About Magdalene The UnfortunateHP 20/20, AC 17 (18 w Mystic Armor) (+1 w Shield or Dueling Cape raised), Fortitude* +5, Reflex* +7, Will** +6, Perception* +6 (+1 vs visual illusions) (DV), Stealth* +7 | Speed 25 ft. | Exploration Activity Search | Active Conditions Constructed, Flammable | Tracker | ◆◇↺ [R] Female Stuffed Poppet Wizard of Battle Magic 2 / Curse Maelstrom | Cursed Family | ----------
---------- PFS INFORMATION:
PFS #: 2403787-2021
Lore: Pathfinder Society* +7 Faction: Horizon Hunters Chronicles & Boons
Level 2 ---------- BOTTING INSTRUCTIONS:
DAILY PREPARATIONS
Current HP: 20/20 Current AC: 17 Current Condition(s): Flammable, Constructed She casts Mystic Armor to herself for +1 to AC. Cantrips (R1): Telekinetic Projectile, Frostbite, Ignition, Live Wire, Caustic Blast, Shield
----- At first round of combat, Magdalene distances herself to enemies to about 50 ft maximum and uses the remaining actions to recall knowledge about the enemy’s weakness or resistance.
She then uses one of the following damaging cantrips and focus spell in combat that can trigger weakness, if any, and spellshaping with ◆ Reach Spell if target is not within spell’s reach before casting it:
Prepared Arcane Cantrips (Rank 1)
◆◆ Frostbite (range 60 ft), DC 18 basic Fortitude save vs [dice=Frostbite Spell Damage]2d4[/dice] cold damage (gains weakness 1 to B damage for 1 rd on Crit Failure) ◆◆ Ignition (range 30 ft)
◆◆ Live Wire (range 30 ft)
◆◆ Caustic Blast (range 30 ft, area 5-ft burst) – DC 18 basic Reflex save vs [dice]1d8[/dice] acid damage (and 1 persistent acid damage on Crit Failure) Prepared Curriculum Cantrip (Rank 1)
◆ Reach Spell (increase spell range by 30 ft) Focus Spells
Her arcane spells and curriculum spells are usually for utility or support. If a prepared spell is already cast, she expends the magical power stored in her stiletto pen to ◇ Drain Bonded Item
Prepared Arcane Spells (Rank 1)
Prepared Curriculum Spell (Rank 1)
---------- CHARACTER INFORMATION
---------- STATS & SKILLS (* indicates Proficiency Level)
Acrobatics* +7
---------- OFFENSE & DEFENSE
---------- SPELLS (* denotes Signature Spells)
Prepared Arcane Cantrips (Rank 1)
Prepared Curriculum Cantrip (Rank 1)
Prepared Arcane Spells (Rank 1)
Prepared Curriculum Spell (Rank 1)
---------- SPELLBOOK:
Access
Arcane Spells: common spells on the arcane spell list or from other arcane spells you gain access to Arcane Cantrips: common arcane cantrips you have access to Curriculum Spells: (1st) breathe fire, force barrage, mystic armor; (2nd) mist, resist energy; (3rd) eartbind, fireball; (4th) wall of fire, weapon storm; (5th) howling blizzard, impaling spike; (6th) chain lightning, disintegrate; (7th) energy aegis, true target; (8th) arctic rift, dessicate; (9th) falling stars Curriculum Cantrips: shield, telekinetic projectile School Spells (Focus Spells): (initial) force bolt; (advanced) energy absorption Rank 1
Arcane Spells: Each time you gain a level, you add two arcane spells to your spellbook, of any spell rank for which you have spell slots, chosen from common spells of your tradition or others you gain access to and learn via Learn a Spell.
---------- GEARS & ITEMS
---------- FEATS
Class Feat ---
Level 2
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