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Oh, snap. It is Spell Level, not Caster Level. Ok. Yep.

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From the Core Rule Book.
You can only take a 5-foot-step if your movement isn't hampered by difficult terrain or darkness.
(...)
Some stairs are particularly steep and are treated as difficult terrain.
Dimak is able to 5ft-step steep stairs, too - because he has this Alternate Racial Trait: ;-)
Dwarves with this racial trait can skillfully negotiate rocky terrain. They can ignore difficult terrain created by rubble, broken ground, or steep stairs when they take a 5-foot step. This racial trait replaces stonecunning.

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Also, quick heads up, I'll have an staycation from Sunday to Sunday, but ironically, I'll likely be less available online than usual because I'll be either going out or looking/chasing after my toddler. I'll try to check in at least once a day. We should be good... it's not like last year when I got the great idea of GM for an event for the first time by picking the sanctioned AP content of RotR book 2 and making it to the end just barely in time.

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I think, offense-wise the helmet works the same way as armor spikes. Those are not as rare, are they?

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The essence is that I cannot use it in combination with a 2H-weapon when Two-Weapon Fighting.
As I can use it when fighting normally (alternating in iterative attacks with my 2H-weapon is fine), I can also make AoOs.

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Because of the dim light, Radu would need to be positioned much closer than the bridge.
He’d definitely be moving down to the far south of the cavern, although I’d held off on moving the token just to in case the rest of the party wanted to do anything before he moved. I’ve moved it now to where he was planning to move (although He would wait until everyone else was ready and back at the bridge before moving).

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Just to clarify the current situation, so I know what options Radu may have available:
- Am I correct in thinking that the creature is about to come around the corner, at which point we will start initiative, but Radu can get a surprise round's worth of actions before then?
- Looking at his current position, I assume that he only has cover to hide in while the creature is to the south of him, so it will spot him as soon as it comes around the corner? (and if not is likely to walk into him as it does?)
- Is there anywhere else in this northern part of the cave where he has cover and can hide and keep out of the path of the creature (e.g. the massive pile of fallen rocks or the metal shelves)?

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Yes, the creature is coming around the corner. When it does, Radu will lose cover and be exposed at which point initiatives will be rolled.
Radu is actually at the pile of rocks. The metal shelves are on the southwestern corner, and you would need to cross in front of the creature to reach them. There's no other thing that could provide cover.

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If the room is not brightly lit, in fact I believe it has been mostly dim light down here, Radu can hide anywhere against a cavern wall. It's only an opposed Stealth check vs. the creature's perception.
Basically, Radu could've stayed in the spot he was in and attempt to hide.

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sorry had to run and missed updating the map. if jaakko wants to retcon his movement, he can.
Did Jaakko’s token get moved accidentally? Patros posted that he was moving but it looks like Jaakko’s token got moved and Patros’ one stayed were it was.

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Radu will retrieve the wand of protection from evil stored in one of his speed sheaths and use it on Dimak as he moves next to him.
Wait. Does this mean as long as I do not attack the monster it cannot hurt me with its natural attacks? :-D
Let me try something...
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Radu. wrote:Radu will retrieve the wand of protection from evil stored in one of his speed sheaths and use it on Dimak as he moves next to him.Wait. Does this mean as long as I do not attack the monster it cannot hurt me with its natural attacks? :-D
Let me try something...
If it's both evil and has been summoned it wouldn't be able to attack you with natural attacks.

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If it's both evil and has been summoned it wouldn't be able to attack you with natural attacks.
Looks like it is evil, but not summoned, unfortunately... :-/
So many tentacles... so many grabs... please let me know if I missed anything. That crit really hurt him.
Dimak took more damage, even though he has DR 2/-: 8,10,8,11 ---applying DR---> 6+8+6+9=29 total damage.
Also, Patros' parry/riposte should have triggered as the result of the first attack of the full attack (bite) was lower (17) than his parry roll - even with the penalty for being smaller (22-2=20). So the Shoggti got hit with the riposte (28) and therefore took another 21 damage. In total 82 damage taken so far.

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Patros would have the option to try to parry as many of the incoming attacks as he has attacks of opportunity, so long as he has enough panache to do that. He can then choose to use an immediate action on any one of the attacks he parries to riposte. It wouldn’t necessarily need to be the first attack parried.
That said, I just realised that as Patros is riposting he wouldn’t be able to benefit from liberating command as that needs an immediate action.
Thinking about the grapple, would I be correct in assuming that the monster is releasing victims after grabbing them? I assumed it was, in order to avoid getting the grappled condition itself (along with the associated penalties and inability to attack of opportunity), but it occurred to me that may not necessarily be the case.

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Yes, as Parry requires to be called before the enemy roll is made, Patros can roll ahead the number of parries he wants to do during the round as AoOs if he is to be attacked. Only one of those would get a riposte if he is within melee reach.
Also, yes, the Shoggti releases as a free action.
Attack -> Damage+Grapple -> Constrict -> Free action release.
Sorry again if I'm missing a few things. Coming back from vacation, so I've been running around catching up with work which doesn't help much with my ADHD.

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Great, thanks. Grappling always makes things more complicated so I wanted to check I wasn't getting myself confused!
I also remembered the other thing I wanted to check, which was did Jaakko's last shot hit as I think it may have been missed in the damage total, but I wasn't sure?

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Map updated.
There IS another chamber to the right. Assuming you want to check things closer first I'll use that roll for that immediate area.
I managed to completely miss that. Yes, that would definitely make more sense!

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Hey guys! I have added the link to RPG Chronicles to report the game from there. Don't forget to fill it up, email included because we will be rolling for boons later.
Done.

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Day Job:
Take 10 Profession (scribe): 10 + 10 = 20
20 gp earned

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We need to cover ourselves in mud, that way it can't see us!

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It looks like my token has been moved to the front of the group, but I hadn’t planned on moving further forward than I was until the party had had a chance to move a bit further into this cave and look around.

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Ah, I think there may have been a bit of confusion in that case. The perception roll was because you had said everyone could make a perception roll as part of the round of action while the party moved into the big cave. It definitely wasn’t intended as a roll in advance for investigating the steps as he would also have used stealth as part of that. Essentially Radu was going to wait until the party had moved further into the cave before investigating the steps as he didn’t want to get to far ahead of everyone and had already scouted the current end of the cave. In the post he was just verbally letting the party know that was his plan.

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I understand the intention, however, in the flow of the game, the creature acted before the plan could fully unfold. That's why I had to use what was already written stating Radu would wait for the others before moving ahead just after Patros posted he would stick together and rely on the scouts for navigation.
As the Surprise round is already done, I can offer a compromise to address this. If Patros agrees, Radu may switch places with Patros, just behind him instead of front of him, as if he was just in the process of going ahead once the group had entered the cave. Would that work for you both?

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That would be enough for two bits of information.
Shamus knows this creature's IMMUNITIES are to acid, cold, poison, mind-affecting effects... and it RESIST fire 10, electricity 10, along with DR 10/Lawful.
Resistances & Immunities are part of the same line of information, which counts as one bit of info. I should get another one.
Wait. Maybe not. Lemme poke around a bit.
Edit: It changes by GMs, however, Resistances, Immunities, and Weaknesses are found in the same line, so it should count as only one question. However, I'll accept your 2 answers.
I also get name of creature, alignment, type (& sub-type, if any), and traits for hitting the DC.
For example, if it was a large black dragon, I would get CE Dragon (water).

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There's a slide in the document with the categories of pieces of information for knowledge checks I have used for reference.
Shamus did get the info from the spoiler with the name Nyogoth, the Qlippth type and it's origin as the Abyss, but it wasn't in a statblock form, so it would be...
Nyogoth CE Medium outsider (chaotic, evil, extraplanar, qlippoth)
Too many of the traits would fall in the other bits of information already but in anycase, you have already seen the horrific appearance for this one and the Shoggti. Each qlippoth have different effects (fascinated, nauseated, etc) and telepathy.

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I'm going to borrow/steal that monster knowledge chart in the slides. So much better since so many GMs do monster knowledge checks differently. Hopefully we can get more GMs to use that chart.

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As the Surprise round is already done, I can offer a compromise to address this. If Patros agrees, Radu may switch places with Patros, just behind him instead of front of him, as if he was just in the process of going ahead once the group had entered the cave. Would that work for you both?
Thanks. Yes, that works for me.
confirmed.
Fantastic. Thanks.

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"If that thing is making you feal ill I've got a vial of stillgut here which will help sort you out, feel free to take it." he says pointing at the location of the vial.
(It can be used as a move action and gives you a reroll vs nausea, which is super useful as nauseated is a horrible condition and definitely something worth getting a reroll against!)
You're well prepared! :-) *thumbs up*
That would be a nice solution, if not for this key piece in the description: stillgut gives you another Fort save, but against the original effect a Will save was needed. Therefore, I don't think it will help, unfortunately...
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That's an interesting one. It specifies that it gives the +5 alchemical bonus to Fort saves vs nausea and sickness, but when it talks about the reroll it just say it gives you a second save if you are nauseated, without any text specifying a Fort save. We'd probably need a GM call on whether it would work or not.

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As there was nothing in the knowledge checks made by Shamus and Las Lajas that would have any impact on weapon choice, Radu will have aligned the preferred weapon of everyone he cast the spell on (based on what they have used so far, unless they tell him otherwise).

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Thinking about the nausea, one other potential option in addition to the medicine is tshirt/folio rerolls if you have them.

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Just to clarify on the stillgut, unlike most alchemicals it specifies that it can be used as a move action if the user is nauseated, so that a nauseated person can use it on themselves.
That said the process may be quicker if someone else helps, what would be needed to help someone drink it?

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Minute/level spells will definitely still be in effect. I'm guessing that fog cloud has only a rounds/level duration. 10 rounds is only 1 minute.
Unfortunately for communal align weapon the time is split between targets so it was a CL5 spell split between 5 targets so it would only last one minute per target and divine favour also only lasts a minute no matter what the CL is.