GM Miteke - The Twisted Circle (7-12) (Inactive)

Game Master miteke

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RPG Chronicles - Generated Chronicles


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Grand Lodge

Male Dwarf Wizard 5 Init+2 AC 14 (18) T12 (16) FF12 (16) HP 37/37 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 38/50; Wand of Magic Missile 39/50 ; Wand of Burning Hands CL3 1/50 ; Wand of CLW 42/50; Wand of Ray of Enfeeblement 47/50;Hand of App 5/6

Sorry GM, but I intended to send a fireball into the cloaker as soon as it put some distance between us and it, forfeiting my AoO to act at the end of its move. If you rule that's impossible, I'll either try an AoO or use the wand of Burning hands I hold


Because of the vines draping the exit, you will not be able to do the fireball unless you can move beyond the obstruction and then cast the spell. The cloaker, who can fly and has a 40' move, was able to put that barrier between him and you. It will effectively block him from the effects of a fireball.

Dark Archive

Female CG Aphorite | HP 91/67 | AC 29 T 15 FF 28 | CMB +9, CMD 23 | F +15, R +8, W +10 | Init +1 | Perc +10 | Speed 30ft | FireRes 20, Blur

A fireball can be send through a tiny arrow slit, since it's only a pea-sized bead before it explode.

Fireball wrote:
You point your finger and determine the range (distance and height) at which the fireball is to burst. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. An early impact results in an early detonation. If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.

Are the vines so tightly packed that a pea can't get through it? Would it be fair to allow the wizard to attemp the touch attack?

Grand Lodge

Male Dwarf Wizard 5 Init+2 AC 14 (18) T12 (16) FF12 (16) HP 37/37 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 38/50; Wand of Magic Missile 39/50 ; Wand of Burning Hands CL3 1/50 ; Wand of CLW 42/50; Wand of Ray of Enfeeblement 47/50;Hand of App 5/6

No worries. I'm a dwarf. I can handle it.

AoO: 1d20 + 4 ⇒ (19) + 4 = 23
dmg: 1d8 + 1 ⇒ (6) + 1 = 7

Caught a little off guard by the cloaker flying speed, Eredur uses his battleaxe on it.. even if that means sending the weapon flying from his hand too.
via Apprentice hand

Silver Crusade

Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE

Ezekial moves as quickly as he can through the overgrowth on the floor, scimitar held before him as he attempts to follow the cloaker. Come on, let's see if we can't give chase to this thing.

The Exchange

Male LN Prophet of Kalistrade 3 | HP 20/25 | AC 15 T 11 FF 14 | CMD 16 | F: +4, R: +2, W: +1| Init: +1 | Perc: +4, SM: +1 | Speed 40 ft |Shirt Reroll: 1/1, Pin: 1/1, Subterranean Slayer 0/1|Bloodrage 7/9 rounds| Spells: | Active Conditions:

"I suppose . . . if we must," groans Nistivo, following the paladin.


Patchouli Rosenthal wrote:
Are the vines so tightly packed that a pea can't get through it? Would it be fair to allow the wizard to attemp the touch attack?

Correct, there are enough dangling and swinging vines that the projectile would inevitably collide with one. However...

image check,1 hits cloaker: 1d2 ⇒ 1

Finally, with only one image left, Eredur is able to find the real cloaker in the midst of the remaining pair and deal some damage, but the cloaker survives and continues its flight through the vines.

You pursue it through the vines and find it collapsed on the ground. The little doll, Nira runs up to it and gives it a kick for good measure.

The Exchange

Male LN Prophet of Kalistrade 3 | HP 20/25 | AC 15 T 11 FF 14 | CMD 16 | F: +4, R: +2, W: +1| Init: +1 | Perc: +4, SM: +1 | Speed 40 ft |Shirt Reroll: 1/1, Pin: 1/1, Subterranean Slayer 0/1|Bloodrage 7/9 rounds| Spells: | Active Conditions:

"Finally!" shouts Nistivo, obviously relieved he hasn't been wounded or covered in monster slime and blood. "Now, we just need to return proof of our success to the sheriff. Oh, and would one of you look around for any sign of Amenira?"

Silver Crusade

Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE

Ezekial, for good measure, drives his scimitar through the cloaker, wanting to ensure its demise. Agreed, let us look for Amenira and see what we can discover. the paladin says, wiping his blade clean.

The Exchange

Small Female Wayang N Alchemist 2 (Mind Chemist) Buffs: HP 19/19 | AC 15 T 14 FF 12 | CMB -1 CMD 11 | F +5 R +6 W -1, +2 vs poison, shadow school| INIT +5| PER +6 Darkvision 60'|SM -1| Speed 20' |Condition:
Resources:
Re-roll 1/1|Light and Dark 1/1, Dissolution's Child 1/1, Cognatogen: 1/1, Bombs: 9/9, Extracts 1st 4/4

Grilgoth nods at Nistivo's suggestion putting her potion away.

"Sure cut off its ears to show to the Sheriff if you like and do look around for treasure. I am going to climb up while my climbing extract lasts."

Grilgoth takes advantage of her Monkeyfish form to attempt to easily scale the rope back up to the surface.

16 Climb on a take 10.

Dark Archive

Female CG Aphorite | HP 91/67 | AC 29 T 15 FF 28 | CMB +9, CMD 23 | F +15, R +8, W +10 | Init +1 | Perc +10 | Speed 30ft | FireRes 20, Blur

Patchouli will follow others to explore the cave further.


FYI your primary victory condition is dependent on exploring.

The Exchange

Male LN Prophet of Kalistrade 3 | HP 20/25 | AC 15 T 11 FF 14 | CMD 16 | F: +4, R: +2, W: +1| Init: +1 | Perc: +4, SM: +1 | Speed 40 ft |Shirt Reroll: 1/1, Pin: 1/1, Subterranean Slayer 0/1|Bloodrage 7/9 rounds| Spells: | Active Conditions:

So it looks like the tunnel continues past the cloaker and there's also a tunnel branching to the north. Let's go past the cloaker and then backtrack?


The party starts exploring finding a number of branches and a couple more rooms, none of which present a challenge or offer any information or reward, regardless of how hard you search. You come to yet another branch and choose which direction?

This time the choice matters. For this choice, since time is running down, the first person to respond makes the choice for the party.

The Exchange

Small Female Wayang N Alchemist 2 (Mind Chemist) Buffs: HP 19/19 | AC 15 T 14 FF 12 | CMB -1 CMD 11 | F +5 R +6 W -1, +2 vs poison, shadow school| INIT +5| PER +6 Darkvision 60'|SM -1| Speed 20' |Condition:
Resources:
Re-roll 1/1|Light and Dark 1/1, Dissolution's Child 1/1, Cognatogen: 1/1, Bombs: 9/9, Extracts 1st 4/4

Alright not to meta-game but if there is real work to do I don't want to ghost out here so I will say my character immediately climbs down as soon as she sees that no one is following her and joins the party in their exploration. :)

The alchemist gulps down her last extract (Shield) before determining that the party should explore the larger passageway first. She clutches a potion (of Reduce Person) in her buckler hand as she advances.

"Alright, let us finish this."

The red arrow marks the direction on the map.


The temperature rises toward the back of the cave. A tangle of vines spins and twists out of the rocky ground to cradle an enormous seedling. Both the seedling and the vines glow with a vibrant green light. The vegetation around the sprout is particularly vibrant with life.

The Exchange

Small Female Wayang N Alchemist 2 (Mind Chemist) Buffs: HP 19/19 | AC 15 T 14 FF 12 | CMB -1 CMD 11 | F +5 R +6 W -1, +2 vs poison, shadow school| INIT +5| PER +6 Darkvision 60'|SM -1| Speed 20' |Condition:
Resources:
Re-roll 1/1|Light and Dark 1/1, Dissolution's Child 1/1, Cognatogen: 1/1, Bombs: 9/9, Extracts 1st 4/4

Grilgoth thinks about what this could mean.

24 Knowledge Nature on a take 10
24 Knowledge Arcana on a take 10

If there are other knowledge checks required please let me know.

Silver Crusade

Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE

What's this all about do you think? That seedling is enormous! Could this be the source of the tree? Ezekial ponders, unsure of how far from the settlement of Mercy they actually are.

Dark Archive

Female CG Aphorite | HP 91/67 | AC 29 T 15 FF 28 | CMB +9, CMD 23 | F +15, R +8, W +10 | Init +1 | Perc +10 | Speed 30ft | FireRes 20, Blur

"Everything is possible in the Mana Waste I guess. We should probably investigate this further." Patchouli comments


Grilgoth thinks that this sprout reminds her of a Ghoran. When the mana waste was created during the war between Geb and Nex, Nex enlisted the
aid of the druid Ghorus to create a new form of plant life that could thrive in the scarred land. Over the following centuries, these plants evolved into a race of sentient creatures, the ghoran. Each ghoran sprouts from a single Ghorus seed, which it can plant and raise into a new body. This seedling is very like a ghoran and yet not like it. This not-ghoran is extremely interesting. If it is at all like a ghoran it might have some intelligence, or it might not being a not-ghoran.

DC 18 perception:
It occurs to you that the closer you got to this location, the more verdant the area became.

DC 25 kn history:
Grilgoth's information reminds you of a historical reference about ghorans. A group of powerful ghoran druids attempted to draw upon what they could gather from Ghorus’s original rituals to create a new member of their kind. Their ritual was partially successful—the seedling on which they experimented developed a rudimentary form of sentience, but it gave off a form of radiation that caused ghorans in close proximity to quickly wither and die. Fearful, the druids sealed the seedling away in a state of dormancy and left the region. This could very well be that seedling.

The Exchange

Small Female Wayang N Alchemist 2 (Mind Chemist) Buffs: HP 19/19 | AC 15 T 14 FF 12 | CMB -1 CMD 11 | F +5 R +6 W -1, +2 vs poison, shadow school| INIT +5| PER +6 Darkvision 60'|SM -1| Speed 20' |Condition:
Resources:
Re-roll 1/1|Light and Dark 1/1, Dissolution's Child 1/1, Cognatogen: 1/1, Bombs: 9/9, Extracts 1st 4/4

Grilgoth toys using her cognotagen to (automatically) answer the difficult history question but out of politeness she tests the wizard first.

"So Eredur do you know the answer to this riddle?"

She does have a look around while she waits for his reply.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Dark Archive

Female CG Aphorite | HP 91/67 | AC 29 T 15 FF 28 | CMB +9, CMD 23 | F +15, R +8, W +10 | Init +1 | Perc +10 | Speed 30ft | FireRes 20, Blur

Perc: 1d20 + 5 ⇒ (7) + 5 = 12

The Exchange

Male LN Prophet of Kalistrade 3 | HP 20/25 | AC 15 T 11 FF 14 | CMD 16 | F: +4, R: +2, W: +1| Init: +1 | Perc: +4, SM: +1 | Speed 40 ft |Shirt Reroll: 1/1, Pin: 1/1, Subterranean Slayer 0/1|Bloodrage 7/9 rounds| Spells: | Active Conditions:

Nistivo looks deeply uninterested in the plant. "Botany is a particularly low-paying field of study. Let's keep looking for any sign of Amenira."

Perception: 1d20 + 4 ⇒ (9) + 4 = 13


I'm lowering that DC a bit as this is a low level party and I added the roll/knowledge on my own initiative...

DC 20 kn history:
Grilgoth's information reminds you of a historical reference about ghorans. A group of powerful ghoran druids attempted to draw upon what they could gather from Ghorus’s original rituals to create a new member of their kind. Their ritual was partially successful—the seedling on which they experimented developed a rudimentary form of sentience, but it gave off a form of radiation that caused ghorans in close proximity to quickly wither and die. Fearful, the druids sealed the seedling away in a state of dormancy and left the region. This could very well be that seedling.

Grand Lodge

Male Dwarf Wizard 5 Init+2 AC 14 (18) T12 (16) FF12 (16) HP 37/37 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 38/50; Wand of Magic Missile 39/50 ; Wand of Burning Hands CL3 1/50 ; Wand of CLW 42/50; Wand of Ray of Enfeeblement 47/50;Hand of App 5/6

Know history: 1d20 + 7 ⇒ (20) + 7 = 27

I'm afraid I don't know the answer, I'm no historian, I regret. But I think you do know the answer, right?

bluff: 1d20 - 1 ⇒ (18) - 1 = 17

For those who beats the Bluff roll, it is obvious Eredur knows the answer, but out of curtesy, wants to let someone else answer

Silver Crusade

#?-?? Male LN Dwarf unch. Monk 3/Cleric (Ecclesitheurge) 1 | HP 29/31 | AC 17(21) T 17 FF 14(18) (mage armor)| CMB +7, CMD 24 | F +6, R +6, W +6 (+2 vs. Poison/Spells/SLAs) | Ini +2 | Perc +10 (darkv. 60'), SM +7 | Speed 30ft | Ki 6/6 | Lucky Number: ?

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

LOL. Well, we have 2 more chances to beat the Perception DC... Seems we need a high level dwarf! *looks at Eredur* ;-)

The Exchange

Small Female Wayang N Alchemist 2 (Mind Chemist) Buffs: HP 19/19 | AC 15 T 14 FF 12 | CMB -1 CMD 11 | F +5 R +6 W -1, +2 vs poison, shadow school| INIT +5| PER +6 Darkvision 60'|SM -1| Speed 20' |Condition:
Resources:
Re-roll 1/1|Light and Dark 1/1, Dissolution's Child 1/1, Cognatogen: 1/1, Bombs: 9/9, Extracts 1st 4/4

Grilgoth nods being well able to answer the question without resorting to magical means.

21 Knowledge History on a take 10.

While she knows "The Knowledge" she is oblivious to Eredur's emotional state.

Sense motive: 1d20 - 1 ⇒ (5) - 1 = 4

"Perhaps awakening this seedling is not the best idea. I think it was sealed away by druids in the distant past and for good reason. It may give off a radiation harmful to ghorans."

Silver Crusade

Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE

Perception: 1d20 ⇒ 18

Ezekial leans over, What's a Ghoran? And why is it getting more, um lush? or verdant the closer we get to this seedling? See over there, not much growth, now that we're closer, more growth? It is like the seedling is promoting plant growth near it somehow.

Dark Archive

Female CG Aphorite | HP 91/67 | AC 29 T 15 FF 28 | CMB +9, CMD 23 | F +15, R +8, W +10 | Init +1 | Perc +10 | Speed 30ft | FireRes 20, Blur

"Maybe it's a "mother" seed of some kind, that helps those around it growth?"


Do you examine the thing up close?
Do you try to uproot it and take it with you?
Do explore the rest of the cave first?

The Exchange

Small Female Wayang N Alchemist 2 (Mind Chemist) Buffs: HP 19/19 | AC 15 T 14 FF 12 | CMB -1 CMD 11 | F +5 R +6 W -1, +2 vs poison, shadow school| INIT +5| PER +6 Darkvision 60'|SM -1| Speed 20' |Condition:
Resources:
Re-roll 1/1|Light and Dark 1/1, Dissolution's Child 1/1, Cognatogen: 1/1, Bombs: 9/9, Extracts 1st 4/4

"Alright. We should check out the rest of the cave and come back here. Perhaps it will help to make sense of what we are seeing here."

One vote for exploring more first. :)

Dark Archive

Female CG Aphorite | HP 91/67 | AC 29 T 15 FF 28 | CMB +9, CMD 23 | F +15, R +8, W +10 | Init +1 | Perc +10 | Speed 30ft | FireRes 20, Blur

Vote for explore more. More info is better before we act

Grand Lodge

Male Dwarf Wizard 5 Init+2 AC 14 (18) T12 (16) FF12 (16) HP 37/37 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 38/50; Wand of Magic Missile 39/50 ; Wand of Burning Hands CL3 1/50 ; Wand of CLW 42/50; Wand of Ray of Enfeeblement 47/50;Hand of App 5/6

Perception: 1d20 ⇒ 17

There is something odd with this plant, but can't put my finger on it. Let's do some more exploration, some things might be more dangerous than this plant down here.

Silver Crusade

#?-?? Male LN Dwarf unch. Monk 3/Cleric (Ecclesitheurge) 1 | HP 29/31 | AC 17(21) T 17 FF 14(18) (mage armor)| CMB +7, CMD 24 | F +6, R +6, W +6 (+2 vs. Poison/Spells/SLAs) | Ini +2 | Perc +10 (darkv. 60'), SM +7 | Speed 30ft | Ki 6/6 | Lucky Number: ?

"Yes, we should check out the rest of the cave first."

Another vote for exploring more first. :)


In the room with the giant sprout you discover an amber necklace on the ground, holding a miniature version of the tree that populates this cave within. A seedpod next to the artifact contains one use of dowsing syrup (Pathfinder RPG Ultimate Equipment 292) attached to a verdant vine (Pathfinder RPG Ultimate Equipment 275).

You get to the room with the red X in in and discover a body wearing a set of orange like the ones that the people of Mercy wear. A body that looks remarkably like the small doll that has been following you. When Nira sees the body she approaches it and whisper 'murder' as she points at it.

It also looks like it was used as a storage area at one time but most of the items left behind have long since decayed. I'm going to assume someone is using detect magic while exploring so you will find a circular length of vine that holds two spherical seedpods, both of which are magical.

DC 18 perception, spellcraft, or alchemy:
One of the seedpods contains a potion of greater desperate escape, which functions as a potion of cure moderate wounds and a potion of invisibility.

DC 18 perception, spellcraft, or alchemy:
One of the seedpods contains a a gray potion of protection from alignments, which has the properties of all of the protection from chaos/evil/good/law spells.

DC 18 perception, spellcraft, or alchemy:
One of the seedpods contains a potion of resilience, an orange liquid that functions as a potion of bear’s endurance and a potion of barkskin.

DC 18 heal:
She has been dead for 2 months, and there are several bite marks on her body that were the cause of her death. Bite marks that match the ones on Eredur which, by the way, have not been healed.

Silver Crusade

Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE

Ezekial ponders what they have found, following the group, I'm not well-versed in these sorts of things, anyone have any thoughts about what we're seeing here? Oh, maybe that's Amenira? Gosh... he checks the body

Heal: 1d20 ⇒ 11

but comes up empty. Do you think some of her consciousness wound up in the doll somehow? he asks the others.

The Exchange

Small Female Wayang N Alchemist 2 (Mind Chemist) Buffs: HP 19/19 | AC 15 T 14 FF 12 | CMB -1 CMD 11 | F +5 R +6 W -1, +2 vs poison, shadow school| INIT +5| PER +6 Darkvision 60'|SM -1| Speed 20' |Condition:
Resources:
Re-roll 1/1|Light and Dark 1/1, Dissolution's Child 1/1, Cognatogen: 1/1, Bombs: 9/9, Extracts 1st 4/4

Grilgoth is able to easily identify the strange potions.

20 Alchemy on a take 10 for all three checks.

Heal: 1d20 - 1 ⇒ (2) - 1 = 1

"Ask a Cleric?

Dark Archive

Female CG Aphorite | HP 91/67 | AC 29 T 15 FF 28 | CMB +9, CMD 23 | F +15, R +8, W +10 | Init +1 | Perc +10 | Speed 30ft | FireRes 20, Blur

Heal, Guidance: 1d20 + 1 ⇒ (12) + 1 = 13 Patchouli shakes her head.

Silver Crusade

#?-?? Male LN Dwarf unch. Monk 3/Cleric (Ecclesitheurge) 1 | HP 29/31 | AC 17(21) T 17 FF 14(18) (mage armor)| CMB +7, CMD 24 | F +6, R +6, W +6 (+2 vs. Poison/Spells/SLAs) | Ini +2 | Perc +10 (darkv. 60'), SM +7 | Speed 30ft | Ki 6/6 | Lucky Number: ?

@GM miteke: With guidance Baldrum can Take 10 for 14. If Patchouli's and Ezekial's rolls count as successful Aids, he makes the DC of 18.

Grand Lodge

Male Dwarf Wizard 5 Init+2 AC 14 (18) T12 (16) FF12 (16) HP 37/37 Fort+5 Ref+6 Will+5 Perc+0 Spd 20 Wand of Mage Armor 38/50; Wand of Magic Missile 39/50 ; Wand of Burning Hands CL3 1/50 ; Wand of CLW 42/50; Wand of Ray of Enfeeblement 47/50;Hand of App 5/6

Heal, Aid another: 1d20 + 0 ⇒ (11) + 0 = 11

Sorry, was sure I posted earlier


Baldrum Battlehand wrote:
@GM miteke: With guidance Baldrum can Take 10 for 14. If Patchouli's and Ezekial's rolls count as successful Aids, he makes the DC of 18.

Works for me. At this point it is all about plot discovery anyway. You can all open the spoilers.

After exploring the rest of the cave and finding more of the same, you return to the sprout to decide what to do with it.


@Ezekiel
I do not think you ever dotted into discussion. I requested your info for the chronicle sheet but since I never got it I filled out RPG Chronicle for you.

Silver Crusade

#?-?? Male LN Dwarf unch. Monk 3/Cleric (Ecclesitheurge) 1 | HP 29/31 | AC 17(21) T 17 FF 14(18) (mage armor)| CMB +7, CMD 24 | F +6, R +6, W +6 (+2 vs. Poison/Spells/SLAs) | Ini +2 | Perc +10 (darkv. 60'), SM +7 | Speed 30ft | Ki 6/6 | Lucky Number: ?

"Looks like she's been dead for 2 months. Reason: several bite marks that match the ones still on you, Eredur. I think we better heal you..."

Baldrum draws his Wand of CLW and starts using it on his fellow dwarf.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

That should do it.

@Ezekial: You are injured, too - want a charge of my wand? Also, please check the discussion thread - our GM needs input from you.

Dark Archive

Female CG Aphorite | HP 91/67 | AC 29 T 15 FF 28 | CMB +9, CMD 23 | F +15, R +8, W +10 | Init +1 | Perc +10 | Speed 30ft | FireRes 20, Blur

"So that damn cloaker killed her. The Mana Waste is indeed a cruel place. Let's see if there's anything else that this cave can offer. After we're done here, we should return her body back to the lodge so that she can have a proper burial."

Silver Crusade

#?-?? Male LN Dwarf unch. Monk 3/Cleric (Ecclesitheurge) 1 | HP 29/31 | AC 17(21) T 17 FF 14(18) (mage armor)| CMB +7, CMD 24 | F +6, R +6, W +6 (+2 vs. Poison/Spells/SLAs) | Ini +2 | Perc +10 (darkv. 60'), SM +7 | Speed 30ft | Ki 6/6 | Lucky Number: ?

"Let's go check out that seedling, shall we? Maybe we can learn something about it. Ezekial, you should check if this seedling is evil."

Baldrum will use detect magic.


The thing does blaze brightly with an overwhelming magical aura of transmutation and conjuration.

The Exchange

Small Female Wayang N Alchemist 2 (Mind Chemist) Buffs: HP 19/19 | AC 15 T 14 FF 12 | CMB -1 CMD 11 | F +5 R +6 W -1, +2 vs poison, shadow school| INIT +5| PER +6 Darkvision 60'|SM -1| Speed 20' |Condition:
Resources:
Re-roll 1/1|Light and Dark 1/1, Dissolution's Child 1/1, Cognatogen: 1/1, Bombs: 9/9, Extracts 1st 4/4

Grilgoth is fine with continuing their investigation of the seedling but not its awakening.

"I would not recommend waking up that creature. It was put in storage for a good reason."

Silver Crusade

Male Human Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE

Ezekial focuses, clasping the holy symbol about his neck and stares at the seedling.

Detect Evil

Silver Crusade

#?-?? Male LN Dwarf unch. Monk 3/Cleric (Ecclesitheurge) 1 | HP 29/31 | AC 17(21) T 17 FF 14(18) (mage armor)| CMB +7, CMD 24 | F +6, R +6, W +6 (+2 vs. Poison/Spells/SLAs) | Ini +2 | Perc +10 (darkv. 60'), SM +7 | Speed 30ft | Ki 6/6 | Lucky Number: ?

"Whoa! This seedling is really, really magical!"


Ezekial Sun-Blessed wrote:

Ezekial focuses, clasping the holy symbol about his neck and stares at the seedling.

Detect Evil

No evil detected.

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