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Player Name: kaervek78 aka Chris N.
Character Name: Baldrum Battlehand
PFS Character Number: 331079-4
Race, Class and Levels: Dwarf Monk (unch.) 2/Cleric (Ecclesitheurge) 1
Faction: Silver Crusade
XP speed (Normal or Slow): Normal
Day Job Role: None
Baldrum Battlehand is an unarmored STR-Frontliner with the possibility to get reach by himself. He also has terrible Charisma, which makes him not a social character. However, he has other ways to contribute to non-combat situations...
Baldrum can use one of his 1st-level domain powers to self-enlarge as a swift action for 1 round.
He can also cast enlarge person as a domain spell.
Furthermore, he can aid others by:
1) casting guidance
2) using his Ecclesitheurge class ability Blessing of the Faithful (Su) for a +2 profane bonus
3) using his other 1st-level domain power to let a creature retry a Knowledge check with a +3 insight bonus.

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Player Name: Gerald
Character Name: Yulau
PFS Character Number: 12445-24
Race, Class and Levels: Kitsune, Sorcerer, 4
Faction: Sovreign Court
XP speed (Normal or Slow): Normal
Day Job Roll: none.

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Hi, I would like to join with my lv2, if that's ok.
Player Name: Colin
Character Name: Patchouli Rosenthal
PFS Character Number: 2411798-11
Race, Class and Levels: Aphorite Fighter 1 + Inquisitor 1
Faction: Dark Archive
XP speed (Normal or Slow): Normal
Day Job Role: Craft(Alchemy) +7

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I do love the Ecclesitheurge class. Since I have an 8th level Ecclesitheurge of my own, I am familiar with the abilities.
That's great - so I can ask you a question... ;-)
How do you rule the use of Blessing of the Faithful (Su) in social situations?I think (as it is a supernatural ability) it should work without anyone else noticing - or is there anything that gives it away?
Same goes for my domain ability Recall (Su).
Enlarge (Su) on the other hand has an obvious visible effect... ;-)

miteke |

miteke wrote:I do love the Ecclesitheurge class. Since I have an 8th level Ecclesitheurge of my own, I am familiar with the abilities.That's great - so I can ask you a question... ;-)
How do you rule the use of Blessing of the Faithful (Su) in social situations?
I think (as it is a supernatural ability) it should work without anyone else noticing - or is there anything that gives it away?Same goes for my domain ability Recall (Su).
Enlarge (Su) on the other hand has an obvious visible effect... ;-)
All spells and SLAs have noticeable signs. Supernatural Abilities depend on the effect. I would say that you have to speak or sign a blessing over the person. It might come off as odd, depending on the situation, but it would not appear as if you were casting a spell or doing anything aggressive.
So, for example, if someone were to be charming a waitress in a bar and you wandered over and said 'bless you my child' to the big burly barbarian friend, you might garnish a few odd looks. And maybe earn yourself a punch in the face.

miteke |

FYI: With the current level spread we are at an average of 2.5 which means we will be playing lower tier.
Please fill out the first slide in the google slides linked to at the top with your character information and icons. I will be using circular icons for PCs and allies and square icons for any opponents.

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Player Name: Mage of the Wyrmkin
Character Name: Grilgoth
PFS Character Number: 115226-14
Race, Class and Levels: Wayang, Alchemist, 2
Faction: The Exchange
XP speed (Normal or Slow): Normal
Day Job Roll: 25 (Craft-Alchemy) on a take 10 for 50 gold.
Grilgoth will be riding Fluffy, a purchased riding dog. I have played this one before so I will be using a replay.

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Looks like with the new level spread (wizard 5 instead of sorcerer 4, this brings our APL to 2.67 which gets rounded to 3.0) we now have to play the higher tier with the four-character adjustments.
This is fine for me (with my level 3 melee character), but I hope that's also ok for the level 1 and level 2 characters...

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Baldrum serves as a strong BSF frontliner with reach due to combat reflexes and his self-enlarge domain power (or his enlarge person spell). If he fights defensively with his sansetsukon, he has an AC of 21 (or 19 enlarged). And if he gets mage armor (he has a wand with the spell that our wizard or bloodrager could use on him) his AC increases to 25 (or 23 enlarged).
Not too bad for a level 3 unarmored melee character. ^_^
I think it's the back we must worry about... ;-)

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Please fill out the first slide in the google slides linked to at the top with your character information and icons. I will be using circular icons for PCs and allies and square icons for any opponents.
I am sorry, I do not know how to make my icon circular. Can someone do it for me (or explain it to me)?

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Player Name: Lil"Eschie
Character Name: Eredur Smagg
PFS Character Number:133884-9
Race, Class and Levels: Dwarf wizard (Generalist) 5
Faction: Grand Loge
XP speed (Normal or Slow): Normal
Day Job Role:Day job, Jeweller, Msw Tools, Artisan trait: 1d20 + 11 + 2 + 2 ⇒ (13) + 11 + 2 + 2 = 28
New L3 spells (DC 18 spellcraft each, Magical Aptitude Feat)
Spellcraft Campfire wall: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
Spellcraft Dispel magic: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
Spellcraft Draconic Reservoir: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Spellcraft Elemental Aura: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
Spellcraft Haste: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
Spellcraft Keen Edge: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Cost 6*90 GP=540 GP

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^You can take 10 on your Spellcraft rolls out of combat if you like and auto-succeed. :)

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^ Taking good note.
It seemed more honest to roll, but sometimes honesty doesnt pay. ;-)

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^In between adventures you can effectively take 20 to learn a spell or decipher a scroll if you like as there is no consequences for failing this check and time is effectively undetermined between adventures. If you can possibly make the roll then you will have the time to make it. :)
There is nothing dishonest about knowing and using the rules as written.

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I did it for you. You select the crop image menu option and choose a circle.
Thank you, from now on I can do it myself! :-D
Purchases:
Ring of Protection +1 (2.000g, 0lb)
Wand of Bless (2 PP)

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Thanks, but that's ok (Baldrum could cast the spell himself, too).
Because actually, for the whole time of the mission, his plan is to lend the wand to someone who can use it but doesn't want to be first in melee (action economy and all).
Are you that someone, Patchouli? ;-)
Or should I ask our Paladin Ezekiel?

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Patchouli is ok for being the Bless bot (that probably stand in the middle of the team formation). The paladin is more suitable to be in the front since at lv2 he should have Lay on Hand for swift action self heal.

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It looks like we are playing high tier with the 4 player adjustment (16/6=2.67 which rounds up to 3). :)

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When the party reunites, Baldrum hands another wand (of mage armor) to the wizard.
"Eredur, can you cast this spell on me at any sign of trouble, please? You can use it on yourself, too, if you want."
Just trying to make sure this part of my post has been read by Eredur as I edited it in a few minutes after submitting the post. ;-)

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Sorry, haven't seen your post, Baldrum, will do!

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None of us Pathfinders are trained in Survival... :-O
But maybe the dog can help us?

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Good idea but a riding dog is not trained to track on command. It could be pushed with a DC 25 Handle Animal check or of course decide to do so on its own.
It looks like we are out of luck here but we can still check out the cave. :)

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If our GM allows us to try the DC 13 untrained (which is against RAW, I think), we could roll and hope to get lucky...

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I think that it is good that characters (especially low level characters) are unable to do certain things. Of course it is up to the GM. :)
The maximum Survival DC that an untrained character can follow is DC 10.

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Nice, didn't expect you to get there so quick!
Yeah, neither did I at first. But then I remembered the Alternative Racial Trait I picked for Baldrum. ;-)
I'm just glad the accelerated climb roll did work out - growing before climbing helped to reduce the risk a bit (+1 due to Strength increase).
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Sorry, bad weekend--will post in about 12 hours, or please feel free to bot me if needed.

miteke |

miteke wrote:Nice, didn't expect you to get there so quick!Yeah, neither did I at first. But then I remembered the Alternative Racial Trait I picked for Baldrum. ;-)
I'm just glad the accelerated climb roll did work out - growing before climbing helped to reduce the risk a bit (+1 due to Strength increase).
It sure is fun when those obscure abilities actually get used.

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An extra KI point is pretty clutch and the climbing ability is nice as well. Dwarf is my first pick when I think of Monk. They just do miserable so well. :)

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It sure is fun when those obscure abilities actually get used.
Yes, it is. :-D
@Grilgoth: It's just a possibility to increase the base speed, it does not affect the climb skill (jumping on the other hand is way easier). But the domain ability to grow all by myself - reach, increased STR (which helps climb) and better damage dice - as a swift action is pretty neat.
I like dwarves in general. Passive defensive abilities, darkvision, no speed reduction due to heavy loads or armor, etc. - what’s not to love? ;-)

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The distance a character climbs is related to their land speed so that statement is not entirely correct. A faster speed translates to a faster climb (or accelerated climb).
Swift action Enlarge Person is amazing for a martial character. This is a good domain power! With a reach weapon it is even more amazing. :)
Dwarfs make great monks, clerics and inquisitors.

miteke |

I need each of you to let me know in this discussion thread if you will allow splash damage form Grilgoth 's bombs. Grilgoth was forced to aim at a square instead of the gnoll because he is not allowed to harm a PC without permission and there may arise a situation where doing extra damage might be prudent.

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To help people make their decision Grilgoth has the Precise Bomb discovery so she can exclude PCs from splash damage on a direct hit. However on a miss there is always a possibility of splash damage if a bomb drifts in the wrong direction.

miteke |

Ah, I assumed you did not have precise bomb since you targeted an intersection.
You are only obligated to avoid damaging a PC on a hit, which with precise bomb is not really an issue. On a miss it is OK (at least according to PFS) to damage your allies. Did you target the intersection just to be safe?
Speaking of bombs, I've always played my Alchemist as having to aim at a square, but the rules do say aim at an intersection. Can an alchemist target a square instead of an intersection.
The rules for missing an intersection have me confused a bit. On a 1 it hits the intersection closest to the thrower. On a 2-8 it rotates around the intersection but that would include the intersection closest to the thrower. Seems like that doubles the chances for that intersection to get hit on a miss or am I missing something?
Figured it out. Unfortunately only after typing and retyping this question a number of times between repetitive researching, so please ignore the 4 or so iterations of the question.

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My character targeted an intersection because hitting AC 5 is dead easy. Generally she will only miss on a "1". This helps to minimize incidental player damage and maximize monster damage. :)
You can consult page 202 of the CRB to learn more about splash weapons. An interesting fact that you may or may not know is that standard alchemical weapons (not bombs) do not allow a save for reduced splash damage. Yes, they may have a GP cost but are effective against lucky GMs. :)
If you are asking if an alchemist can aim at a square instead of an intersection then it is a qualified yes but only if the alchemist is aiming at a large (or bigger) creature and not actually at the square itself.

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The distance a character climbs is related to their land speed so that statement is not entirely correct. A faster speed translates to a faster climb (or accelerated climb).
I stand corrected. Yeah, if you have higher speed then you can cover more distance (climb faster). However, accelerated climb is a decision to take a -5 penalty to climb at half speed instead of quarter speed.
Swift action Enlarge Person is amazing for a martial character. This is a good domain power! With a reach weapon it is even more amazing. :)
Dwarfs make great monks, clerics and inquisitors.
I agree. I think they make also good barbarians - the full use of Acrobatics in any armor is a nice perk, too. :-)
Have a look at Dimak. :-D
A strong reach weapon, a wand of Enlarge Person he maybe can use on himself (a bit of UMD, but it's better if another party member uses it for him), Rage and Combat Reflexes/Power Attack (with the Reckless Abandon Rage Power) turned him into an AoO monster against mooks already at level 3...

miteke |

Grilgoth wrote:@miteke - Are you sure that was 4-5 encounter? It seemed way too easy. :)I know, right? The scenario says with the 4 player adjustment 'Subtier 4–5: Replace the two gnoll champions with Mana
Wastes gnolls that use the same statistics from Subtier 1–2.'These are 13 HP wimps. Even without the fireball, they would have been a cake walk. I hope that this is just an example of PFS scenarios starting off slow and the other combats will be more of a challenge.
The other thing that made this an easy fight is that the gnoll had DR 5/cold iron. Every successful attack made on it was either fire, force, or cold iron.