[GDXII] PF2e 04-01: Intro - Year of Boundless Wonder (P9) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


Radiant Oath

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Hello! Welcome to my table. Before we start, please do the following:

Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.

Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.

As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.

Credits:

Macros - Doug H, Frozen Frost, BretI
Slides - Doug H (Marching Order), Frozen Frost

Horizon Hunters

CN Female Unbreakable Goblin Battledancer Swashbuckler 1 | Saloon Entertainer | HP 21/21, AC 18 (19 w Dueling Cape raised), Fortitude* +4, Reflex** +9, Will** +4, Perception* +4 (darkvision), Stealth* +7 | Speed 25 ft. | Exploration Activity Avoid Notice | Active Conditions --- | ◆◇↺

Done with RPGChronicles, Macros, and Slides. I have a glyph to share. Splash Damage is okay unless I am Dying.

Envoy's Alliance

M Android Runelord of Wrath 3 | HP 22/29 | AC 19 | F +6 R +7 W +7 | Perception +5 (Low light)

I've filled the things, feel free to splash as needed.

Radiant Oath

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2 players with campaign coins in a convention table ending in -01... that looks familiar :)

Envoy's Alliance

Dorlbak Half-Elf Fighter 1| HP 20/20 | AC18/20 | F 7 R 7 W 4| Expert Perc +6 | Hero Points: 2/2

I'm ok with splash damage, done with slides & rpgc. I just need to copy the stat sheet into the character.

Horizon Hunters

NG (male) human (changeling) kineticist (air) 1 | HP 20/20 | AC 17 | F +9 R +7 W +3+2 | Perc +3 (T) | Stealth +5 (T) | 30’ | hero points 0/3 | Exploration: Avoid Notice | Active Conditions: channel elements; crystal (+2 will); sickened 1

Checking in first. Still need to fill in all the above.

Ok with friendly fire.

Horizon Hunters

NG (male) human (changeling) kineticist (air) 1 | HP 20/20 | AC 17 | F +9 R +7 W +3+2 | Perc +3 (T) | Stealth +5 (T) | 30’ | hero points 0/3 | Exploration: Avoid Notice | Active Conditions: channel elements; crystal (+2 will); sickened 1

Just wanted to share that as an aerokineticist, one of his more distinctive ability is Four Winds, which allows up to four allies near me (30ft) to Stride half speed during my turn (for 2 actions). This is great to reposition, e.g. martials moving into flank, squishies or someone low in hp moving out of range of melee. However, it might be a bit difficult to run in asynchronous play, because it would waste a lot of time for me to ask if people want me to use it.

One way I thought to make this viable for PBP is if you give me blanket permission to move your character during my turn, i.e. for those reasons above, if it looks like it would help your character. If you don't, then I won't unless you make specific request during the game, but due to asynchronous play, might be missed. So, GM permitting, if you could let me know now before the game starts?

---

GM, another matter. Would you allow the kineticist's Kinetic Aura to be on by default in combat? Or would Fung need to Channel Elements at the start of every combat? RAW, it only deactivates if the kineticist is knocked out, dismisses it or uses an overflow impulse.

Envoy's Alliance

M Android Runelord of Wrath 3 | HP 22/29 | AC 19 | F +6 R +7 W +7 | Perception +5 (Low light)

I've been thinking about that same pbp problem with 4 winds.

I'm happy to be moved as part of activation.

(Hasira is pretty fragile, but has optimal damage turns generally when able to attack at reach without moving).

(I've also been thinking about the aura a bunch)
It feels to me like the equivalent of having weapons drawn. Makes sense to have it on when in a position of danger, but not so much when negotiating with a friendly merchant. (Yours and the GMs opinion may differ though)

Luckily activating it isn't generally a huge cost as you get a free 1 action blast/stance when you spent the action to activate the aura. (Still nice to have options and not have to do it)

I haven't finalized it yet but amusingly enough I built a very similar character to Tai Fung.
Plan Here.

Except a air genie who's been cursed to be a goblin who can't stand still.

(I think Goblin Scuttle and the Air Junction and 4 winds etc are going to provide a hilarious amount of extra movement)

Horizon Hunters

CG M Gnome (Fey-touched) Ranger (Precision) 1 | HP 21/21 | AC 18 | F +8 R +9 W +4 | Perc +6 | Stealth +7 |◆◆◆◇↺| 25" | Hero 1/3 | Scout

Looking forward to our beginning

Horizon Hunters

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NG (male) human (changeling) kineticist (air) 1 | HP 20/20 | AC 17 | F +9 R +7 W +3+2 | Perc +3 (T) | Stealth +5 (T) | 30’ | hero points 0/3 | Exploration: Avoid Notice | Active Conditions: channel elements; crystal (+2 will); sickened 1
Hasira7 wrote:

I haven't finalized it yet but amusingly enough I built a very similar character to Tai Fung.

Plan Here.

Except a air genie who's been cursed to be a goblin who can't stand still.

(I think Goblin Scuttle and the Air Junction and 4 winds etc are going to provide a hilarious amount of extra movement)

Lol. Yeah, against much of the online builds, I wanted to try a strength-based aerokineticist so that he can still do some respectable damage. Hope his mobility will make up for the shortfall in AC by not pumping Dex.

So Hasira would optimally be placed within reach but not adjacent to target (for some protection), and hopefully with flank. But due to squishiness, to move out of melee range if badly damaged.

Anyone else ok for Fung to move when activating Four Winds?

Radiant Oath

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Tai Fung? Big Wind? :)

Horizon Hunters

NG (male) human (changeling) kineticist (air) 1 | HP 20/20 | AC 17 | F +9 R +7 W +3+2 | Perc +3 (T) | Stealth +5 (T) | 30’ | hero points 0/3 | Exploration: Avoid Notice | Active Conditions: channel elements; crystal (+2 will); sickened 1

Lol. No, 台风. Or typhoon. (I know, I'm mixing mandarin and cantonese in the spelling, but Tai Feng wouldn't be pronounced quite right.)

Vigilant Seal

LN male human oracle 3 | ◆◇↺ | ♥️ 35/35 | AC 20 | F +8 R +5 W +9 | Perc +7 | Spd 25ft. |

Ignatius is a battle oracle. He does have a reaction to rolling initiative.

Call to Arms

It would provide his allies with a +2 status bonus to initiative and 2 temp hp, but as you don't count as your own ally in 2e, he isn't affected. He'll only use the spell if at least 3 of his allies are within 20 feet.

Horizon Hunters

CG M Gnome (Fey-touched) Ranger (Precision) 1 | HP 21/21 | AC 18 | F +8 R +9 W +4 | Perc +6 | Stealth +7 |◆◆◆◇↺| 25" | Hero 1/3 | Scout

Move me when you feel that there's a tactical advantage to do so, I don't mind.

Radiant Oath

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if anyone has glyphs, go ahead and hand them out. I suspect we have enough so that each player starts with 2 hero points each... IIRC Hasira7 has 3, Magdalene has 1 and Ignatius has at least 1...

Envoy's Alliance

M Android Runelord of Wrath 3 | HP 22/29 | AC 19 | F +6 R +7 W +7 | Perception +5 (Low light)
Tai Fung wrote:


Lol. Yeah, against much of the online builds, I wanted to try a strength-based aerokineticist so that he can still do some respectable damage. Hope his mobility will make up for the shortfall in AC by not pumping Dex.

I think I'm mostly solving the AC issue with Sentinel at level 2, not super happy with that plan though and I'll still have to suffer through level 1.

3 Glyphs here

Radiant Oath

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Tai Fung, do you have a glyph for PF2?

If not, we have 5 glyphs to share. Those with glyphs - please indicate who you're handing them to.

Horizon Hunters

NG (male) human (changeling) kineticist (air) 1 | HP 20/20 | AC 17 | F +9 R +7 W +3+2 | Perc +3 (T) | Stealth +5 (T) | 30’ | hero points 0/3 | Exploration: Avoid Notice | Active Conditions: channel elements; crystal (+2 will); sickened 1

No, no glyph.

Envoy's Alliance

M Android Runelord of Wrath 3 | HP 22/29 | AC 19 | F +6 R +7 W +7 | Perception +5 (Low light)

I'll skip out on the Glyph hero point.

Horizon Hunters

CG M Gnome (Fey-touched) Ranger (Precision) 1 | HP 21/21 | AC 18 | F +8 R +9 W +4 | Perc +6 | Stealth +7 |◆◆◆◇↺| 25" | Hero 1/3 | Scout

GM Tiger,
I don't understand the map. Babak is on a staircase. I imagine that those things at the edge of the stairs would be banisters and railings. If Babak positions himself at the edge closest to the square of Red, can he shoot arrows down on him?

Radiant Oath

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You can certainly step down to the next landing and shoot Red. The railings are your average railings -- maybe waist-high to a human.

Horizon Hunters

CG M Gnome (Fey-touched) Ranger (Precision) 1 | HP 21/21 | AC 18 | F +8 R +9 W +4 | Perc +6 | Stealth +7 |◆◆◆◇↺| 25" | Hero 1/3 | Scout

Okay thanks for letting me know.

Horizon Hunters

CG M Gnome (Fey-touched) Ranger (Precision) 1 | HP 21/21 | AC 18 | F +8 R +9 W +4 | Perc +6 | Stealth +7 |◆◆◆◇↺| 25" | Hero 1/3 | Scout

Ack. Good plan. Bad execution.

Vigilant Seal

LN male human oracle 3 | ◆◇↺ | ♥️ 35/35 | AC 20 | F +8 R +5 W +9 | Perc +7 | Spd 25ft. |

Since 3 of his allies were within 20 feet, Ignatius would have used call to arms giving Hsira, Dolrbak, and Babak +2 status bonus to initiative and 2 temp hp.

I think that puts Dorlbak ahead of S2.

Envoy's Alliance

Dorlbak Half-Elf Fighter 1| HP 20/20 | AC18/20 | F 7 R 7 W 4| Expert Perc +6 | Hero Points: 2/2

Seems like I should've rolled the saves after my attacks +_+

Vigilant Seal

LN male human oracle 3 | ◆◇↺ | ♥️ 35/35 | AC 20 | F +8 R +5 W +9 | Perc +7 | Spd 25ft. |

What's left to explore?

Envoy's Alliance

Dorlbak Half-Elf Fighter 1| HP 20/20 | AC18/20 | F 7 R 7 W 4| Expert Perc +6 | Hero Points: 2/2

So, any takers on the brooch of shielding and the crystal for saves? I'd like the first one as I can't really use the weapons (I use oversized ones). If no one wants the second I'll take it as well =)

Envoy's Alliance

M Android Runelord of Wrath 3 | HP 22/29 | AC 19 | F +6 R +7 W +7 | Perception +5 (Low light)

I think Tai Fung has the crystal at least.

Vigilant Seal

LN male human oracle 3 | ◆◇↺ | ♥️ 35/35 | AC 20 | F +8 R +5 W +9 | Perc +7 | Spd 25ft. |

Does Dorlbak want the armor?

Radiant Oath

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Ignatius Thrune wrote:
What's left to explore?

All areas still open but the center area and the precarious shelves are limited to the major discovery (crit success).

Radiant Oath

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As this is the last encounter, if you'd like your downtime included with your chronicle, you may roll them now.

Radiant Oath

NG Male Human | Field Medic | Gunslinger Lvl 2 | ◆◇↺ | HP 28/28 | AC 19 | F/R/W 8/9/7 | Perc +8 | 25 feet | Class DC 19 | Exploration Activity: Scout | Hero Points: 1/3 | Acrobatics/Nature/Medicine/Stealth +7, Athletics +5, Lore (Scouting/Warfare) +4, Religion(U)/Survival(U) +3 |

Warfare lore: 1d20 + 4 ⇒ (15) + 4 = 19

Horizon Hunters

NG (male) human (changeling) kineticist (air) 1 | HP 20/20 | AC 17 | F +9 R +7 W +3+2 | Perc +3 (T) | Stealth +5 (T) | 30’ | hero points 0/3 | Exploration: Avoid Notice | Active Conditions: channel elements; crystal (+2 will); sickened 1

scouting lore: 1d20 + 3 ⇒ (3) + 3 = 6

Envoy's Alliance

M Android Runelord of Wrath 3 | HP 22/29 | AC 19 | F +6 R +7 W +7 | Perception +5 (Low light)

Hasia is going to finally remember to cast false life and longstrider, that he should have cast 17 encounters ago.

Envoy's Alliance

Dorlbak Half-Elf Fighter 1| HP 20/20 | AC18/20 | F 7 R 7 W 4| Expert Perc +6 | Hero Points: 2/2

PFS Lore: 1d20 + 3 ⇒ (16) + 3 = 19

Radiant Oath

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Hasira7 wrote:
Hasia is going to finally remember to cast false life and longstrider, that he should have cast 17 encounters ago.

OMG I know the feeling. I played 01-11 (Flames of Rebellion) 2 years ago and keep forgetting to use the retribution boon that comes with it!

Envoy's Alliance

M Android Runelord of Wrath 3 | HP 22/29 | AC 19 | F +6 R +7 W +7 | Perception +5 (Low light)

I posted that here before getting to gameplay and seeing the combat started, am hoping to have them up for this.

If not that's fine too.

Radiant Oath

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Hasira7 wrote:

I posted that here before getting to gameplay and seeing the combat started, am hoping to have them up for this.

If not that's fine too.

what's your casting mod?

Radiant Oath

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found it :)

Radiant Oath

1 person marked this as a favorite.
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REPORTED
The game has been reported and chronicles emailed out. If you don't see your emailed chronicles please check your spam folder (thanks Google algorithms). Please mark it as not spam and whitelist RPGChronicles.net to help prevent this in the future.

Horizon Hunters

CG M Gnome (Fey-touched) Ranger (Precision) 1 | HP 21/21 | AC 18 | F +8 R +9 W +4 | Perc +6 | Stealth +7 |◆◆◆◇↺| 25" | Hero 1/3 | Scout

That was fast! Thank you GM Tiger! Thanks guys!

Envoy's Alliance

Dorlbak Half-Elf Fighter 1| HP 20/20 | AC18/20 | F 7 R 7 W 4| Expert Perc +6 | Hero Points: 2/2

Thanks for the game!

Horizon Hunters

CN Female Unbreakable Goblin Battledancer Swashbuckler 1 | Saloon Entertainer | HP 21/21, AC 18 (19 w Dueling Cape raised), Fortitude* +4, Reflex** +9, Will** +4, Perception* +4 (darkvision), Stealth* +7 | Speed 25 ft. | Exploration Activity Avoid Notice | Active Conditions --- | ◆◇↺

Chronicle looks good. Thank you for running the game.

Performance to Earn Income: 1d20 + 6 ⇒ (12) + 6 = 18

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