Thora Petska

Magdalene The Unfortunate's page

21 posts. Organized Play character for Frozen Frost.


Race

HP 20/20, AC 17 (18 w Mystic Armor) (+1 w Shield or Dueling Cape raised), Fortitude* +5, Reflex* +7, Will** +6, Perception* +6 (+1 vs visual illusions) (DV), Stealth* +7 |

Classes/Levels

Speed 25 ft. | Exploration Activity Search | Active Conditions Constructed, Flammable | Tracker | ◆◇↺

Gender

[R] Female Stuffed Poppet Wizard of Battle Magic 2 / Curse Maelstrom | Cursed Family |

About Magdalene The Unfortunate

HP 20/20, AC 17 (18 w Mystic Armor) (+1 w Shield or Dueling Cape raised), Fortitude* +5, Reflex* +7, Will** +6, Perception* +6 (+1 vs visual illusions) (DV), Stealth* +7 |

Speed 25 ft. | Exploration Activity Search | Active Conditions Constructed, Flammable | Tracker | ◆◇↺

[R] Female Stuffed Poppet Wizard of Battle Magic 2 / Curse Maelstrom | Cursed Family |

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PFS INFORMATION:
PFS #: 2403787-2021
Lore: Pathfinder Society* +7
Faction: Horizon Hunters

Chronicles & Boons
Level 1
001 B17 Sodden Stories
002 Q04 Port Peril Pub Crawl
003 Boon - Fane's Friend: you have impressed a notable pirate captain.
004 Boon - Wayfinder
005 B09 Fishing in Anthusis
006 B16 Boom Town Betrayal
007 S04-01 Intro: Year of Boundless Wonder
008 S05-01 Intro: Year of Unfettered Exploration (GM)
009 Boon: 2024 Regional Support Program GM Boon – Curse Maelstrom

Level 2

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BOTTING INSTRUCTIONS:
DAILY PREPARATIONS
Current HP: 20/20
Current AC: 17
Current Condition(s): Flammable, Constructed

She casts Mystic Armor to herself for +1 to AC.

Cantrips (R1): Telekinetic Projectile, Frostbite, Ignition, Live Wire, Caustic Blast, Shield
Spells (R1): [X] Mystic Armor, [] Shattering Gem, [] Agitate, [] Jump
Focus (R1): [] Force Bolt

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At first round of combat, Magdalene distances herself to enemies to about 50 ft maximum and uses the remaining actions to recall knowledge about the enemy’s weakness or resistance.
◆ Recall Knowledge (Arcana/Crafting/Curse Lore/Pathfinder Society Lore/Occultism/Society +8)

She then uses one of the following damaging cantrips and focus spell in combat that can trigger weakness, if any, and spellshaping with ◆ Reach Spell if target is not within spell’s reach before casting it:
◆ Reach Spell (increase spell range by 30 ft)

Prepared Arcane Cantrips (Rank 1)
◆◆ Telekinetic Projectile (range 30 ft)
[dice=Telekinetic Projectile Spell Attack]1d20+8[/dice] vs target
[dice=Spell Damage]2d6[/dice] B, P, or S damage (double on Crit Success)

◆◆ Frostbite (range 60 ft), DC 18 basic Fortitude save vs [dice=Frostbite Spell Damage]2d4[/dice] cold damage (gains weakness 1 to B damage for 1 rd on Crit Failure)

◆◆ Ignition (range 30 ft)
[dice=Ignition Spell Attack]1d20+8[/dice] vs target
[dice=Spell Damage]2d4[/dice] fire damage (double damage and 1d4 persistent fire damage on Crit Success)
(melee) [dice=Ignition Spell Attack]1d20+8[/dice] vs target
[dice=Spell Damage]2d6[/dice] fire damage (double damage and 1d4 persistent fire damage on Crit Success)

◆◆ Live Wire (range 30 ft)
[dice=Live Wire Spell Attack]1d20+8[/dice] vs target
[dice=Spell Damage]1d4[/dice] S damage and [dice]1d4[/dice] E damage (E damage only on Failure; full damage on Success; double damage and 1d4 persistent E damage on Crit Success)

◆◆ Caustic Blast (range 30 ft, area 5-ft burst) – DC 18 basic Reflex save vs [dice]1d8[/dice] acid damage (and 1 persistent acid damage on Crit Failure)

Prepared Curriculum Cantrip (Rank 1)
Shield - +1 circumstance bonus to AC for 1 rd (w ↺ Shield Block vs damage from any spell or magical effect even if it doesn’t deal physical damage, Hardness 5)

◆ Reach Spell (increase spell range by 30 ft)

Focus Spells
◆ Force Bolt (range 30 ft) – [dice]1d4+1[/dice] force damage to target

Her arcane spells and curriculum spells are usually for utility or support. If a prepared spell is already cast, she expends the magical power stored in her stiletto pen to ◇ Drain Bonded Item
◇ Drain Bonded Item (once per day) – cast one prepared spell that is already cast without spending a spell slot
◆ Reach Spell (increase spell range by 30 ft)

Prepared Arcane Spells (Rank 1)
[] ◆◆ Shattering Gem (range touch) – large gem floats around target w 5 HP. Each time a creature Strikes target, target attempts DC 11 flat check, blocking damage on Success. Attack damages gem first, then applies remaining damage to target. If gem becomes 0 HP, it shatters to deal [dice]1d8[/dice] S damage to attacking creature within 10 ft that destroyed it.
[] ◆◆ Agitate (range 30 ft) – DC 18 Will save or (4 rd on Crit Fail, 2 rd on Fail, 1 rd on Success) target must Stride, Fly, or Swim at once each turn or take [dice]2d8[/dice] mental damage that turn.
[] ◆ Jump (to self) - jump 30 ft in any direction

Prepared Curriculum Spell (Rank 1)
[] ◆◆ Mystic Armor - +1 item bonus to AC

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CHARACTER INFORMATION
Name: Magdalene The Unfortunate
Ethnicity, Heritage & Ancestry: Stuffed Poppet – You have little inside you other than cotton, sawdust, or dried leaves. You take no damage from falling, regardless of the distance you fall.
Background: Cursed Family Home Region: Eye of Dread Nation: --- Languages: Common, Elven, Varisian, Necril, Hallit
Sub-Class & Class: Wizard of Battle Magic / Curse Maelstrom Level: 21
Gender: Female Size & Reach: Small (5 ft) Speed: 25 ft

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STATS & SKILLS (* indicates Proficiency Level)
STR +0, DEX +3, CON +1, INT +4, WIS +0, CHA +1
HP 20/20
AC 17 w Scroll Robes (18 w Mystic Armot) (+1 w Shield or Dueling Cape raised)
Fortitude* +5
Reflex* +7
Will** +6
Perception* +6 (+1 vs visual illusions) (darkvision)

Acrobatics* +7
Arcana* +8
Athletics* +3
Crafting* +8
Deception* +5
Diplomacy +1
Intimidation +1
Lore: Pathfinder Society* +8
Lore: Curse* +8 – Familiar Oddities
Medicine +0
Nature +0
Occultism* +8 – Oddity Identification, Familiar Oddities
Performance +1
Religion +0
Society* +8
Stealth* +7
Survival +0
Thievery +3

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OFFENSE & DEFENSE
Melee ◆ Fist (agile, finesse, nonlethal, unarmed) +7 Damage 1d4 B
Melee Stiletto Pen (agile, concealable, finesse, thrown 10 ft, uncommon) +7 Damage 1d4 P
Armor Scroll Robes (inscribed) AC Bonus +0
ShieldShield AC Bonus +1 (raised) Hardness 10 HP(BT) 0(0)
Others ↺ Shield Block

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SPELLS (* denotes Signature Spells)
Wizard DC 18
Max Focus Points []
Focus Spells
◆ Force Bolt

Prepared Arcane Cantrips (Rank 1)
[] ◆◆ Telekinetic Projectile
[] ◆◆ Frostbite
[] ◆◆ Ignition
[] ◆◆ Live Wire
[] ◆◆ Caustic Blast

Prepared Curriculum Cantrip (Rank 1)
[] ◆ Shield

Prepared Arcane Spells (Rank 1)
[] ◆◆ Shattering Gem
[] ◆◆ Agitate
[] ◆◆ Jump

Prepared Curriculum Spell (Rank 1)
[] ◆◆ Mystic Armor

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SPELLBOOK:
Access
Arcane Spells: common spells on the arcane spell list or from other arcane spells you gain access to
Arcane Cantrips: common arcane cantrips you have access to
Curriculum Spells: (1st) breathe fire, force barrage, mystic armor; (2nd) mist, resist energy; (3rd) eartbind, fireball; (4th) wall of fire, weapon storm; (5th) howling blizzard, impaling spike; (6th) chain lightning, disintegrate; (7th) energy aegis, true target; (8th) arctic rift, dessicate; (9th) falling stars
Curriculum Cantrips: shield, telekinetic projectile
School Spells (Focus Spells): (initial) force bolt; (advanced) energy absorption

Rank 1
School Spell (1) []: force bolt
Arcane Spells (5) [][]: agitate, enfeeble, gentle landing, jump, shattering gem
Curriculum Spells (2) []: mystic armor, force barrage
Arcane Cantrips (10) [][][][][]: caustic blast, eat fire, electric arc, figment, frostbite, ignition, live wire, needle darts, telekinetic projectile, void warp
Curriculum Cantrips (1) []: shield

Arcane Spells: Each time you gain a level, you add two arcane spells to your spellbook, of any spell rank for which you have spell slots, chosen from common spells of your tradition or others you gain access to and learn via Learn a Spell.
Curriculum Spells: As soon as you gain the ability to cast wizard spells of a new rank, choose one of the spells from your curriculum of that rank to add to your spellbook.

Rank 2
Arcane Spells (2):
Curriculum Spells (1):

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GEARS & ITEMS
Invested Items (1/10): Wayfinder
Worn Items: Stiletto Pen, Scroll Robes, Dueling Cape, Repair Kit, Spellbook, Writing Set, Backpack
Stowed Items (in Backpack): Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap
Current Bulk: 2.0 (Encumbered 5.0, Maximum 10.0)

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FEATS
Level 1
Skill Feat (from background) Oddity Identification
General Feat (from Heritage) Stuffed Poppet
Ancestry Feat Shiny Button Eyes > Canny Acumen > Perception
Ancestry Feature Constructed
Ancestry Feature Flammable

Class Feat ---
Class Feature Wizard Spellcasting
Class Feature Spellbook
Class Feature Arcane Bond > ◇ Drain Bonded Item > Stiletto Pen
Class Feature Arcane Thesis > Experimental Spellshaping > ◆ Reach Spell
Class Feature Arcane School > School of Battle Magic

Level 2
Class Feat Curse Maelstrom Dedication > ◆ Expel Maelstrom
Skill Feat Familiar Oddities

Level 3
General Feat Toughness

Level 4
Class Feat ◆ Nonlethal Spell
Skill Feat ↺ Cognitive Crossover > Curse Lore & Occultism
Class Feature Experimental Spellshaping > ◆ Energy Ablation

Level 5
Ancestry Feat Swimming Poppet
Class Feature Reflex Expertise
Level 6
Class Feat ↺ Share Burden
Skill Feat Assured Identification

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