Ancestry Feats:
Natural Ambition - Gain a 1st level Class Feat
Heritage:
Versatile Heritage - Gain a general feat. Must meet prereqs
Way: Way of the Drifter
Skill Feats:
Battle Medicine - 1 action attempt a DC 15 Medicine check to regain 2d8 HP
Cat Fall - Treat falls as 10' shorter
Class Features:
Into the Fray: You know trouble can lurk around every corner, and your hands never stray far from your holsters. You can Interact to draw a one-handed ranged weapon and can then Interact to draw a one-handed melee weapon. As your first action on your first turn, you can Stride as a free action toward an enemy you can perceive. If you can’t perceive any enemies or can’t end your movement closer to one, you can’t use this Stride.
Reloading Strike: You make a melee attack and then reload your gun in one fluid movement. Strike an opponent within reach with your one-handed melee weapon (or, if your other hand is empty, with an unarmed attack), and then Interact to reload. You don’t need a free hand to reload in this way.
General Feats:
Risky Surgery - On Treat Wounds, deal 1d8 damage to patient for +2 on check, and treat success as a critical success.
Class Feats:
Dual Weapon Reload - You carry your ammunition in a way that allows you to reload while holding two weapons. You Interact to reload a one-handed ranged weapon you’re holding. Unlike most Interact actions, you don’t need a free hand to reload your ranged weapon in this way.
Quick Draw - Interact to draw a weapon then strike with the weapon you just drew
Bonus Feats:
Sword and Pistol - Ranged Strikes make foes flat-footed to your next melee Strike, melee Strikes prevent reactions triggered by next ranged Strike.
Other Abilities: Radiant Oath Champion