SAVES
[dice=Fort(E)]d20+8[/dice]
[dice=Ref(T)]d20+7[/dice]
[dice=Will(E)]d20+11[/dice]
[dice=Perception(T)]d20+9[/dice]
SKILLS
[dice=Acrobatics(T)]d20+7[/dice]
[dice=Athletics(T)]d20+7[/dice]
[dice=Medicine(E)]d20+11[/dice]
[dice=Nature(T)]d20+9[/dice]
[dice=Religion(E)]d20+11[/dice]
[dice=PFS Lore]d20+5[/dice]
[dice=Warfare Lore]d20+5[/dice]
MEDICINE
[dice=Treat Wounds]d20+11[/dice]
[dice=Healing, DC 15]2d8[/dice]
[dice=Healing, DC 20, Medic]2d8+10+5[/dice]
[dice=Crit, Extra Healing]2d8[/dice]
OFFENSE
[dice=Scimitar]d20+8[/dice] for [dice=Slashing]1d6+2[/dice]
[dice=Scimitar, Forceful, MAP]d20+3[/dice] [dice=Slashing]1d6+3[/dice]
[dice=Scimitar, Forceful, MAP 2+]d20-2[/dice] [dice=Slashing]1d6+4[/dice]
[ooc]Critical Hit: Double Damage[/ooc]
[dice=Composite Shortbow, 60' range, Propulsive]d20+7[/dice] for [dice=Piercing]d6+1[/dice]
[dice=Composite Shortbow, 60' range, Propulsive, MAP]d20+2[/dice] for [dice=Piercing]d6+1[/dice]
[dice=Composite Shortbow, 60' range, Propulsive, MAP 2+]d20-3]/dice] for [dice=Piercing]d6+1[/dice]
[dice=Deadly]d10[/dice]
[ooc]Critical Hit: Double Damage plus Deadly[/ooc]
SPELLS
[dice=Divine Lance]d20+9[/dice] for [dice=Spirit Damage]3d4[/dice] [ooc]Critical Hit: Double Damage[/ooc]
[dice=Needle Darts]d20+9[/dice] for [dice=Piercing Damage]4d4[/dice] [ooc]Critical Hit: Double Damage + 2 Persistent Bleed[/ooc]
[dice=Vitality Lash; DC 19 Basic Fort; Vitality Damage]3d6[/dice]Enfeebled 1 on CF
[dice=Breathe Fire; DC 19 Basic Reflex]2d6[/dice]
[dice=Noise Blast; DC 19 Fortitude]2d10[/dice]
[dice=Heal, 1st Level, 1 action]1d10[/dice]
[dice=Heal, 1st Level, 2 action]1d10+8[/dice]
[dice=Heal, 1st Level, 3 action]1d10[/dice]