Full Name |
Ezekial Sun-Blessed |
Race |
Human |
Classes/Levels |
Paladin 2, HP: 21/21, AC: 18 T 13, FF 15; Fort 7, Ref 5, Will 5. Init +3 Perc +0 | Active Effects: NONE |
Gender |
Male |
Size |
Medium |
Age |
22 |
Alignment |
LG |
Deity |
Sarenrae |
Location |
Absalom |
Languages |
Common, Celestial, Kelish |
Strength |
13 |
Dexterity |
16 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
10 |
Charisma |
14 |
About Ezekial Sun-Blessed
[Ezekial Sun-Blessed
Human (Keleshite) paladin (oath against fiends) 2 (Pathfinder RPG Ultimate Magic 60)
LG Medium humanoid (human)
Init +3; Senses Perception +0
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 shield)
hp 21 (2d10+5)
Fort +7, Ref +5, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron scimitar +3 (1d6+1/18-20) or
. . silver dagger +4 (1d4/19-20)
Ranged light crossbow +5 (1d8/19-20)
Special Attacks smite evil 1/day (+2 attack and AC, +2 damage)
Paladin Spell-Like Abilities (CL 2nd; concentration +4)
. . At will—detect evil
--------------------
Statistics
--------------------
Str 13, Dex 16, Con 14, Int 12, Wis 10, Cha 14
Base Atk +2; CMB +3; CMD 16
Feats Enforcer[APG], Weapon Finesse
Traits bully, merciful scimitar
Skills Acrobatics +3, Diplomacy +7, Intimidate +8, Knowledge (religion) +5, Profession (barrister) +4, Sense Motive +5
Languages Celestial, Common, Kelish
SQ lay on hands 3/day (1d6)
Combat Gear wand of cure light wounds, alchemist's fire (2); Other Gear mithral chain shirt, buckler, cold iron scimitar, crossbow bolts (20), light crossbow, silver dagger, backpack, bedroll, belt pouch, cold weather outfit, flint and steel, hemp rope (50 ft.), holy text (Sarenrae)[UE], mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Sarenrae, 1,230 gp
--------------------
Special Abilities
--------------------
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Lay on Hands (1d6 hit points, 3/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Smite Evil (1/day) (Su) +2 to hit, +2 to damage, +2 deflection bonus to AC when used.
--------------------
3 Cleaning House - Once per adventure you can spend 1 minute to gain a free potion of cure light wounds. If you are 7th level or higher you instead gain a potion of cure serious wounds.
5 Well-Connected: Once per adventure when attempting an Appraise, Disable Device, Knowledge (local), Perception, Profession, or Stealth you can add 1d6+1 to the roll.
Nemesis of the Aspis: You are an expert at sabotaging the Aspis Consortium’s nefarious
schemes. During any scenario in which you encounter the Aspis Consortium, you may, as
an immediate action, force an enemy Aspis agent to reroll a single d20 and take the worse
result. Once you have used this boon, cross it off the Chronicle sheet.