Shieldmarshal

Mako Mafee's page

22 posts. Organized Play character for UncleFroggy.


Full Name

Mako Mafee

Race

HP 28/28 | AC 19 | F/R/W 8/9/7 | Perc +8 | 25 feet | Class DC 19 | Exploration Activity: Scout | Hero Points: 1/3 |

Classes/Levels

Acrobatics/Nature/Medicine/Stealth +7, Athletics +5, Lore (Scouting/Warfare) +4, Religion(U)/Survival(U) +3 |

Gender

NG Male Human | Field Medic | Gunslinger Lvl 2 | ◆◇↺ |

Strength 12
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 16
Charisma 10

About Mako Mafee

Male Human Gunslinger 2
NG, Medium, Human, Humanoid
Heritage: Versatile Heritage
Background: Field Medic
Perception: +9
Languages: Common, Goblin
STR 12 (+1), DEX 16 (+3), CON 14 (+2), INT 10 (+0), WIS 16 (+3), CHA 10 (+0)
AC 19, HP 28, Fort: +7, Ref: +8, Will: +6
Class DC: 16
Speed: 25 feet

PFS Info:

PFS#: 2396852-2002
PFS School: Generalist
PFS School Item: Minor Healing Potion (Scenarios only)

Skills:

Trained unless otherwise stated; Unlisted skills are untrained with a 0 modifier
Acrobatics/Nature/Medicine/Stealth +7
Athletics +5
Lore (Scouting/Warfare) +4
Religion(U)/Survival(U) +3

Melee Strikes:

Shortsword +7/+3/-1 (1d6+1 P, Versatile S, Agile, Finesse)
Dagger +7/+3/-1 (1d4+1 P, Versatile S, Agile, Finesse, Thrown 10')
Throwing Knife +7/+3/-1 (1d4+1 P, Agile, Finesse, Thrown 20')
Fist +7/+3/-1 (1d6 +2 Bludgeoning; Agile, Finesse, Nonlethal)
Bayonet +7/+3/-1 (1d4+1 P, Agile, Finesse)

Ranged Strikes:

Dueling Pistol +9/+4/-1 (1d6+1 P, Concealable, Fatal d10, Concussive, 60' range)
Dagger +7/+3/-1 (1d4+1 P, Versatile S, Agile, Finesse, Thrown 10')
Throwing Knife +7/+3/-1 (1d4+1 P, Agile, Finesse, Thrown 20')

Feats and Abilities:

Ancestry Feats:
Natural Ambition - Gain a 1st level Class Feat

Heritage:
Versatile Heritage - Gain a general feat. Must meet prereqs

Way: Way of the Drifter

Skill Feats:
Battle Medicine - 1 action attempt a DC 15 Medicine check to regain 2d8 HP

Cat Fall - Treat falls as 10' shorter

Class Features:
Into the Fray: You know trouble can lurk around every corner, and your hands never stray far from your holsters. You can Interact to draw a one-handed ranged weapon and can then Interact to draw a one-handed melee weapon. As your first action on your first turn, you can Stride as a free action toward an enemy you can perceive. If you can’t perceive any enemies or can’t end your movement closer to one, you can’t use this Stride.

Reloading Strike: You make a melee attack and then reload your gun in one fluid movement. Strike an opponent within reach with your one-handed melee weapon (or, if your other hand is empty, with an unarmed attack), and then Interact to reload. You don’t need a free hand to reload in this way.

General Feats:
Risky Surgery - On Treat Wounds, deal 1d8 damage to patient for +2 on check, and treat success as a critical success.

Class Feats:
Dual Weapon Reload - You carry your ammunition in a way that allows you to reload while holding two weapons. You Interact to reload a one-handed ranged weapon you’re holding. Unlike most Interact actions, you don’t need a free hand to reload your ranged weapon in this way.

Quick Draw - Interact to draw a weapon then strike with the weapon you just drew

Bonus Feats:
Sword and Pistol - Ranged Strikes make foes flat-footed to your next melee Strike, melee Strikes prevent reactions triggered by next ranged Strike.

Other Abilities: Radiant Oath Champion

Equipment:

Combat Gear: Shortsword, Dagger, 2x Dueling Pistol (30 rds), Bayonet (attached to 1 Dueling Pistol), Throwing Knife (6)
Armor: Studded Leather Armor
Magic Items: Wayfinder
Other Gear: backpack, bedroll, chalk (10), flint and steel, healers tools, rations (2 weeks), rope 50', soap, waterskin
Bulk: 4 (Encumbered at: 6; Maximum at: 11)
Coins: 43.63 gp