6 (uses two LoHs)
Vitals:
HP 43/77|AC 23 (T 12, FF 21)|F: 16, R: 14, W: 15|Int: +5|Immune: Disease|Resist 10 (acid, cold, electricity)|DR 5/magic|SR 19|+4 racial vs poison

"Lord Numesti. Please stay there. We will do our best to free you!" Xandarian looks the the kitsune. "Foxfolk, is there a way to open this door quietly without letting the whole castle know where we are?"


Jorrast hears Xandarian call and returns.


Male Kitsune Sylvan Trickster Rogue | HP: 58/58 | AC: 20 T:15, FF:15, 21 in Fox form | Init: +10 | Fort +6, Ref +12, Will +5 | CMB +11; CMD 22 | Acrobatics+18, Appraise+12, Bluff+13, Disable Device+17, Escape Artist+13, Fly+8, Know-Local+14, Know-Nature+13, Linguistics+14, Perception+13, Sense Motive+14, Stealth+16/+26 | Cantrip: Detect Magic

As he approaches he takes his human form and pulls some tools out of his pouch. "It doesn't look terribly difficult. Let me see."

Disable Device: 1d20 + 17 ⇒ (11) + 17 = 28

He'll work at any of the locks until they open or he is sure that he can't get it. Take 20 will reach 37 so the DC40 is beyond him without help...


Female Human Barb (Inv.) 7/ Fighter (Unbreakable)1/ Druid 8 | 130/130 HP : Raging 162/177| AC 27 T 14 FF 25 | Fort +16 (+19) Ref +9 (+10) Will +9 (+11)| Initiative +2 | Perception +12, Survival +15| Rage 2/24* |DR 3/-, DR 6/ Non-lethal|Cold Res 3 Current effects: Ironskin (8 mins), Rage, Enlarged (8 mins)

"You should know, Kisandra came to us for aid." Ulricha says to the imprisoned noble, hoping the words would gain his trust enough to stay put until they had everything under their control.

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