Sorcerer

Tai Fung's page

44 posts. Alias of kuey.


Full Name

Tai Fung

Race

HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) |

Classes/Levels

30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements

Gender

NG (male) human (changeling) kineticist (air) 2 |

About Tai Fung

In Game Updates: minor healing potion

Pathfinder Training Items: minor healing potion

PFS Information:

PFS Number: 215076-2005
Experience: 12
Gold: 48.16

Training: General

Major Factions
Envoy’s Alliance: 0
Grand Archive: 0
Horizon Hunters: 0
Vigilant Seal: 0
Minor Factions
Radiant Oath: 0
Verdant Wheel: 0
All Faction Reputation
Total (Sum of the Above) Reputation: 0

Boons
Wayfinder

Tai Fung:

Ethnicity:
Nationality:
Birthplace:
Age:
Gender & Pronouns:
Height:
Weight:
Physical Appearance:

Tai Fung
Human changeling aerokineticist 2 (Rage of Elements)
NG, Medium, Changeling, Human, Humanoid
Heritage changeling
Background prisoner
Perception +5; low-light vision
Languages Common, Tien, Vudrani
Skills Acrobatics +7, Underworld Lore +3, Nature +5, Scouting Lore +3, Stealth +7, Thievery +7
Str 14 (+2), Dex 16 (+3), Con 18 (+4), Int 8 (-1), Wis 12 (+1), Cha 8 (-1)
Items studded leather armor, javelin (5), light mace, backpack, bedroll, chalk (10), flint and steel, minor healing potion, rations (1 week) (2), rope (foot) (50), soap, thieves' toolkit, torch (5), waterskin, wayfinder, purse (45.16gp)
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AC 19; Fort +10; Ref +8; Will +5
HP 32
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Speed 30 feet
Melee [1] elemental blast +8, Damage 1d6+2 S or electricity
Melee [2] elemental blast +8, Damage 1d6+6 S or electricity
Ranged [1] elemental blast (weapon infusion, thrown) +8 (20ft), Damage 1d6+2 S or electricity
Ranged [2] elemental blast (weapon infusion, thrown) +8 (20ft), Damage 1d6+6 S or electricity
Ranged [1] elemental blast +8 (60ft), Damage 1d6 S or electricity
Ranged [2] elemental blast +8 (60ft), Damage 1d6+4 S or electricity

Melee [1] light mace +7 (agile, finesse, shove), Damage 1d4+2 B
Ranged [1] javelin +7 (thrown 30 ft.), Damage 1d6+2 P
Ancestry Feats General Training
Class Feats Aerial Boomerang (2d4), Four Winds, Weapon Infusion, Kinetic Activation
General Feats Fleet
Skill Feats Experienced Smuggler, Cat Fall (10ft)
Other Abilities Channel Elements (10ft), Base Kinesis, Air Impulse Junction